Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sleeveless
Dec 25, 2014

by Pragmatica

Lord Lambeth posted:

Deus Ex is weird. You get skill points for flushing toilets. I mean it's two points each and not every single toilet seems to do it but still.

That's something added by Shifter/Biomod that wasn't in the vanilla game, but at this point there's really no reason to play the game without them.

Another fun little thing that Shifter/Biomod adds is a little subplot where a janitor at UNATCO leaves you little notes throughout the game. This is because in the vanilla game any items you leave on the floor of your office vanish between missions, so they invented the friendly janitor as an explanation for why the items you leave behind are comveniently gathered up and left out for you with a few words encouragement from the unseen janitor for good measure.

It also restores a phonecall between Paul and Tracer Tong that you can eavesdrop on at Lebedev's airfield. And when you rescuse Smuggler's friend from the MJ12 base he actually shows up at the base with items and dialogue every time you revisit throughout the game.

Adbot
ADBOT LOVES YOU

Lord Lambeth
Dec 7, 2011


oh yeah, I am playing with biomod. still weird!

TheKennedys
Sep 23, 2006

By my hand, I will take you from this godforsaken internet

theshim posted:

Going back to one of my favorite games, The World Ends With You. Pretty much everything about it fits for the thread, but I want to focus on one thing I loved: the drop system.

TWEWY has on-the-fly adjustable difficulty with four settings, although the fourth is postgame only. Each difficulty has its own drops and their own droprates, though the game will roll for lower difficulties as well if you're playing on a higher one and don't get that drop, so it's not as tedious as it might otherwise be. Drop rates are generally pretty low, especially later on in the game...but there's a catch.

The other form of adjustable difficulty is that you can manually set your effective level to anything from 1 to your current level. Lowering your level reduces your max health by a chunk for each one...but also acts as a flat multiplier to the droprate. Something has a 5% chance to drop? Just set your level 20 below and it's guaranteed.

It's a system that rewards risk taking and skill (because you actually had to get good at the game in order to survive fights with much less health) and I loved it. To the point that my last couple runs have been playing purely on Hard and set to level 1. TWEWY is such a goddamn good game.

This just makes me sad because I lost my copy of TWEWY (and the DS FFIV remake) and this made me -really- want to play it again. I have game ADD so I never got more than about halfway through it, and I always wanted to. Now I have to go spend :10bux: on another copy. :sigh:

Exit Strategy
Dec 10, 2010

by sebmojo

GOTTA STAY FAI posted:



I just noticed this for the first time :laugh:

For those who have never played it, in Transistor, you can stop time on the battlefield to queue up attacks. The game will predict the outcome of each single attack in a list that hovers near the enemy, counting up the damage you'll do when the attacks are executed. If you queue up a bunch of attacks on an enemy that is weak enough that it'll be overkilled by a ridiculous margin, you get this lovely little message.

That's not the only message.

"Overkill" when you've applied one extra hit to a target that will be downed from the attacks you've queued in turn(), up to 120% of its HP.
"Overkill!" when you've applied two extra hits or 150%.
"DO YOU EVEN READ" when you've applied three hits over or 200%.
"Overkill!!!" for four or 250%.
"YOU ARE MEAN." for anything 5+ / 300%+

If you run through the game multiple times, it's fairly easy to get nothing but "YOU ARE MEAN".

My favorite "overly concerned with the damage you're dealing" script, though, remains the punch tutorial from Gunpoint. It proceeds from telling you that one punch is OK and enough to knock someone out up through giving you an achievement if you'll please just stop punching that guy.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

TheKennedys posted:

This just makes me sad because I lost my copy of TWEWY (and the DS FFIV remake) and this made me -really- want to play it again. I have game ADD so I never got more than about halfway through it, and I always wanted to. Now I have to go spend :10bux: on another copy. :sigh:

The iOS port is surprisingly good.

graybook
Oct 10, 2011

pinya~

Ryoshi posted:

The iOS port is surprisingly good.

Isn't it the case, though, that in that port, you only control Neku during battles?

Kennel
May 1, 2008

BAWWW-UNH!

Exit Strategy posted:

My favorite "overly concerned with the damage you're dealing" script, though, remains the punch tutorial from Gunpoint. It proceeds from telling you that one punch is OK and enough to knock someone out up through giving you an achievement if you'll please just stop punching that guy.

For those who haven't seen it:
https://www.youtube.com/watch?v=NScN9CwK1Z0

You get the achievement after 100 punches.

