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CJacobs posted:For people that like these kinds of gameplay twists though, you're gonna love the DLC. Will you be doing the DLC in co-op? (Sorry if this was asked before)
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# ? Apr 23, 2015 03:36 |
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# ? May 7, 2024 08:28 |
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I'm not too clear as to what happened in that last elevator scene-m was Isaac mocking Carver or something?
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# ? Apr 23, 2015 03:44 |
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SgtSteel91 posted:Will you be doing the DLC in co-op? (Sorry if this was asked before) Yeah! In fact, I'm going to be doing two side by side playthroughs of it! One in single player with blind sally and nine gear crow, and a live one in co-op with JamietheD where I'm playing as Carver; because things are actually different for once! CommissarMega posted:I'm not too clear as to what happened in that last elevator scene-m was Isaac mocking Carver or something? No, they like literally were standing in the elevator for 5 minutes. Carver just imagined the whole side mission. That's why Isaac doesn't say anything the whole time! Isaac's "some things are better left buried right Carver?" was probably just a dig at Carver dragging him far off of the critical path to stand in an elevator doing nothing for 5 minutes. But like I said in the video, Isaac probably figures Carver's going through the same poo poo he went through and is just letting him work it out on his own.
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# ? Apr 23, 2015 03:48 |
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CJacobs posted:No, they like literally were standing in the elevator for 5 minutes. Carver just imagined the whole side mission. Ooooh, I get it now. Holy poo poo, that's amazing, but also a little disheartening as well, since you'd pretty much have to play co-op if you want the whole story.
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# ? Apr 23, 2015 03:53 |
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CJacobs posted:Yeah! In fact, I'm going to be doing two side by side playthroughs of it! One in single player with blind sally and nine gear crow, and a live one in co-op with JamietheD where I'm playing as Carver; because things are actually different for once! You'd think he'd at least try to snap him out of the delusions. Coaching him about exactly what the Marker's doing to him and how to get through it.
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# ? Apr 23, 2015 04:07 |
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Geostomp posted:You'd think he'd at least try to snap him out of the delusions. Coaching him about exactly what the Marker's doing to him and how to get through it. Issac tried that with Stross, and you'll see how that turns out. SgtSteel91 fucked around with this message at 06:20 on Apr 23, 2015 |
# ? Apr 23, 2015 04:27 |
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Fish Noise posted:Ahem! "Quantum mechanics provides a mathematical description of much of the dual Engineer-like and Soldier-like behavior and interactions of Isaac and Carver." Daaaamn... That, in and of itself, is probably an abstract in the Dead Space Universe. quote:Willow has Val Kilmer jumping up and down in a cage screaming "PECK! PECK!" Watch it, CJacobs. Also the immortal line "Ooh, I'm really scared. No! Don't! There's a- a PECK here with an acorn pointed at me!" Willow is a loving classic. CJacobs posted:No, they like literally were standing in the elevator for 5 minutes. Carver just imagined the whole side mission. That's why Isaac doesn't say anything the whole time! Yeah, the whole thing was a Marker Delusion that only Carver went through, hence my... outburst (gently caress YOU, DEAD SPACE 3) . From a story perspective, this is actually an unexpectedly awesome moment, and shows, rather than tells, how subtly the Markers can influence people. From a gameplay perspective, it's jarring as hell, and the disconnect of actually having items from non-existent events isn't exactly the best design. SgtSteel91 posted:Slightly spoilery stuff That's a really tough call, and I'll discuss that more when we get there.
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# ? Apr 23, 2015 05:29 |
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CJacobs posted:
I'm still catching up on the stream, but thanks for keeping the dream alive, crow.
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# ? Apr 23, 2015 06:02 |
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JamieTheD posted:Yeah, the whole thing was a Marker Delusion that only Carver went through, hence my... outburst (gently caress YOU, DEAD SPACE 3) . From a story perspective, this is actually an unexpectedly awesome moment, and shows, rather than tells, how subtly the Markers can influence people. From a gameplay perspective, it's jarring as hell, and the disconnect of actually having items from non-existent events isn't exactly the best design.
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# ? Apr 23, 2015 06:13 |
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I think it would've been funny if it was a case of optional infinite recursion on the player's part. "Carver, we've been standing in this elevator for 5 minutes. Are we gonna check this place out or what?" "Huh? Oh, yeah, let's do it." *mission happens all over again* "Carver, we've been standing in this elevator for 5 minutes. Are we gonna check this place out or what?" "Huh? Oh, yeah, let's do it." *mission happens all over again*
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# ? Apr 23, 2015 06:16 |
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Once I realized what they were doing in co-op with the things only one player can see I spent the entire rest of the game waiting for them to have Carver appear as a Necromorph or vice versa. That would have been such a good mindfuck; just have a mission where you enter a room and the other player looks like a Necromorph.
