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matrix maths is easy just call out to lapack
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# ? Feb 25, 2015 21:06 |
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# ? Apr 26, 2024 05:09 |
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Luigi Thirty posted:a few years ago I decided that ENGINES ARE A CRUTCH, bought a big red book on OpenGL, and decided to MAKE MY OWN BIDEO JAME yeah having watched echi develop his game from nothing it did occur to me that maybe getting ue4 was an easier way but i have faith that ultimately my toil will pay off
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# ? Feb 26, 2015 02:31 |
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i mean realyl depends what you want to get out of the experience
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# ? Feb 26, 2015 03:21 |
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rodrover
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# ? Feb 26, 2015 03:33 |
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big scary monsters posted:yeah having watched echi develop his game from nothing it did occur to me that maybe getting ue4 was an easier way but i have faith that ultimately my toil will pay off to ad to what i said like, i can definitely see some games not being suited to someting like ue4. it makes big installs for even simple games and its easy to be overkill for someone like me though it lets me focus on making the fun parts of the game. like being handed an electric guitar plugged into a triple rectifier, as opposed to getting a piece of wood, wrapping your own coils and building your own amplifier. obviously there are reasons why different people are attracated to different scenarios other people might prefer cryengine, which possibly has a better overall 3d engine (at least as far as ability goes, no idea about scalabil;ity etc) but is significantly less fleshed out as far as letting you just make game visual coding might overall be slower and less efficient but its the headstart it gives you on whatever you do that makes it so fast for me. i have no idea how slow/fast it would be to code the poo poo i do
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# ? Feb 26, 2015 03:40 |
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i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for digital relief shading is not exactly new ground but imo most of the current implementations suck and i want to do my own thing with it
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# ? Feb 26, 2015 04:13 |
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big scary monsters posted:i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for these are amazing. how are they generated?
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# ? Feb 26, 2015 04:31 |
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the first two are drawings by eduard imhof, the last one is part of a 1:50000 hand drawn Swiss map from 1946. the other two are 1:25000 scale from 2003, probably a combination of professional gis software and then lots of tweaking by hand i don't realistically expect to get anywhere near that quality but it's something to aim for
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# ? Feb 26, 2015 04:48 |
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also that second painting (Karte der Gegend um den Walensee) is nearly 10m across in the original
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# ? Feb 26, 2015 04:59 |
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that poo poo is going to own man
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# ? Feb 26, 2015 05:46 |
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big scary monsters posted:i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for i spend time just panning around google earth and love poo poo like this. maps own so hard
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# ? Feb 26, 2015 06:01 |
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big scary monsters posted:the first two are drawings by eduard imhof, the last one is part of a 1:50000 hand drawn Swiss map from 1946. the other two are 1:25000 scale from 2003, probably a combination of professional gis software and then lots of tweaking by hand ahahaha oh i misunderstood, i thought those maps were something you did that was mimicking another style and i was like "drat" i work with maps a lot and need to step up my visualization game eventually
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# ? Feb 26, 2015 06:24 |
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big scary monsters posted:the first two are drawings by eduard imhof, the last one is part of a 1:50000 hand drawn Swiss map from 1946. the other two are 1:25000 scale from 2003, probably a combination of professional gis software and then lots of tweaking by hand screen savers are the best i enjoy that poo poo
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# ? Feb 26, 2015 06:26 |
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big scary monsters posted:i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for yeah I looked at ue4 for similar generated terrainy stuff and i don't think it's set up for that sort of thing, apparently collision data and lighting needs to be precompiled so you can't do procedural stuff?
