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IConvex posted:One thing bothering me about Wolf TNO is the weird tonal dissonance that keeps popping up every time I start enjoying myself. One minute I'm fighting giant 60s Sci-Fi robots with dual wielded mega shotguns, then I get sent to a concentration camp and have to hear about how people are getting randomly abducted and tortured to death. Later on I'm sneaking around a U-boat stealth killing dozens of Nazis like a loving ninja when I get an audio message about Anja's aunt having a DIY abortion of her rape baby. I really have to echo this. It was a great game, but I didn't get very far into it just because the rapid shifts between light hearted killing sci fi Nazis and the game actually exploring the fact that, holy poo poo, these guys are loving Nazis was legitimately uncomfortable and I couldn't get very far into it because of it. Weirdly I was fine about Spec Ops: The Line though.
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# ? Apr 4, 2015 23:40 |
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# ? May 11, 2024 10:52 |
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I sort of like that tonal dissonance. It reminds me of the Metal Gear games.
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# ? Apr 5, 2015 00:45 |
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The Iron Rose posted:Weirdly I was fine about Spec Ops: The Line though. I've only seen an LP of spec ops, but the big difference I saw was that spec ops is completely aware of what it's doing. While games like bioshock infinite (and presumably wolfenstein, I haven't played that) seem painfully unaware of the conflict between their gameplay and presentation.
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# ? Apr 5, 2015 01:36 |
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Nah wolfenstein is totally self aware. It's just taking a campy idea (nazis rule the world) and extrapolating on how horrifying that would actually be. It doesn't downplay the fact that they achieved that with giant robots and laser guns.
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# ? Apr 5, 2015 02:43 |
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Thing dragging down every Wolfenstien after the first. Why am I not killing Cyber-Hitler and/or Zombie-Hitler during this game?
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# ? Apr 5, 2015 03:25 |
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Dr Christmas posted:Why am I not killing Cyber-Hitler and/or Zombie-Hitler during this game? Because you killed a Zombie-Hitleresque guy in Return to Castle Wolfenstein and a Cyber-Hitleresque guy in TNO? Can't remember what the final boss was in Wolfenstein, probably zombie/skeleton something because it was all occult-y.
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# ? Apr 5, 2015 03:28 |
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Jobbo_Fett posted:Because you killed a Zombie-Hitleresque guy in Return to Castle Wolfenstein and a Cyber-Hitleresque guy in TNO? It was the other robot with chainguns dude from 3D with a new robot, and then him without the robot except hulked out and magickal.
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# ? Apr 5, 2015 03:31 |
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I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it.
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# ? Apr 5, 2015 03:32 |
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Lord Lambeth posted:I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it. It was a lot easier to get games to fly when they came on disks.
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# ? Apr 5, 2015 04:16 |
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the nazis were bad guys? O_O didn't see that one coming, what the gently caress game?
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# ? Apr 5, 2015 04:19 |
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Lord Lambeth posted:I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it. The game already got a bunch of edits to remove swastikas and a few dialogue lines here and there in Germany so it would be pretty easy to change the Hitler name and character Model to something a bit more generic. Also, I think Hitler is dead by that point in the Wolfenstein universe, although resurrecting him through Dastardly Nazi science wouldn't be a huge deal.
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# ? Apr 5, 2015 04:36 |
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I always felt the tonal dissonance was purposeful in wolf. I thought it was funny. But switching weapons is a pain in the rear end. I'm playing NBA 2k15 and the thing dragging this game down is the lack of tutorials! They have a few videos and a freestyle mode but they don't help to much. Plus freestyle doesn't have the NBA rules so you never know if you did something that would call for a penalty. Everything I read said 2k13 has a tutorial you can play so I don't know why they took it out, there are tons of modes. Oh and 50gb download Also there are only 2 character voices and they are both black guys. My guy is white... Is that racist?
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# ? Apr 5, 2015 05:00 |
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Every time I try and replay New Vegas, I stall out because ultimately don't give a rat's rear end about the city/neighbouring areas, or who controls it. We're not dealing with an actual Fallout enemy like the Enclave or a Super Mutant army or anything, we're dealing with footnote events (at best) going forward in the series.
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# ? Apr 5, 2015 05:29 |
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Zig-Zag posted:I always felt the tonal dissonance was purposeful in wolf. I thought it was funny. But switching weapons is a pain in the rear end. There were weapons other than the LKW?
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# ? Apr 5, 2015 05:34 |
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The worst thing about the Just Dance games is that Alfonso Signorini is a PAL exclusive. It'd be hilarious to trick other people into trying it by going "Do this one, it's really easy."
