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Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


EgoEgress posted:

If you feel like doing an archaeological dig through the ancient internet you can find people kvetching about Morrowind in comparison to Daggerfall shortly after it was released. "Dumbing down the series", "not a true RPG", "appealing to casual gamers with whizzycool features and graphics", etc.

Now, I think there are legitimate complaints that the series has been stripped of depth over time and that certain features seem catered to an audience that doesn't really care for this RPG nerd poo poo. But on the other hand, it's a bit comforting to know that the more things change, the more they stay the same. :allears:

What I'd this, just a tiny island? That I can run from one end to the other in fifteen minutes? Where's my 63km of procedurally generated landmass with hundreds of towns and cities :argh:

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FutonForensic
Nov 11, 2012

Berke Negri posted:

Where's my 63km of procedurally generated landmass with hundreds of towns and cities :argh:

Not gonna lie, if I could get a random, procedurally generated landmass and objectives that were slightly more involved than the radiant quests in Skyrim, that'd probably last me a while.

Like the Adventurer mode in Dwarf Fortress but, y'know, actually playable.

Drunk in Space
Dec 1, 2009
I imagine there was a lot of pissing and moaning about the lack of mounts.

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

Horses are really useless in both Oblivion and Skyrim. Kind of wonder why they even bothered with them since they really doesn't add anything to the game.

Tasty though. Sheogorath was right.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Skyrim, yes, I rarely use horses other than as a way to speed up my fast travel. Oblivion, no, Shadowmere is ridiculously useful as both faster from point to point and as an invulnerable meat shield.

prometheusbound2
Jul 5, 2010

Drunk in Space posted:

Speaking of Daggerfall, a demo of that was one of the first things I played on my 'brand new' CD-ROM drive around 1995. I'd actually had the demo for a while before that, as it'd come bundled on a CD from a gaming mag (PC Gamer iirc), which I'd obviously been unable use to prior to getting the drive. As soon as I did get the drive, naturally the first I did was to start going through this big pile of CDs I'd accumulated.

Anyway, I thought the game was a giant pile of clunky, ugly poo poo and immediately moved on to playing Dark Forces instead. When I played Morrowind years later I don't even think I knew that Daggerfall was related to it, or that Elder Scrolls was even a series (I guess I thought the whole 'TES III' thing was like some kind of Star Wars Episode IV gimmick, or something). Gave it another go a few years back when I found out Bethesda had released the full version for free.

Still poo poo.

"Broken, ugly and clunky" are all good descriptions of Daggerfall. But it did a lot that would be worth updating and incorporating into modern games. Not the procedurally generated stories and massive scope. But the multiple storylined and faction allegiance are something that would be lovely to see updated and enhanced in a modern game. And more so than the other games it felt like you were really building your place in the world, rather than playing through an attempt to create an epic but ultimately dull storyline.

Moryrie
Sep 24, 2012
I hear about a lot of cool things that are in Daggerfall.. and I'd like to see them added to a modern game. And some modern games have them. But TES doesn't seem to want to add them back..

    Multiple (complex) factions, that you can't side with all of.
    Branching main quest.
    Climbing.
    Other Were creatures.
    Complicated multi-faction Vampires, and actually dying before becoming one.
    Player Background-Class system.
    Holidays (these were actually supposed to be in Oblivion but got cut).
    Languages (though I'd honestly prefer if these were like perks in the speechcraft tree rather than new skills?)
    Banks.. ships..

Basically Daggerfall seems to have a lot of amazing features, in an ugly clunky package that looks like a lot of not fun to try and get into.

double nine
Aug 8, 2013

Berke Negri posted:

What I'd this, just a tiny island? That I can run from one end to the other in fifteen minutes? Where's my 63km of procedurally generated landmass with hundreds of towns and cities :argh:

Is that true? I'm not being clever, I genuinely have forgotten how long it takes to go from one end of morrowind to the other - in my mind it would take about 3-4 hours?

