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Quarex posted:Finally, real time with pause Over my dead ranger's body
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# ? Apr 3, 2015 12:56 |
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# ? Apr 29, 2024 04:55 |
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To be entirely honest, I'd like my rangers to shoot at random members of small clusters of different enemy types with no way to tell them to focus on wounded targets. It would feel more authentic. Obviously joking, but I would like to see a modern take on the old Bard's Tale/Wasteland combat system.
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# ? Apr 3, 2015 22:05 |
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Just beat the game today, after a long hiatus. Whoever put in that song when you reach one of the final areas of the game (you know the one) is a genius.
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# ? Apr 5, 2015 23:11 |
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So I am at an impasse on whether to finish the game. I've been taking my time, mostly due to work and I reached the end of the Hollywood arc. From the beginning I've been generous with staged saves, understanding the quick-saves can merge on occasion and it's worked out well for small-scale triggering bugs in the game. But now at Bastion I've walked in the secret door to get rid of the usurpers so the truce can go forward and I've hit a massive wall. In Bastion everyone is hostile, the merchants, then my targets, then everyone outside except the slaves who I CAN release. The gate of course will never open to the the next stage/radio area now. I've looked this up and of course the answer is "rollback your save" since you are not supposed to have everyone hostile (my journal updates properly that I've done what I need) and I've done rollbacks at multiple stages and I'm afraid I have to do Hollywood from the very start again which I frankly will not do, there are other things I'm thinking of spending time on. Anyone have better luck beating this bug? I understand issues due to the vast differences in peoples PC setups/I've verified my Steam file and reviewed patch notes and have been patient with what has been a drat fine game so far but this is very disappointing.
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# ? Apr 7, 2015 16:05 |
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Smuggins posted:From the beginning I've been generous with staged saves, understanding the quick-saves can merge on occasion and it's worked out well for small-scale triggering bugs in the game. But now at Bastion I've walked in the secret door to get rid of the usurpers so the truce can go forward and I've hit a massive wall. I believe them going hostile if you "break in" either by going through the front door when told not to or when using the secret entrance is intentional. Them going hostile is not a blocker. You can kill everyone and find the key to the radio installation on Mayweather's body.
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# ? Apr 7, 2015 17:58 |
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Brother None posted:It's been a while but I'll take a hard look at my saves because I never found a key after the beating death. Thank you!
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# ? Apr 7, 2015 18:10 |
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I was able to find a good save and fix the key situation, I'm going to finish this thing!
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# ? Apr 7, 2015 23:03 |
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Anyone know where I can grab those Good the Bad and the Ugly portraits that were posted up in here? I clicked through the portrait links but I haven't come up on them. After beating pillars of eternity with some gun dudes I have a powerful, mighty powerfuly, hankering to pop some dudes like blood sausages with sniper rifles and shot guns.
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# ? Apr 8, 2015 23:29 |
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Ah yes, Bastion, where I discovered that explosives are actually what you should dump all your money into
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# ? Apr 9, 2015 10:06 |
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Ahundredbux posted:Ah yes, Bastion, where I discovered that explosives are actually what you should dump all your money into Haha. I did the same thing in that fight. It was wondrous Smuggins posted:I was able to find a good save and fix the key situation, I'm going to finish this thing! Glad you got through it. I had some weird poo poo hit me in the Bastion too, but somehow worked it out, was definitely on the edge giving up but glad I didn't. The end is a pretty fun ride.
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# ? Apr 10, 2015 05:32 |
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Bastion wasn't quite the point I ran back to grab my horded explosives but Seal beach sure was. The final battle of the game went off like a terrible(wonderful?) 80's ex-Vietnam-Vet revenge action space opera. The whole team trundled in encumbered due to all the RPGS and grenades and hosed poo poo up. May do another playthrough when the update hits. I have terrible idea to get Delta team after me now.
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# ? Apr 10, 2015 14:31 |
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I never hoarded explosives, but I did realize near the end of the game that I had a billion unspent scrap and explosives kinda rule for combat and non-combat purposes. So in my current playthrough I've got plenty of grenades and launchers stockpiled
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# ? Apr 10, 2015 15:14 |
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I held onto most of my explosives in the event that I ever came across a really tough fight where I needed some extra power to get the win. That fight never really materialized, so at the end of the game I just pulled out everything I had in reserve and went to town with it. Good times.