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# ? Apr 5, 2015 07:59 |
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I'll have to give Destiny another try then. Couple of things from a few pages back: maou shoujo posted:Any game with a low HP warning sound or visual effect should give you an option to disable it. I will agree that a lot of games have an almost unbearable, constant low health warning sound, but the best I've ever seen it handled was the original Halo. One day way back when, I was home alone and decided to play through Assault on the Control Room. Back then we had one of those 5:1 surround sound stereo systems, and being home alone I set the volume all the way up because why the hell not. That's when I finally noticed that when you're down to one bar of health, a barely audible heartbeat plays solely through the subwoofer. Even at full volume, it was just audible enough that it feels almost subconscious, but the effect was just perfect. DStecks posted:Tailing and eavesdropping missions can gently caress right off and die. What I really loved about Far Cry 3 was the sheer amount of things there are to do in the world that are completely unrelated to the story. The game has 180 little statuette things to collect that are in no way shape or form necessary to the game itself. Yet if you took the time to explore and find all of them, you ended up seeing all these things the developers put into the world that made it really feel like a living open world. Villages, shacks, mountaintop shrines, caves, grottos, secret waterfalls, all this awesome stuff that most players would never find, that are completely independent of the story, and that help populate the world and give you plenty to do and explore even if you've done everything else already. I really felt Far Cry 3 did open world right, and I'm curious when I finally get 4 to see how it compares. Voice acting for the non-essential characters (the Rakyat and civilians) was abysmal though Related, I have two for Blood Dragon I hated the way missions start depending on entering a radius around where the objective marker was. The very first time I used a glider, I was really enjoying the scenery, but apparently flew over a mission area, with no real way to leave the glider and get to the mission area. Queue me failing a mission that I didn't even want to start. Also doesn't help that the autosave system was all kinds of hosed up and I lost a good bit of progress of just loving around because of that. Also, the game really gives you a lot of choice in how you want to play. You can be a silent assassin, a sniper, a John Rambo gunning everyone down with the Terror 4000, you can lay traps and ambushes, you can be a tactical shooter, you can just sweep whole areas with the quad-barrel shotgun. So when the final mission rolls around, it is incredible lame that they limit your weapon choices to pistol, sniper rifle, SMG and the explosive laser, taking out the freedom of choice. I mean the laser is kind of fun, but my play style was sniping at long range then sweeping with the shotgun. For the big climax of the game, I wasn't even able to use my favorite weapon and had to settle for the crap that I hadn't ever bothered learning to use effectively, because up until then you really had a choice. It would have been nice if the start of the final mission gave you a vending machine, y'know the same machines that are present in every single other mission (barring the trials where its understandable not to have them)
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# ? Apr 5, 2015 10:18 |
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MisterBibs posted:Every time I try and replay New Vegas, I stall out because ultimately don't give a rat's rear end about the city/neighbouring areas, or who controls it. We're not dealing with an actual Fallout enemy like the Enclave or a Super Mutant army or anything, we're dealing with footnote events (at best) going forward in the series. I dunno. My impression was always that the Master and Dick Richardson were footnotes (at best) in the history of the Republic. The Enclave really drag down Fallout 2 in particular, cuz they're way less interesting than watching the Republic's weird and neo-imperialist northern expansion.
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# ? Apr 5, 2015 11:51 |
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The Blue Pyramid posted:I hated the way missions start depending on entering a radius around where the objective marker was. The very first time I used a glider, I was really enjoying the scenery, but apparently flew over a mission area, with no real way to leave the glider and get to the mission area. Queue me failing a mission that I didn't even want to start. Also doesn't help that the autosave system was all kinds of hosed up and I lost a good bit of progress of just loving around because of that. For the record, there is a real way to leave the glider. Remember that you don't take fall damage? Just hold E and fuckin' bail on that poo poo. (Your complaint is valid otherwise, I had that happen to me a few times in Far Cry 3.) StandardVC10 has a new favorite as of 16:04 on Apr 5, 2015 |
# ? Apr 5, 2015 16:01 |
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Republican Vampire posted:I dunno. My impression was always that the Master and Dick Richardson were footnotes (at best) in the history of the Republic. Without turning this into another Fallout thread, this isn't true because Super Mutants are iconic to Fallout, so for any proper Fallout game they'll be around, and be a de facto legacy of The Master. Sure, some spergs will be offended that they still exist because the Fallout Bible says this or states they only came from that, but meh. To keep this on topic, I'll phrase it this way: something that brought down New Vegas for me was that its developers thought it could create an engaging Fallout Story without entities you need for an engaging Fallout Story. NV's story is low-importance, political one with far lesser stakes than the first three. 1 had an army of Super Mutants that would've obliterated everyone else on the continent. 2 had the Enclave that wanted to kill everyone in the world that was infected with FEV (aka everyone). 3 had the same wiping-out-everyone-impure. NV? Everything focuses around NV, a place I could never bring myself to care about. EDIT: Another thing that drags NV down: the soft-wall inability to just explore wherever you want. Fallout 3 let you go "huh, there's that thing in the distance, I'm going to go there" and find self-contained stories along the way. NV has big gently caress-off "There are Killer Bugs" zones. MisterBibs has a new favorite as of 17:41 on Apr 5, 2015 |
# ? Apr 5, 2015 17:35 |
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It's a side game with an intentionally lower-key story. Said lower-key story still leads to you using an army of robots to conduct a massive military coup. Does everything have to be save the world or bust?
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# ? Apr 5, 2015 17:42 |
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I bought this game called "New Vegas" and it's all about this fuxkin new Vegas place. Wtf.,... I didn't expect this.
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# ? Apr 5, 2015 17:44 |
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Everyone has different tastes in the tone of their stories. I'm sure he'll have much more fun in Fallout 4 when we go to Nuke York to fight more dumb super mutants and stop another chapter of the enclave from unleashing a nuclear virus.
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# ? Apr 5, 2015 17:53 |
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Fallout 3 was epic? All that happened in the end was me pressing a button and then keeling over dead, with no motivation to try the DLC.
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# ? Apr 5, 2015 18:54 |
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Inspector Gesicht posted:Fallout 3 was epic? All that happened in the end was me pressing a button and then keeling over dead, with no motivation to try the DLC. "Alright, I'm here with a dog that clearly has the intelligence to tell ammo apart from health items and can probably activate a button no problem, and my buddy the radiation immune super mutant. Well, good knowing you guys, time for me to irradiate myself to death"
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# ? Apr 5, 2015 19:23 |
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"The Lone Wanderer: Too stupid to live."
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# ? Apr 5, 2015 19:25 |
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LoonShia posted:"The Lone Wanderer: Too stupid to live." On the other hand, before Broken Steel came out, they literally had any party member other than the Brotherhood Paladin more or less tell you that it wasn't their place to do this Historic Thing or whatever. Even if you loving own them. Then when Broken Steel came out and they gave you the choice back, if you did anything but type the code in yourself, it called you a coward same as if you'd sent in the Paladin instead. Right. I sent in the rad-immune mutant so that no one had to die, and I'm a coward. No, I'm a goddamn genius, gently caress you Ron Perlman.
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# ? Apr 5, 2015 19:31 |
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Lunchmeat Larry posted:I bought this game called "New Vegas" and it's all about this fuxkin new Vegas place. Wtf.,... I didn't expect this. Its more "I bought this game called "new vegas" and it appears like they spent all of about 20 minutes throwing together the actual settlement of new vegas, putting nothing of any partcular interest in it, poorly thought out removing the weapons on entry to casinos (hope you like a million Weapon X has been added to your inventory messages because thats all you will be seeing for 5 minutes after visiting any off the casinos) and hinged the entire crux on the story on the player caring deeply about who controls a run down desert shithole without spending any time coming up with a reason to give the tiniest poo poo about it". Considering that its called New Vegas, the actual "city" of new vegas was small, boring, provincial and completely unengaging. The good thing about it was there was so little reason to explore NV twice that you didnt have to sit through the multiple loading screens required to go anywhere too often. Personally I'm kind of glad that Obsidian are unlikely to be making future fallout games because outside of some minor mechanical improvements (companion wheel, improved companion AI) I think Bethesda did a better job of first person fallout
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# ? Apr 5, 2015 19:35 |
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Lunchmeat Larry posted:I bought this game called "New Vegas" and it's all about this fuxkin new Vegas place. Wtf.,... I didn't expect this. I just finished going through NV again and I can confirm that New Vegas itself is still completely uninteresting and really annoying to wander around. quote:I'm sure he'll have much more fun in Fallout 4 when we go to Nuke York to fight more dumb super mutants and stop another chapter of the enclave from unleashing a nuclear virus. Please, it'd be Nuka York.
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# ? Apr 5, 2015 19:40 |
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NV story boring but FO3's is insanely bad and stupid and poorly written.
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# ? Apr 5, 2015 19:51 |
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The Blue Pyramid posted:What I really loved about Far Cry 3 was the sheer amount of things there are to do in the world that are completely unrelated to the story. The game has 180 little statuette things to collect that are in no way shape or form necessary to the game itself. Yet if you took the time to explore and find all of them, you ended up seeing all these things the developers put into the world that made it really feel like a living open world. Villages, shacks, mountaintop shrines, caves, grottos, secret waterfalls, all this awesome stuff that most players would never find, that are completely independent of the story, and that help populate the world and give you plenty to do and explore even if you've done everything else already. I really felt Far Cry 3 did open world right, and I'm curious when I finally get 4 to see how it compares. See I'm just the opposite. To me the game world only feels as big as it is dense with meaningful gameplay stuff to do. Like Mario 64 or Dark Souls feels "bigger" to me than an actual open world, because all the optional stuff is as well-crafted and gamelike as the main game. Exploring a huge open world to collect all the greebles because that's the only thing you can do there feels somehow bad to me.
