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chiefnewo
May 21, 2007

Omi no Kami posted:

On the topic of horror the eyes cannot unsee, here's what happens when you try to grab and rotate an elbow, and click the torso mesh instead. Now contemplating whether disembodied dance-fighting should be an unlockable skill tree.



Just reminds me of the T1000 from Terminator 2.

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Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Noyemi K posted:

I miss the cRPGs of "Specialize or Die!" that allowed you to experiment with playstyles to find the best or most fun. I don't want to be the master of everything, I have real life for that (:thurman:)

On a little side project I really want to nail that kind of character progression. Which requires maths!
The more I program though, the more I'm finding I'm writing out functions in advance and I'm actually... Looking forward to maths?? What the hell is happening?

wayfinder
Jul 7, 2003

Shoehead posted:

On a little side project I really want to nail that kind of character progression. Which requires maths!
The more I program though, the more I'm finding I'm writing out functions in advance and I'm actually... Looking forward to maths?? What the hell is happening?

It's super strange, I can't wait to rewrite my collision detection.

shs
Feb 14, 2012

Shoehead posted:

On a little side project I really want to nail that kind of character progression. Which requires maths!
The more I program though, the more I'm finding I'm writing out functions in advance and I'm actually... Looking forward to maths?? What the hell is happening?

math is fun until you try to make your stats grow semi-smoothly from 0 to double.maxvalue and then your mental fortitude is crushed beneath the sheer volume of zeroes that exist in your game universe

wayfinder
Jul 7, 2003
Maybe you should call it "Age of Zeroes"

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

shs posted:

math is fun until you try to make your stats grow semi-smoothly from 0 to double.maxvalue and then your mental fortitude is crushed beneath the sheer volume of zeroes that exist in your game universe

I'll make my lazy fat slobs of players choose (further specialisation!)

This reminds me of homebrewing D&D stuff when I was a kid :3:

Megazver
Jan 13, 2006

Noyemi K posted:

I miss the cRPGs of "Specialize or Die!" that allowed you to experiment with playstyles to find the best or most fun. I don't want to be the master of everything, I have real life for that (:thurman:)

This is terrible design for terrible people. :colbert: In RPGs you want to either a) have a party of people with different competencies who, in a group, have overlap in everything or b) in a single character RPG you want to either be able to beat the game by specializing in any branch you want and doing the plot or to get good at everything you want by being an obsessive completionist.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Megazver posted:

This is terrible design for terrible people. :colbert: In RPGs you want to either a) have a party of people with different competencies who, in a group, have overlap in everything or b) in a single character RPG you want to either be able to beat the game by specializing in any branch you want and doing the plot or to get good at everything you want by being an obsessive completionist.

It depends I think. If you want your player to specialize you are going to have to work hard to make it worth their while and offer enough alternate routes through your story.

Or in something like a roguelike were part of the genre is built around "Oh well gently caress you, you hosed up :rip:" you wouldn't really need to worry about it.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I really really don't like specialisation-reinforcing mechanics in RPGs. Letting you experiment is literally the opposite of the behaviour they foster - they directly discourage experimentation by making the new thing you can do by default weaker than doing the existing thing you've been doing for the last few hours, and making you have to sacrifice from your long term power potential just to have more options. They force the player to make game-defining decisions (I want to max out this skill, to get the thing) at the very start of the game, when the player has the least information about what he/she enjoys about the game. And often they encourage bizarre, non-fun behaviours to minmax stats.

IMO, you are way better off trying to emulate the likes of XCOM:EU and DA:I that lets the player build up a broad inventory of skills and abilities, with very minimal use of prerequisites and in the case of DA:I, easily available respecs. You should even consider mechanics to discourage specialisation, to force players out of ruts they might get themselves in by making different skills more attractive.

munce
Oct 23, 2010

Don't know if this has been mentioned here before, but i just came across it today so i thought it would be worth posting for anyone in AU/NZ.

PAX AUS (30 Oct - 1 Nov 2015, Melbourne Australia) is running an Indie Showcase that gives indie developers a chance to win a booth to show your game at the event. I think a booth normally costs about $1200 if you just want to buy it, so it seems like a pretty good deal, even with the $50 submission price.

