|
Ddraig posted:So I'm having a problem where sometimes when I go to loot things, the game will sort of hang for a few seconds. I assume it's probably something to do with levelled lists and such, any pointers for troubleshooting certain things with FNVedit or what have you? I've run into this issue before and I'm fairly sure that is an engine bug that mods just make more noticeable. The only fixes I know of are clean out your pack regularly and just be patient. The console command PCB is know to help some people with this issue.
|
# ? Mar 27, 2015 16:21 |
|
|
# ? Apr 29, 2024 10:37 |
|
Ah, ok. Is the auto pcb thing still recommended? Zan's one has a nice MCM integration thing going on so I'll probably go for that one.
|
# ? Mar 27, 2015 16:32 |
|
On the subject of throwing weapons, someone just published this: http://www.nexusmods.com/newvegas/mods/58552/ Haven't tried it yet but a neat sounding feature is that thrown weapons get lodged in YOU, requiring you to pull them out (with a sound effect). e: Finished alternate versions of six of the eight hats. "Ain't Chosen" "Creole Queen" "Little Sure Shot" "Sidewinder" "The Hat with No Name" "The Grifter" e2: Finished nine variants for a total of 17, updated the Nexus file. http://www.nexusmods.com/newvegas/mods/58540/ Saint Sputnik fucked around with this message at 23:10 on Mar 28, 2015 |
# ? Mar 27, 2015 19:19 |
|
Is there anything with the YUP bugfix pack or OWB that stops your mouse from working in dialog / inventory / PIP menus? I installed YUP today and it's been happening a couple times an hour, but the pack fixes so much I'm almost willing to put up with it and scared my save now utterly depends on it.
|
# ? Mar 28, 2015 22:37 |
|
Shumagorath posted:Is there anything with the YUP bugfix pack or OWB that stops your mouse from working in dialog / inventory / PIP menus? I installed YUP today and it's been happening a couple times an hour, but the pack fixes so much I'm almost willing to put up with it and scared my save now utterly depends on it. YUP is the only really well made bugfix pack. It wouldn't be causing that issue. Can you post your load order?
|
# ? Mar 29, 2015 00:16 |
|
SolidSnakesBandana posted:I also noticed this: Run the Lucky 38.esm (he's from the Baby Deathclaw Commander mod and all I did was park him behind the counter, but still)
|
# ? Mar 29, 2015 00:50 |
|
BurritoJustice posted:YUP is the only really well made bugfix pack. It wouldn't be causing that issue. Can you post your load order? Mod Organizer won't export in text for whatever reason so here it is: Based on the patch notes the YUP author knows Gamebryo better than most of the developers so it's probably something I've done.
|
# ? Mar 29, 2015 01:07 |
|
Three mods? I remember having three mods.
|
# ? Mar 29, 2015 01:15 |
|
I've also got the crash and stutter fixes mentioned earlier, but YUP's the only thing to be added before this started happening. The frequency seems to have gone up for whatever reason, but I've also noticed I can get mouse interaction back if I do something like change areas. Not terribly scientific but there you go.
|
# ? Mar 29, 2015 01:27 |
|
Run the Lucky 38 has a really bad quest attached to it. Being able to run the casino is nice, but it kills performance in the lucky 38 which is kind of a big deal as you kind of go there a lot. I only tried it because I hadn't tried it before. I think I'll just leave the Lucky 38 to be the dead relic of a nearly dead man and just stick to the Bison Steve in the future, which is a much better mod.
|
# ? Mar 29, 2015 01:29 |
|
Ddraig posted:just stick to the Bison Steve in the future, which is a much better mod. Tell me more. Keep in mind I think the someguy series is kinda crappy. In fact every quest mod I've ever tried for New Vegas has been crappy. I keep seeing that Beyond Boulder Dome mod but theres no way it can possibly be good.
