Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Panzeh
Nov 27, 2006

"..The high ground"

ZekeNY posted:

Totally agree. The amount of work that you have to put in to set up a major battle means that the result really matters to you in a way that it wouldn't if you just pushed a couple of counters into the next hex and rolled the dice on the attack table. Probably the most tension I've ever felt in a game was in WITP, when I had the Japanese carriers located, decided to go all in with mine, and waited for the combat report to come up and see whether I'd won a huge victory or suffered a crushing defeat. I was invested in that result.

Empire of the Sun gives me a similar feeling despite being a simpler game overall because the way combat works is so dependent on how every asset is on the board. It's all about preparation, now granted there's a lot more to it- an amphibious invasion is basically using an ASP point and shipping a land unit to where you want to invade, though the context involves neutralizing the enemy air force there, dealing with the possibility of an enemy fleet response. Like in WitP, the combat goes down to a die roll that often leads to disappointment.

Alas, manipulating your hand of cards is not the same as managing pilots and such, though(Empire of the Sun represents pilots by making US air forces consistent, while the good Japanese air units are irreplaceable, while the ones you get later on get worse and worse and worse, also the Americans have almost infinite air replacements so they can be really aggressive with their land based air to reduce the Japanese air forces.)

Adbot
ADBOT LOVES YOU

Lord Windy
Mar 26, 2010
Revolution under Siege, yay or nay?

I'm loving the Russian Civil War map from Strategic Command: WW1 that I'm playing with Alikchi and I want more to scratch that itch. I didn't love their Civil War game, but this looks more interesting. Also is it a 3 player game?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Lord Windy posted:

Revolution under Siege, yay or nay?

I'm loving the Russian Civil War map from Strategic Command: WW1 that I'm playing with Alikchi and I want more to scratch that itch. I didn't love their Civil War game, but this looks more interesting. Also is it a 3 player game?

I have not played RUS either, but all AGEOD games have PBEM support for all the sides in a scenario. I know RUS has three-sided maps so you'll be able to do that with three people if you want, but the AGEOD method of doing multiplayer is kind of a hassle. It's kind of a big mess as I'm sure you know, and it gets more annoying the more people you add to the game.

ZekeNY
Jun 13, 2013

Probably AFK

Panzeh posted:

Empire of the Sun gives me a similar feeling despite being a simpler game overall because the way combat works is so dependent on how every asset is on the board. It's all about preparation, now granted there's a lot more to it- an amphibious invasion is basically using an ASP point and shipping a land unit to where you want to invade, though the context involves neutralizing the enemy air force there, dealing with the possibility of an enemy fleet response. Like in WitP, the combat goes down to a die roll that often leads to disappointment.

Alas, manipulating your hand of cards is not the same as managing pilots and such, though(Empire of the Sun represents pilots by making US air forces consistent, while the good Japanese air units are irreplaceable, while the ones you get later on get worse and worse and worse, also the Americans have almost infinite air replacements so they can be really aggressive with their land based air to reduce the Japanese air forces.)

I've never tried Empire of the Sun, I'll have to check it out. (It might help me resist the temptation to reinstall WITP!)

Alikchi
Aug 18, 2010

Thumbs up I agree

Lord Windy posted:

Revolution under Siege, yay or nay?

I'm loving the Russian Civil War map from Strategic Command: WW1 that I'm playing with Alikchi and I want more to scratch that itch. I didn't love their Civil War game, but this looks more interesting. Also is it a 3 player game?

I am a big fan of it, probably my favorite AGEOD game.

Ghost of Mussolini
Jun 26, 2011

corn in the bible posted:

Does anybody else like To End all Wars?
I'm very interested by the period, how does it compare to other AGEOD games in terms of the mechanics and such? My favourite one was BoA, while I found that the first Civil War one (haven't played the second) was way too finicky with the corps arrangements and such. How are the turn processing times/can you alt-tab out during them?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Ghost of Mussolini posted:

I'm very interested by the period, how does it compare to other AGEOD games in terms of the mechanics and such? My favourite one was BoA, while I found that the first Civil War one (haven't played the second) was way too finicky with the corps arrangements and such. How are the turn processing times/can you alt-tab out during them?