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


double nine posted:

Is that true? I'm not being clever, I genuinely have forgotten how long it takes to go from one end of morrowind to the other - in my mind it would take about 3-4 hours?

Booking it from Vivecs temple to ah, that orc town all the way in the north along the coast for the sea of ghosts would probably take maybe half an hour if you knew where you were going and didn't run into any monsters? Vvardenfell is pretty tiny.

Edit: this is with in mind you either don't care about stamina or have a mod that doesn't drain stamina when running. Walking would definitely take forever.

Berke Negri fucked around with this message at 22:57 on Apr 6, 2015

Nasgate
Jun 7, 2011

Sky Shadowing posted:

Skyrim, yes, I rarely use horses other than as a way to speed up my fast travel. Oblivion, no, Shadowmere is ridiculously useful as both faster from point to point and as an invulnerable meat shield.

This, Oblivion felt bigger imo because you couldn't sprint and using a horse(white from Anvil or Black from somewhere else, or shadowmere) was the only way to get anywhere with any expediency. They could also climb nearly verticle walls and hills if you didn't want to use paintbrushes to get over something you shouldn't.

Honestly, if they didn't add the dumbass sprint limiter to horses, Skyrim horses would be just as useful as oblivion. But apparently bethesda employees think horses can only gallop for ten seconds at a time.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

axolotl farmer posted:

Horses are really useless in both Oblivion and Skyrim. Kind of wonder why they even bothered with them since they really doesn't add anything to the game.

Tasty though. Ma'iq was right.

Khajiit fixed that for you. May you walk on warm sands.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

double nine posted:

Is that true? I'm not being clever, I genuinely have forgotten how long it takes to go from one end of morrowind to the other - in my mind it would take about 3-4 hours?

Depends what you mean. A 5 athletics 30 speed crap stamina character? Probably 45+ minutes. A 100 speed 100 athletics 100 endurance character with BoOBS? Under 15 minutes. You still aren't running all that fast by video game standards. Vvardenfell is actually like 40% the size of Cyrodill, a lot of it is just wrapped around itself with mountains blocking the direct paths.

Drunk in Space
Dec 1, 2009
Isn't there a mod that removes the fog from Morrowind, allowing you see Vivec City plain as day from the starting village, like it's just a short walk away? (because it is)

Ass-Haggis
May 27, 2011

asproigerosis confirmed
Yep, but it is rather intenive on your CPU and GPU. Basically it's custom making a LOD like Oblivion and Skyrim has, and you can change how far that loads the world in or just shows the LOD in the area's place. It's super pretty with Tamriel Rebuilt though!

Rough Lobster
May 27, 2009

Don't be such a squid, bro

axolotl farmer posted:

Horses are really useless in both Oblivion and Skyrim. Kind of wonder why they even bothered with them since they really doesn't add anything to the game.

Tasty though. Sheogorath was right.

Skyrim horses make scaling mountains easy. You can also fast travel when overburdened. Also they added in mounted combat which is clunky, but feels cool. Charging past a Thalmor contingent and slowing down time with the bow zoom, and then dropping a paralyzing headshot onto the lead Justiciar was fun.

Ahundredbux
Oct 25, 2007

The right to bear arms
Get that horse mod (Convenient Horses) for skyrim and you can set your horse to have infinite stamina and bind a button to vaccuum all nearby herbs from horseback.

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

Convenient horses is pretty good for stopping your horse from comitting suicide by combat all the time.

TheCIASentMe
Jul 11, 2003

I'll get you! Just you wait and see!

K8.0 posted:

Depends what you mean. A 5 athletics 30 speed crap stamina character? Probably 45+ minutes. A 100 speed 100 athletics 100 endurance character with BoOBS? Under 15 minutes. You still aren't running all that fast by video game standards. Vvardenfell is actually like 40% the size of Cyrodill, a lot of it is just wrapped around itself with mountains blocking the direct paths.

