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LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!

Mercrom posted:

I did exactly that. Get used to holding the shift button if you want to use bigger ships. I'm level 45 with almost 3 million credits and a bunch of cruisers and an Odyssey in storage, but the biggest ships I use are still medusas with augmented engines.

With navigation maxed out, it's not too slow. But I'd probably be amazed if I ditched the big ships for a bunch of destroyers. Problem is, I tested my ships against an Onslaught. An otherwise fine fleet just melted in the face of its barrage.

The Odyssey, however, ate it for breakfast. Plasma cannon broadsides from an Odyssey are pretty awesome, but you do need a pretty high skill count for them to work well.

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Mercrom
Jul 17, 2009

LLCoolJD posted:

With navigation maxed out, it's not too slow. But I'd probably be amazed if I ditched the big ships for a bunch of destroyers. Problem is, I tested my ships against an Onslaught. An otherwise fine fleet just melted in the face of its barrage.

The Odyssey, however, ate it for breakfast. Plasma cannon broadsides from an Odyssey are pretty awesome, but you do need a pretty high skill count for them to work well.
Starsector+ removes navigation and instead spreads out burn bonuses to other skills, which means it requires a massive amount of points to get. It also nerfs augmented engines. The fact that some of the modded star systems are gigantic doesn't help.

And yeah, the Oddysey is ridiculously overpowered. It's the best combat ship in the game by far, and it's a carrier. The Onslaught is too vulnerable in long fights and the Paragon is like a big useless rock that wastes resources. Starsector+ gives the Paragon high maintenance too which is just baffling.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Mercrom posted:

I did exactly that. Get used to holding the shift button if you want to use bigger ships. I'm level 45 with almost 3 million credits and a bunch of cruisers and an Odyssey in storage, but the biggest ships I use are still medusas with augmented engines.

Medusas are predators, pure and simple. I slapped 4 antimatter blasters and some tac lasers on one and it smokes frigates in one hit, destroyers in 2, and can hold up against cruisers and capital ships if I can stay behind them. I'd put an AB on the center turret for even more killing power but the flux costs are insane.

TBH, I prefer using Afflictors for that kind of thing but I can't seem to find one anywhere :saddowns:

Kenshin
Jan 10, 2007
Put Phase Lances on that Medusa, murder big ships

Brainbread
Apr 7, 2008

Mercrom posted:

Starsector+ removes navigation and instead spreads out burn bonuses to other skills, which means it requires a massive amount of points to get. It also nerfs augmented engines. The fact that some of the modded star systems are gigantic doesn't help.

And yeah, the Oddysey is ridiculously overpowered. It's the best combat ship in the game by far, and it's a carrier. The Onslaught is too vulnerable in long fights and the Paragon is like a big useless rock that wastes resources. Starsector+ gives the Paragon high maintenance too which is just baffling.

Tugs are pretty much your friend. Just bring one for your dumb capital ship and enjoy your crazy... 5 speed!

But yeah. Onslaught and Paragon are just huge sinks that don't provide anything *really* more than the Odyssey. You get huge guts but you don't really have anything to use them against? Like, a Paragon can destroy a fleet on its own but there isn't really a reason to need that kind of firepower, outside of maybe fighting Templars.

And Odyssey is really pretty and has a flight deck.

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!

Mercrom posted:

Starsector+ removes navigation and instead spreads out burn bonuses to other skills, which means it requires a massive amount of points to get. It also nerfs augmented engines. The fact that some of the modded star systems are gigantic doesn't help.

And yeah, the Oddysey is ridiculously overpowered. It's the best combat ship in the game by far, and it's a carrier. The Onslaught is too vulnerable in long fights and the Paragon is like a big useless rock that wastes resources. Starsector+ gives the Paragon high maintenance too which is just baffling.


Brainbread posted:

Onslaught and Paragon are just huge sinks that don't provide anything *really* more than the Odyssey. You get huge guts but you don't really have anything to use them against? Like, a Paragon can destroy a fleet on its own but there isn't really a reason to need that kind of firepower, outside of maybe fighting Templars.

And Odyssey is really pretty and has a flight deck.

Okay so it's not just me who loves the Odyssey. Blowing up an Onslaught with one is like a strong geek punching the schoolyard bully in the nose.


https://www.youtube.com/watch?v=dtVwN8rGE0Y

oohhboy
Jun 8, 2013

by Jeffrey of YOSPOS
Is it just me or is it crazy hard to get supplies in SS+? Or is the amount of supply used just gone through the roof? The normal markets never have more than 15 crates and the black market have no more than blocks of 50 which is nothing once you start getting in to larger fleets not to mention each crate cost and arm and a leg.

scuba school sucks
Aug 30, 2012

The brilliance of my posting illuminates the forums like a jar of shining gold when all around is dark

Kenshin posted:

Put Phase Lances on that Medusa, murder big ships

Yes, the old 2xHB Medusa is a joke compared to what is possible in this version. And once you get Combat 10 Tech 10 so you can combine all the skills that increase OP with Optimized Assembly then you can fit Light Needlers in the front slots. I'm loving that the new mostly unlimited ammo makes it feasible to run Mjolnir Cannons on my Dominator to murder entire fleets with, but that Medusa will do the same job for a quarter the price of a Dominator plus it has a faster burn speed.

SHAOLIN FUCKFIEND
Jan 21, 2008

1x am blaster 2x phase lance 2x needler is a good saucer setup, throw whatever PD in the other slots.

Mindblast
Jun 28, 2006

Moving at the speed of death.


:colbert: that doesn't sound very symmetrical. (I haven't played in months so idk exactly what the medusa has)

Mercrom
Jul 17, 2009

Brainbread posted:

But yeah. Onslaught and Paragon are just huge sinks that don't provide anything *really* more than the Odyssey. You get huge guts but you don't really have anything to use them against? Like, a Paragon can destroy a fleet on its own but there isn't really a reason to need that kind of firepower, outside of maybe fighting Templars.

And Odyssey is really pretty and has a flight deck.
The thing is that the Oddysey has more firepower than both those ships. With 3 autopulse lasers with expanded magazines and 2 annihilator rocket pods you can literally just ram an Onslaught head on and kill it without ever going over 50% flux. I prefer autopulse lasers over plasma cannons because they are a lot cheaper, and so flux efficient you can just kill stuff you drive past without even losing the zero flux speed bonus, and you benefit from the hard flux dissipation skill bonus constantly.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
How does the Conquest compare to the Odyssey, Paragon, and Onslaught? I remember liking it a lot.

Haerc
Jan 2, 2011

Artificer posted:

How does the Conquest compare to the Odyssey, Paragon, and Onslaught? I remember liking it a lot.

I had a kind of gimmicky build with the Conquest that I liked back in the day; I would only put main guns on one side, and some PD on the other, give it advanced thrusters so it could actually turn and just treat it like it's just a super wide ship.

OwlFancier
Aug 22, 2013

Can't get the hang of the conquest because why does bote have gun on side, gun go on front not side. Grok no understand bote with no anterior traverse on primary armament.

Drone_Fragger
May 9, 2007


I like the odyssey but I kinda prefer ballistic to energy weapons. Currently rocking an odyssey with 1 x autopulse laser and 1 x sunstorm PDE (from blackrock) and it absolutely melts anything smaller than a cruiser. Shields drop, high energy focus, searing beam of plasma does 6k damage in a burst to the enemy hull.

On that note, putting sunfire PDEs on the non-broadside side of the odyssey is great, lets it effectively engage frigates and destroyers trying to flank you.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
One of the key points of the Conquest, I think, is that its setup allows it a great deal of strategic mobility. It can skim into range, broadside away into the enemy, and then skim out again at flank speed once things start looking hairy for it or flux is becoming a problem - conversely, front-pointed ships usually have more trouble disengaging once they get into a brawl. I think, though I've not had time to properly prove it yet, that the Conquest works best as a "fleet support" ship instead of the sole battle-winner - its speed and firepower makes it perfect for taking out smaller ships while dodging away from heavier things, allowing your own fleet to gang up on and destroy a battleship that might be superior to the Conquest in a duel.

Arrath
Apr 14, 2011


Tomn posted:

One of the key points of the Conquest, I think, is that its setup allows it a great deal of strategic mobility. It can skim into range, broadside away into the enemy, and then skim out again at flank speed once things start looking hairy for it or flux is becoming a problem - conversely, front-pointed ships usually have more trouble disengaging once they get into a brawl. I think, though I've not had time to properly prove it yet, that the Conquest works best as a "fleet support" ship instead of the sole battle-winner - its speed and firepower makes it perfect for taking out smaller ships while dodging away from heavier things, allowing your own fleet to gang up on and destroy a battleship that might be superior to the Conquest in a duel.

This is a fair point, I've had some pretty good battles against bigger fleets where I let the frigates and destroyers get into a furball (after having my fighters blitz the objectives so they can't call in capitals :v:) then roll on by in a Conquest and just shred anything in broadside range before peacing out again. :rice: but with lasers and stuff.

Drone_Fragger
May 9, 2007


All of the capital ships without either phase skimmers or burn drive have real trouble disengaging from a fight. The odyssey kinda falls into this category in that if it gets into trouble it can't do poo poo other than hope it doesn't explode when the shields go down.