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# ? Apr 23, 2015 06:28 |
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CJacobs posted:"Carver, I've been doing flips against this elevator door for 5 minutes. Are we gonna check this place out or what?"
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# ? Apr 23, 2015 06:46 |
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I think I've got an explanation for why you've got all that stuff from a supposed hallucination- what if they had both been hallucinating? The mission happened as you saw, with Carver seeing signs of his dead family, while Isaac's been hallucinating that he was in the lift. Oh sure, maybe he gets hurt or whatever while you're playing him, but 'canonically', he's just so used to killing 'morphs that he literally did so in his sleep, wandering about in a trance thinking he was still on the lift. Boy is he going to be surprised to find all the med packs and stuff he's suddenly got.
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# ? Apr 23, 2015 06:51 |
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It's all down-mineshaft from here, folks. I am joined by Blind Sally and Nine-Gear Crow. Alternate description: Good devs mean well, they just don't always end up devving well. I am joined by Blind Sally and Nine-Gear Crow. TEXT LOGS IN THIS CHAPTER: There aren't any! There are some after the descent but I'll save them for the next video.
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# ? Apr 25, 2015 00:55 |
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Yeah, that was... Pretty handholdy. And while the final buddy speech is fine, it would be a whole lot better if it hadn't been for Carver not being a thing for 90% of the SP experience. As the recent co-op showed, if you don't do the co-op missions, odds are this dramatic reveal will be completely out of the blue. Well anyhoo, nice to see what this episode presented, the architecture is still a plus point here, although that mineshaft bit... Really, Isaac, that was incredibly dumb, and on some level you had to already know that... :/
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# ? Apr 25, 2015 01:45 |
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It also looked like he didn't have another option, certainly not using stasis to keep the thing slowed.
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# ? Apr 25, 2015 02:40 |
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A: please do the Awakening DLC. B: if Norton is Vegeta can Carver please be Piccolo. C: I like how the alien's have a grunt-language. D: I do not like how Isaac is like "OH MAN IT HURTS TO USE SUPER-TK" and then there is no visible in-game effect for that. Like, if you're gonna play that "it hurts to be super badass" card, maybe like make his health slowly decay? It would sure make the other aspect of having Super-TK have an actual cost. Or maybe four-year-olds do not understand the concept of "consequences" or "costs for things".
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# ? Apr 25, 2015 05:28 |
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Jade Star posted:Not enough personal space eh? Like some kind of ... Personal Space Invader? Puns may be slowly killing CJacobs, but they give me strength. pkfan2004 posted:A: please do the Awakening DLC. Way ahead of you. CJacobs posted:
https://www.youtube.com/watch?v=R4DBZ2TBp-w
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# ? Apr 25, 2015 07:02 |
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pkfan2004 posted:D: I do not like how Isaac is like "OH MAN IT HURTS TO USE SUPER-TK" and then there is no visible in-game effect for that. Like, if you're gonna play that "it hurts to be super badass" card, maybe like make his health slowly decay? It would sure make the other aspect of having Super-TK have an actual cost. Or maybe four-year-olds do not understand the concept of "consequences" or "costs for things". Four-year-olds do. AAA Gamers, do not. You can bemoan the "why" of the devcycle, but not the "what". AAA Gamers paid $60 for this product, it would be poor form to not remove all barriers to a mellow content tour. (just kidding, you can bemoan the "what" all you like too because what it is is bad)
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# ? Apr 25, 2015 07:11 |
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As much as I love to hate on the simple nature of the game's mechanics, I really prefer that the TK supercharge pads do not actually hurt you. They do make Isaac wobble a bit and hold his head when he's standing or walking over them but that's really it. Maybe some kind of tinny ringing sound or tunnel vision could happen if you stand on one for too long, I dunno, but actually hurting Isaac would just be mean to the player. Although I guess it's not like I wouldn't have health kits for goddamn days by this point anyway.
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# ? Apr 25, 2015 07:14 |
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Not having both health and ammo outright regenerate was cowardice, frankly.
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# ? Apr 25, 2015 07:19 |
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Half-Life 2 did supercharged physics powers cooler.