Uh... you are definitely wrong on this because you're forgetting about one crucial factor:

loading new sectors

Total travel time: Infinite because it'll crash before you make it and you'll have to start over.

Unbelievably Fat Man
Jun 1, 2000

Innocent people. I could never hurt innocent people.


Wasn't there a shrine you could sacrifice a flight potion to in order to get ridiculous flying power? On my last run I could have sworn I did that to fly all the way from Vivec to Sheogorad in one shot and do that silent pilgrimage quest in like five minutes.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Unbelievably Fat Man posted:

Wasn't there a shrine you could sacrifice a flight potion to in order to get ridiculous flying power? On my last run I could have sworn I did that to fly all the way from Vivec to Sheogorad in one shot and do that silent pilgrimage quest in like five minutes.

It's not particularly fast levitation, but it does last forever. I did it last time I did that quest and honestly it's a nice option if you just want to progress, but seeing what trouble you get into meandering north is part of the fun of the quest.

Philippe
Aug 9, 2013

(she/her)

axolotl farmer posted:

Convenient horses is pretty good for stopping your horse from comitting suicide by combat all the time.

Skyrim horses are always spoiling for a fight, much like real horses.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Moryrie posted:

Climbing.

Looks like someone never tried running towards a slope while hopping like a maniac.

Synthwave Crusader
Feb 13, 2011

I just use the Battlecat mod in Skyrim so I don't have to deal with a bitch horse all the time. Oh, you want to hold up the guy kitted out in Dwarven armor riding a giant battle cat? Go ahead, :unsmigghh:

Tiny Pujas
Feb 22, 2015

by Cowcaster
https://www.youtube.com/watch?v=hkzx9Mv0zwU

Malsgrein
Nov 29, 2005

Heavy Lobster posted:

It's not particularly fast levitation, but it does last forever. I did it last time I did that quest and honestly it's a nice option if you just want to progress, but seeing what trouble you get into meandering north is part of the fun of the quest.

I think it lasts for ten minutes.

If you're doing all the shrine pilgrimages, I think another one gives you a big speed boost so if you do both of them you get really fast flight for quite a long time.

Moryrie
Sep 24, 2012

grate deceiver posted:

Looks like someone never tried running towards a slope while hopping like a maniac.

I actually do that all the time. But I'd like to scale walls and buildings, not slopes. I can actually scale things in Oblivion with Maskar's overhaul. But the animations are missing, so it looks weird. And yes, paintbrushes are also technically an option, but that's tedious.

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Dux Supremus posted:

Speaking of this, lemme see if I've got Kirkbridean spacetime geometry correct:

Atmora exists outside of time (it's a place where nothing ever changes, i.e., "frozen") while Aldmeris exists outside of space (it's more an idea of a place shared by Mer as a racial memory or something than anything, blah blah blah Merethic Era). There is some kind of gradient between these poles that Tamriel sits in but there's variation in the dominance of space and time north-to-south with various weird results. Likewise, Yokuda is literally in the past and Akavir is literally in the future (maybe in different Kalpas), and moving east-to-west and vice-versa is literally time travel even across Tamriel (High Rock is in the past relative to Cyrodil while Morrowind is in the future). Lyg exists "opposite" Tamriel so far in both the past and future that it constitutes an alternate "present." (Of course, this means both past and future must be finite, which probably fits into Kalpas or something.)

That about right?
This might be a bit late...
Almost right and that depends who you talk to on /teslore/. Yokunda is a memory of the last Amaranth (the one where Padomay shanked Anu's wife-to-be and Anu hid in the sun and started dreaming Tamriel which is full of suffering because Anu is), that's why it's in ruins and Akavir is the anticipation of Juban-Sul's flower baby dream from c0da that's why it's so mysterious. It's all pretty vague about how the hell this is supposed to work, though.
Tamriel itself is free from weird time shenanigans, because it's the Arena and the world exists for it. I have no idea how Tamriel's islands are supposed to figure into it.

Also Aldmeris never existed because Elves are dumb and wrong. Saying that it has no space is actually rather neat, but the Elves literally just made it up.

EgoEgress posted:

If you feel like doing an archaeological dig through the ancient internet you can find people kvetching about Morrowind in comparison to Daggerfall shortly after it was released. "Dumbing down the series", "not a true RPG", "appealing to casual gamers with whizzycool features and graphics", etc.

Now, I think there are legitimate complaints that the series has been stripped of depth over time and that certain features seem catered to an audience that doesn't really care for this RPG nerd poo poo. But on the other hand, it's a bit comforting to know that the more things change, the more they stay the same. :allears:
Morrowind is a very different game from Daggerfall and at least one dev (Douglas Goodall) didn't really like where it was going. When you go from more skills, more possibilities, buyable houses, horses, banks, knightly orders and endless quests I guess Morrowind was kind of a giant letdown.

(It's just that Oblivion is objectively bad at everything.)

Also I hope everyone is familiar with Chocolate Hammer's The Altered Scrolls, a TES series retrospective? He is up to Morrowind now and talks a lot about the differences between the games. It updates at a glacial pace though and just finished Morrowind.
He put it pretty well, so I'll just quote it:

quote:

TES I: Arena was about making the player feel like a hero. TES II: Daggerfall was about making a world that felt real and functional and full of opportunity. TES III: Morrownd was not about making a world that felt real, per se, but a world that immersed you despite being manifestly unreal. Everything about the game contributed to making the feeling of inhabiting its alien, hostile world as complete and captivating as possible.
On the face of it–that might sound like a similar goal to Daggerfall‘s. In practice, they could hardly be more different. Daggerfall creates verisimilitude by simulating the sameyness of civilization, procedurally generating vast chunks of territory so that as in life, one town is superficially like another. Morrowind creates verisimilitude by featuring specificity–making each place feel like its own location with its own purpose, history, and personality. Both are valid approaches, but Daggerfall gives the player a sense of cynical world-weary monotony where Morrowind constantly engages the player to examine their surroundings.

TresTristesTigres
Feb 14, 2013

Posts from UnDeR9R0Und
I enjoyed that link. I was skeptical because I am not sure the world needs another person to explain to it why Morrowind was Good. But he's fun to read.

quote:

Don’t get me wrong: the world of The Elder Scrolls V: Valenwood is as beautiful and rich and fully-realized as any I’ve seen in a videogame. But actually experiencing it is a chore that few would relish. All the little obstacles come together: the combat is fiddly and overly lethal, the NPCs speak in accents that are genuinely difficult to parse, the much-vaunted translation minigame wears thin quickly and discourages the player from speaking with anyone but a fellow foreigner, and half of the quests end in anticlimaxes where I can’t tell if I’ve made a mistake, the developer made a mistake, or that’s just the way things are supposed to go. NPCs will tell you that venturing into the three-dimensional treescape without a guide is certain death, and the amazing thing is, they’re not kidding: ill-researched forays end in the player being eaten by monsters I’m not even sure are killable. All very gritty and realistic. My question to the developers is: what’s the point of going to such great pains with your gameworld if we have to go through similar pains to see it? I may sit down and play through this one with a page of cheat codes at the ready, but that can’t be the best way to experience Valenwood. Maybe the modders will save this one yet. (5.5/10)“

aw man

Moryrie
Sep 24, 2012
Thanks for linking that. It was amusing.

quote:

"Like its predecessors, Morrowind was as approachable as the rotted feral zombie of a terrorist skunk."

funmanguy
Apr 20, 2006

What time is it?
I love TES lore and this thread for that reason. I also played oblivion first and love it to death. About once a year I sit down and start playing it again, and I've never installed a mod. That game got me into the whole series and the lore.

