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ZekeNY posted:Totally agree. The amount of work that you have to put in to set up a major battle means that the result really matters to you in a way that it wouldn't if you just pushed a couple of counters into the next hex and rolled the dice on the attack table. Probably the most tension I've ever felt in a game was in WITP, when I had the Japanese carriers located, decided to go all in with mine, and waited for the combat report to come up and see whether I'd won a huge victory or suffered a crushing defeat. I was invested in that result. Empire of the Sun gives me a similar feeling despite being a simpler game overall because the way combat works is so dependent on how every asset is on the board. It's all about preparation, now granted there's a lot more to it- an amphibious invasion is basically using an ASP point and shipping a land unit to where you want to invade, though the context involves neutralizing the enemy air force there, dealing with the possibility of an enemy fleet response. Like in WitP, the combat goes down to a die roll that often leads to disappointment. Alas, manipulating your hand of cards is not the same as managing pilots and such, though(Empire of the Sun represents pilots by making US air forces consistent, while the good Japanese air units are irreplaceable, while the ones you get later on get worse and worse and worse, also the Americans have almost infinite air replacements so they can be really aggressive with their land based air to reduce the Japanese air forces.)
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# ? Apr 9, 2015 03:32 |
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# ? Jun 12, 2024 22:47 |
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Revolution under Siege, yay or nay? I'm loving the Russian Civil War map from Strategic Command: WW1 that I'm playing with Alikchi and I want more to scratch that itch. I didn't love their Civil War game, but this looks more interesting. Also is it a 3 player game?
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# ? Apr 10, 2015 12:59 |
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Lord Windy posted:Revolution under Siege, yay or nay? I have not played RUS either, but all AGEOD games have PBEM support for all the sides in a scenario. I know RUS has three-sided maps so you'll be able to do that with three people if you want, but the AGEOD method of doing multiplayer is kind of a hassle. It's kind of a big mess as I'm sure you know, and it gets more annoying the more people you add to the game.
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# ? Apr 10, 2015 13:05 |
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Panzeh posted:Empire of the Sun gives me a similar feeling despite being a simpler game overall because the way combat works is so dependent on how every asset is on the board. It's all about preparation, now granted there's a lot more to it- an amphibious invasion is basically using an ASP point and shipping a land unit to where you want to invade, though the context involves neutralizing the enemy air force there, dealing with the possibility of an enemy fleet response. Like in WitP, the combat goes down to a die roll that often leads to disappointment. I've never tried Empire of the Sun, I'll have to check it out. (It might help me resist the temptation to reinstall WITP!)
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# ? Apr 10, 2015 14:25 |
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Lord Windy posted:Revolution under Siege, yay or nay? I am a big fan of it, probably my favorite AGEOD game.
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# ? Apr 10, 2015 14:37 |
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corn in the bible posted:Does anybody else like To End all Wars?
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# ? Apr 11, 2015 23:25 |
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Ghost of Mussolini posted:I'm very interested by the period, how does it compare to other AGEOD games in terms of the mechanics and such? My favourite one was BoA, while I found that the first Civil War one (haven't played the second) was way too finicky with the corps arrangements and such. How are the turn processing times/can you alt-tab out during them? I can't compare the troop stuff to BoA or Civil War, because sadly I haven't played either of them. It's clearly based on the PoN engine, like most of their recent games, which makes certain things a little silly because of how they had to hack them into the engine (diplomacy is done via a section of the map that's just every country's flag sitting there, because that's the only way they could think of to let you play diplomatic decisions on entire nations). The turn times can be four-five minutes long but you can set it to run in the background and disable pauses for combat, and then you're free to just alt-tab out during them with no problems. Railroads and entrenchment are unsurprisingly a big deal, as is building allegiances. Most of the map is actually neutral at the start, and inaccessible to all players -- it only opens up if they ally with somebody, or you declare war directly (which makes everyone else upset).
