|
Vanderdeath posted:I've had the freaking megaplague so I haven't been on but please don't kick me. I have already stated that I have kicked people while making that post. I have you marked for instant reinvitation.
|
# ? Apr 4, 2015 05:24 |
|
|
# ? Jun 13, 2024 21:03 |
|
I got my first 50 today, my m. launcher, but apparently I don't have the 10% bonus exp yet? It says I'm "level 0" on that screen, but I'm pretty close to level 1. Thing is, I have no idea what actually makes the exp for that go up. Daddy needs his exp bonus, what do I do?
|
# ? Apr 4, 2015 06:34 |
|
Countblanc posted:I got my first 50 today, my m. launcher, but apparently I don't have the 10% bonus exp yet? It says I'm "level 0" on that screen, but I'm pretty close to level 1. Thing is, I have no idea what actually makes the exp for that go up. Daddy needs his exp bonus, what do I do? So apparently I got this wrong. The exp thing starts to count at level 40+ and because I had another character at level 43, I actually triggered the first level at lvl 48. Basically, make tons of alts and get them to level 40+. I Believe it's faster with alts than to have 1 single high level guy.
|
# ? Apr 4, 2015 07:10 |
|
Somefool posted:So apparently I got this wrong. The exp thing starts to count at level 40+ and because I had another character at level 43, I actually triggered the first level at lvl 48.
|
# ? Apr 4, 2015 08:51 |
|
Spitfire really starts to shine once you have all your elemental grenades and bullets. I love how freeze forces the enemy to stand, letting you continue your combo. Rotating between electrocution grenades, freeze bullets, and freeze grenades for guaranteed combo reset lets you lock down bosses entirely.
|
# ? Apr 4, 2015 08:59 |
|
Eddain posted:Spitfire really starts to shine once you have all your elemental grenades and bullets. I love how freeze forces the enemy to stand, letting you continue your combo. Rotating between electrocution grenades, freeze bullets, and freeze grenades for guaranteed combo reset lets you lock down bosses entirely. A friend and I are duoing a male and female spitfire and it is fun + hilarious how things just get locked down and never recover
|
# ? Apr 4, 2015 09:03 |
|
MotU posted:A friend and I are duoing a male and female spitfire and it is fun + hilarious how things just get locked down and never recover I usually solo, and I've started just rushing the boss with Punisher+Freeze Bullets into Electro Grenades and then rotating between that and Freeze Grenades. Bosses die before the rest of the room even hits me.
|
# ? Apr 4, 2015 09:21 |
|
Raruna posted:Oh, sorry, I forgot to mention that everything AFTER the Veiled Cutter mention is about the Male Ranger. Their main differences are that female Multi Headshot is disgustingly powerful, the trade off being that her Gun Dance isn't nearly as incredible as the Male's Wild Shot. Raruna posted:Not at all. The bleed isn't there for damage, the bleed is there because some of her skills deal extra damage on Bleeding mobs. I rolled up a male ranger a day or two before you posted this, and have already got him to level 30, and am having a lot of fun.. with his kicks. Oh well, too late now! It looks like M ranger has some fun stuff too, but windmill kick combos are just really entertaining for me for some reason. Plus, that gunblade. What sort of cool stuff does m ranger do that F. ranger doesn't? It's suddenly looking like F. ranger gets tons of bleeds and gunblades and superkicks, but m. ranger gets.. some extra cancels and headshot autoattack. Wolpertinger fucked around with this message at 11:23 on Apr 4, 2015 |
# ? Apr 4, 2015 11:07 |
|
Wolpertinger posted:I rolled up a male ranger a day or two before you posted this, and have already got him to level 30, and am having a lot of fun.. with his kicks. Oh well, too late now! It looks like M ranger has some fun stuff too, but windmill kick combos are just really entertaining for me for some reason. Plus, that gunblade. M. Ranger excels at shooting. Technically M. Ranger has the better kicks because they all gain a split second of Super Armor while F. Ranger doesn't. This allows him to go into a large group and melee them all without worries of interruption. Wild Shot is also flat out the better skill compared to Gun Dance. Don't forget to read up on Stylish because it gives a variety of bonuses to a lot of skills that F. Ranger does not get. Also not requiring poo poo to bleed first to deal more damage is a huge boon because it means you never have to perform certain skills first to maximize damage. A lot of his passives are just general damage increase so while it may not seem flashy, he's really strong by default. edit: There is one more really good thing about M. Ranger, he doesn't need kick skills to be good. Because F. Ranger have several buffs relating to her kick skills, you might feel the need to have kick skills leveled. You'll run into SP issues doing this. M. Ranger can easily drop all kick skills to a minimum and still do fine with all his SP going into his gun related skills. Somefool fucked around with this message at 12:12 on Apr 4, 2015 |
# ? Apr 4, 2015 11:45 |
|
Somefool posted:M. Ranger excels at shooting. Technically M. Ranger has the better kicks because they all gain a split second of Super Armor while F. Ranger doesn't. This allows him to go into a large group and melee them all without worries of interruption. Wild Shot is also flat out the better skill compared to Gun Dance. Don't forget to read up on Stylish because it gives a variety of bonuses to a lot of skills that F. Ranger does not get. I know WM recently got revamped but what was the cookie cutter stuff before that revamp? Mostly Katana?