Also, I can't get into Morrowwind as a game. I've tried a few times and it's not fun to my simple brain. I'll devour the wiki entries about the lord in the game though.

Nasgate
Jun 7, 2011

funmanguy posted:

I love TES lore and this thread for that reason. I also played oblivion first and love it to death. About once a year I sit down and start playing it again, and I've never installed a mod. That game got me into the whole series and the lore.

Also, I can't get into Morrowwind as a game. I've tried a few times and it's not fun to my simple brain. I'll devour the wiki entries about the lord in the game though.

I think Morrowind is an easy jump from Oblivion though? Same combat, just instead of doing jack for damage, you do none. Same cheesy to bad dialogue, just more options. The graphics of both are pretty bad nowadays. Magic still breaks the game apart before you even kill your first mudcrab. And high level areas are like stumbling upon Umbra for the first time in Oblivion.

I will say that unlike oblivion though, you should at least start the main quest to get a foothold.

raminasi
Jan 25, 2005

a last drink with no ice

Nasgate posted:

I think Morrowind is an easy jump from Oblivion though?

Are you kidding? Morrowind is incredibly unforgiving. I can absolutely see someone not being into getting murdered by a rat ten feet out of the starting village.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



GrumpyDoctor posted:

Are you kidding? Morrowind is incredibly unforgiving. I can absolutely see someone not being into getting murdered by a rat ten feet out of the starting village.

Good thing people will only run into mudcrabs there :agesilaus:

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I love Morrowind to death, it's my favorite game of all time, but even I acknowledge that gameplay wise you have to know what you're doing or you'll get lost.

Morrowind is probably by far the easiest game to break over your knee. I mean, hell, there's a way to get a Daedric weapon of your (limited) choice within probably an hour of the start: Find the Vassir-Didanat Cave, all you have to do is walk in, then go to Dram Bero's Haunted Manor in Vivec and he'll just hand you one.. But a lot of that is dependent on you knowing the ins and outs, like the Swords Of White Woe, Creeper, the Drunken Mudcrab Merchant, etc.

There's a reason that the first thing I do when I play Morrowind is use my knowledge to get a lot of gold, then dump that into training up a weapons skill. And it's because relying on a dice roll to determine if you hit or not isn't fun.

Moryrie
Sep 24, 2012

Mister Adequate posted:

Good thing people will only run into mudcrabs there :agesilaus:

There's always a couple rats by the Taxman's corpse. Whenever I've played anyway.

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?

Mister Adequate posted:

Good thing people will only run into mudcrabs there :agesilaus:

And scribs, and kwaama foragers, and actually there are rats now that I think about it. I even managed to aggro a cliff racer from a nearby island once or twice.

funmanguy
Apr 20, 2006

What time is it?
I'll try again. Hopefully steam puts the GotY edition of Morrowind goes on sale so that I can play it on a not-console.

I'll be using console commands like a madman, but I always do that with bethesda games.

Pikestaff
Feb 17, 2013

Came here to bark at you




I feel like Morrowind is one of those games that takes a little while to "click". That's not exactly the best way to design a game, and it understandably drives some people away. But if it clicks for you it'll be worth it, especially for a lore fan. :allears:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I never minded the gameplay and I very quickly learned how it worked (and then to break it over my knee :v:) so I guess I have a little trouble remembering that it might be very intimidating or just annoying to people.

e; not entirely true actually, the way leveling works always bugged me. Thank Alma for GCD!

Ms Adequate fucked around with this message at 17:54 on Apr 11, 2015

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Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Pikestaff posted:

I feel like Morrowind is one of those games that takes a little while to "click". That's not exactly the best way to design a game, and it understandably drives some people away. But if it clicks for you it'll be worth it, especially for a lore fan. :allears:

Keep in mind it's 14 years old. (sidenote: :gonk: I'm feeling old) Stuff like 'roll to hit' was more mainstream back then that it is now, it was more the standard.

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