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Haifisch posted:I've been inspired to go into adventure mode again thanks to these posts. Great to hear! Also, yes; if you walk around town you'll overhear people telling each other these things too; it's not so much that they're warning you about stuff that it is small talk, apparently. Pickled Tink posted:You left out an important note about combat training. The material and quality of your weapon have an effect on how quickly you will learn. Better weapons slow learning down. This was mentioned, briefly, but it does bear repeating! If you want to train a specific weapon you can up this faster if you find a really crappy one and/or wail on a sponge or something. Also, something I forgot to mention is that it's a good idea to train up wrestling and at least one weapon skill; grabbing a dude by the throat and going all out with a battleaxe is just as effective as it sounds. (thank you also for your contributions to dragon-pummeling science)
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# ? May 4, 2015 12:41 |
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# ? May 29, 2024 17:41 |
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Question about fortress mode. If I unforbid all of the practice bolts that have fallen into a channel, what happens to them? Do they get re-stacked? Or will my dorfs be filling their quivers with a single bolt at a time?
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# ? May 4, 2015 15:20 |
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Pretty sure it's the latter
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# ? May 4, 2015 15:37 |
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Jothan posted:Great to hear! Also, yes; if you walk around town you'll overhear people telling each other these things too; it's not so much that they're warning you about stuff that it is small talk, apparently. Speaking of which, I earned a title by beating up some goblin bandits. "The Sicknesses of Waddling." Charming. All my traveling companion gained was an exciting introduction to the world of shield-bashing. Because he lost his weapon hand. I'm sure I could convince him to wield his axe again with inventory juggling, but .
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# ? May 4, 2015 17:26 |
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bollig posted:Question about fortress mode. If I unforbid all of the practice bolts that have fallen into a channel, what happens to them? Do they get re-stacked? Or will my dorfs be filling their quivers with a single bolt at a time? It's the latter but with the most recent versions of DF they should be able to grab 20 or so single bolts. Before they'd grab 2 individual bolts and go 'quiver full!' and of course it wouldn't be.
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# ? May 4, 2015 18:15 |
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bollig posted:Question about fortress mode. If I unforbid all of the practice bolts that have fallen into a channel, what happens to them? Do they get re-stacked? Or will my dorfs be filling their quivers with a single bolt at a time? They do not get stacked, but they will be collected and put back in the bins. Dwarfs that need bolts will load up their quivers until they have about 25 bolts total. For example, this guy has 27 assorted bolts in his quiver,
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# ? May 4, 2015 19:45 |
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Moridin920 posted:It's the latter but with the most recent versions of DF they should be able to grab 20 or so single bolts. Angela Christine posted:They do not get stacked, but they will be collected and put back in the bins. Dwarfs that need bolts will load up their quivers until they have about 25 bolts total. For example, this guy has 27 assorted bolts in his quiver, Cool thanks.
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# ? May 4, 2015 20:19 |
Devlog time!Toady posted:Some time ago, I mentioned that as part of adding visitors to your fortress inn and tavern, we'd have more animal people running around. I put that in today -- there are now reasonably rare instances of animal people leaving the wilderness and becoming involved with civilizations. Our first was a red panda man that became an herbalist in a human village for some years before taking up a wandering life as a musician. In adventure mode, you can now play as animal people if they are close to a civilization. You can also play an adventurer from any population that has established itself as a regular part of life in a civilized site where you can normally play, so you could play an elf or even a goblin if some already live in a human city, say, but you can't currently select an amphibian person from the sewers. Next up we should have some dev log on fortress visitors! Going to generate worlds until I get playable scorpion men.
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# ? May 5, 2015 05:19 |
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Playing elves from dwarf civs might be fun.
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# ? May 5, 2015 05:33 |
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PublicOpinion posted:Going to generate worlds until I get playable scorpion men. The flying *iron whip* strikes the Reptile Man in the upper body. The *iron whip* has lodged firmly in the wound! Scorpion Man (To Reptile Man): Get over here!!
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# ? May 5, 2015 13:55 |
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I'm really excited to be able to have fort citizens that aren't dwarfs. You kind of can now but they don't really act like citizens so much as pets mechanics wise. Although any intelligent tame beast can become mayor (I like gremlin mayors). \/\/\/ Since .34 at least Moridin920 fucked around with this message at 16:21 on May 5, 2015 |
# ? May 5, 2015 16:00 |
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bollig posted:Cool thanks. Bins work with ammo now!?