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# ? Apr 5, 2015 19:58 |
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Kugyou no Tenshi posted:On the other hand, before Broken Steel came out, they literally had any party member other than the Brotherhood Paladin more or less tell you that it wasn't their place to do this Historic Thing or whatever. Even if you loving own them. Then when Broken Steel came out and they gave you the choice back, if you did anything but type the code in yourself, it called you a coward same as if you'd sent in the Paladin instead. Right. I sent in the rad-immune mutant so that no one had to die, and I'm a coward. No, I'm a goddamn genius, gently caress you Ron Perlman. No, you're a coward for not going in and dying to accomplish that task like a good little martyr would've.
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# ? Apr 5, 2015 20:10 |
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RBA Starblade posted:I just finished going through NV again and I can confirm that New Vegas itself is still completely uninteresting and really annoying to wander around.
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# ? Apr 5, 2015 20:25 |
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The Fallout Games seem to be on the cusp of really being SUPER DUPER awesome and then they devolve into samey enemies, samey weapons, and repetative quests. The best time I have in any of the recent Fallouts has been the first few hours since everything is so new, and dangerous, and exciting! Then you figure out that yeah, you just need to shoot them here and there and then yeah, you just need more of this item, and oh no you're full on inventory, and no of course you can't just go into that cardboard box, the door is LOCKED you see, and the immersion is broken. Both NV and 3 were alright, they just need to make more diversity in enemies, locations, as well as more unique dungeons and areas and they'll be great. And get rid of the loving cazadors good god.
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# ? Apr 5, 2015 20:33 |
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Jastiger posted:The Fallout Games seem to be on the cusp of really being SUPER DUPER awesome and then they devolve into samey enemies, samey weapons, and repetative quests. The best time I have in any of the recent Fallouts has been the first few hours since everything is so new, and dangerous, and exciting!
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# ? Apr 5, 2015 20:45 |
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Lunchmeat Larry posted:The best Fallout, Fallout 1, does not have most of these problems. I should clarify, RECENT Fallouts. You're right.
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# ? Apr 5, 2015 20:51 |
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I personally enjoyed how Fallout 3 only had three towns of any note. Having all the actual content on the overworld really kept me focused on going out and exploring [leveled loot list subway tunnel #46] instead of faffing about with "interesting quest design" or "memorable NPCs." Who needs it when I can go wherever I want, whenever I want? Power to the players.
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# ? Apr 5, 2015 20:52 |
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I enjoyed Fallout 3 because I grew up in the DC area. Also the Rock-it Launcher.
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# ? Apr 5, 2015 21:58 |
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Goddamn Sinh in Dark Souls 2, I wish I could cut that loving dragon's wings off, he barely stays on the ground long enough to attack before he rockets into the sky and bombards you with poison fireballs, or he comes crashing into you from behind and then leaps into the sky again for another fireball assault. The usual dragon strategy of staying behind him doesn't work well as he's really fast and loves to either jump/fly away or turn suddenly and claw swipe you, and the ultimate troll is that he's immune to lightning and one of the NPC summons is a faith user who throws lightning spears for a mighty 6 damage. Since Scholar of the First Sin only just launched on PS4, not many human summons are around for assistance, I have even beaten the Fume Knight but this dumb dragon is giving me more hassle than he did.
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# ? Apr 5, 2015 22:48 |
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I did enjoy the a esthetics of FO3 but most of it was warmed up dog poo poo. NV was flawed but I cared way more. The immediate scope of a threat is not nearly so important as immersion and believable characters and poo poo.
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# ? Apr 5, 2015 23:03 |
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# ? May 11, 2024 10:52 |
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Lord Lambeth posted:I enjoyed Fallout 3 because I grew up in the DC area. Also the Rock-it Launcher. I did a gimmick run where I put on the least lovely business suit I could find and Lincoln's hat and just shot money at everyone. Fallout 3 is a good game. Both FO3 and NV are in desperate need of more armor and weapons than you can find in the games, though. quote:The immediate scope of a threat is not nearly so important as immersion and believable characters and poo poo. Being stopped from going wherever I wanted by an invisible wall every twenty feet did more to break my immersion than anything Fallout 3 did. Sometimes they weren't even around cliffs, just a light hill. You get to just walk around the side of it until you go up it the direction Obsidian wanted you to go.
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# ? Apr 5, 2015 23:12 |