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# ? Apr 12, 2015 00:02 |
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Is anyone playing War in the East/West? Any stories you'd like to share? I find it interesting that we've had multiple LPs of War in the Pacific and it gets discussed constantly, but WITE only ever saw one from each side and none from WITW at all.
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# ? Apr 15, 2015 07:13 |
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gradenko_2000 posted:Is anyone playing War in the East/West? Any stories you'd like to share? I played WitP back in 2004 or so but haven't closely followed the development or release of either follow up title. Were there ever any quality of life improvements or are you still pretty much required to keep a separate notebook detailing turn plans?
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# ? Apr 15, 2015 07:24 |
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Nostalgia4Ass posted:I played WitP back in 2004 or so but haven't closely followed the development or release of either follow up title. Were there ever any quality of life improvements or are you still pretty much required to keep a separate notebook detailing turn plans? Speaking for WITE, you don't really need to micro-manage Production beyond setting which units should or shouldn't be prioritized for replacements (and forming whole unit counters as the Soviets), and the IGOUGO nature of the game makes it easier to pick up and play since any moves you make are executed instantly, but there's a lot of room for wanting to keep notes on what your turn-by-turn plans are because the campaigns are, as always, huge. I got turned off from WITW because the air war could have been an entire game all by itself.
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# ? Apr 15, 2015 07:31 |
gradenko_2000 posted:Is anyone playing War in the East/West? Any stories you'd like to share? If I were unemployed or had all the free time in the world, I'd love to do a WITW LP. The massive headache that is the air war aside, I quite like the game, and I think people would engage pretty well with an LP covering the western front, just because that's what most people who aren't grognards are more familiar with. That being said I don't even have the free time to run a PbP RPG anymore, so that idea would have to go on hold or be taken up by someone else
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# ? Apr 15, 2015 07:54 |
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So I bought Unity of Command during the sale, any beginner tips? Should I play the "main game" campaign first? Or in chronological order? I'm assuming the expansions are harder. Also, while searching for something completely different in the thread, I stumbled upon a reference to Armoured Commander, a Tank Commander Roguelike someone is making. Its pretty cool. And Hard. That was the first battle encounter of my first career. First set of hostiles includes radio reports of an SPG at my 10 O clock, close range. My unbuttoned commander spots it, but fails to identify it. I have him direct the driver as he reverses to find a hull down position, while the gunner rotates the turret to face the threat and the loader swaps the chambered HE round for an AP one. Unfortunately the driver fails to reach a hull down position. The SPG fires, its 75mm shell punching through the side hull effortlessly. I brew up. Galaga Galaxian fucked around with this message at 08:54 on Apr 15, 2015 |
# ? Apr 15, 2015 08:51 |
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quote:So I bought Unity of Command during the sale, any beginner tips? Should I play the "main game" campaign first? Or in chronological order? I'm assuming the expansions are harder. Doing it in chronological order is satisfying, though Black Turn is a good deal harder than Red Turn from my experiance of newer players who struggle with the tight turn limits of the Barbarossa missions. Red Turn is a whole lot easier since, well, you're the Soviets post-citadel. Its also stupidly fun and my favourite campaign. Top tips: Don't care about brilliant victories. Nice if you can get them but don't go reaching for the restart button if you're not winning Uranus by turn 2. The game quickly goes from fun operational movement simulator to a puzzly nightmare otherwise. The AI in UoC cares about 2 things only, defending the objectives and cutting off your supply and will sacrifice any unit to do this to the point of psychopathy. Learning how to guard your flanks and supply is #1 priority. Your units do not carry over from mission to mission and you should not give a poo poo about the integrity of your units at the end of the scenario, every piece is in play to just to go hell for leather to win the scenario. Press S for supply and O for objectives, sometimes W for weather too. You should be pressing S especially a lot. Flick your mousewheel to sacrifice your units attack to move further, this is especially important for tank units which will be zerging for objectives. Its tempting especially as the Germans to wipe the floor with the Red Army but try to resist it. (disclaimer: sometimes its best to kill everything though) As the Germans your challenge is the tight time limits and managing relatively few superior units. As the Soviets (in Red Turn especially) its about how to manage huge waves of inferior units and massed tank formations to do some Soviet deep operations and hammer at the weakest point in the lines to break through. Honestly the game could be called Soviet Doctrine: The game because that's what it represents best, which is probably why its so popular here. Attach Pioneer units to your German tanks and watch them not give a poo poo about Rivers and forts. Use Soviet artillery steps to hit fortifications. Always make strong units stronger by giving elite Panzers and Soviet Mechanized Specialist steps like T-34s and Stugs. Soviet elite mechanized with a Katyusha rocket step can wipe the floor even with elite SS.