SHAOLIN FUCKFIEND
Jan 21, 2008

LLCoolJD posted:

Okay so it's not just me who loves the Odyssey. Blowing up an Onslaught with one is like a strong geek punching the schoolyard bully in the nose.


https://www.youtube.com/watch?v=dtVwN8rGE0Y

How much combat aptitude is involved here? Half damage? Because on equal footing im 90% sure the Oddyssey would have overloaded the instant it tried to fire both plasma cannons.

Gobblecoque
Sep 6, 2011

Mindblast posted:

:colbert: that doesn't sound very symmetrical. (I haven't played in months so idk exactly what the medusa has)

I'm currently rocking a Wolf with a phase lance, a swarmer launcher, an Achilles launcher, and a rhon laser. Asymmetry owns.

Kenshin
Jan 10, 2007

SHAOLIN FUCKFIEND posted:

How much combat aptitude is involved here? Half damage? Because on equal footing im 90% sure the Oddyssey would have overloaded the instant it tried to fire both plasma cannons.

By the time you can reasonably afford an Odyssey you have enough skills to where a correctly-fit ship with 2x plasma cannons can fire them quite a lot AND absorb a lot of shield damage before needing to vent.

I tried a Paragon and went straight back to my Odyssey because it straight-up murders everything. High-energy focus is no joke.

Mercrom
Jul 17, 2009

Kenshin posted:

By the time you can reasonably afford an Odyssey you have enough skills to where a correctly-fit ship with 2x plasma cannons can fire them quite a lot AND absorb a lot of shield damage before needing to vent.

I tried a Paragon and went straight back to my Odyssey because it straight-up murders everything. High-energy focus is no joke.
The Paragon is pretty bad but I changed my mind about the Onslaught. My problem was relying on defense.

https://www.youtube.com/watch?v=ftYc36xWB1E

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!

SHAOLIN FUCKFIEND posted:

How much combat aptitude is involved here? Half damage? Because on equal footing im 90% sure the Oddyssey would have overloaded the instant it tried to fire both plasma cannons.

I've been playing on the default, which is easy-mode I guess. Oops.

Who here is a bad enough dude to play on 100%? The AI responds so intelligently and rapidly in this game that I don't feel too guilty about having a handicap.


Kenshin posted:

By the time you can reasonably afford an Odyssey you have enough skills to where a correctly-fit ship with 2x plasma cannons can fire them quite a lot AND absorb a lot of shield damage before needing to vent.

That's just it — it's a late-game ship and by the point you can afford one (in terms of credits, logistics, and Tri-Tachyon standing) you'll probably have your combat skills up pretty high.

Cathair
Jan 7, 2008

LLCoolJD posted:

Who here is a bad enough dude to play on 100%? The AI responds so intelligently and rapidly in this game that I don't feel too guilty about having a handicap.

Just try it, it's not nearly as bad as you think. Once you become proficient at handling various classes of ships, trying to keep your dumbass fleet ships from getting blown up due to poor AI decision making becomes a much greater challenge than staying alive yourself. You can get pretty drat tough through the combat aptitude tree anyway.

Playing with full damage on also gives you a much better feel for what your fleet ships are capable of, so you can get a handle on what failures are the result of AI stupidity and what's due to just not having enough ship for the job. With half damage on, it's easy to become complacent and delude yourself into thinking your fleetmates have better stats than they actually do.

SHAOLIN FUCKFIEND
Jan 21, 2008

It's rough at first but the rate at which it makes you a better pilot is loving amazing.

OwlFancier
Aug 22, 2013

I switched to 100% and it doesn't make a huge amount of difference really, you get to feel cool and, urgh, 'you shouldn't be getting hit anyway' so it isn't a massive handicap.

Gobblecoque
Sep 6, 2011

Mercrom posted:

The Paragon is pretty bad but I changed my mind about the Onslaught. My problem was relying on defense.

https://www.youtube.com/watch?v=ftYc36xWB1E

Yeah, much like the dominator and enforcer, the onslaught's shields are basically traps. You've got a fuckton of armor and crazy firepower with the thermal pulse cannons amongst all the other stuff .

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Gobblecoque posted:

Yeah, much like the dominator and enforcer, the onslaught's shields are basically traps. You've got a fuckton of armor and crazy firepower with the thermal pulse cannons amongst all the other stuff .
I just wish there was a way for an Onslaught to vent without turning off PD. Perhaps ditching PD entirely and relying on PD escorts is a good strategy?

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Shields and beams 4 life!

Shame even with SS+ and a bunch of mods, the good non-hegemony ships are never on sale. Tri-tach has nothing but frigates and a single cruiser and I've only ever seen half the blackrock ships.

