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Radiant quests are terrible and i wouldn't be fond of skill requirements, so id rather they create more quests for the questline to lengthen it that way instead.
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# ? Mar 3, 2015 23:36 |
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# ? May 16, 2024 15:04 |
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Lycus posted:I always assumed she is, the dude's story sounds better to me. Yeah that's basically how I did it. Went in ready to kill them and then, he was just really convincing.
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# ? Mar 4, 2015 02:15 |
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Cicero is the best part of the dark brotherhood. If there were a way to make him my companion outside of the dark brotherhood I would've done it. Extra cool if it were done in such a way that we were both unaware of eachother's connections. I didn't like the thieves guild for all the reasons mentioned, but it would be more satisfying if there were a way to compete with them instead. Get your own thieves guild going, edge in on what remains of their influence, force them to compromise their beliefs until they go utterly mad and just try to murder you outright. Then kill them. I wish we could have an elder scrolls title that's more aware of itself and what the series has done. M'aiq the liar isn't enough.
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# ? Mar 4, 2015 03:58 |
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I would've done it this way: 1) Destroy the Thieves Guild. 2) Join Guild, do normal questline. 3) Join Guild, side with Mercer. Ditto for the College, with 3 being sell out to the Thalmor, Ancano becomes archmage. Lycus fucked around with this message at 04:06 on Mar 4, 2015 |
# ? Mar 4, 2015 04:04 |
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It would've been nice if they had actually completed the College questline and put in all the time travel poo poo they planned.
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# ? Mar 4, 2015 04:22 |
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Actually it probably would have been more boring garbage that you have to trudge through while Tolfdir repeats the word "fascinating" over and over again, despite nothing interesting happening.
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# ? Mar 4, 2015 04:54 |
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Whizbang posted:It would've been nice if they had actually completed the College questline and put in all the time travel poo poo they planned. All the guilds quest lines were incomplete. Skyrim was an utterly incomplete rushed product on 11/11/11. I played on PC and it was literally impossible to use the mouse in pause screens, there were no mods that fixed poo poo, no CK, it's easy to see how Skyrim's rushed date on 11/11/11 made it so the quest lines were incomplete. ESPECIALLY the College and Companions. It seems like the companions was just a lazy way to implement lycanthropy like they promised, but it's not nearly as unique as it is in Bloodmoon's expansion to Morrowind. Basically, I agree with you, but they didn't have enough time. We can only hope that the next game is under much more development before announced (they started Skyrim in 2008), but based on the massive AAA mainstream success of Skyrim, it's likely to only get worse. Casuals (which I am rapidly becoming due to having an actual life) are convinced that the story lines in Skyrim are deep and immersive and you actually have choice, but in reality parts of Skyrim are actually almost worse than Oblivion. In Oblivion (my LEAST favorite, counting arena), the quest lines were all long (never did fighters guild), there was a proper expansion with DLC instead of pure DLC, and the xpac actually made the game not total poo poo, unlike vanilla OB. With Skyrim you have rushed quest lines all around, even the Dark Brotherhood is loving rushed to hell, which I have to say was to me the most fun and developed of them all, including the MQ. The lesson to learn from this all for Bethesda is: If you want to make a good AAA casual action-adventure game with RPG elements (like Skyrim), with actual depth in storytelling, immersion, etc, the key is not just to hire a bunch of different dungeon designers; it's not good enough. You need to actually connect this expensive dialogue with these expensively constructed dungeons in a way that makes sense, and takes place over a much longer span of time. I literally was shocked at the length of the College quest line in Skyrim. I completed it WELL before the sun came up on 11/11/11, and I was freelance exploring, entered every nearby cave, didn't sprint to any locations or fast travel, etc.
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# ? Mar 4, 2015 19:29 |
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Is there going to be a mod section for oblivion added to the OP at some point? Looking for some recommendations.
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# ? Mar 4, 2015 19:58 |
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The Oblivion modding thread hasn't fallen into the archives yet, and has a pretty good selection of mods. That said, the list is about two years out of date and the links still point to the broken tesnexus domain, but it shouldn't be too hard to find them. Edit: I lied, it has. Sorry. Simsmagic fucked around with this message at 00:27 on Mar 5, 2015 |
# ? Mar 4, 2015 20:10 |
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Nah, I don't have archives and I could read it
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# ? Mar 5, 2015 07:10 |
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Somebody should be a champ and reply to that thread. I've got the last reply so I probably shouldn't.
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# ? Mar 6, 2015 04:54 |
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Speaking of Oblivion mods (and you can't reply to an archived thread), this one is new: Most is endless jungle which does precisely what its title implies. I haven't fired up Oblivion in years, but I'll give this a try. See if this works with Open Cities Reborn too.
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# ? Mar 7, 2015 09:51 |
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from the meme thread
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# ? Mar 9, 2015 19:29 |
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Agents are GO! posted:Somebody should be a champ and reply to that thread. I've got the last reply so I probably shouldn't. live a little be somebody
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# ? Mar 9, 2015 21:19 |
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People still believe the "Skyrim was rushed because 11/11/11" bullshit? I mean compare it to Oblivion, a game that had no set release date and it was even delayed a couple of times, had more cut content and it was overall more empty than Skyrim.
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# ? Mar 9, 2015 21:57 |
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All Elder Scrolls games pass on their flaws to the next game in such a way that they don't exist in prior installments. Just watch as Skyrim is held up as flawless come the next ES.
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# ? Mar 9, 2015 21:59 |
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If someone who has played Skyrim recently wants to go into Oblivion again, this mod feels necessary Denock arrow too - allows you to put a readied arrow back in the quiver by pushing the sheathe button.
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# ? Mar 9, 2015 22:19 |
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axolotl farmer posted:If someone who has played Skyrim recently wants to go into Oblivion again, this mod feels necessary This is an essential mod.