|
# ? Mar 29, 2015 01:34 |
|
SolidSnakesBandana posted:I keep seeing that Beyond Boulder Dome mod but theres no way it can possibly be good. It isn't. It's a pretty bad slog.
|
# ? Mar 29, 2015 01:41 |
|
SolidSnakesBandana posted:Tell me more. Keep in mind I think the someguy series is kinda crappy. In fact every quest mod I've ever tried for New Vegas has been crappy. I keep seeing that Beyond Boulder Dome mod but theres no way it can possibly be good. It's basically a little quest in Primm that will eventually renovate the Bison Steve and you become part owner. Fully voice acted (although it can be a bit dodgy at times it's better than most). Good for starting out as you'll go to a few different locations around Primm and Vegas proper. Once you renovate it and it opens for business you'll get a weekly cut which is nice but not game-breaking. And Beyond Boulder Dome is possibly the worst New Vegas mod I've played. It's a painful slog full of poo poo.
|
# ? Mar 29, 2015 02:33 |
|
My mouse problem seems to have resolved itself; going to chalk that up to a ModOrganizer irregularity. Time to add Explosive Entry back! Edit: welp looks like I can't get it without Project Nevada. gently caress that. Shumagorath fucked around with this message at 02:49 on Mar 29, 2015 |
# ? Mar 29, 2015 02:41 |
|
My one experience with BBD was one game where I had it installed and stuff/people from it randomly appeared in the game without me doing anything to initiate it. I eventually scrapped the idea of playing it, which appears to have been the correct choice based on what I've heard of it since.
|
# ? Mar 29, 2015 02:43 |
Renditious posted:My one experience with BBD was one game where I had it installed and stuff/people from it randomly appeared in the game without me doing anything to initiate it. I eventually scrapped the idea of playing it, which appears to have been the correct choice based on what I've heard of it since. Really? That seems weird...I had it installed for a long time (without actually visiting the worldspace the mod adds) and the only thing that initially changed in my game was a quest for starting the mod, a la the DLC.
|
|
# ? Mar 29, 2015 02:55 |
|
Just about the only cool thing in Beyond Boulder Dome is the huge airstrip at the beginning of the mod. I guess they put that there since they realized it was the best part and out of human spite made you waste the rest of your time with increasingly crappy stuff. e: If you haven't played them yet, Tales of the Burning Sands and DEIMOS are two of the better quest mods. TBS is really well crafted, it's just a bitch because you actually have to think and do things on your own because there's virtually no actual marked 'quests' Rush Limbo fucked around with this message at 03:15 on Mar 29, 2015 |
# ? Mar 29, 2015 03:13 |
|
If anything, Beyond Boulder Dome is a great example of how not to design games. Giant, expansive levels with no purpose other than having to run from point A to point B? Check. Hidden enemies that can inflict 1HKOs? Check. Numerous fetch quests? Check. Abysmal writing? CHECK. It pains me to think about how much effort had to have been put into it, considering the final result is such a tremendously infuriating waste of time.
|
# ? Mar 29, 2015 03:15 |
|
Yeah they clearly put a ton of effort in, it's just effort wasted on an abysmal thing.
|
# ? Mar 29, 2015 03:28 |
|
I think I sat there dumbfounded for about a minute after the ending. I don't think I've ever seen another game where everything you do is rendered so utterly pointless at the end.
|
# ? Mar 29, 2015 03:37 |
|
Shumagorath posted:My mouse problem seems to have resolved itself; going to chalk that up to a ModOrganizer irregularity. Time to add Explosive Entry back! What don't you like about Project Nevada? It's ridiculously modular, you'd could very well enable the core and disable everything but explosive entry.
|
# ? Mar 29, 2015 03:42 |
|
I'm getting the feeling you don't actually like mods. In other news I've been messing around with some ENB presets. Why the gently caress does anyone like depth of field or noise filters? They both look so terrible. I downloaded the most popular one, disabled both of those things, and it looks wonderful. SolidSnakesBandana fucked around with this message at 03:47 on Mar 29, 2015 |
# ? Mar 29, 2015 03:45 |
|
SolidSnakesBandana posted:I'm not an expert, but I don't think you should be using YUP. I'm always very cautious of "bugfix" mods. Especially when you're using convergence with something like FOOK, which is partially a bugfix mod. This is from the last page, but the last time I tried that mod back in 2012, it was suffering from a pretty severe case of feature creep. One of the expansions you can build renovates the sub-basements of the L38 and those were some of the most awful content in that bloated mod. Imagine endless, identical vault-style corridors full of random mid-high level loot. Many of the corridors ran for several minutes, looping back on themselves several times pointlessly before finally running out into completely barren terminus rooms. As I recall, each of those terminus rooms had a single PC inside them with a bunch of badly written "lore" about the L38. The author had written several gigantic run-on paragraphs that were impossible to follow and read both boring and dry if you tried. There were dozens of these awful terminals all over mod and the awful prose just kept going for, at times, 12 full screens worth. The sub-basements also had a completely pointless VR pod room because of loving course it did. This all may have changed in the last three years, but that mod was a horrible bloated piece of poo poo that dramatically increased the frequency of my game crashing.
|
# ? Mar 29, 2015 03:50 |
|
Yeah, that mod would be at least 800% better if they had just focused on the whole "Run the Lucky 38" thing instead of putting in all that "lore" nonsense and awful "quests" that mainly involve running around those loving corridors. Like I said, actually getting the casino up and running was cool, but all this stuff was a bit much. The Bison Steve mod is much better, even though it does have its share of fetch quests. Don't remember the mod causing any crashes or performance issues, though.
|
# ? Mar 29, 2015 04:33 |
|
BurritoJustice posted:What don't you like about Project Nevada? It's ridiculously modular, you'd could very well enable the core and disable everything but explosive entry. SolidSnakesBandana posted:I'm getting the feeling you don't actually like mods. In the end I decided that if I need to mod a game like something out of Monty Python's terrier sketch I should probably play something else. New Vegas is fun for me with minimal mods and minimum effort. Shumagorath fucked around with this message at 04:59 on Mar 29, 2015 |
# ? Mar 29, 2015 04:54 |
|
Saint Sputnik posted:On the subject of throwing weapons, someone just published this: Can you post your whole body so we can see your outfit?
|
# ? Mar 30, 2015 01:42 |
|
PRESIDENT GOKU posted:Can you post your whole body so we can see your outfit? (That was an "and in the game" joke.) Shumagorath posted:My mouse problem seems to have resolved itself; going to chalk that up to a ModOrganizer irregularity. Time to add Explosive Entry back! Project Nevada is one of the most polished mods I've seen for FNV, and I couldn't imagine playing the game without it. If there's a feature in it that you want, I'd say you should give it a go, since as mentioned, most of it can be toggled on and off at will if it turns out you don't like some other aspects of it.
|
# ? Mar 30, 2015 02:42 |
|
PRESIDENT GOKU posted:Can you post your whole body so we can see your outfit? That's just the robot race wearing some stuff from Tailor Made or whatever. http://www.nexusmods.com/newvegas/mods/43732/
|
# ? Mar 30, 2015 03:31 |
|
Antistar01 posted:Project Nevada is one of the most polished mods I've seen for FNV, and I couldn't imagine playing the game without it. If there's a feature in it that you want, I'd say you should give it a go, since as mentioned, most of it can be toggled on and off at will if it turns out you don't like some other aspects of it.
|
# ? Mar 30, 2015 16:32 |
|
Shumagorath posted:Thanks but I'll pass. Their version of explosive entry is just "doors might open if something explodes nearby" instead of the nicer menu system the Fallout 3 version had. You have a strange definition of "nicer".