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# ? Apr 25, 2015 07:41 |
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# ? Apr 25, 2015 08:06 |
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It's beautiful
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# ? Apr 25, 2015 08:08 |
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# ? Apr 25, 2015 08:12 |
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That second link hurt me in ways I did not think my ears could be hurt.
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# ? Apr 25, 2015 08:22 |
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Night10194 posted:That second link hurt me in ways I did not think my ears could be hurt. You have to develop the reflex to mute or quickly lower your volume the moment you hear the word "Sanic"
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# ? Apr 25, 2015 08:54 |
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Where's Elika (Those are both works of art)
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# ? Apr 25, 2015 08:57 |
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tlarn posted:You have to develop the reflex to mute or quickly lower your volume the moment you hear the word "Sanic" I slammed the mute key so hard when I heard that word uttered and realized what was about to happen.
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# ? Apr 25, 2015 08:58 |
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CJacobs posted:"We can now pick up heavy stuff with Kinesis and move it around. CJacobs posted:"We haven't actually seen the coolest thing about these Kinesis pads, though." For a second, I thought you were not going to use the Supercharged Gravity Gun. I should never have doubted you.
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# ? Apr 25, 2015 09:56 |
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You bastards owe me a new pair of speakers.
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# ? Apr 25, 2015 18:08 |
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I love that the blasting charges have a little pixel art animation of an explosion. The future is direct and clear in its safety notation.
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# ? Apr 25, 2015 18:13 |
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IronSaber posted:You bastards owe me a new pair of speakers. as crow point out to cjacobs and myself, the audio volume levels are unchanged from the original video
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# ? Apr 25, 2015 18:49 |
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CJacobs posted:As much as I love to hate on the simple nature of the game's mechanics, I really prefer that the TK supercharge pads do not actually hurt you. They do make Isaac wobble a bit and hold his head when he's standing or walking over them but that's really it. Maybe some kind of tinny ringing sound or tunnel vision could happen if you stand on one for too long, I dunno, but actually hurting Isaac would just be mean to the player.
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# ? Apr 25, 2015 19:10 |
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pkfan2004 posted:Yeah the fact that you're consistently throwing health kits away is the only reason I'd suggest "make it cost health" because your playthrough, specifically, is so goddamn flush with health. Who knows, maybe in a whole other mess of alternate realities, those Isaacs all suck and die from papercuts. Nope, that's just Dead Space 3. It does that on harder difficulties, too, and the same with ammo (although not nearly as much as health). God forbid the player have to take a section carefully if they were to spend all their resources on a fight - look at that Stalker fight I like to point to in a recent DS2 update, just before the Ishimura. You're likely to have very little ammo and health left, and that makes it really tense and gripping! In DS3, the only reason you'll be shouting "I need a store!" is so that you can offload your vast supply of loot.
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# ? Apr 25, 2015 19:38 |
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I can attest that DS3 on regular difficulty absolutely showers you with health, to the point where at one location that was passed through a few times I started a little health-pack stockpile and I got to around 20 small health packs
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# ? Apr 25, 2015 20:25 |
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WFGuy posted:Nope, that's just Dead Space 3. It does that on harder difficulties, too, and the same with ammo (although not nearly as much as health). God forbid the player have to take a section carefully if they were to spend all their resources on a fight - look at that Stalker fight I like to point to in a recent DS2 update, just before the Ishimura. You're likely to have very little ammo and health left, and that makes it really tense and gripping! In DS3, the only reason you'll be shouting "I need a store!" is so that you can offload your vast supply of loot. And the problem is that the game has to view health packs as both a consumable and a resource. If you play the game well, you're flush with health packs and somatic gel. If you don't, you can still survive because the game is giving you health packs and somatic gel. The only thing you miss out on is health upgrades.
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# ? Apr 25, 2015 20:33 |
For anyone who wants some Dead Space merch (not actually from Visceral), Pop Couture Crafts on Etsy has patches for several of the ships like the Eudora and the CEC. Unfortunately it seems as if they dropped their Ishimura patch. Hot Topic used to have it on a shirt, but judging from it being out of stock and having suddenly dropped the price to $4 I think they stopped receiving them and just tried to offload all their stock ASAP.
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# ? Apr 25, 2015 21:03 |
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# ? May 7, 2024 08:28 |
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By the way, I was recently on an episode of Putty's Super Smash Bros Wiiooo LP, so you should go watch that, it's funny! And you get to see Putty be bad at playing as Mega Man!
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# ? Apr 28, 2015 21:06 |