I can't compare the troop stuff to BoA or Civil War, because sadly I haven't played either of them. It's clearly based on the PoN engine, like most of their recent games, which makes certain things a little silly because of how they had to hack them into the engine (diplomacy is done via a section of the map that's just every country's flag sitting there, because that's the only way they could think of to let you play diplomatic decisions on entire nations). The turn times can be four-five minutes long but you can set it to run in the background and disable pauses for combat, and then you're free to just alt-tab out during them with no problems. Railroads and entrenchment are unsurprisingly a big deal, as is building allegiances. Most of the map is actually neutral at the start, and inaccessible to all players -- it only opens up if they ally with somebody, or you declare war directly (which makes everyone else upset).

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Is anyone playing War in the East/West? Any stories you'd like to share?

I find it interesting that we've had multiple LPs of War in the Pacific and it gets discussed constantly, but WITE only ever saw one from each side and none from WITW at all.

Hekk
Oct 12, 2012

'smeper fi

gradenko_2000 posted:

Is anyone playing War in the East/West? Any stories you'd like to share?

I find it interesting that we've had multiple LPs of War in the Pacific and it gets discussed constantly, but WITE only ever saw one from each side and none from WITW at all.

I played WitP back in 2004 or so but haven't closely followed the development or release of either follow up title. Were there ever any quality of life improvements or are you still pretty much required to keep a separate notebook detailing turn plans?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Nostalgia4Ass posted:

I played WitP back in 2004 or so but haven't closely followed the development or release of either follow up title. Were there ever any quality of life improvements or are you still pretty much required to keep a separate notebook detailing turn plans?

Speaking for WITE, you don't really need to micro-manage Production beyond setting which units should or shouldn't be prioritized for replacements (and forming whole unit counters as the Soviets), and the IGOUGO nature of the game makes it easier to pick up and play since any moves you make are executed instantly, but there's a lot of room for wanting to keep notes on what your turn-by-turn plans are because the campaigns are, as always, huge.

I got turned off from WITW because the air war could have been an entire game all by itself.

Drone
Aug 22, 2003

Incredible machine
:smug:



gradenko_2000 posted:

Is anyone playing War in the East/West? Any stories you'd like to share?

I find it interesting that we've had multiple LPs of War in the Pacific and it gets discussed constantly, but WITE only ever saw one from each side and none from WITW at all.

If I were unemployed or had all the free time in the world, I'd love to do a WITW LP. The massive headache that is the air war aside, I quite like the game, and I think people would engage pretty well with an LP covering the western front, just because that's what most people who aren't grognards are more familiar with.

That being said I don't even have the free time to run a PbP RPG anymore, so that idea would have to go on hold or be taken up by someone else :(

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


So I bought Unity of Command during the sale, any beginner tips? Should I play the "main game" campaign first? Or in chronological order? I'm assuming the expansions are harder.

Also, while searching for something completely different in the thread, I stumbled upon a reference to Armoured Commander, a Tank Commander Roguelike someone is making. Its pretty cool.



And Hard. That was the first battle encounter of my first career. First set of hostiles includes radio reports of an SPG at my 10 O clock, close range. My unbuttoned commander spots it, but fails to identify it. I have him direct the driver as he reverses to find a hull down position, while the gunner rotates the turret to face the threat and the loader swaps the chambered HE round for an AP one. Unfortunately the driver fails to reach a hull down position. The SPG fires, its 75mm shell punching through the side hull effortlessly. I brew up. :supaburn:

Galaga Galaxian fucked around with this message at 08:54 on Apr 15, 2015

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children

quote:

So I bought Unity of Command during the sale, any beginner tips? Should I play the "main game" campaign first? Or in chronological order? I'm assuming the expansions are harder.

Doing it in chronological order is satisfying, though Black Turn is a good deal harder than Red Turn from my experiance of newer players who struggle with the tight turn limits of the Barbarossa missions. Red Turn is a whole lot easier since, well, you're the Soviets post-citadel. Its also stupidly fun and my favourite campaign.

Top tips:

Don't care about brilliant victories. Nice if you can get them but don't go reaching for the restart button if you're not winning Uranus by turn 2. The game quickly goes from fun operational movement simulator to a puzzly nightmare otherwise.

The AI in UoC cares about 2 things only, defending the objectives and cutting off your supply and will sacrifice any unit to do this to the point of psychopathy. Learning how to guard your flanks and supply is #1 priority.

Your units do not carry over from mission to mission and you should not give a poo poo about the integrity of your units at the end of the scenario, every piece is in play to just to go hell for leather to win the scenario.