|
# ? Mar 30, 2015 16:57 |
|
Does there happen to be a mod that does incremental saving like CASM (i.e. making a separate save file every time you save) but limits or automatically deletes old saves? CASM's limits only applies to its own autosaves, not when you manually save. I'm trying to conserve space on my hard drive and it's getting annoying manually deleting these saves. EDIT: Never mind, I just reverted to the original version of CASM without MCM which seems to do exactly what I was looking for. Can't adapt to these newfangled settings moot the hopple fucked around with this message at 20:06 on Mar 31, 2015 |
# ? Mar 31, 2015 19:52 |
|
how big is your hard drive that your new vegas saves are causing you space anxiety?
|
# ? Mar 31, 2015 20:25 |
|
moot the hopple posted:Does there happen to be a mod that does incremental saving like CASM (i.e. making a separate save file every time you save) but limits or automatically deletes old saves? CASM's limits only applies to its own autosaves, not when you manually save. I'm trying to conserve space on my hard drive and it's getting annoying manually deleting these saves. You should never, ever be 'manually' saving. The whole reason you got CASM was so that you never manually save ever again. Right now you're using the in-game saves instead of CASM saves. This is a big no-no. This means you are mixing CASM saves with regular saves which is probably going to royally gently caress things up. Theres an option in CASM to bind a key to CASM save, which would be your 'quicksave'. They will delete themselves according to your options.
|
# ? Mar 31, 2015 20:28 |
|
SolidSnakesBandana posted:You should never, ever be 'manually' saving. The whole reason you got CASM was so that you never manually save ever again. Right now you're using the in-game saves instead of CASM saves. This is a big no-no. This means you are mixing CASM saves with regular saves which is probably going to royally gently caress things up. Theres an option in CASM to bind a key to CASM save, which would be your 'quicksave'. They will delete themselves according to your options. Yep, don't worry, I'm already doing this. When I said manually, I meant manually CASM quicksaving as opposed to the autosave conditions of CASM.
|
# ? Mar 31, 2015 20:36 |
|
SolidSnakesBandana posted:You should never, ever be 'manually' saving. The whole reason you got CASM was so that you never manually save ever again. Right now you're using the in-game saves instead of CASM saves. This is a big no-no. This means you are mixing CASM saves with regular saves which is probably going to royally gently caress things up. Theres an option in CASM to bind a key to CASM save, which would be your 'quicksave'. They will delete themselves according to your options. What, the only difference between CASM saves and regular saves are how the files are named. It is perfectly fine to use both.
|
# ? Mar 31, 2015 20:45 |
|
delta534 posted:What, the only difference between CASM saves and regular saves are how the files are named. It is perfectly fine to use both. The only thing you need to make sure of is that you're not using the build in quick save function. I unbind it and rebind the CASM quicksave key to that key.
|
# ? Mar 31, 2015 20:51 |
|
Gyshall posted:The only thing you need to make sure of is that you're not using the build in quick save function. I unbind it and rebind the CASM quicksave key to that key.
|
# ? Mar 31, 2015 20:53 |
|
Gyshall posted:
This is what I meant. Isn't that what I said? moot the hopple posted:Yep, don't worry, I'm already doing this. When I said manually, I meant manually CASM quicksaving as opposed to the autosave conditions of CASM. The reason I responded like that is because I just checked my own game, and my CASM manual saves are indeed deleting themselves. Therefore I assumed you must have been using the in-game saves.
|
# ? Mar 31, 2015 21:04 |
|
SolidSnakesBandana posted:This is what I meant. Isn't that what I said? Raygereio fucked around with this message at 21:22 on Mar 31, 2015 |
# ? Mar 31, 2015 21:19 |
|
|
# ? Apr 29, 2024 10:37 |
|
Is there a mod that just adds more campfire recipes? I've found a couple of mods that are close but they also add a load of ammo schematics and craftable weapons and whatever. I don't need any of that, I just find myself one ingredient short at campfires a lot and I'd like some more cookery options.
|
# ? Mar 31, 2015 21:31 |