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# ? Apr 10, 2015 18:25 |
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Sweet. http://www.gamewatcher.com/news/2015-01-05-wasteland-2-game-of-the-year-edition-features-over-4000-new-voiced-lines-and-it-s-still-growing quote:This summer inXile Entertainment will be releasing the Game of the Year Edition for Wasteland 2, and the PC version is being upgraded for free to this superior version. It's got some serious mutations on the way.
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# ? May 5, 2015 02:26 |
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Those kinds of things really should have been in the game from the start, if we're being honest, but good on inXile for not just abandoning the game to go work on their next project but actually sticking with W2 in order push out major, free updates.
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# ? May 5, 2015 02:47 |
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Does the new version have gamepad support for PC?
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# ? May 5, 2015 02:54 |
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Endymion FRS MK1 posted:Does the new version have gamepad support for PC? Why would it??
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# ? May 5, 2015 03:21 |
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Good Lord Fisher! posted:Why would it?? ....because it's coming out for consoles.
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# ? May 5, 2015 03:23 |
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Endymion FRS MK1 posted:Does the new version have gamepad support for PC? Don't have the quote handy, but I think there was an interview with Fargo saying you could switch on the gamepad support if you wanted for PC.
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# ? May 5, 2015 03:29 |
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Good Lord Fisher! posted:Why would it?? PC Master Race means I can use my 360 controller when I damned well please. I use my controller for PC games a lot. I wouldn't use it for WL2, but I'd be happy to have the option available for others. Sometimes it's nice to kick back on the couch, pipe your video to the tv and laze your way through a game. Many games designed for cross-platform release have mediocre keyboard and mouse controls as well.
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# ? May 5, 2015 04:07 |
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Don't quote me on this because I'm too lazy to go and grab a source, but I'm pretty drat sure they've said that you'll be able to use the console interface with your X360 gamepad on PC, yeah.
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# ? May 5, 2015 07:27 |
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The Joe Man posted:....because it's coming out for consoles. Wow, I completely missed that. Good for them!
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# ? May 5, 2015 11:04 |
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Those updates sound basically amazing. It actually sounds like they listened to the reasonable complaints about combat and decided to fix things. And yes, I define "reasonable" as "the ones I personally felt were potential good ideas."
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# ? May 5, 2015 15:03 |
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I'm still not convinced that character creation isn't going to be a hyper-specialized dump stat ridden mess. Better character graphics and visible armor tickles my pretty princess dressup bone, though.
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# ? May 5, 2015 15:45 |
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Are they going to be making a balance pass for weapons/skills and whatnot? The way the skills turned out in this game (lockpicking, critical failures, heavy weapons, Bad/Kiss/Smart rear end) turned me off pretty much day 1 and I still haven't finished it.
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# ? May 5, 2015 19:30 |
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I'm still not holding my breath about the final quality of the game, but I appreciate they're making a good-faith effort to improve on some it's most egregious shortcomings the base game had. I really hope they make the skill system less punishing though, and drop the number of trash skill checks.
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# ? May 5, 2015 20:32 |
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A Steampunk Gent posted:I'm still not holding my breath about the final quality of the game, but I appreciate they're making a good-faith effort to improve on some it's most egregious shortcomings the base game had. I really hope they make the skill system less punishing though, and drop the number of trash skill checks. I don't mind the number of skill checks, but don't make me savescum just to open a door to a new area.
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# ? May 5, 2015 21:07 |
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Catts posted:Are they going to be making a balance pass for weapons/skills and whatnot? The way the skills turned out in this game (lockpicking, critical failures, heavy weapons, Bad/Kiss/Smart rear end) turned me off pretty much day 1 and I still haven't finished it. I'm sure they won't bother at all because... what
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# ? May 5, 2015 21:36 |
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fennesz posted:I don't mind the number of skill checks, but don't make me savescum just to open a door to a new area. This is something that really gets me. Even a safe with a less than 10% chance of unlocking could be savescummed into succeeding if you have the patience (although you would probably only get bullets for a gun you don't even use), and it's seriously frustrating when I fail a lockpick which has 90% chance of succeeding. I think I prefer the Shadowrun Returns way of simply blocking the option off if your appropriate skill isn't high enough, and instantly allowing it if your skill is high enough. Wasteland 2 uses this system in the speech checks I think. Not being skilled enough I can accept, but having a chance and blowing it thanks to the RNG makes me sad.
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# ? May 5, 2015 22:36 |
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Konsek posted:This is something that really gets me. Even a safe with a less than 10% chance of unlocking could be savescummed into succeeding if you have the patience (although you would probably only get bullets for a gun you don't even use), and it's seriously frustrating when I fail a lockpick which has 90% chance of succeeding. I think I prefer the Shadowrun Returns way of simply blocking the option off if your appropriate skill isn't high enough, and instantly allowing it if your skill is high enough. Wasteland 2 uses this system in the speech checks I think. Not being skilled enough I can accept, but having a chance and blowing it thanks to the RNG makes me sad. Yeah, I agree with this. It's dumb that in one game five points in a skill will pay off, but in another game it won't. Death to randomised skill checks.
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# ? May 5, 2015 23:51 |
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Konsek posted:This is something that really gets me. Even a safe with a less than 10% chance of unlocking could be savescummed into succeeding if you have the patience (although you would probably only get bullets for a gun you don't even use), and it's seriously frustrating when I fail a lockpick which has 90% chance of succeeding. I think I prefer the Shadowrun Returns way of simply blocking the option off if your appropriate skill isn't high enough, and instantly allowing it if your skill is high enough. Wasteland 2 uses this system in the speech checks I think. Not being skilled enough I can accept, but having a chance and blowing it thanks to the RNG makes me sad. The bolded part is what really gets me, though it applies to the game beyond skill checks. So much of the loot in this game is garbage (sometimes literally) that looting quickly becomes tedious, and getting trash from a locked or trapped box makes it that much worse. At the very least, a box that requires a skill check should have something worthwhile in it. Hoping for a complete overhaul of the loot/item system is a bit much, I suppose. Still looking forward to the other changes.
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# ? May 6, 2015 00:11 |
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Spakstik posted:The bolded part is what really gets me, though it applies to the game beyond skill checks. So much of the loot in this game is garbage (sometimes literally) that looting quickly becomes tedious, and getting trash from a locked or trapped box makes it that much worse. At the very least, a box that requires a skill check should have something worthwhile in it. Hoping for a complete overhaul of the loot/item system is a bit much, I suppose. Still looking forward to the other changes. Another thing that Shadowrun Returns does well. Random useless loot is non existent, and it just gives you opportunities to grab money instead of loot, which cuts out the tediousness of hauling everything back to a trader. If you get loot, it's something good. Even if you don't want it you can sell it for a good price, but it's just a handful of things per mission. I sure as hell love being free from feeling compelled to loot a million chests and dead bodies in order to sell it later on for cash. I will say for Wasteland 2, the traders were so few and far between and had such little money that I found myself only picking up stuff worth a lot of money for the weight. Although that still involves checking all the containers to see what's in there.
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# ? May 6, 2015 01:29 |
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It's easy to cheat in Wasteland 2 so you can just give your main PC maxed out unlocking skills if you want. This has the added effect of letting you put points in to conversation skills and have multiple weapon skills on your characters.
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# ? May 6, 2015 01:59 |
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I think there probably is a bit too much trash loot in the game, but the item descriptions are often so good that I can forgive it. Buuuut...yeah, the 50th faded photograph was not adding much to my experience, no. Dat dud grenade doe
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# ? May 6, 2015 02:50 |
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Quarex posted:Dat dud grenade doe I laughed my rear end off at that.
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# ? May 6, 2015 07:16 |
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Endymion FRS MK1 posted:Does the new version have gamepad support for PC? Yes. Catts posted:Are they going to be making a balance pass for weapons/skills and whatnot? The way the skills turned out in this game (lockpicking, critical failures, heavy weapons, Bad/Kiss/Smart rear end) turned me off pretty much day 1 and I still haven't finished it. Yes. A balance pass is being done on weapons, armor and the like, as well as loot drops and encounter design. This in part to account for new systems we're adding, but also just to improve and continue to polish the experience.
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# ? May 7, 2015 15:58 |
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Hey Brother None, where are you guys casting for new vocals or who would I contact? Any info would be much appreciated; feel free to PM. Thanks!
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# ? May 8, 2015 00:21 |
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Brother None posted:Yes. A balance pass is being done on weapons, armor and the like, as well as loot drops and encounter design. This in part to account for new systems we're adding, but also just to improve and continue to polish the experience.
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# ? May 8, 2015 03:03 |
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Yeah this'll get me playing again. At the risk of reigniting old arguments, it just wasn't good enough to have such boring combat in a game that consisted mostly of it.
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# ? May 8, 2015 03:10 |
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# ? Apr 29, 2024 04:55 |
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Brother None posted:Yes. Reduce AP for pistols or at least make it a perk! It'd give them a nice niche role in using them to finish off targets when you have 1 AP left or going full out pistol-leer and going on everything.
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# ? May 8, 2015 05:41 |