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# ? Apr 15, 2015 10:02 |
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gradenko_2000 posted:Is anyone playing War in the East/West? Any stories you'd like to share? WITP is possibly the finest game ever made. WITE/WITW aren't in the running imo. Still good games, but nothing really to write home about.
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# ? Apr 15, 2015 17:36 |
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Baloogan posted:WITP is possibly the finest game ever made. Except for Command, right?
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# ? Apr 15, 2015 17:40 |
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Dark_Swordmaster posted:Except for Command, right?
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# ? Apr 15, 2015 18:10 |
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Witw's air system is too obtuse and way too much work for how little impact it has.
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# ? Apr 15, 2015 19:43 |
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Has anyone else in the Red Thunder tournament had this particular bug occur? Previous turn the gun was in tow as supposed to, they were supposed to disembark...
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# ? Apr 15, 2015 20:13 |
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Der Kanonenwagen
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# ? Apr 15, 2015 22:13 |
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What's wrong with a little combat initiative?
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# ? Apr 16, 2015 02:25 |
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If anybody wants to know what AGEOD games are like without having to go through the frustration and tedium of actually running turns themselves, A White Guy started a LP of Revolution Under Siege as the Southern Whites last week.
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# ? Apr 16, 2015 03:53 |
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Everyone shuld play AGEOD games because they're the best.
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# ? Apr 16, 2015 06:17 |
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Iain McNeil of Slitherine posted:Hi guys So yeah I bought the latest Humble Weekly Bundle with Slitherine's Magnifico just to up their unit sales during this "experiment". Maybe in a few
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# ? Apr 16, 2015 06:36 |
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gradenko_2000 posted:So yeah I bought the latest Humble Weekly Bundle with Slitherine's Magnifico just to up their unit sales during this "experiment". Picked this up too. Thanks for the heads up. Ticket to Ride is fun and I have been interested in trying out Small World and some of the other stuff.
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# ? Apr 16, 2015 07:13 |
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Nenonen posted:Has anyone else in the Red Thunder tournament had this particular bug occur? that the Germans actually did this at one point (Although maybe with the gun pointing forwards.
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# ? Apr 16, 2015 07:16 |
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Jobbo_Fett posted:that the Germans actually did this at one point (Although maybe with the gun pointing forwards. US did it too, and as with everything else made a ton of them. http://en.wikipedia.org/wiki/M3_Gun_Motor_Carriage
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# ? Apr 16, 2015 07:45 |
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Bondematt posted:US did it too, and as with everything else made a ton of them. M3 was a halftrack though, I'm more talking about sticking a Pak 40 on a truck and just saying "gently caress it, we need more guns to fight the Soviets!" Besides, if we allow half-tracks, then the Germans had it in spades with the Sdkfz 234/4.
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# ? Apr 16, 2015 08:01 |
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So, I purchasesd War in the East (+expansion) last year some time (I think it was on sale, or I was just insane), however I never really got to playing it a whole bunch. I was wondering, do anyone have any links to some guides on how to play or AARs designed to help new players? Because from what I remember the game itself wasn't really all that helpful.