Punished Chuck
Dec 27, 2010

My favorite thing about it is that the achievement is titled "Alright, Have One! Just Stop!" and its description is something like "This is an achievement in name only. No one is proud of what you have done."

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Exit Strategy posted:

That's not the only message.

Ha, I had no idea! Thanks for pointing that out. Such a great game :allears:

Sad lions
Sep 3, 2008

Ryoshi posted:

The iOS port is surprisingly good.

The iOS port stopped working many versions of iOS ago and SE has declared their lack of intent on fixing it.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Sad lions posted:

The iOS port stopped working many versions of iOS ago and SE has declared their lack of intent on fixing it.
Ugh, bah. Well, in that case, I strongly recommend shelling out for a cart it if you can find it, it's absolutely worthwhile.

Philippe
Aug 9, 2013

(she/her)

Gunpoint has an achievement for knocking yourself out with a door. It's called "So, that's why people don't like me".

There's also an achievement at the end of the game, called "Acknowledged ludonarrative dissonance". Basically, after the last mission you can choose what to put into your character's blog to explain what's happened. One of the choices is "I think I've actually killed more people than I've saved."

Gunpoint is such a great little game. Buy it.

Sleeveless
Dec 25, 2014

by Pragmatica

Exit Strategy posted:

That's not the only message.

"Overkill" when you've applied one extra hit to a target that will be downed from the attacks you've queued in turn(), up to 120% of its HP.
"Overkill!" when you've applied two extra hits or 150%.
"DO YOU EVEN READ" when you've applied three hits over or 200%.
"Overkill!!!" for four or 250%.
"YOU ARE MEAN." for anything 5+ / 300%+

If you run through the game multiple times, it's fairly easy to get nothing but "YOU ARE MEAN".

My favorite "overly concerned with the damage you're dealing" script, though, remains the punch tutorial from Gunpoint. It proceeds from telling you that one punch is OK and enough to knock someone out up through giving you an achievement if you'll please just stop punching that guy.

Acknowledging extreme win states is fun but extreme fail states are also cool and good.



theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Hey, giant spiders are no joke.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Kennel posted:

For those who haven't seen it:
https://www.youtube.com/watch?v=NScN9CwK1Z0

You get the achievement after 100 punches.

I had seen that before, but a live reaction plus autoclicker (at around 2:33) make it even better

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Conversation over in dragging games down thread reminded me that, unlike a lot of other games with similar situations, Mother 3 notices when you name a rename-able character to an alias they adopt later in the game and changes the alias.

Ugly In The Morning
Jul 1, 2010
Pillbug
10,000,000 was a drat great match-3 game with a dash of endless runner and some RPG elements, but You Must Build A Boat by the same people is basically the same game polished to extreme.

Also, apparently if you bought the original they'll give you the sequel for free if you don't want to pay the discount 3-dollar price on Steam.

Pingcode
Feb 25, 2011

LoonShia posted:

Gunpoint has an achievement for knocking yourself out with a door. It's called "So, that's why people don't like me".

There's also an achievement at the end of the game, called "Acknowledged ludonarrative dissonance". Basically, after the last mission you can choose what to put into your character's blog to explain what's happened. One of the choices is "I think I've actually killed more people than I've saved."

Gunpoint is such a great little game. Buy it.

Every time this comes up I'm reminded of the corollary to this one: since you're avenging the deaths of two people, if you manage to get through the game with two or less kills, that option doesn't appear!

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
My favorite thing about Gunpoint is all the silly pre-mission chats you have with your clients, there's a whole lot of pretty amusing dialogue in that game.


(Context is the chief of police asking you to steal a thing from the police station.)

MiddleOne
Feb 17, 2011

Has the developer of Gunpoint done anything else since? I remember it being a 1-man operation.

CJacobs
Apr 17, 2011

Reach for the moon!

Xoidanor posted:

Has the developer of Gunpoint done anything else since? I remember it being a 1-man operation.

He's got a list of the games he's worked on on his blog.

Philippe
Aug 9, 2013

(she/her)

More or less. There was one man, called Tom Francis, who had the idea and did most of the programming in his spare time. When the game got refined enough that he thought people would want to buy it, he hired a couple of concept artists to design the backgrounds and whatnot. Then he hired three composers to write some smooth, noir-esque jazz.

Here's a page of what Tom is doing these days.

Lord Lambeth
Dec 7, 2011


Witcher 3 added this in a recent patch
https://www.youtube.com/watch?v=I__N6foEE1E
Basically, there has been this longstanding exploit in the game where you can kill cows, meditate for an hour or two, then kill the cows again. You can do this for quite a while to get a crazy amount of hides which you would then sell and break the economy with.

Rather than fix the exploit outright, CDPR added a monster which spawns right after you meditate. :allears:

My Lovely Horse
Aug 21, 2010

LoonShia posted:

Here's a page of what Tom is doing these days.

quote:

A peaceful game about maintaining speed and grace by swinging yourself around randomly generated spaces with a rope. Built in three weeks from the rope physics I developed for the Grappling Hook Game.
Say what you want but back in the day I'd fire up Worms Armageddon just do to that for like half an hour.

Philippe
Aug 9, 2013

(she/her)

That's a pretty good Little Thing: the Ninja Rope.

Big Grunty Secret
Aug 28, 2007

Just one question, though. Is there a way to take off my pants?

My Lovely Horse posted:

Say what you want but back in the day I'd fire up Worms Armageddon just do to that for like half an hour.

If you like that and have an iPhone, I suggest Hook Champ or Super Quick Hook.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

LoonShia posted:

That's a pretty good Little Thing: the Ninja Rope.

Girders, the unsung hero.

Away all Goats
Jul 5, 2005

Goose's rebellion

In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc.

Alteisen
Jun 4, 2007

by FactsAreUseless

Away all Goats posted:

In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc.

And if you reload but the clip isn't empty you'll see them put them the clip away.

Chard
Aug 24, 2010




Away all Goats posted:

In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc.

Not only that, they have multiple animations if you do it over and over.

KF2 is gun-porn: the videogame. They mocapped a weapons expert in 200 frames per second so when the game goes slow motion (mechanic to give players a momentary break/advantage) the guns stay buttery smooth.

Who What Now
Sep 10, 2006

by Azathoth
But when you reload without emptying the magazine does it still retain the chambered round?

CJacobs
Apr 17, 2011

Reach for the moon!

Who What Now posted:

But when you reload without emptying the magazine does it still retain the chambered round?

No. The devs thought about adding it but decided they didn't want it to be something for players to have to keep track of.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Something I like in Splatoon is when you dive off a high edge into ink in Squid Form, you make a nice satisfying "PLUNK" sound like a stone hitting water. It even changes pitch depending on how high you jump from (try diving off the really high platforms in Octo Valley).

Xythe
Aug 4, 2010

Stop getting mad at video games. No stop insulting his mother what is wrong with you.
The reload time is shorter if you didn't completely empty the magazine, so they sort of went halfway.

Ravenfood
Nov 4, 2011
And you "reload" your melee weapon first by cleaning it off, then twirling it on subsequent reloads.

Who What Now
Sep 10, 2006

by Azathoth

CJacobs posted:

No. The devs thought about adding it but decided they didn't want it to be something for players to have to keep track of.

How is "+1" hard to keep track of?

Tiberius Thyben
Feb 7, 2013

Gone Phishing


Also in Killing Floor 2, some of the playable characters seem to have incidental dialogue. Just heard the anarchist punk woman complaining about how she's still broke despite risking her life fighting notzombies for a living. One of the other characters said something like "Me too. How about when this is all over, we pool our resources together and buy ourselves a salad."

CJacobs
Apr 17, 2011

Reach for the moon!
Max Payne 3 also pays pretty good attention to gun related stuff. When you're dual wielding, pistols especially, Max doesn't just jam the butt of the guns into his pocket and magically have the magazine refilled, he actually reloads the two guns one at a time by juggling a magazine and a gun in each hand individually. Rockstar put a lot of effort into rigging up the various parts of Max's body to function seamlessly, which is especially evident if you're reloading two different one-handed guns. I especially like that when you're getting up from being prone after a dodge, Max doesn't fire from the hand he's using to push himself back up to his feet because obviously he wouldn't be able to hit anything. If you're using a pistol, he pushes himself back up with the barrel of the gun sometimes.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I also love how he holds rifles and shotguns by the barrel when not in use instead of strapping them to his back with velcro.

Adbot
ADBOT LOVES YOU

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

RagnarokAngel posted:

I also love how he holds rifles and shotguns by the barrel when not in use instead of strapping them to his back with velcro.

And if you dual wield your sidearms, Max drops his long arm as he has no where to store it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply