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Omi no Kami posted:On the topic of horror the eyes cannot unsee, here's what happens when you try to grab and rotate an elbow, and click the torso mesh instead. Now contemplating whether disembodied dance-fighting should be an unlockable skill tree. Just reminds me of the T1000 from Terminator 2.
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# ? Jun 16, 2015 07:33 |
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# ? May 31, 2024 02:41 |
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Noyemi K posted:I miss the cRPGs of "Specialize or Die!" that allowed you to experiment with playstyles to find the best or most fun. I don't want to be the master of everything, I have real life for that () On a little side project I really want to nail that kind of character progression. Which requires maths! The more I program though, the more I'm finding I'm writing out functions in advance and I'm actually... Looking forward to maths?? What the hell is happening?
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# ? Jun 16, 2015 11:50 |
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Shoehead posted:On a little side project I really want to nail that kind of character progression. Which requires maths! It's super strange, I can't wait to rewrite my collision detection.
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# ? Jun 16, 2015 11:57 |
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Shoehead posted:On a little side project I really want to nail that kind of character progression. Which requires maths! math is fun until you try to make your stats grow semi-smoothly from 0 to double.maxvalue and then your mental fortitude is crushed beneath the sheer volume of zeroes that exist in your game universe
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# ? Jun 16, 2015 12:05 |
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Maybe you should call it "Age of Zeroes"
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# ? Jun 16, 2015 12:08 |
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shs posted:math is fun until you try to make your stats grow semi-smoothly from 0 to double.maxvalue and then your mental fortitude is crushed beneath the sheer volume of zeroes that exist in your game universe I'll make my lazy fat slobs of players choose (further specialisation!) This reminds me of homebrewing D&D stuff when I was a kid
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# ? Jun 16, 2015 12:47 |
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Noyemi K posted:I miss the cRPGs of "Specialize or Die!" that allowed you to experiment with playstyles to find the best or most fun. I don't want to be the master of everything, I have real life for that () This is terrible design for terrible people. In RPGs you want to either a) have a party of people with different competencies who, in a group, have overlap in everything or b) in a single character RPG you want to either be able to beat the game by specializing in any branch you want and doing the plot or to get good at everything you want by being an obsessive completionist.
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# ? Jun 16, 2015 12:58 |
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Megazver posted:This is terrible design for terrible people. In RPGs you want to either a) have a party of people with different competencies who, in a group, have overlap in everything or b) in a single character RPG you want to either be able to beat the game by specializing in any branch you want and doing the plot or to get good at everything you want by being an obsessive completionist. It depends I think. If you want your player to specialize you are going to have to work hard to make it worth their while and offer enough alternate routes through your story. Or in something like a roguelike were part of the genre is built around "Oh well gently caress you, you hosed up " you wouldn't really need to worry about it.
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# ? Jun 16, 2015 13:06 |
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I really really don't like specialisation-reinforcing mechanics in RPGs. Letting you experiment is literally the opposite of the behaviour they foster - they directly discourage experimentation by making the new thing you can do by default weaker than doing the existing thing you've been doing for the last few hours, and making you have to sacrifice from your long term power potential just to have more options. They force the player to make game-defining decisions (I want to max out this skill, to get the thing) at the very start of the game, when the player has the least information about what he/she enjoys about the game. And often they encourage bizarre, non-fun behaviours to minmax stats. IMO, you are way better off trying to emulate the likes of XCOM:EU and DA:I that lets the player build up a broad inventory of skills and abilities, with very minimal use of prerequisites and in the case of DA:I, easily available respecs. You should even consider mechanics to discourage specialisation, to force players out of ruts they might get themselves in by making different skills more attractive.
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# ? Jun 16, 2015 13:42 |
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Don't know if this has been mentioned here before, but i just came across it today so i thought it would be worth posting for anyone in AU/NZ. PAX AUS (30 Oct - 1 Nov 2015, Melbourne Australia) is running an Indie Showcase that gives indie developers a chance to win a booth to show your game at the event. I think a booth normally costs about $1200 if you just want to buy it, so it seems like a pretty good deal, even with the $50 submission price. Has anyone here run a display at one of these types of events? Any tips/things to do or not do to make the most effective use of the time? I have a game that's pretty close to showable, not finished but nearly there. I'm thinking of buying a spot anyway - it seems like a pretty good way to spend advertising money, but then i've never tried to sell a game before. Is there some other more cost effective way to get the word out about my game? ..and the websites if anyone wants to check them out: http://store.penny-arcade.com/products/pax-aus-indie-showcase-2015-game-submission https://docs.google.com/a/penny-arcade.com/forms/d/1XAJ7wk63Qzyjhkkj9m2BpEfSWvKGc32h-kl2XH7vi5U/viewform
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# ? Jun 16, 2015 13:54 |
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iopred posted:Just saw Guild of Dungeoneering on YouTube's E3 stream. Congrats! (good job on the marketing / your publisher seems to be doing a good job)
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# ? Jun 16, 2015 15:06 |
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I liked reading the E3 thread when Disney Infinity showed up on stage at Sony's big presentation. "Well, they had to balance out all the good games with some bad ones, I guess..."
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# ? Jun 16, 2015 15:59 |
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I wonder how Coldrice is doing; Interstellaria won one of those "Indies Crash E3" competition slots.
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# ? Jun 16, 2015 21:20 |
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If you made this thing in real life you could legit enter it into an art gallery
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# ? Jun 17, 2015 02:39 |
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# ? Jun 17, 2015 04:03 |
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Horse eugenics has gone too far!
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# ? Jun 17, 2015 04:09 |
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So I am reminded of in the best possible way.
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# ? Jun 17, 2015 04:12 |
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I'm seriously going to be heartbroken when Tom and Larissa replace spidergirl the placeholder horse trainer with a customizable avatar.
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# ? Jun 17, 2015 04:16 |
Is it weird that I REALLY WANT to
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# ? Jun 17, 2015 04:43 |
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I get the feeling that creating monstrosities is going to be a significant portion of HWO's player base. Also: http://www.harkavagrant.com/index.php?id=130
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# ? Jun 17, 2015 04:49 |
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hailthefish posted:Is it weird that I REALLY WANT to You're in luck. This game actually exists and it's good.
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# ? Jun 17, 2015 10:30 |
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mutata posted:I liked reading the E3 thread when Disney Infinity showed up on stage at Sony's big presentation. "Well, they had to balance out all the good games with some bad ones, I guess..."
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# ? Jun 17, 2015 10:54 |
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iopred posted:Just saw Guild of Dungeoneering on YouTube's E3 stream. Congrats! Shalinor posted:Someone in a channel I read was grousing about how he didn't understand why Guild of Dungeoneering was getting all this attention. Doing that sour-grapes thing devs do at games getting more exposure than theirs. Nition posted:I wonder how Coldrice is doing; Interstellaria won one of those "Indies Crash E3" competition slots.
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# ? Jun 17, 2015 17:15 |
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retro sexual posted:Yeah! Didn't get to see it myself, was it any good? I was just arriving in LA at the time. Apparantly they kinda dicked us around a bit by initially saying 15 mins then at the last minute shortening to 5, which was a bit lovely cos the publisher (who organised all this) had to turn down a similar deal on the twitch livestream to get the youtube one. It was the perfect segment length, they did a good job of making it sound super sexy and enticing. If I hadn't heard about/played it I'd have been googling the poo poo out of it. Geoff Keighley was super impressed, couldn't stop talking about the art style. ps. Twitch shat the bed during the first day of e3, so you actually got more eyeballs on the game imo.
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# ? Jun 17, 2015 17:21 |
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retro sexual posted:Coldrice came over to our booth and said hello yesterday. Super nice guy! Didn't sound like the crash e3 thing was all that great, but he's here and he has his game with him so hopefully he's meeting press folks just by hanging out What happened with Indies Crash E3? Genuinely curious about it.
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# ? Jun 17, 2015 19:27 |
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SAGameDev Challenge X is LIVE! You can find the site here: http://sagdc.sagamedev.net/ and the Megathread for the game jam here: http://forums.somethingawful.com/showthread.php?threadid=3726387 We're allowing the public to submit games for the first time. So if you've got buddies who won't shut up about getting into game dev, now is your chance to get them to smoke the whole pack at once and swear off it for good!
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# ? Jun 17, 2015 20:12 |
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Lookit you guys getting all fancy with your domain name and custom built website. Can't help but notice the copyright symbol at the bottom of the page. Is SAGDC actually an entity now?
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# ? Jun 17, 2015 20:19 |
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xzzy posted:Lookit you guys getting all fancy with your domain name and custom built website. Hah, no. That was slipped in there to replace "Copyright huge butts 2015 all butts reserved." at the last moment.
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# ? Jun 17, 2015 20:29 |
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Yodzilla posted:What happened with Indies Crash E3? Genuinely curious about it. I'm interested too. They came off as a bit sketchy to me, just because they spammed me out of nowhere with two identical emails, both a form letter with my company name inserted that referred to me as plural people.
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# ? Jun 17, 2015 21:30 |
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This is absolutely fantastic IJ, I love it! This will be printed, and framed and hung on my wall.
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# ? Jun 18, 2015 02:00 |
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Shoehead posted:On a little side project I really want to nail that kind of character progression. Which requires maths! Math becomes a hell of a lot more interesting when you find a use for it. That's what's happening.
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# ? Jun 18, 2015 02:22 |
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How does it work when a game is released and they give you a free Steam key even if you didn't buy the game on Steam? I assume Valve wants a share of the profit if they do that, so do they take a cut every time the dev generates a key for their game for that purpose? I ask because One Way Heroics Plus was just released on Playism first, and the devs are telling people they'll get a free Steam key when it's released on Steam if they already bought it. Mercury_Storm fucked around with this message at 10:59 on Jun 18, 2015 |
# ? Jun 18, 2015 10:57 |
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Mercury_Storm posted:How does it work when a game is released and they give you a free Steam key even if you didn't buy the game on Steam? I assume Valve wants a share of the profit if they do that, so do they take a cut every time the dev generates a key for their game for that purpose? Devs can generate unlimited keys for free.
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# ? Jun 18, 2015 11:24 |
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SinineSiil posted:Devs can generate unlimited keys for free. I guess even if they make nothing out of it, every new Steam user is worth much more than charging devs to create keys (and the knock-on reduction in generated keys as a result).
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# ? Jun 18, 2015 11:36 |
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There are also free games on Steam - basically the same thing as giving out infinite free keys.
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# ? Jun 18, 2015 11:42 |
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ToxicSlurpee posted:Math becomes a hell of a lot more interesting when you find a use for it. That's what's happening. Asymptotic damage reduction is so much fun when you realise how it works.
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# ? Jun 18, 2015 12:59 |
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Some work on a car game
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# ? Jun 18, 2015 20:38 |
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ace: YES rection: YES peed: MAYBE
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# ? Jun 18, 2015 20:41 |
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Sage Grimm posted:ace: YES
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# ? Jun 18, 2015 21:32 |
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# ? May 31, 2024 02:41 |
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I'm putting pee mechanics on my list
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# ? Jun 18, 2015 22:14 |