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Rangpur
Dec 31, 2008

Cake Attack posted:

it's not that hard? i never use earth wall and i never had any difficulties with it, even on my blind first playthrough where i didn't have stuff like the carnelia weapon and the gladiator belt
Up until the very last boss I would have agreed with you. :shrug:

I'd probably be less bitter if A) it hadn't taken so long, and B) he hadn't killed me by acting 4 times in a row spamming his AT Delay shot.

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Leper Residue
Sep 28, 2003

To where no dog has gone before.

Cake Attack posted:

it's not that hard? i never use earth wall and i never had any difficulties with it, even on my blind first playthrough where i didn't have stuff like the carnelia weapon and the gladiator belt

The last boss and a lot of the chest monsters just seemed to do way too much aoe damage that it seemed impossible without constantly using earth wall otherwise I'd be constantly healing instead of actually doing damage.

Cyouni
Sep 30, 2014

without love it cannot be seen

Rangpur posted:

Up until the very last boss I would have agreed with you. :shrug:

I'd probably be less bitter if A) it hadn't taken so long, and B) he hadn't killed me by acting 4 times in a row spamming his AT Delay shot.
I don't actually recall him having an AT Delay shot.

Leper Residue posted:

The last boss and a lot of the chest monsters just seemed to do way too much aoe damage that it seemed impossible without constantly using earth wall otherwise I'd be constantly healing instead of actually doing damage.

I had no problems with that on my blind playthrough because Agate's S-Craft at 200 + Wild Rage made those way too easy. First turn Final Break, spend the rest of the fight Wild Raging to restore CP for the next time. I might have done that for certain parts of the final boss too, but that was a while ago.
My second playthrough I just dropped 3x White Gehenna, 1x Aero Storm before they took a relevant action. Everything after that was just cleanup.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
There's a blog post up about the current status of Trails in the Sky: Second Chapter.

quote:

While I went through the main scenario text I also ran each major scene by a recorded playthrough of the game. SC’s main scenario is roughly twice the size of FC’s (*please see the “Dirty Breakdown”) and has more Olivier than ever. Based on just that alone, I think I can assure you guys with some certainty that you’re going to enjoy the hell out of the story. You’ll also probably need a spreadsheet to keep track of all the citizens of Liberl since they refused to stay in their respective regions and kept getting married and going on pilgrimages and…

<snip>

Expect more, less wonky-looking details to reveal themselves in the next several months as we polish things on our way to release. And while that date’s not set yet, what I can tell you with pretty good authority is that though this game has been a long time coming, it’s one that’s definitely worth the wait.

Cake Attack
Mar 26, 2010

huh the QA screenshots were of a vita, so I guess they're still going ahead with the PSP release.

xylo
Feb 21, 2007
<img src="https://forumimages.somethingawful.com/images/newbie.gif" border=0>

Stabbey_the_Clown posted:

There's a blog post up about the current status of Trails in the Sky: Second Chapter.
Sad that it's till months away. I was hoping they were closer then that. :(

Cake Attack
Mar 26, 2010

xylo posted:

Sad that it's till months away. I was hoping they were closer then that. :(

well after the steam version was like six months late they're probably being pretty conservative with any estimates. not that i think it's gonna come out next week or something, but i could see it before summer

toddy.
Jun 15, 2010

~she is my wife~
Gurumin comes out this month, it's not the barely functioning PSP version and I can't wait to run around hitting cardboard box monsters with a drill spear while wearing monkey ears. Haters can fight me.

Also goons will understand the meaning of Remove Tokaron

The Colonel
Jun 8, 2013


I commute by bike!
Gurumin is seriously the game I've been waiting months for. I love the soundtrack and the visual style it has, so I've been wanting to play it for a long-rear end time.

Meowywitch
Jan 14, 2010

toddy. posted:

Gurumin comes out this month, it's not the barely functioning PSP version and I can't wait to run around hitting cardboard box monsters with a drill spear while wearing monkey ears. Haters can fight me.

Also goons will understand the meaning of Remove Tokaron

Was the PSP version particularly bad? I didn't recall any glaring issues with it.

toddy.
Jun 15, 2010

~she is my wife~
Poor framerate, bad draw distance, removal of UI elements (there was a timing gauge for critical hits), pretty bad load times in some places, tendency to crash 1st Gen PSPs. Mostly just stuff forced by trying to port a 2007 PC game down to an inferior and fragile portable device.