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# ? May 5, 2015 16:15 |
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More adventure mode questions: Is the aggro system borked? I tracked down a vampire mentioned by one of my companions, accused her of being a night creature, she gave her speech, drew her knife...and then she just stood there. Accusing her again just had her spit at me*. Waiting around saw nothing happen. I vaguely recall that in past versions, uncovering a vampire had them attacking you right away. Trying to attack her forced me to confirm with alt-y, although when I did attack her, nobody around seemed to care. But after I killed her, the nearby guards & my companions seemed to think I was an unhinged killer because of it. (Including the one that told me she was a vampire in the first place...) *PROTIP: For free dodging training, find someone who'll spit at you repeatedly. Dodging out of the way of spit counts just as much as dodging actual attacks. dragon_pamcake posted:Bins work with ammo now!?
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# ? May 5, 2015 19:08 |
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Haifisch posted:More adventure mode questions: Is the aggro system borked? I tracked down a vampire mentioned by one of my companions, accused her of being a night creature, she gave her speech, drew her knife...and then she just stood there. Accusing her again just had her spit at me*. Waiting around saw nothing happen. I vaguely recall that in past versions, uncovering a vampire had them attacking you right away. You now have to alt-y against anything not currently assaulting you. I have no idea why she didn't attack you, but the people freaking out weren't freaking out because they think you just up and killed someone, it's because someone died in front of them. So, yes. The aggro system is a little funky, but i don't think you've gone and made any enemies for that.
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# ? May 5, 2015 19:50 |
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Haifisch posted:More adventure mode questions: Is the aggro system borked? Are you on the newest version? The aggro system was indeed borked but it should be fixed as of a couple updates ago.
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# ? May 5, 2015 21:39 |
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I'm on 40.24, so that shouldn't be the problem.Jothan posted:You now have to alt-y against anything not currently assaulting you. I have no idea why she didn't attack you, but the people freaking out weren't freaking out because they think you just up and killed someone, it's because someone died in front of them. So, yes. The aggro system is a little funky, but i don't think you've gone and made any enemies for that. Although as long as I'm not making enemies because of it, it doesn't really matter if people think I'm a psycho.
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# ? May 6, 2015 01:02 |
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So last time I played seriously was probably back in 2011-12 or so, I got scared off by the military update, is there a recommended youtube tutorial series for getting up to date with the new hotness?
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# ? May 6, 2015 03:42 |
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Konig posted:So last time I played seriously was probably back in 2011-12 or so, I got scared off by the military update, is there a recommended youtube tutorial series for getting up to date with the new hotness? Capt Duck's latest stuff is current.
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# ? May 6, 2015 03:44 |
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After all this talk of adventure mode and now knowing I can train throwing stuff with macros I fired up DF after a long while to give it a go. And wow, I don't die right away! There's just something gratifying about biting a guy's nose off then throwing it through his own arm, or holding a guy by the head while my goblin maceman pulps random parts of him. What other cool stuff can I do? How else can I power myself up quickly other than by throwing stuff and grappling the local wildlife?
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# ? May 7, 2015 06:25 |
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posted:If the sparrow man bard visiting the fortress wrote a ballad about his experiences, would he set a lighter mood and sing about how all of the guests took their clothes off and held them in bundles while the dwarven fish cleaner recounted the tale of how the first dwarven queen came to power? Or would he travel the darker road and sing about the human swordsman that attacked the goblin dancer outside the gates, cutting him down without regard for dwarven law? Well, that's it. I'm excited to see some of these new social interactions.
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# ? May 7, 2015 09:33 |
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Alehkhs posted:
I can't begin to express how excited I am to watch this develop. It's incredible watching an RNG spit out a setting that lives in this detail. plscks posted:. Swimmin' and elf weaponry. Swimming still seems to be the biggest attribute booster, followed closely by drowning, and it looks like after some experimentation that climbing will train focus which will make it into that last post if I can confirm it. (Said experimentation was me falling down a hole and only managing to climb out after gaining 8 levels of climb, and then noticing I'd gained like two levels of focus) If you want to get way stronger there's some incredibly overpowered goodies you can get your hands on if you want to raid a Tower or if you're feeling particularily suicidal a Vault. These are serious endgame things though and for that and other reasons you shouldn't do either of those until you're done grinding. They'll kill you very easily at any level in a game well known for how easily you die.
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# ? May 7, 2015 14:50 |
Come now, there's no need for spoilers. The first thing we do with every release is chop it in half and look for new poo poo in the spilled guts.
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# ? May 7, 2015 15:02 |
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scamtank posted:Come now, there's no need for spoilers. The first thing we do with every release is chop it in half and look for new poo poo in the spilled guts. Oh, sweet. In that case, for anyone who doesn't know, if you shove a necromancer into a locker and steal his book and read it (so far the one useful application of the reader skill) you become a necromancer, which means you no longer need to eat, sleep, or breathe, and you can raise 10 undead per turn for free forever. Some of your attributes also shoot up, but then you can no longer train them. There's a few other night creatures you can turn into for various benefits which all come with a huge attr gain and then the cap. I have not personally been to a vault but I do know that it contains a horde of angels, far and away the most powerful entities in the game, and a slab containing a demon's true name (which probably also requires the reading skill but I haven't checked for myself).