|
# ? Apr 4, 2015 11:58 |
|
Kild posted:I know WM recently got revamped but what was the cookie cutter stuff before that revamp? Mostly Katana? Short Sword Shits broken as gently caress yo. I have no idea how damage is calculated on that thing but its some funky poo poo. Zanbanto is a trap for damage.
|
# ? Apr 4, 2015 12:04 |
|
Somefool posted:M. Ranger excels at shooting. Technically M. Ranger has the better kicks because they all gain a split second of Super Armor while F. Ranger doesn't. This allows him to go into a large group and melee them all without worries of interruption. Wild Shot is also flat out the better skill compared to Gun Dance. Don't forget to read up on Stylish because it gives a variety of bonuses to a lot of skills that F. Ranger does not get. Stylish is something I'm still not quite sure how to use yet - if you cancel a melee skill into a gun skill it boosts it, but when I already have Triple Clutch to cancel windmill/mach kick into headshot I'm not actually noticing much of a difference - maybe I just need more kicks and shots to actually cancel?
|
# ? Apr 4, 2015 12:22 |
|
Wolpertinger posted:Stylish is something I'm still not quite sure how to use yet - if you cancel a melee skill into a gun skill it boosts it, but when I already have Triple Clutch to cancel windmill/mach kick into headshot I'm not actually noticing much of a difference - maybe I just need more kicks and shots to actually cancel? Triple Clutch is its own combo where you go Windmill -> Mach Kick -> Headshot for the actual listed bonus. If you fail that skill order, you only get the regular Stylish damage bonus. Stylish is more help for your stronger skills like Wild Shot and Multi Headshot. Just do a quick kick move into the skill. If done right, the Stylish buff icon appears and your skill will do more damage. There's also some other good bonuses like Revenger giving more shots to Wild Shot if you trigger it successfully. edit: Or maybe I'm confusing it with Revenger. Christ, this is what happens when you lose half your characters. edit2: Fixed it. Gun Guard boosts kick damage. edit3: Want me to sell you on M. Ranger? https://www.youtube.com/watch?v=Xm25edZuolc Old video of M. Ranger when Stylish is first release and before 2nd awakens. This is what the gameplay looks like when you aren't blowing everything up with 1 skill. Note that he makes good use of maxed Buster for crowd control. Rangers can take advantage of a lot of pre-subclass skills. Somefool fucked around with this message at 13:18 on Apr 4, 2015 |
# ? Apr 4, 2015 12:40 |
|
Somefool posted:
That boss combo at the end, hot drat. And yeah, base gunner skills are what got me into trying Ranger in the first place despite originally planning on going something else when leveling up a gunner, as they seemed to be pretty much a extension of the same basic playstyle with kicks and combos, while mech/launcher and to a lesser degree spitfire go off and do their own thing.
|
# ? Apr 4, 2015 14:32 |
|
Glacial master is magic based not physical right? Can I safely shove points into magical critical? And I guess put conversion into magical?
|
# ? Apr 4, 2015 17:03 |
|
Somefool posted:edit3: Want me to sell you on M. Ranger? Just looks like a confusing mess to me, like most top level videos, hah. Dude's got sick taste in avatar and music choice though
|
# ? Apr 4, 2015 17:27 |
|
BearPlayingGuitar posted:Glacial master is magic based not physical right? Can I safely shove points into magical critical? And I guess put conversion into magical? I'm almost certain they are but you can check what damage type you're doing right on the skill screen, click the description tab away from basic to advanced/optional whatever they call it. Also you can safely shove points anywhere because if you notice it isnt working out just refund them for free for ever
|
# ? Apr 4, 2015 18:15 |
|
What should I be leveling as a Summoner? They have so many skills and I really don't know what I should be doing in PvE which obviously makes it difficult to pick skills; Do I want to just pump every summon and resummon them constantly? Is that viable without chugging mana potions? Or is it more like "pick a summon tree you like and max those as you go, plus your combat spells of choice"? Actually, Somefool, write some words about Summoner in general if you can because I really don't know poo poo about the class beyond it seeming like the only decent full-zoning character in PvP.