This would be fine if capturing was a viable mechanic, but it's not.

Kenshin
Jan 10, 2007
Oh my god SHAOLIN, one of the Blackrock stations was selling an Asura.

:black101:

Trebuchet LRM Launcher + a pair of Scalaron Blasters + lots of point defense

This thing is amazing

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!
I saw a Heron for sale recently. Two flight decks. Are these things worth getting, or is it better to invest in more destroyers?

http://starsector.wikia.com/wiki/Heron

SHAOLIN FUCKFIEND posted:

It's rough at first but the rate at which it makes you a better pilot is loving amazing.


OwlFancier posted:

I switched to 100% and it doesn't make a huge amount of difference really, you get to feel cool and, urgh, 'you shouldn't be getting hit anyway' so it isn't a massive handicap.


Cathair posted:

Just try it, it's not nearly as bad as you think. Once you become proficient at handling various classes of ships, trying to keep your dumbass fleet ships from getting blown up due to poor AI decision making becomes a much greater challenge than staying alive yourself. You can get pretty drat tough through the combat aptitude tree anyway.

Playing with full damage on also gives you a much better feel for what your fleet ships are capable of, so you can get a handle on what failures are the result of AI stupidity and what's due to just not having enough ship for the job. With half damage on, it's easy to become complacent and delude yourself into thinking your fleetmates have better stats than they actually do.

I'll give it a go, then.

garth ferengi
Dec 20, 2009

The heron is probably the best vanilla carrier in the game, it has fantastic shields and goes fast

FooF
Mar 26, 2010
This has probably been answered before but is there a reason why every time I try to hit "load game" it crashes to desktop? I can't save anything. :(

Gobblecoque
Sep 6, 2011

Kenshin posted:

Oh my god SHAOLIN, one of the Blackrock stations was selling an Asura.

:black101:

Trebuchet LRM Launcher + a pair of Scalaron Blasters + lots of point defense

This thing is amazing

Ha I also managed to find one of those on the black market yesterday and yeah that baby is crazy fun. I usually don't really "get" phase ships, but I just can't help but enjoy the Asura. That flux ejector ability is pretty cool for pulling off all sorts of crazy clutch poo poo.

Drone_Fragger
May 9, 2007


garth ferengi posted:

The heron is probably the best vanilla carrier in the game, it has fantastic shields and goes fast

Incorrect, the best vanilla carrier is the odyssey.

Also re: shields on dominator/enforcer/onslaught:

They're not bad, you just gotta know how to use them. If a bunch of missles are heading your way or a burst of predominantly HE fire is coming your way you should raise them briefly to soak that damage but it's if you're using them to tank autocannons that you will have problems because they're poo poo garbage shields.

Taerkar
Dec 7, 2002

kind of into it, really

FooF posted:

This has probably been answered before but is there a reason why every time I try to hit "load game" it crashes to desktop? I can't save anything. :(

Have you A) modified the .bat file to increase the memory allocation and optionally B) configured it to use a 64-bit java executable?

FooF
Mar 26, 2010

Taerkar posted:

Have you A) modified the .bat file to increase the memory allocation and optionally B) configured it to use a 64-bit java executable?

No to both. Why isn't this done by default?

Taerkar
Dec 7, 2002

kind of into it, really

Because the unmodded game doesn't need it and the increased settings and 64-bit client would not be compatible with all PCs.

Cathair
Jan 7, 2008

Drone_Fragger posted:

Also re: shields on dominator/enforcer/onslaught:

They're not bad, you just gotta know how to use them. If a bunch of missles are heading your way or a burst of predominantly HE fire is coming your way you should raise them briefly to soak that damage but it's if you're using them to tank autocannons that you will have problems because they're poo poo garbage shields.

Yeah, shields are more like a special system on those ships, specifically for catching things like torpedoes whose entire purpose is to counter heavily armored ships like yours. Also good for catching long-range cannon fire when you're still in the middle of your own fleet and can vent immediately, etc. Not a trap, just a different kind of tool.

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Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Cathair posted:

Yeah, shields are more like a special system on those ships, specifically for catching things like torpedoes whose entire purpose is to counter heavily armored ships like yours. Also good for catching long-range cannon fire when you're still in the middle of your own fleet and can vent immediately, etc. Not a trap, just a different kind of tool.

If only you could get the AI to understand that :saddowns:


Hell, if you do find yourself fluxed out in an Onslaught your best option can sometime be to just vent it out right in the middle of the brawl. Assuming there aren't a bunch of torps and poo poo ready to punish you, eating a bit of extra damage to come back at full firepower can be absolutely worth it and much better than trying to limp through the fight on passive dissipation.

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