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# ? May 7, 2015 15:18 |
Anyone have that old recap about an adventurer fighting night dust horrors or something, and he turns into the same thing and becomes immortal but loses all his limbs and has to gnaw enemies to death? I think it ended when one of the original monsters kicked all his teeth out.
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# ? May 7, 2015 20:55 |
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The true name thing would be way cooler if you didn't die of crippling FPS death before you got anywhere near it since usually demons with vaults like to be the rulers of goblin nations which like to have 15,000 goblins in one dark fortress for you to navigate through. At some point it's like I'm controlling the Mars probe; hit left and wait 10-15 seconds for my dude to move 1 square.
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# ? May 7, 2015 20:56 |
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I WISH my characters had the life expectancy of a Mars probe. Mine usually get maimed by a tame duck or whatever less than a day after waking for the first time.
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# ? May 7, 2015 22:13 |
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I just spent a couple hours grinding all the combat skills on my adventurer to legendary so I could completely exterminate a necromancer's tower and read 'The Unabridged Immortality' to turn into one myself, before storming the Vault of the God of Chaos and War and slaughtering the mighty Doom of Iskak! Then I dodged off some stairs and instantly died five tiles from the slab.
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# ? May 8, 2015 00:15 |
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I starved to death trying to figure out how to cross a stream.
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# ? May 8, 2015 00:16 |
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Plek posted:I WISH my characters had the life expectancy of a Mars probe. Mine usually get maimed by a tame duck or whatever less than a day after waking for the first time. That's because they long for death from the moment you possess them. Yet all they can do is cry bitter tears.
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# ? May 8, 2015 00:20 |
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Mygna posted:I just spent a couple hours grinding all the combat skills on my adventurer to legendary so I could completely exterminate a necromancer's tower and read 'The Unabridged Immortality' to turn into one myself, before storming the Vault of the God of Chaos and War and slaughtering the mighty Doom of Iskak! That... is a surprisingly relevant title.
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# ? May 8, 2015 00:59 |
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Angela Christine posted:That's because they long for death from the moment you possess them. Yet all they can do is cry bitter tears. poo poo, that was a thing. Does anybody have that dev log?
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# ? May 8, 2015 02:13 |
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Telsa Cola posted:poo poo, that was a thing. Does anybody have that dev log? Greiger posted:
posted:
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# ? May 8, 2015 02:36 |
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toady Imprisoning me All that I see Absolute horror I cannot live I cannot die Trapped in myself Body my holding cell toady Has taken my sight Taken my speech Taken my hearing Taken my arms Taken my legs Taken my soul Left me with life in hell
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# ? May 8, 2015 04:08 |
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Dwarf Fortress 2014 : I have no mouth and I must scream
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# ? May 8, 2015 04:26 |
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Mygna posted:I just spent a couple hours grinding all the combat skills on my adventurer to legendary so I could completely exterminate a necromancer's tower and read 'The Unabridged Immortality' to turn into one myself, before storming the Vault of the God of Chaos and War and slaughtering the mighty Doom of Iskak! That is sad but not unexpected. On a side note, how do I find a vault? I know there's a Legends Viewer program, but I'm on OS X and can't find an alternative. I can see that there are a couple in my world in Legends, but I have no idea how to actually find them in game.
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# ? May 8, 2015 05:15 |
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plscks posted:That is sad but not unexpected. There is no in-game way of finding them yet, as far as I know. Only way to do it is:
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# ? May 8, 2015 14:13 |
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Mygna posted:Then I dodged off some stairs and instantly died five tiles from the slab. It is inevitable.
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# ? May 8, 2015 14:15 |
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world sites posted:Civilized World Population Does this mean I won't get any migrants and there'll only be four dudes left at the mountainhome?
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# ? May 10, 2015 06:38 |
alphabrawl posted:
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# ? May 10, 2015 07:00 |
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# ? May 29, 2024 17:41 |
I'm slowly catching up on the thread after not playing since 2014 was released. I made a new world, dominated by a dragon and a brush titan, where there is only one dwarven civilization left. They are, of course, at war with humans, goblins and elves. My expedition leader became Queen shortly before the first year ended. My question is, there was talk of a bug in this version where retired forts would always be taken over by the first group to attack them after they went to ai control; has this been fixed yet?
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# ? May 10, 2015 14:16 |