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Demiurge4 posted:Bear should be heavy. I'm not really sure what the big difference between armor classes is though, just armor values or do they actually slow you down? I might be wrong, but I don't believe heavy armor slows you down. They just focus on different stats, Light tends to be a percent increase to damage, Medium is focused on sign intensity and Heavy I would assume is extra vitality. This of course is only going based off of the witcher crafted sets of armor. The random armor you find tends to have any / none of those stats. The primary bonus is being able to combine it with the generic talent for that armor type. Each different weight also has obvious things like light providing less armor than medium as well as less resistance to certain types of attacks.
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# ? May 21, 2015 09:46 |
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# ? Apr 27, 2024 15:59 |
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Thanks! Gotta get out of these smelly ghost ridden ruins and get that stuff for maximum wizard mode.
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# ? May 21, 2015 09:47 |
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Pyromancer posted:Should I make any of the alchemical things like hydragenium/rubedo/nigredo? I have all the recipes but there's seemingly no use for those. Superior Beast Oil needs rubedo. But there's really no need to make any intermediate reagent before you need it. It's not like the recipes are going anywhere.
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# ? May 21, 2015 09:52 |
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Where do i find a barber?
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# ? May 21, 2015 09:55 |
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Fat Samurai posted:Apparently you can keep on upgrading it as the game goes on. Also it doesn't make you look like a twat. Striped gambesons are silly. There are no upgrades to the starting armor beyond the one in White Orchard. Just sell it off when you get a better suit, which will probably be before you leave White Orchard. Also striped gambesons own, sorry.
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# ? May 21, 2015 10:09 |
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Gobblecoque posted:There are no upgrades to the starting armor beyond the one in White Orchard. Just sell it off when you get a better suit, which will probably be before you leave White Orchard. My sleeveless Cat school vest begs to differ
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# ? May 21, 2015 10:10 |
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Schurik posted:Where do i find a barber? There's supposedly one in Novigrad, north of the main square.
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# ? May 21, 2015 10:19 |
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To those asking what happens if you decon Yen's note - you get a regular note "ingredient" that you can sell or there's a recipe that calls for paper.
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# ? May 21, 2015 10:19 |
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Schurik posted:Where do i find a barber? There's one in Oxenfurt. You need a pass to get into the city officially, although you can just jump off the bridge and swim to it anyway and no one will seem to care/mind.
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# ? May 21, 2015 10:22 |
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Oh hey you can use something besides a sword. The cockatrice dropped a dwarven axe. Now I've got an axe for humans and a viper silver sword for beasties. Also holy poo poo that werewolf quest. I totally let him kill that woman. The tower of mice quest is tragic as well and comes the closest to a happy ending thus far. I love that they take something fairy tale ish and twist it just enough to give it that bitter sweet Witcher feel.
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# ? May 21, 2015 10:25 |
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The dwarven blacksmith in the Baron's courtyard is selling a pattern for an armor with 100% burning protection and some other nice stats for 499 coins. Just make a mental note if you find yourself needing to stand in some flames later on.
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# ? May 21, 2015 10:29 |
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That Jenny O' The Woods fight is hard as gently caress, putting it off for now.
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# ? May 21, 2015 10:39 |
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Elderbean posted:That Jenny O' The Woods fight is hard as gently caress, putting it off for now. A tip for those kind of fights. When they split up, just run away. They'll merge back together immediately, and won't heal back anything.
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# ? May 21, 2015 10:42 |
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Elderbean posted:That Jenny O' The Woods fight is hard as gently caress, putting it off for now. Pro tip Use the powered up version of Yrden sends a lightning bolt out when ever she gets close also seems to up the damage you do to her It also obliterates her clones
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# ? May 21, 2015 10:42 |
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Wtf do you do about underwater enemies? Trying to find a smugglers treasure and there's like 10-12 Drowners constantly attacking me.
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# ? May 21, 2015 10:43 |
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So I've hit a bug that locks up my computer every time I try to get through the hide and seek section in Crookback Bog. Anyone else have this happening to them?
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# ? May 21, 2015 10:44 |
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Elderbean posted:That Jenny O' The Woods fight is hard as gently caress, putting it off for now. If you attack it(and other contract ghosts) outside of Yrden circle you do 1/10th the damage you'd do in Yrden because they're immaterial, if it's not in the area just concentrate on dodging. There's a bomb with similar effect but I still didn't get the recipe to it. Dongattack posted:Wtf do you do about underwater enemies? Trying to find a smugglers treasure and there's like 10-12 Drowners constantly attacking me. Dive underwater and use crossbow to one-shot them, which is kinda silly - shooting crossbow at them from land deals barely any damage. Pyromancer fucked around with this message at 10:47 on May 21, 2015 |
# ? May 21, 2015 10:44 |
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Dongattack posted:Wtf do you do about underwater enemies? Trying to find a smugglers treasure and there's like 10-12 Drowners constantly attacking me. Shoot them with a crossbow.
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# ? May 21, 2015 10:45 |
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Dongattack posted:Wtf do you do about underwater enemies? Trying to find a smugglers treasure and there's like 10-12 Drowners constantly attacking me. Crossbow works underwater and is *significantly* more effective while swimming. I think it insta-kills swimming enemies, but it might just do a ton of damage.
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# ? May 21, 2015 10:46 |
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Pyromancer posted:Dive underwater and use crossbow to one-shot them, which is kinda silly - shooting crossbow at them from land deals barely any damage. Even sillier if you remember that projectile weapons are useless underwater. And getting a crossbow wet would be a good way to gently caress it up forever.
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# ? May 21, 2015 10:58 |
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Who cares, fighting underwater sucks so having it be simple and easy is nice.
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# ? May 21, 2015 11:01 |
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Dongattack posted:Wtf do you do about underwater enemies? Trying to find a smugglers treasure and there's like 10-12 Drowners constantly attacking me. For 1-2 drowners: aggro with crossbow and retreat outside their leash range to reset them. Cheesy, but reliable. Did not manage to one shot them when I encountered them. For a group of 10-12 you could try to get a boat, get close, leave the helm and try dynamite (grapeshot) fishing. No idea if it works, just from the top of my head. mcbexx fucked around with this message at 11:07 on May 21, 2015 |
# ? May 21, 2015 11:03 |
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Should just be able to chuck bombs in the water and have all the drowners float to the surface. pre-order canceled EDIT: this may actually work, i've never tried
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# ? May 21, 2015 11:03 |
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Doubt it. I'm having bombs fizzle in puddles, there's no way they're going to work under water. Totally should though. Comte get on the horn and make them change it.
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# ? May 21, 2015 11:06 |
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Autonomous Monster posted:Doubt it. I'm having bombs fizzle in puddles, there's no way they're going to work under water. I'm putting all my political capital into making the silver monocle from the prologue wearable. One thing at a time.
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# ? May 21, 2015 11:08 |
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I don't get Gwent. Trying to fight the Soothsayer, but he plays a card and then that plays like 5 cards from his deck and now he's went from 8 to 36 and
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# ? May 21, 2015 11:10 |
I changed my framerate limit from 60 to unlimited and I haven't experienced an inventory crash since, played for a few hours straight. Also running in fullscreen but I don't know if that matters.
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# ? May 21, 2015 11:11 |
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Comte de Saint-Germain posted:I'm putting all my political capital into making the silver monocle from the prologue wearable. One thing at a time. Shoulda pushed for Geralt dong in bathhouse fight; I need to get my Eastern Promises on.
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# ? May 21, 2015 11:14 |
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Another inventory freeze update: turned on hardware mouse and didn't have a single freeze all last night. Almost certainly confimration bias, but you never know.
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# ? May 21, 2015 11:15 |
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Hipster Occultist posted:I don't get Gwent. Trying to fight the Soothsayer, but he plays a card and then that plays like 5 cards from his deck and now he's went from 8 to 36 and Yeah that's a monster deck thing. You can gently caress him over with a biting frost card though, because it's all close combat cards. GatewayOfLastResort fucked around with this message at 11:36 on May 21, 2015 |
# ? May 21, 2015 11:25 |
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Sometimes skill investment descriptions are a little vague. For example, Axii. I'm only interested in pumping it for conversations, and the common advice is to put 3 points into the first tier. However, the first point description for Delusion says something like: "Target does not move towards Geralt while casting. Also increases the effectiveness of Axii in dialogues." Then the second point (like all other skills) simply says that same thing followed by a line describing an additional bonus, indicating that investing a second point just gets you that second bonus. So just going by what the game presents it looks like the extra two points in Delusion would not impact Axii in dialog. Then there's intensity. Makes signs stronger. Does that mean it increases Axii's chance of working in dialog or is the dialog a simple check like lighting a bee's nest on fire or using Aard to clear rubble? Who knows!
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# ? May 21, 2015 11:28 |
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Corin Tucker's Stalker posted:Sometimes skill investment descriptions are a little vague. For example, Axii. I'm only interested in pumping it for conversations, and the common advice is to put 3 points into the first tier. The first skill in Axii needs to be at two to have all of its conversation options. There's no dice roll behind the scenes, Axii will always jedi mind trick the target, but if you do it in a group conversation the fail state is likely the rest of the people jumping you for witchcraft. Intensity specifically for Axii refers to the length of the stun when you use it in combat. The other Sign intensity modifiers that I'm aware of are; Quen - Amount of damage it can soak before breaking, knockback and damage caused on breaking if at that level of trait Aard - Knockback distance, chance to knock prone Igni - Armor damage if traited for it, damage of burn ticks if set alight, chance to set alight Yrden I don't use much Orv fucked around with this message at 11:42 on May 21, 2015 |
# ? May 21, 2015 11:38 |
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mcbexx posted:The dwarven blacksmith in the Baron's courtyard is selling a pattern for an armor with 100% burning protection and some other nice stats for 499 coins. It's such a tease since it won't be used any time soon. It might even be a trap if you go to another zone and there's better gear or better yet, free relics in a cave somewhere. Fat Samurai posted:Apparently you can keep on upgrading it as the game goes on. Also it doesn't make you look like a twat. Striped gambesons are silly. Just to be clear on this, the starting armour has one upgrade. The way the game will give you a Skellige Gambeson when you enter velen makes it pretty clear you do not carry one set of armour through the entire game. It is an (not very obvious)initiation on keeping gear to upgrade into a superior version. There are lots of recipes that require pieces of equipment and they are varied enough that there is no one true armour set. I prioritise DoT resistance because bleeding is obnoxious and a killer on death march.
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# ? May 21, 2015 11:44 |
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So I found myself in Velen last night with a 40% silver sword. I stumbled into what seemed like a simple quest and now I'm in some kind of underground mine or cave fighting a giant spider with several little spiders. I can't seem to beat them. Is this the only way out? I might be going back to an earlier save I need to save more.
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# ? May 21, 2015 11:46 |
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"You really got an imp problem or is that just an imp-erfection in your notice?"
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# ? May 21, 2015 11:47 |
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Orv posted:Yrden I don't use much Yrden seems like the weakest sign to me. Everything else I find myself using pretty regularly, but with Yrden it's a once in a blue moon, "Will it be useful this t- NOPE!" experiment. The AoE is just too drat small and the enemies too mobile to get much use out of it.
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# ? May 21, 2015 11:50 |
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Autonomous Monster posted:Yrden seems like the weakest sign to me. Everything else I find myself using pretty regularly, but with Yrden it's a once in a blue moon, "Will it be useful this t- NOPE!" experiment. The AoE is just too drat small and the enemies too mobile to get much use out of it. Wraiths, that's about it. Parrying arrows is way more useful than destroying them, dodging is way more useful than a minor slow and even more minor damage. Comte, I was promised real time beard growth, not real time stubble growth.
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# ? May 21, 2015 11:52 |
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Orv posted:The first skill in Axii needs to be at two to have all of its conversation options. There's no dice roll behind the scenes, Axii will always jedi mind trick the target, but if you do it in a group conversation the fail state is likely the rest of the people jumping you for witchcraft. Intensity specifically for Axii refers to the length of the stun when you use it in combat.
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# ? May 21, 2015 11:52 |
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Autonomous Monster posted:Yrden seems like the weakest sign to me. Everything else I find myself using pretty regularly, but with Yrden it's a once in a blue moon, "Will it be useful this t- NOPE!" experiment. The AoE is just too drat small and the enemies too mobile to get much use out of it. It's incredibly useful against Specters (Wraiths). It's also pretty good against already slow moving enemies, as it'll slow them down even more.
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# ? May 21, 2015 11:52 |
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# ? Apr 27, 2024 15:59 |
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me your dad posted:So I found myself in Velen last night with a 40% silver sword. I stumbled into what seemed like a simple quest and now I'm in some kind of underground mine or cave fighting a giant spider with several little spiders. I can't seem to beat them. Is this the only way out? I might be going back to an earlier save Yeah there's a way out back from where you came. there should be a lady who survived the attack hiding in the mine area, once you find her there's a switch that lowers a bridge out to the mine entrance. I couldn't beat the bigger one either
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# ? May 21, 2015 11:53 |