Has anyone here run a display at one of these types of events? Any tips/things to do or not do to make the most effective use of the time? I have a game that's pretty close to showable, not finished but nearly there. I'm thinking of buying a spot anyway - it seems like a pretty good way to spend advertising money, but then i've never tried to sell a game before. Is there some other more cost effective way to get the word out about my game?

..and the websites if anyone wants to check them out:
http://store.penny-arcade.com/products/pax-aus-indie-showcase-2015-game-submission
https://docs.google.com/a/penny-arcade.com/forms/d/1XAJ7wk63Qzyjhkkj9m2BpEfSWvKGc32h-kl2XH7vi5U/viewform

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

iopred posted:

Just saw Guild of Dungeoneering on YouTube's E3 stream. Congrats!
Someone in a channel I read was grousing about how he didn't understand why Guild of Dungeoneering was getting all this attention. Doing that sour-grapes thing devs do at games getting more exposure than theirs. :haw:

(good job on the marketing / your publisher seems to be doing a good job)

mutata
Mar 1, 2003

I liked reading the E3 thread when Disney Infinity showed up on stage at Sony's big presentation. "Well, they had to balance out all the good games with some bad ones, I guess..."

Nition
Feb 25, 2006

You really want to know?
I wonder how Coldrice is doing; Interstellaria won one of those "Indies Crash E3" competition slots.

Dungeon Ecology
Feb 9, 2011


If you made this thing in real life you could legit enter it into an art gallery

Internet Janitor
May 17, 2008

"That isn't the appropriate trash receptacle."


Synthbuttrange
May 6, 2007

Horse eugenics has gone too far!

Omi no Kami
Feb 19, 2014


So I am reminded of in the best possible way.

Internet Janitor
May 17, 2008

"That isn't the appropriate trash receptacle."
I'm seriously going to be heartbroken when Tom and Larissa replace spidergirl the placeholder horse trainer with a customizable avatar.

hailthefish
Oct 24, 2010

Is it weird that I REALLY WANT to play horsies create horrifying horse-beasts now?

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I get the feeling that creating monstrosities is going to be a significant portion of HWO's player base.

Also: http://www.harkavagrant.com/index.php?id=130

Megazver
Jan 13, 2006

hailthefish posted:

Is it weird that I REALLY WANT to play horsies create horrifying horse-beasts now?

You're in luck. This game actually exists and it's good.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.

mutata posted:

I liked reading the E3 thread when Disney Infinity showed up on stage at Sony's big presentation. "Well, they had to balance out all the good games with some bad ones, I guess..."
Excuse me I think I would've remembered if Sony showed anything other than Shenmue that day. :colbert:

retro sexual
Mar 14, 2005

iopred posted:

Just saw Guild of Dungeoneering on YouTube's E3 stream. Congrats!
Yeah! Didn't get to see it myself, was it any good? I was just arriving in LA at the time. Apparantly they kinda dicked us around a bit by initially saying 15 mins then at the last minute shortening to 5, which was a bit lovely cos the publisher (who organised all this) had to turn down a similar deal on the twitch livestream to get the youtube one.

Shalinor posted:

Someone in a channel I read was grousing about how he didn't understand why Guild of Dungeoneering was getting all this attention. Doing that sour-grapes thing devs do at games getting more exposure than theirs. :haw:

(good job on the marketing / your publisher seems to be doing a good job)
Yep publisher's doing a great job. Versus Evil, if anyone's looking to work with them I'd highly recommend them. Will be very interesting to see what we can do on launch day - here's hoping for a big splash.

Nition posted:

I wonder how Coldrice is doing; Interstellaria won one of those "Indies Crash E3" competition slots.
Coldrice came over to our booth and said hello yesterday. Super nice guy! Didn't sound like the crash e3 thing was all that great, but he's here and he has his game with him so hopefully he's meeting press folks just by hanging out :D

iopred
Aug 14, 2005

Heli Attack!

retro sexual posted:

Yeah! Didn't get to see it myself, was it any good? I was just arriving in LA at the time. Apparantly they kinda dicked us around a bit by initially saying 15 mins then at the last minute shortening to 5, which was a bit lovely cos the publisher (who organised all this) had to turn down a similar deal on the twitch livestream to get the youtube one.

It was the perfect segment length, they did a good job of making it sound super sexy and enticing. If I hadn't heard about/played it I'd have been googling the poo poo out of it. Geoff Keighley was super impressed, couldn't stop talking about the art style.

ps. Twitch shat the bed during the first day of e3, so you actually got more eyeballs on the game imo.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

retro sexual posted:

Coldrice came over to our booth and said hello yesterday. Super nice guy! Didn't sound like the crash e3 thing was all that great, but he's here and he has his game with him so hopefully he's meeting press folks just by hanging out :D

What happened with Indies Crash E3? Genuinely curious about it.

Calipark
Feb 1, 2008

That's cool.
SAGameDev Challenge X is LIVE!

You can find the site here: http://sagdc.sagamedev.net/

and the Megathread for the game jam here: http://forums.somethingawful.com/showthread.php?threadid=3726387

We're allowing the public to submit games for the first time. So if you've got buddies who won't shut up about getting into game dev, now is your chance to get them to smoke the whole pack at once and swear off it for good!

xzzy
Mar 5, 2009

Lookit you guys getting all fancy with your domain name and custom built website.

Can't help but notice the copyright symbol at the bottom of the page. Is SAGDC actually an entity now?

Calipark
Feb 1, 2008

That's cool.

xzzy posted:

Lookit you guys getting all fancy with your domain name and custom built website.

Can't help but notice the copyright symbol at the bottom of the page. Is SAGDC actually an entity now?

Hah, no. That was slipped in there to replace "Copyright huge butts 2015 all butts reserved." at the last moment.

Nition
Feb 25, 2006

You really want to know?

Yodzilla posted:

What happened with Indies Crash E3? Genuinely curious about it.

I'm interested too. They came off as a bit sketchy to me, just because they spammed me out of nowhere with two identical emails, both a form letter with my company name inserted that referred to me as plural people.

larissahp
Nov 20, 2004

This is absolutely fantastic IJ, I love it!
This will be printed, and framed and hung on my wall.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Shoehead posted:

On a little side project I really want to nail that kind of character progression. Which requires maths!
The more I program though, the more I'm finding I'm writing out functions in advance and I'm actually... Looking forward to maths?? What the hell is happening?

Math becomes a hell of a lot more interesting when you find a use for it. That's what's happening.

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*
How does it work when a game is released and they give you a free Steam key even if you didn't buy the game on Steam? I assume Valve wants a share of the profit if they do that, so do they take a cut every time the dev generates a key for their game for that purpose?

I ask because One Way Heroics Plus was just released on Playism first, and the devs are telling people they'll get a free Steam key when it's released on Steam if they already bought it.

Mercury_Storm fucked around with this message at 10:59 on Jun 18, 2015

Sininu
Jan 8, 2014

Mercury_Storm posted:

How does it work when a game is released and they give you a free Steam key even if you didn't buy the game on Steam? I assume Valve wants a share of the profit if they do that, so do they take a cut every time the dev generates a key for their game for that purpose?

Devs can generate unlimited keys for free.

Dirty
Apr 8, 2003

Ceci n'est pas un fabricant de pates

SinineSiil posted:

Devs can generate unlimited keys for free.

I guess even if they make nothing out of it, every new Steam user is worth much more than charging devs to create keys (and the knock-on reduction in generated keys as a result).

Nition
Feb 25, 2006

You really want to know?
There are also free games on Steam - basically the same thing as giving out infinite free keys.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

ToxicSlurpee posted:

Math becomes a hell of a lot more interesting when you find a use for it. That's what's happening.

Asymptotic damage reduction is so much fun when you realise how it works.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Some work on a car game

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
ace: YES
rection: YES
peed: MAYBE

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Sage Grimm posted:

ace: YES
rection: YES
peed: MAYBE
He appears to max out at 4 peed. Hydration is key you know.

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Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I'm putting pee mechanics on my list

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