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# ? Feb 26, 2015 08:15 |
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unpacked robinhood posted:yeah there are two indenependent 1W leds, so i need two constant current drivers ? hey i missed this. the answer is yes
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# ? Feb 26, 2015 09:24 |
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my stepdads beer posted:yeah I looked at ue4 for similar generated terrainy stuff and i don't think it's set up for that sort of thing, apparently collision data and lighting needs to be precompiled so you can't do procedural stuff? you dont have to precompile lighting but dynamic lighting is significantly poorer.. at some stage they are going to head more down the dynamic GI path but thats on the backburner right now (you can get it working, and I've used it) all the gorgeous ue4 screenshots are precompiled lighting, it really does make things look good (those architecture shots are amazing and the first time you first person in the realistic lighting example is somewhat surreal (cant imagine it with oculous)) but yeah only suits static things shame no one is seriously incorporating a non-bias solution into any engine, i mean its a slow solution but for something like that it would be perfect a screensaver of the terriane eording etc. orgamisc
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# ? Feb 26, 2015 09:54 |
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im trying to make a test dungeon to test what kind of movement etc works. one problem is that walls etc are in the way of the camera, so i need a system to hide them at the appropriate times
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# ? Feb 26, 2015 10:45 |
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echi, make it so you can do rolls and flips in your new game
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# ? Feb 26, 2015 16:32 |
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big scary monsters posted:i'm making more of a screensaver than a game and it's basically 2d/2.5d really although i think 3d will be useful for lighting effects. i'm doing some cartography nerd stuff, eduard imhof and the swisstopo maps are the look i'm going for turn this into a somewhat niche indie game about hiking and you will make lots of money
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# ? Feb 26, 2015 16:50 |
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or let me use your software once you write it and ill make the game and give you a cut
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# ? Feb 26, 2015 16:50 |
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European Hiking Simulator 2015
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# ? Feb 26, 2015 16:58 |
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Appalachian Trail
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# ? Feb 26, 2015 17:24 |
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lol. yeah no doubt there'd be a big market for it in germany, they love hiking and boring sim games so if there were enough realism with elaborate pack weight planning and so on it'd probably be a hit at the moment though i've only got as far as procedural heightmap generation and gis data access/formatting (in case you want to use real world terrain) so all the hard parts are still to come
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# ? Feb 26, 2015 18:17 |
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branding tie in with leki for the walking pole dlc
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# ? Feb 26, 2015 18:19 |
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combine it with the oculus rift and an adjustable height/speed treadmill, bundle it with a box of soylent, sell it to valley nerds who want to be 100x but still experience nature
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# ? Feb 26, 2015 19:06 |
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DLC level where you're a google employee running from the pitchfork wielding mob as the mission burns
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# ? Feb 26, 2015 19:06 |
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cross fit expansion where someone throws rocks at you while you're on the treadmill
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# ? Feb 26, 2015 19:07 |
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Bloody posted:Appalachian Trail You have died of organic vegan granola poisoning.
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# ? Feb 26, 2015 19:10 |
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Captain Cool posted:http://www.wired.com/2014/04/underwire_0401_funnycomputer/ http://www.abdn.ac.uk/jokingcomputer/ This? My first thread here in the pos was about that
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# ? Feb 26, 2015 19:12 |
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wish it was your last thread
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# ? Feb 26, 2015 19:14 |
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big scary monsters posted:hiking ok quote:and boring sim games go on quote:elaborate pack weight planning and so on THIS IS THE SOUND OF ME THROWING MONEY AT THE MONITOR TO TRY TO GIVE IT TO YOU
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# ? Feb 26, 2015 19:21 |
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we unironically have a tens of thousands of dollars idea on our hands.
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# ? Feb 26, 2015 19:23 |
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would this be a realistic 1st-person 3d sim like eurotruck or would it be an abstract map-based strategy sim with lots of auxiliary windows like aurora or something
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# ? Feb 26, 2015 19:31 |
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Doc Block posted:echi, make it so you can do rolls and flips in your new game it naturally rolls and flips* because its not a well designed vehicle with a low centre of gravity or anything (and is front heavy) but in the game, you "die" if you can right yourself this new game is going to be VERY simple. to play at least. something my kids can play and be ok at * controlling the camera to not do 180s when this happens is easier said than done! LOL wanna play hiking preperation simulator. Glorgnole posted:would this be a realistic 1st-person 3d sim like eurotruck or would it be an abstract map-based strategy sim with lots of auxiliary windows like aurora or something when u finally leave for the trail it just turns into a large milkdrop style visualisations and trhe player passes out in front of their computer - in an ideal world anyway
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# ? Feb 26, 2015 19:41 |
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Jonny 290 posted:ok play The Long Dark
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# ? Feb 26, 2015 19:45 |
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i gave that a go. wasnt my bag. also died quickly
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# ? Feb 26, 2015 19:50 |
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i sorted out food and clothing pretty quickly at the start so the rest of my time with that game was pretty much just spent exploring and drawing up maps on paper, v relaxing
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# ? Feb 26, 2015 19:55 |
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i dont have much patience for games these days
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# ? Feb 26, 2015 20:04 |
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echinopsis posted:i dont have much patience for games these days congratulations, you're less of a nerd now
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# ? Feb 26, 2015 20:08 |
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# ? Apr 26, 2024 05:09 |
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Glorgnole posted:would this be a realistic 1st-person 3d sim like eurotruck or would it be an abstract map-based strategy sim with lots of auxiliary windows like aurora or something i think its a little of both. you have map view where you prepare for your hike, like you draw your route and pack your bag and all that poo poo. then you go hiking? or you watch yourself go hiking? not sure. definitely has map-based planning aspect though.
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# ? Feb 26, 2015 20:13 |