FighterKnuckles
Apr 17, 2010

The truth is in sight!
So a friend of mine went ahead and recorded the opening sequence of Trails in the Sky the 3rd, so I went ahead and localized his translation and subtitled it. Since its pretty unlikely the 3rd will every come to the west, I thought it'd be worth sharing.

If you care about potential spoilers for SC, there are a few lines that mention SC in passing, but if you've only played FC it shouldn't matter. But, if you are trying to go in completely blind, you might wanna skip it.

The Colonel
Jun 8, 2013


I commute by bike!
Every now and then I'll ask myself "hey, why haven't I finished playing through Ys Origin as Hugo on Hard yet?" and then I load up Ys Origin and start playing and remember that I'm playing through Ys Origin with Hugo on Hard and also I'm in Silent Sands.

toddy.
Jun 15, 2010

~she is my wife~
If Ys Origin was just the Toal playthrough the game would be so much more palatable. Screw artificially extending gameplay if your characters and bosses blow chunks.

King of Solomon
Oct 23, 2008

S S

toddy. posted:

If Ys Origin was just the Toal playthrough the game would be so much more palatable. Screw artificially extending gameplay if your characters and bosses blow chunks.

I agree that artificially extending gameplay by - in this case - making the player play through the entire game multiple times is loving lame, but Yunica was fun as hell. She wasn't as fun as Toal, but it was still a really good time.

Hugo is boring to play, that's the real problem.

Saralene
Feb 17, 2011

Developer, Gamer, and
apparently, Vtuber

The question of life is not,
"Are you a catgirl?"
but rather, it is in fact,
"Are you a catgirl yet?"

FighterKnuckles posted:

Since its pretty unlikely the 3rd will every come to the west, I thought it'd be worth sharing.
I kinda disagree, but maybe I'm just hopeful; Still, logically, if SC does well, surely it'd happen someday, right?

toddy. posted:

If Ys Origin was just the Toal playthrough the game would be so much more palatable. Screw artificially extending gameplay if your characters and bosses blow chunks.

I honestly agree with this. It's somewhat offset if you amp the difficulty as you go, but only somewhat. Hugo is a particularly bad case, though I find him interesting to use on a 'gimmick' level. Throw his normal attack into the mix and you have something that's an interesting idea, but just doesn't seem to work compared to the other two. If the game became a bit more 'bullet hell' or something it'd be fun. Instead we have a guy who feels like the beginner character of the bunch at times and doesn't have much else going for him aside from a story in which he gets to be a jerk to everyone. I do like Yunica a lot, though.

Still, I'll always love the game, playing as Hugo included, in its own way. Part of me wonders what it would be like in an Ys Seven/Celceta style with party member switching and more of the search team playable. It'd also kind of get rid of the need for splitting up the story at all, when I think about it. Doubt it'll ever happen, though. Still waiting for a real Ys I & II remake, Falcom...

Saralene fucked around with this message at 15:11 on Mar 8, 2015

Tonfa
Apr 8, 2008

I joined the #RXT REVOLUTION.
:boom:
he knows...

Saralene posted:

Part of me wonders what it would be like in an Ys Seven/Celceta style with party member switching and more of the search team playable. It'd also kind of get rid of the need for splitting up the story at all, when I think about it.

Please no. The Seven style of party members making everything a chaotic mess, skills having subexperience to grind and forced character switching because you can't damage certain enemies for Reasons is the worst thing to happen to the series since Ys V.

Unmature
May 9, 2008
Agreed. I'm a huge Ys fan and I liked Seven, but I got Celceta day one and still haven't finished it. I don't like the direction the series is going.

Gwyrgyn Blood
Dec 17, 2002

King of Solomon posted:

I agree that artificially extending gameplay by - in this case - making the player play through the entire game multiple times is loving lame, but Yunica was fun as hell. She wasn't as fun as Toal, but it was still a really good time.

Hugo is boring to play, that's the real problem.

Yeah, I like Yunica's play style the best actually, but Toal is also very fun. The worst problem with Yunica and Hugo is that they can't even fight the final boss. How loving stupid is that? What's the loving point?

They should have just removed Hugo from the game entirely, made Yunica and Toal available from the start, and they both get to actually finish the game. I feel like they didn't even playtest Origins at all, and didn't bother to fix any of it despite the post release support.



I actually really like the 3-man party style of the new Ys games, it's very different but it works pretty well. I'd love to see a Secret of Mana game done with a style like that.

Things I don't like about the new series? Basically everything else. Terrible stories (and there's way more of it, which is the real problem), increased grind (though Celceta is better about this), poor balance, Flash Guard is a bad mechanic, etc.