|
# ? Apr 4, 2015 18:16 |
|
Somefool posted:edit3: Want me to sell you on M. Ranger? I'm so glad you posted that video. Holy poo poo man. Do you have that one really good video of this normal-geared Ranger running Leshpon? I think his revolver was unupgraded, and it was about 8 mins long? That one was also really impressive.
|
# ? Apr 4, 2015 18:51 |
|
Somefool posted:edit3: Want me to sell you on M. Ranger? Holy poo poo, his outfit. Can't wait until we can buy some AVs again in DFO.
|
# ? Apr 4, 2015 19:00 |
|
BearPlayingGuitar posted:Glacial master is magic based not physical right? Can I safely shove points into magical critical? And I guess put conversion into magical? Yes they are a magic class, and your conversion should be defaulted to magical. Glacials also want attack speed not cast speed.
|
# ? Apr 4, 2015 19:17 |
|
. . . the gently caress am I fighting flying sharks and shark men in the Sky Tower?
|
# ? Apr 4, 2015 19:39 |
|
LornMarkus posted:. . . the gently caress am I fighting flying sharks and shark men in the Sky Tower? They're not flying sharks, those levels take place underwater and your character has a near-supernatural ability to move through water unimpeded (and to drowning, apparently.) As for why those sharks can dive into and swim through solid rock, that's because it's awesome. Unfortunately they also cause reduced-gravity knockback, which isn't awesome at all, and kind of makes me want to mail a sternly worded letter to the level designers.
|
# ? Apr 4, 2015 19:45 |
|
Tuxedo Catfish posted:They're not flying sharks, those levels take place underwater and your character has a near-supernatural ability to move through water unimpeded (and to drowning, apparently.) Well, the first bit's not that surprising because the original Sky Tower has a level that was explicitly flooded and filled with sea themed monsters so clearly Dungeon Fighters are all also Kevin Costner from Waterworld. But there they at least used a blue color palette and had little bubbles periodically come off of your character.
|
# ? Apr 4, 2015 19:53 |
|
Applied to Restraint as Shelyak.
|
# ? Apr 4, 2015 19:56 |
|
The underwater levels are a hoot as a Launcher because you never juggle things anyway, and you can do your weird gunshot airdash thing to go flying across the map.
|
# ? Apr 4, 2015 20:01 |
|
Do fgraps take any points in Leap these days? Higher jumping is something I thought I used to run around with but now i'm not sure if I did, or why I would.Tuxedo Catfish posted:They're not flying sharks, those levels take place underwater and your character has a near-supernatural ability to move through water unimpeded (and to drowning, apparently.) Fgraps should never fling an enemy 'up' in those levels, especially the event bugs because I did and it bounced off the wall near the top of my screen and died so high up the items never came down. Lotus is a loving rear end in a top hat to fight as a grap.
|
# ? Apr 4, 2015 20:11 |
|
For summoner, does stuff like Water Damage+4 affect summons like Naias and Aquarius?Countblanc posted:What should I be leveling as a Summoner? They have so many skills and I really don't know what I should be doing in PvE which obviously makes it difficult to pick skills; Do I want to just pump every summon and resummon them constantly? Is that viable without chugging mana potions? Or is it more like "pick a summon tree you like and max those as you go, plus your combat spells of choice"? Above all else, make sure you at least put points in Black Knight Sandor and Big Sis Louise. They seem to be my staples, and according to my damage analysis, they're always #1 and #2 in damage. Also Sandor is an awesome tank. I seem to do fine with Panzer Hodor, Freet, Black Knight Sandor, Big Sis Louise, two T1&T2 elemental spirits (currently, I'm using Wisp/Glaerin & Stalker/Dead Murker), and Spirit King Echevarria. I'm constantly buffing them with Lasher, and using Zealous Creature sometimes for more DPS. I have been toying with the idea of dropping Hodor and Freet for a full elemental summon build, but that might drain mana pretty quickly. Also, put points into Summoner's Aura. Train/Mass Teleport is probably optional, but try to put one level in Summoner's Train for repositioning purposes. Keep in mind, I'm only Level 50 and haven't awakened yet. Emberfox fucked around with this message at 20:51 on Apr 4, 2015 |
# ? Apr 4, 2015 20:46 |
|
So with us potentially getting F.Slayer and/or Knight before too long, would somebody mind describing them and their advanced classes? There doesn't seem to be a ton of info about them out there (in English at any rate).
|
# ? Apr 4, 2015 20:51 |
|
Silvergun1000 posted:So with us potentially getting F.Slayer and/or Knight before too long, would somebody mind describing them and their advanced classes? There doesn't seem to be a ton of info about them out there (in English at any rate). I don't know if it's up to date, but there's this about the f.Slayer and this about the Knight. I really hope and the new stuff comes out soon. The Dark Templar and the new f.Spitfire are looking exactly like the type of classes I like playing.