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# ? Mar 10, 2015 00:08 |
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Bholder posted:People still believe the "Skyrim was rushed because 11/11/11" bullshit? On release, it was utterly broken on PC. COMPLETELY broken. If you didn't play on release, on PC, I don't care about your opinion, because you are obviously not in a position to formulate one. Of course, after shitloads of patches, yeah, now it's better. But if you had played it on 11/11/11, on PC, you would know EXACTLY what I'm talking about. It makes Morrowind with no patches (on release) look like a bug-free paradise.
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# ? Mar 10, 2015 00:18 |
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Skyrim seemed fine at release to me? I don't remember there being any problems people complained about either?
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# ? Mar 10, 2015 00:49 |
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Reason posted:Skyrim seemed fine at release to me? I don't remember there being any problems people complained about either? Yeah, same here. There were some bugs like giants launching people into the stratosphere, but nothing game breaking.
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# ? Mar 10, 2015 00:56 |
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There was that progression bug that locked out a good portion of all the guild quest lines. As a result they all seemed short and nonsensical.
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# ? Mar 10, 2015 00:59 |
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i dont remember any major bugs in skyrim really. es games are beautiful disasters but ive never had any real issues with them really. ive never played any of the older games though new vegas though, now there was a buggy piece of poo poo
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# ? Mar 10, 2015 01:02 |
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Eschatos posted:There were some bugs like giants launching people into the stratosphere That was a feature, not a bug.
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# ? Mar 10, 2015 01:07 |
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nosl posted:On release, it was utterly broken on PC. COMPLETELY broken. If you didn't play on release, on PC, I don't care about your opinion, because you are obviously not in a position to formulate one. Oh I did play on PC, on release date as well! It was hardly "UTTERLY" broken, unless the mouse cursor not working or just being unresponsive on certain menus, changing keybindings wouldn't show up in the inventory menu is your equivalent of a terribly buggy game. Heck, nearly all of these issues are fixed in the very first patch.
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# ? Mar 10, 2015 01:55 |
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nosl posted:On release, it was utterly broken on PC. COMPLETELY broken. If you didn't play on release, on PC, I don't care about your opinion, because you are obviously not in a position to formulate one. I played on PC at release and I don't remember any major issues.
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# ? Mar 10, 2015 02:02 |
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nosl posted:On release, it was utterly broken on PC. COMPLETELY broken. If you didn't play on release, on PC, I don't care about your opinion, because you are obviously not in a position to formulate one. All of your posts in here seem really angry about 11/11/11 for some reason. It was buggy on launch but nothing world ending.
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# ? Mar 10, 2015 02:04 |
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I played it for about forty five hours from the day before release (Australian VPN wizardry) through that Sunday and only remember a handful of texture bugs.
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# ? Mar 10, 2015 02:31 |
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Yeah it was fine for me at release for the most part.
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# ? Mar 10, 2015 03:13 |
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Skyrim was lousy with bugs at launch and obviously had no mods available to fix certain things (hello UI) but it was by no means a wreck.
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# ? Mar 10, 2015 03:21 |
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Skyrim was the worst for me in terms of crashing New Vegas ran without a hitch since day one
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# ? Mar 10, 2015 03:30 |
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Robot Randy posted:New Vegas ran without a hitch since day one HowIknowyou'relying.txt
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# ? Mar 10, 2015 03:31 |
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I honestly never ran into a problem with it
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# ? Mar 10, 2015 03:32 |
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Skyrim was fine on launch.
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# ? Mar 10, 2015 03:35 |
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Not on PS3.
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# ? Mar 10, 2015 03:45 |
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It was until you reached a certain amount of hours, then things went really wonky. Betheda and PS3's do not get along.
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# ? Mar 10, 2015 03:47 |
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I want to heavily mod Oblivion's graphics, because unlike Morrowind and Skyrim I think Oblivion's art direction is loving godawful, and it looks like painted poo poo at the best of times. I'm looking at videos on Youtube, and I'm stuck between the OBGE and an ENB. Looking at http://youtu.be/blu-CLgKSuY?t=19m50s shows me the ENB which is apparently really easy to set up, and does look nice. Problem is it's got this really strange yellow/orangish haze/tint I can't put my finger on that somewhat bugs me. Is it that noticeable in game, or is there anyway to turn that off? http://youtu.be/t95gbVdPQgs?t=8m16s seems to showcase OGBE, which looks worse in a couple ways, but maintains the aesthetic of original Oblivion much better. The sharpness/contrasts don't really look as good as the ENB, but it doesn't have that haze to it. Problem is it sounds like a pain in the rear end to set up properly. Basically I'm in a weird catch 22 and want goon advice. Unlike Morrowind/Skyrim I loathed Oblivions art direction, so the idea of the easy to install ENB changing it to something less rear end is a nice one. On the other hand, I'm a huge sucker for keeping to the original vision, so the idea of doing my best to just force the original vision to be less rear end as possible also does appeal to me in some strange way. Curious if goons who have used ENBs notice that odd tinting as much in game, or if one way is considered better then the other, etc.
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# ? Mar 10, 2015 03:56 |
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If installing ENBs for Oblivion is anything like Skyrim, I'd say OGBE is much more hassle-free.
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# ? Mar 10, 2015 04:16 |
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Skyrim on PC was buggy on release but it was actually pretty stable all things considered. Morrowind, Oblivion, Fallout 3 and New Vegas were all buggy and unstable when unpatched so maybe Bethesda are getting a little better when it comes to releasing games without issues.
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# ? Mar 10, 2015 11:02 |
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# ? May 16, 2024 15:04 |
Fallout 3 is buggy and unstable on PC when patched.
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# ? Mar 10, 2015 11:07 |