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# ? Apr 16, 2015 13:28 |
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I found this one quite interesting an informative: http://lparchive.org/War-in-the-East-Don-to-the-Danube/
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# ? Apr 16, 2015 13:54 |
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Randarkman posted:So, I purchasesd War in the East (+expansion) last year some time (I think it was on sale, or I was just insane), however I never really got to playing it a whole bunch. I was wondering, do anyone have any links to some guides on how to play or AARs designed to help new players? Because from what I remember the game itself wasn't really all that helpful. I wrote a tutorial for WITE: http://forums.somethingawful.com/showthread.php?threadid=3543909&pagenumber=1&perpage=40#post416086011 EDIT: Also an air war primer http://forums.somethingawful.com/showthread.php?threadid=3543909#post414743397 gradenko_2000 fucked around with this message at 14:52 on Apr 16, 2015 |
# ? Apr 16, 2015 14:16 |
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The best way to learn how to play WITE is to play a game of it with me! Cause i am the best and also haven't played it in like 6 months.
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# ? Apr 16, 2015 14:48 |
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I've never really played.. How does that rank me? But, yeah, just getting down and playing it might be the way to go. e: So you would be interested in playing? By email I suppose. I could be up for that as well, just need a little while to familiarize myself with the interface and controls. Otherwise my current job (substitute teacher) means I am free most afternoons (GMT+1, +2 at the moment, due to daylight savings), so I could definitely commit some of that spare time to waging a bit of grog war. Randarkman fucked around with this message at 14:59 on Apr 16, 2015 |
# ? Apr 16, 2015 14:49 |
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Jobbo_Fett posted:that the Germans actually did this at one point (Although maybe with the gun pointing forwards. It was actually really common earlier in the war. Lots by the British in Africa rather than Germany or America, but as far as I know everyone did it. http://en.wikipedia.org/wiki/Portee (this is a British gun on a Bedford truck) Prism fucked around with this message at 15:17 on Apr 16, 2015 |
# ? Apr 16, 2015 15:15 |
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Slight difference between a 40 and a 75 though. I doubt an opel blitz could really handle having a pak40 fired off it, a the very least the field of fire would be extremely narrow.
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# ? Apr 16, 2015 16:02 |
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I quite like the Deacon:
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# ? Apr 16, 2015 16:10 |
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I'm curious how often War in the Pacific goes on sale - I'd like to pick it up but that price tag is ridiculous.
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# ? Apr 16, 2015 16:17 |
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Baudin posted:I'm curious how often War in the Pacific goes on sale - I'd like to pick it up but that price tag is ridiculous. At least once, sometimes twice a year. At worst you'll see it for around $50 near Christmas.
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# ? Apr 16, 2015 16:53 |
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Crazy Matrix's House O' Deals! With low low low low low prices such as a standard retail game! Come on down folks we got numbers and stats and charts that would make YOUR EYES BLEED to support these deals that are so good you'd have to be as crazy as we are to pass 'em up! That's right folks, hurry hurry and beat the crowd of two, come to Crazy Matrix's House O' Deals today! foralimitedtimeonlykeys,support,gameplaynotincluded
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# ? Apr 16, 2015 17:48 |
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Pharnakes posted:Slight difference between a 40 and a 75 though. I doubt an opel blitz could really handle having a pak40 fired off it, a the very least the field of fire would be extremely narrow. Look at this clown who can't tell right away how it's a 5cm PaK 38, not a 7.5cm PaK 40!?! (muzzle brake is the best clue in this picture)
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# ? Apr 16, 2015 19:16 |
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# ? Jun 12, 2024 22:47 |
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Would anyone be keen on a DC:WtP PBEM? I am not very good and I've not done this before so I'd rather someone else set it up, I'd be keen to try it out with some peeps! Do people typically use actual email or a dropbox share?
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# ? Apr 18, 2015 11:00 |