Press S for supply and O for objectives, sometimes W for weather too. You should be pressing S especially a lot.

Flick your mousewheel to sacrifice your units attack to move further, this is especially important for tank units which will be zerging for objectives. Its tempting especially as the Germans to wipe the floor with the Red Army but try to resist it. (disclaimer: sometimes its best to kill everything though)

As the Germans your challenge is the tight time limits and managing relatively few superior units. As the Soviets (in Red Turn especially) its about how to manage huge waves of inferior units and massed tank formations to do some Soviet deep operations and hammer at the weakest point in the lines to break through. Honestly the game could be called Soviet Doctrine: The game because that's what it represents best, which is probably why its so popular here.

Attach Pioneer units to your German tanks and watch them not give a poo poo about Rivers and forts. Use Soviet artillery steps to hit fortifications. Always make strong units stronger by giving elite Panzers and Soviet Mechanized Specialist steps like T-34s and Stugs. Soviet elite mechanized with a Katyusha rocket step can wipe the floor even with elite SS.

Baloogan
Dec 5, 2004
Fun Shoe

gradenko_2000 posted:

Is anyone playing War in the East/West? Any stories you'd like to share?

I find it interesting that we've had multiple LPs of War in the Pacific and it gets discussed constantly, but WITE only ever saw one from each side and none from WITW at all.

WITP is possibly the finest game ever made.

WITE/WITW aren't in the running imo. Still good games, but nothing really to write home about.

Dark_Swordmaster
Oct 31, 2011

Baloogan posted:

WITP is possibly the finest game ever made.

Except for Command, right? :smugdog:

Baloogan
Dec 5, 2004
Fun Shoe

Dark_Swordmaster posted:

Except for Command, right? :smugdog:

:3:

uPen
Jan 25, 2010

Zu Rodina!
Witw's air system is too obtuse and way too much work for how little impact it has.

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa
Has anyone else in the Red Thunder tournament had this particular bug occur?

Previous turn the gun was in tow as supposed to, they were supposed to disembark...

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
Der Kanonenwagen

Hunterhr
Jan 4, 2007

And The Beast, Satan said unto the LORD, "You Fucking Suck" and juked him out of his goddamn shoes
What's wrong with a little combat initiative?

dublish
Oct 31, 2011


If anybody wants to know what AGEOD games are like without having to go through the frustration and tedium of actually running turns themselves, A White Guy started a LP of Revolution Under Siege as the Southern Whites last week.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Everyone shuld play AGEOD games because they're the best.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Iain McNeil of Slitherine posted:

Hi guys

the Humble Bundle let you pay what you want so while some people pay $1 others will pay over $100. The average is about $7-$8 because most people are fair.

It is an experiment so we'll let you know how it goes. 70,000 units sold in less than a week is pretty significant though so I suspect its going to be a good thing. We have to see how it effects on going sales too so it can take some time to know the whole picture.

So yeah I bought the latest Humble Weekly Bundle with Slitherine's Magnifico just to up their unit sales during this "experiment".

Maybe in a few years decades we'll see a Humble Grognard Bundle: Panzer Corps, Battle Academy and Decisive Campaigns, then War in the Pacific and War in the East for Beat-the-Average.

Hekk
Oct 12, 2012

'smeper fi

gradenko_2000 posted:

So yeah I bought the latest Humble Weekly Bundle with Slitherine's Magnifico just to up their unit sales during this "experiment".

Maybe in a few years decades we'll see a Humble Grognard Bundle: Panzer Corps, Battle Academy and Decisive Campaigns, then War in the Pacific and War in the East for Beat-the-Average.

Picked this up too. Thanks for the heads up. Ticket to Ride is fun and I have been interested in trying out Small World and some of the other stuff.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Nenonen posted:

Has anyone else in the Red Thunder tournament had this particular bug occur?

Previous turn the gun was in tow as supposed to, they were supposed to disembark...

:20bux: that the Germans actually did this at one point (Although maybe with the gun pointing forwards.

Bondematt
Jan 26, 2007

Not too stupid

Jobbo_Fett posted:

:20bux: that the Germans actually did this at one point (Although maybe with the gun pointing forwards.