|
# ? Apr 4, 2015 21:03 |
|
Snicker-Snack posted:new f.Spitfire What does this mean?
|
# ? Apr 4, 2015 21:07 |
|
MrBims posted:What does this mean? https://www.youtube.com/watch?v=QeqWfqpRK6M
|
# ? Apr 4, 2015 21:12 |
|
Countblanc posted:What should I be leveling as a Summoner? They have so many skills and I really don't know what I should be doing in PvE which obviously makes it difficult to pick skills; Do I want to just pump every summon and resummon them constantly? Is that viable without chugging mana potions? Or is it more like "pick a summon tree you like and max those as you go, plus your combat spells of choice"? even if you don't actually want to use a sacrifice build, get one level of the sacrifice skills because it lets you summon two tier 1 spirits at a time for free, which makes getting a full swarm of spirits way less annoying also ancient memory/library int buffs increase your summon stats (and the second can help your MP issues) so they're basically mandatory skills imo as an aside elementalist is really really good at zoning in pvp, especially right now because everyone is bad and keeps falling for dropping a fire pillar over your body as a reversal
|
# ? Apr 4, 2015 21:19 |
|
Snicker-Snack posted:I don't know if it's up to date, but there's this about the f.Slayer and this about the Knight. That's cool, thanks! So looking at that, the Elven Knight is all about hitting Chain and then just spamming every attack you've got to shred stuff (and then jumping on a unicorn to murder more stuff), while Chaos is basically a Summoner where your summons just murder everything around you instead of doing their own thing?
|
# ? Apr 4, 2015 21:23 |
|
Silvergun1000 posted:So with us potentially getting F.Slayer and/or Knight before too long, would somebody mind describing them and their advanced classes? There doesn't seem to be a ton of info about them out there (in English at any rate). I know people don't like DFONexus but there are some quick guides out there: http://www.dfonexus.com/threads/demon-slayer.1872/ http://www.dfonexus.com/threads/%EC%86%8C%EB%93%9C%EB%A7%88%EC%8A%A4%ED%84%B0-sword-master-discussion-thread.691/ http://www.dfonexus.com/threads/my-dark-templar-overview-for-other-dnf-versions.889/ http://www.dfonexus.com/threads/my-vagabond-overview-for-other-dnf-versions.816/ Somefool probably has more concrete info/experience, but from what I've seen in videos and guides: Dark Templars are hold slaves that can even rival fgraps, but their attack power is low(outside of destroyer which is a crazy skill) Demon Slayers use a whip sword and have really good range. Apparently the sword transformation used to be a buff, but now it's passive? Good thing because most of the skills apparently require the whip form. Sword Masters are Warlocks(M.Mage Job) in melee form. They can imbue their weapons with elements which also changes the shape. It seems like it's Ice Katana, Fire Short Sword, Dark Zanbato, and Lightning Bludgeons. There are different builds for them because they have separate masteries for all 4 weapons(not the elemental shape change, that's just cosmetics as far as I understand). Vagabonds are dual wielders(that means two separate weapons) who can use Lightsabers. Only LS can go in the offhand and they're mostly physical % based.
|
# ? Apr 4, 2015 21:29 |
|
darealkooky posted:even if you don't actually want to use a sacrifice build, get one level of the sacrifice skills because it lets you summon two tier 1 spirits at a time for free, which makes getting a full swarm of spirits way less annoying Oh, this is helpful to me too, thanks. I didn't realize that about the sacrifice abilities.
|
# ? Apr 4, 2015 21:30 |
|
MrBims posted:What does this mean? To elaborate on a medical mystery's answer, read this: http://wiki.dfo-world.com/view/Nitro_Motor And then watch this: https://www.youtube.com/watch?v=N3Pdm3JfO5E Snicker-Snack fucked around with this message at 21:56 on Apr 4, 2015 |
# ? Apr 4, 2015 21:45 |
|
Silvergun1000 posted:
https://www.youtube.com/watch?v=6pKB26UT8jE] - Chaos https://www.youtube.com/watch?v=7uv7kCYFWsU - Knight
|
# ? Apr 4, 2015 21:45 |
|
Evil Fluffy posted:Do fgraps take any points in Leap these days? Higher jumping is something I thought I used to run around with but now i'm not sure if I did, or why I would. one point is occasionally useful in pvp, and it can be fun to leap > wcs, but skipping it is totally fine.
|
# ? Apr 4, 2015 21:55 |
|
|
# ? Jun 13, 2024 21:03 |
|
Is there anywhere in particular where Emperor Helm Seals drop more? 120 is a rather large number for awakening. Requesting to join GamerGirls as LilacDreams
|
# ? Apr 4, 2015 22:19 |