The music is at least still pretty good though, and Dogi is generally entertaining in 7.


Then there's Calilica and Lisa. I never thought I'd see Ys characters I hated more than Terra but they managed it.

toddy.
Jun 15, 2010

~she is my wife~
People give the Ys 7/Celceta combat system a hard time, I think it was a good idea given they were going for a portable experience. They wanted it to be a little grindier but also a little easier while still maintaining good dungeon and boss design. It's definitely not everyone's thing but I can understand what they were going for.

Celceta's story, on the other hand, went from ok to trash faster than a modern Final Fantasy game and the ending might as well have not even existed. I'm hoping Adol Does Greece can do a lot better, and that Mishy is a playable character.

I can't really dump too hard on those games though. Compared to Ys V every other title since has been perfect, but honestly that might be giving them too much credit.

Latte Lottie
Oct 6, 2011

Getting 1st place is impossible...
I don't really get how Ys7/Celceta can be considered more grindy than the older games. They never really force grinding on the player even in nightmare mode, but that kinda stuff did happen more in the older games. Like having to run around in circles before a boss was definitely a thing in Ys1+2, Orgins, and Ys6. Some towns you just couldn't leave before you obtained a certain weapon or armor. I understand the newer games may promote grinding by having skills to level or having more buy-able items. But when you have stuff like flash guard/roll and can afford to let party members die, grinding doesn't ever really seem necessary.

Maybe my memory sucks and I have to play Celceta again or something. Or maybe I just had more fun killing stuff so I didn't notice.

Gwyrgyn Blood
Dec 17, 2002

Celceta's grind wasn't bad overall. Getting 100% map was tedious annoying padding though (and also gets you one of the best items in the game). Farming materials is still just minor pointless padding.

7 was much worse, the weapon/skill system was a lot more tiresome and grinding out materials to get characters decent weapons for the end game was awful. And this is actually important because the game requires you to use all 7 characters for the final boss.

Perhaps the bigger problem that's making it feel a lot worse is that both of those games are a LOT longer than your average Ys game. Usually Ys games run in the range of 10-12 hours tops, but 7/C are closer to 30-40.

Nate RFB
Jan 17, 2005

Clapping Larry
I think they can make the party system work, they just have to do some balancing things to bring back some semblance of the difficulty found in the older 3D games. A lot of it may just be addition by subtraction; don't let players horde healing items, get rid of crafting so that you're more or less stuck with a smaller set of armor/weapons and have to make do with what you're given.

Unmature
May 9, 2008

Gwyrgyn Blood posted:

Perhaps the bigger problem that's making it feel a lot worse is that both of those games are a LOT longer than your average Ys game. Usually Ys games run in the range of 10-12 hours tops, but 7/C are closer to 30-40.

Exactly my problem. I like when an Ys game is a tight, exciting experience. Not a drawn out, boring one like Celceta.

Latte Lottie
Oct 6, 2011

Getting 1st place is impossible...

Gwyrgyn Blood posted:

7 was much worse, the weapon/skill system was a lot more tiresome and grinding out materials to get characters decent weapons for the end game was awful. And this is actually important because the game requires you to use all 7 characters for the final boss.

Okay, this is a good point but maybe a bit exaggerated. You do need to grind a bit at the end because everyone takes part in the final boss. I didn't need to max everyone out, not even close, to beat the final boss. I did use Adol and one person from every group often though.

Gwyrgyn Blood posted:

Perhaps the bigger problem that's making it feel a lot worse is that both of those games are a LOT longer than your average Ys game. Usually Ys games run in the range of 10-12 hours tops, but 7/C are closer to 30-40.

I'm not so sure. My 7 clear files are more like 20 hours even on nightmare, but it is different for everyone. I would think this is something most people would want though. If the game was 12 hours everyone would complain nowadays.

Unmature posted:

Exactly my problem. I like when an Ys game is a tight, exciting experience. Not a drawn out, boring one like Celceta.

I agree with you but only when it comes to most other games. But when I get to play a new Ys game I would like it be a bit longer because I enjoy them the most. I wouldn't expect a 30 hour long game but a bit longer than one run of Origins would be nice. Longer than Felghana for sure. But it's like you said, if the experience isn't tight, it isn't worth it. I still enjoyed Ys7/Celceta a lot though. Celceta wasn't boring for me. It was different with more exploration that was sorta required if you wanted the best stuff, as Gwyrgyn mentioned. It's not going to be everyone's cup of tea and even I'll admit I'd rather rush into dungeons than get 100 percent of whatever the heck.


Nate RFB posted:

I think they can make the party system work, they just have to do some balancing things to bring back some semblance of the difficulty found in the older 3D games. A lot of it may just be addition by subtraction; don't let players horde healing items, get rid of crafting so that you're more or less stuck with a smaller set of armor/weapons and have to make do with what you're given.

Yes. I would like the party system to work better. I enjoy using different characters and seeing who I like best. But the infinite healing items in Celceta was a definite no. Crafting is kinda silly in an Ys game considering it's supposed to be fast paced and nobody wants to sit there and farm items. Hopefully they can find a good balance and maybe go back more to the roots but keep the parties around.

wateyad
Nov 17, 2007

The power of the Outsider is

...dat ass
:yosbutt:
Having AI party members running around is antithetical to the sort of tight little arcadey action game that Oath and Origin are.

In the Ys 7 engine games, particularly during boss fights, you can still just about feel the beating heart of that sort of game in there somewhere but it's faltering under all the cruft piled on top. It's kind of sad.

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map
AI party members let players slack off when they're that powerful. It takes away from the sense of control and accomplishment.

Latte Lottie
Oct 6, 2011

Getting 1st place is impossible...

wateyad posted:

Having AI party members running around is antithetical to the sort of tight little arcadey action game that Oath and Origin are.

In the Ys 7 engine games, particularly during boss fights, you can still just about feel the beating heart of that sort of game in there somewhere but it's faltering under all the cruft piled on top. It's kind of sad.

I can see what you mean because your party members are dumb AI. But other than that, eh. I don't find that it hurts the experience. I actually find it more exciting because I can switch party members quickly to do more burst damage or to just have fun playing as them. I do like playing with just Adol in the older games, don't get me wrong. I just think my attention span would falter if they made a new "Adol Only" game and it wasn't as hectic. I guess that's my main concern. I love the movement and hectic feeling of the newer games and I wouldn't want to lose that. It's there in the older games, but it was more linear. ie. This boss will always behave like this so if you have it memorized YOU WIN. This is still present in the two newer games, but you have a lot more freedom to mess up because of the mechanics like guard and roll. That's a good thing and a bad thing. Those abilities are kinda cheap, but so are the bosses. So you don't have to grind if you can play well. Still not a perfect solution for everyone, but it's fun to me.

I don't have a problem with the older game's bosses. However, they were more memorization (and maybe grinding) than anything. Especially on harder difficulties.

I just like more options than other people. I was actually more excited during Ys7 and Celceta's boss fights. Specifically in 7, they were much more dynamic. The music sure helped. It's certainly true that there is less feel of danger when you have more party members though.

Sidesaddle Cavalry posted:

AI party members let players slack off when they're that powerful. It takes away from the sense of control and accomplishment.

Yes. But they kinda suck when they are AI. Still, yes.

wateyad
Nov 17, 2007

The power of the Outsider is

...dat ass
:yosbutt:
See, part of what makes a good one of the sort of game that Oath and Origin ultimately are is how everything is on you. You never have to take damage, any time you get hit it's your own fault. Because of this in they do not let you carry healing items. Your health bar is, for the most part, your health bar. This is a good thing.

When you introduce AI party members, you have two options:
  1. Make the AI good enough (or just make the AI characters undamageable so) that the player can get away with backing off, protecting themself and letting the AI actually kill things.

  2. Make the AI fallible enough that the player needs to actually go on the attack to achieve things. This results in party members taking damage being enough of an inevitability that you need to give the player some relatively consistent source of healing, in the process introducing an unfortunate degree of slack into the whole affair.

Latte Lottie
Oct 6, 2011

Getting 1st place is impossible...

wateyad posted:

See, part of what makes a good one of the sort of game that Oath and Origin ultimately are is how everything is on you. You never have to take damage, any time you get hit it's your own fault.

I don't think first time players are invisible. After that, eh. It doesn't matter what the AI does as long as it doesn't completely mess with your experience.

wateyad posted:

When you introduce AI party members, you have two options:
  1. Make the AI good enough (or just make the AI characters undamageable so) that the player can get away with backing off, protecting themself and letting the AI actually kill things.

  2. Make the AI fallible enough that the player needs to actually go on the attack to achieve things. This results in party members taking damage being enough of an inevitability that you need to give the player some relatively consistent source of healing, in the process introducing an unfortunate degree of slack into the whole affair.

First bullet. We have a long way to go from that. Also, it really doesn't affect Ys7/Celceta too much that it makes you scream. The AI manages.

Second bullet. This happens but it's not unexpected? They take damage. You can heal them, or not.

I think you are looking for something that can balance the AI. Not just in this game.

Latte Lottie fucked around with this message at 20:05 on Mar 9, 2015

Meowywitch
Jan 14, 2010

Was Ark of Napishtim actually confirmed as one of the games XSeed was trying to bring over/to Steam?

It's my favorite Ys game and I would like to spend cold hard cash on it to show my appreciation!!!!

Cake Attack
Mar 26, 2010

Close to it. They teased a bunch of announcements for 2015 via silhouette and one of the silhouettes was that guy with the black hair. Geas maybe, was his name?

Unmature
May 9, 2008

Volt Catfish posted:

Ark of Napishtim [...] favorite Ys game

What.

The Colonel
Jun 8, 2013


I commute by bike!
God, gently caress the penultimate final boss of Ys Origin. I finally manage to get through the rest of the game as Hugo and both times I got close to defeating him, he used the giant laser death beam while my boost was still charging up. He's absolutely kicking my rear end.

toddy.
Jun 15, 2010

~she is my wife~
Playing as Hugo makes this sound weird and incorrect, but if you know he's about to start the giant laser (there's a big, slow tell to it) get in close and circle around him. The move doesn't hitscan and if you circle in close enough his laser won't catch up to you running around him.

The Colonel
Jun 8, 2013


I commute by bike!
Yeah, I managed to take him down after, like, a half-dozen more attempts. Now I'm currently halfway through playing as Toal. I will say that when I first played through this as Yunica, I didn't really care much for the story or characters. After playing through as Hugo and now as Toal, though, while I wouldn't call the writing spectacular, their stories are a lot more interesting and quite a few of the characters have grown on me. While it may have taken me, like, twelve goddamn months to actually finish up this game, as my first Ys game it's gotten me interested in the series.

I hope Gurumin is as good as it looks because it looks really really good.

Nate RFB
Jan 17, 2005

Clapping Larry
Couldn't find anything in the beforeiplay thread, and figured no one would probably know anyway outside of this thread in the first place soooo... is there anything one should know about Brandish on the PSP before playing it for the first time?

Faroush
Mar 21, 2009

Amashing

Nate RFB posted:

Couldn't find anything in the beforeiplay thread, and figured no one would probably know anyway outside of this thread in the first place soooo... is there anything one should know about Brandish on the PSP before playing it for the first time?

There's nothing really you won't learn by just playing, as the game is incredibly accessible, but here are some tips:

- Potions come rather abundantly after a point, especially if you're using the rest feature, so don't hold back on using them if you need to.
- The time that passes during resting isn't important, so don't let it stress you.
- Rings are limited use and won't raise your Int stat, so either sell them or use them in a pinch.
- RETRY BREAD IS YOUR FRIEND. If you think you're gonna run into trouble, drop some bread.

Faroush fucked around with this message at 15:50 on Mar 23, 2015

Slur
Mar 6, 2013

It's the Final Countdown.

Saralene posted:

I kinda disagree, but maybe I'm just hopeful; Still, logically, if SC does well, surely it'd happen someday, right?


I honestly agree with this. It's somewhat offset if you amp the difficulty as you go, but only somewhat. Hugo is a particularly bad case, though I find him interesting to use on a 'gimmick' level. Throw his normal attack into the mix and you have something that's an interesting idea, but just doesn't seem to work compared to the other two. If the game became a bit more 'bullet hell' or something it'd be fun. Instead we have a guy who feels like the beginner character of the bunch at times and doesn't have much else going for him aside from a story in which he gets to be a jerk to everyone. I do like Yunica a lot, though.

Still, I'll always love the game, playing as Hugo included, in its own way. Part of me wonders what it would be like in an Ys Seven/Celceta style with party member switching and more of the search team playable. It'd also kind of get rid of the need for splitting up the story at all, when I think about it. Doubt it'll ever happen, though. Still waiting for a real Ys I & II remake, Falcom...

I don't think it would add to the gameplay very much if it were in a Celceta/Seven style of gameplay, only because the level design doesn't accommodate for it very well. Furthermore, the linear nature of Darm Tower wouldn't allow for quite the same experience as Seven or Celceta, which tends to accommodate for a party with their heavy exploration elements.

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The Colonel
Jun 8, 2013


I commute by bike!


Estelle Bright is my favorite JRPG protagonist in the history of JRPG protagonists

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