US did it too, and as with everything else made a ton of them.

http://en.wikipedia.org/wiki/M3_Gun_Motor_Carriage

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Bondematt posted:

US did it too, and as with everything else made a ton of them.

http://en.wikipedia.org/wiki/M3_Gun_Motor_Carriage

M3 was a halftrack though, I'm more talking about sticking a Pak 40 on a truck and just saying "gently caress it, we need more guns to fight the Soviets!"

Besides, if we allow half-tracks, then the Germans had it in spades with the Sdkfz 234/4.

Randarkman
Jul 18, 2011

So, I purchasesd War in the East (+expansion) last year some time (I think it was on sale, or I was just insane), however I never really got to playing it a whole bunch. I was wondering, do anyone have any links to some guides on how to play or AARs designed to help new players? Because from what I remember the game itself wasn't really all that helpful.

Mori
Mar 6, 2003
I found this one quite interesting an informative:
http://lparchive.org/War-in-the-East-Don-to-the-Danube/

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Randarkman posted:

So, I purchasesd War in the East (+expansion) last year some time (I think it was on sale, or I was just insane), however I never really got to playing it a whole bunch. I was wondering, do anyone have any links to some guides on how to play or AARs designed to help new players? Because from what I remember the game itself wasn't really all that helpful.

I wrote a tutorial for WITE:

http://forums.somethingawful.com/showthread.php?threadid=3543909&pagenumber=1&perpage=40#post416086011

EDIT: Also an air war primer

http://forums.somethingawful.com/showthread.php?threadid=3543909#post414743397

gradenko_2000 fucked around with this message at 14:52 on Apr 16, 2015

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
The best way to learn how to play WITE is to play a game of it with me! Cause i am the best and also haven't played it in like 6 months.

Randarkman
Jul 18, 2011

I've never really played.. How does that rank me? But, yeah, just getting down and playing it might be the way to go.

e: So you would be interested in playing? By email I suppose. I could be up for that as well, just need a little while to familiarize myself with the interface and controls. Otherwise my current job (substitute teacher) means I am free most afternoons (GMT+1, +2 at the moment, due to daylight savings), so I could definitely commit some of that spare time to waging a bit of grog war.

Randarkman fucked around with this message at 14:59 on Apr 16, 2015

Prism
Dec 22, 2007

yospos

Jobbo_Fett posted:

:20bux: that the Germans actually did this at one point (Although maybe with the gun pointing forwards.

It was actually really common earlier in the war. Lots by the British in Africa rather than Germany or America, but as far as I know everyone did it.

http://en.wikipedia.org/wiki/Portee
(this is a British gun on a Bedford truck)

Prism fucked around with this message at 15:17 on Apr 16, 2015

Pharnakes
Aug 14, 2009
Slight difference between a 40 and a 75 though. I doubt an opel blitz could really handle having a pak40 fired off it, a the very least the field of fire would be extremely narrow.

Dekko
May 23, 2007
I quite like the Deacon:

Baudin
Dec 31, 2009
I'm curious how often War in the Pacific goes on sale - I'd like to pick it up but that price tag is ridiculous.

uPen
Jan 25, 2010

Zu Rodina!

Baudin posted:

I'm curious how often War in the Pacific goes on sale - I'd like to pick it up but that price tag is ridiculous.

At least once, sometimes twice a year. At worst you'll see it for around $50 near Christmas.

Dark_Swordmaster
Oct 31, 2011
Crazy Matrix's House O' Deals! With low low low low low prices such as a standard retail game! Come on down folks we got numbers and stats and charts that would make YOUR EYES BLEED to support these deals that are so good you'd have to be as crazy as we are to pass 'em up! That's right folks, hurry hurry and beat the crowd of two, come to Crazy Matrix's House O' Deals today!

foralimitedtimeonlykeys,support,gameplaynotincluded

Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

Pharnakes posted:

Slight difference between a 40 and a 75 though. I doubt an opel blitz could really handle having a pak40 fired off it, a the very least the field of fire would be extremely narrow.

Look at this clown who can't tell right away how it's a 5cm PaK 38, not a 7.5cm PaK 40!?!

(muzzle brake is the best clue in this picture)

Adbot
ADBOT LOVES YOU

Kiwillian
Mar 13, 2004

Poor Sheepy :(
Would anyone be keen on a DC:WtP PBEM? I am not very good and I've not done this before so I'd rather someone else set it up, I'd be keen to try it out with some peeps!

Do people typically use actual email or a dropbox share?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply