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Kyzrati posted:Ya, I been lurking SA for years, but only recently signed up to talk directly with goons now that the game is out. Hey, thanks for posting here! Quick question: Are there any elements of permanence per run, like passives a-la-DoomRL planned or already in the game?
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# ? Jul 8, 2015 10:01 |
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# ? May 7, 2024 08:32 |
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dis astranagant posted:Why does the useless and suicidal ramming attack require no further input than simple movement? A serf enters a door I thought I was going through and now all my stuff is broken. The next release (Alpha 2) is going to require a double-click/double-press confirmation and warning light if you're going to ram a robot (i.e. move into it without an active melee weapon), because it's not so often that you want to do so. Tremis posted:Quick question: Are there any elements of permanence per run, like passives a-la-DoomRL planned or already in the game? Nothing major is planned in terms of stats/traits/perks/bonuses. Later with the plot additions there will be certain factions you could piss off. That'll be pretty permanent...
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# ? Jul 8, 2015 11:07 |
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Kyzrati posted:The most successful confrontational strategies will involve hacking threat records out of the system when the opportunity presents itself. Does this mean Alert purges, or are you referring to something else?
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# ? Jul 8, 2015 13:14 |
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Benly posted:I will buy Cogmind if it gets a Mac release. I'm not holding my breath, but it sounds pretty cool and hey, I can hope. s/Mac/Linux/ and that's me. It looks super cool, but I already have enough games I can't play on my laptop.
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# ? Jul 8, 2015 13:22 |
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The steps to run on a Mac are here, but I'd suggest if you don't want to fool around with that solution just wait until I have the time and capability to wrap it for you... or even wait until the game is done and there are even more cool things to do Happylisk posted:Does this mean Alert purges, or are you referring to something else?
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# ? Jul 8, 2015 13:41 |
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If two more people want in to cogmind let me know. I have PMs and I'm ClappingCactus on Steam.
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# ? Jul 8, 2015 13:48 |
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Kyzrati posted:Sorry, yeah, just an in-lore way of referring to the Alert(Purge) command. This afternoon I made some changes going into the next release that will affect security levels and make a few situations easier to deal with even without hacking. That said, if you are blowing up everything in sight, you can still expect heavy resistance. I've been manually using Alert(Purge) at every terminal I see on the assumption that the more I do the command, the better my cogmind will get at it. Is that assumption true, or do I need to rtfm again? Sorry for all the questions!
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# ? Jul 8, 2015 14:09 |
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Ernie. posted:If two more people want in to cogmind let me know. I have PMs and I'm ClappingCactus on Steam. I don't have time to dedicate to it now, but I really want to see more people playing it and posting vids/trip reports.
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# ? Jul 8, 2015 14:59 |
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Happylisk posted:I've been manually using Alert(Purge) at every terminal I see on the assumption that the more I do the command, the better my cogmind will get at it. Is that assumption true, or do I need to rtfm again? Sorry for all the questions! The easiest way to win at hacking is attach as many Hacking Suites as you can find/build, since they stack. In Alpha 2 allied Operators will also report security level changes to you automatically by intercepting and decoding additional Complex 0b10 transmissions. Early players filled out a large chunk of the wiki by becoming ultimate hackers and virtually owning low/mid-floors for as long as they wanted to, but that was before I fixed an unfortunate oversight that allowed them to manually hack any schematic they could learn the name of . For a time they were digging through the lore finding references to components that aren't even supposed to be available yet and fabricating them, ha.
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# ? Jul 8, 2015 15:07 |
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Kyzrati posted:While you won't get better at it, no, repeating that command is great for continually driving down the alert level--you can see by checking the alert level that one hack is rarely enough. You'll want to RTFM eventually, but it's not really necessary until you want to take on the late game and make sure you have a strong understanding of the underlying mechanics and little tricks here and there. Most of it you can figure out through normal play, and one of the earliest new areas to be added will be a place where you'll get some help with more obscure (or even completely hidden) mechanics in a lore-relevant way. Got it. Sounds like the ideal combat build will therefore have some utility slots dedicated to improving hacking chances, in order to make sure that your purges actually work.
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# ? Jul 8, 2015 15:12 |
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Does terminal familiarity increase just by accessing them, or do you need a successful command sent? And if the latter, does each success increase it more?
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# ? Jul 8, 2015 19:45 |
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Stop talking about Cogmind. I'm trying to resist getting it and wait for later release.
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# ? Jul 8, 2015 20:14 |
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I got Cogmind confused with Cortex Command and was wondering why everyone was talking about that piece of hot garbage. e: Also Cogmind supports hjkl by default, roguelike of the year. uPen fucked around with this message at 20:27 on Jul 8, 2015 |
# ? Jul 8, 2015 20:19 |
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uPen posted:I got Cogmind confused with Cortex Command and was wondering why everyone was talking about that piece of hot garbage. It's a crying shame that Cortex Command didn't get any better, because on paper it's a dream come true.
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# ? Jul 8, 2015 21:01 |
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I'd be down to take part in a cogmind 3 pack as well, if anybody else is interested.
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# ? Jul 8, 2015 21:39 |
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andrew smash posted:I'd be down to take part in a cogmind 3 pack as well, if anybody else is interested. Alright. One more person say yes.
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# ? Jul 8, 2015 23:04 |
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me. Who wants to buy?
Fayez Butts fucked around with this message at 23:59 on Jul 8, 2015 |
# ? Jul 8, 2015 23:55 |
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Wow, haven't been so overwhelmed in a game in a while. Any basic beginner stuff on Cogmind?
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# ? Jul 9, 2015 00:51 |
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Fayez Butts posted:me. Who wants to buy? Not me. I have no interest in the forum badge at the dev website! Decide between the two of you.
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# ? Jul 9, 2015 01:08 |
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Kyzrati posted:The steps to run on a Mac are here, but I'd suggest if you don't want to fool around with that solution just wait until I have the time and capability to wrap it for you... or even wait until the game is done and there are even more cool things to do I've had really spectacularly bad luck trying to make Wineskin wrappers in the past, but if you plan to offer it pre-set-up (so that there's someone I can complain at if it doesn't work) then excellent!
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# ? Jul 9, 2015 02:03 |
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Ernie. posted:Alright. One more person say yes. Dangit. I'm drunk and ready to drop on a rl. Anyone else wanna be a musketeer with me?
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# ? Jul 9, 2015 02:22 |
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Ernie. posted:Not me. I have no interest in the forum badge at the dev website! Decide between the two of you. i don't give a poo poo about the forum badge either but if nobody else wants to i will do it.
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# ? Jul 9, 2015 02:33 |
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I played like four or five games of Cogmind, but definitely got pasted around the third floor each time. If I don't die to those drat Pests I die to letting a scout / engineer get away and alert half the level to my position. That being said, I like it a lot -- rocket or grenade launchers are my absolute favorite at the moment just because they let me deal with Pests without eating a lot of durability damage. I've been trying to make a early melee build with Maces or Heavy Maces but I might need targeting computers to get my accuracy high enough to make it effective. Also does anyone know what the special weapons like Welding Torches or Mining Lasers do? Are they intended for environment damage? RoboCicero fucked around with this message at 03:25 on Jul 9, 2015 |
# ? Jul 9, 2015 03:09 |
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I had an NPC hint that mining lasers might make it less likely to set off alarms, by making you look more like one of the various diggers that are everywhere. I found an EMP version of a grenade launcher once and it was really really nice since it didn't ruin all your salvage. Seems like you want to keep pared down to fit on flight units, the speed and ability to go over other units is really valuable.
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# ? Jul 9, 2015 03:19 |
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RoboCicero posted:I played like four or five games of Cogmind, but definitely got pasted around the third floor each time. If I don't die to those drat Pests I die to letting a scout / engineer get away and alert half the level to my position. I believe you can dig through a wall with the mining laser. I haven't figured out if there's a special use for the welder.
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# ? Jul 9, 2015 03:48 |
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StarkRavingMad posted:I believe you can dig through a wall with the mining laser. I haven't figured out if there's a special use for the welder. You absolutely can dig through a wall with a mining laser, and other robots don't seem to care when you do it.
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# ? Jul 9, 2015 03:52 |
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StarkRavingMad posted:Does terminal familiarity increase just by accessing them, or do you need a successful command sent? And if the latter, does each success increase it more? Benly posted:I've had really spectacularly bad luck trying to make Wineskin wrappers in the past, but if you plan to offer it pre-set-up (so that there's someone I can complain at if it doesn't work) then excellent! RoboCicero posted:I've been trying to make a early melee build with Maces or Heavy Maces but I might need targeting computers to get my accuracy high enough to make it effective. dis astranagant posted:I had an NPC hint that mining lasers might make it less likely to set off alarms, by making you look more like one of the various diggers that are everywhere.
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# ? Jul 9, 2015 04:24 |
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He was all "you don't want THEM to see you without one" and I guess the seeing part stuck out in memory.
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# ? Jul 9, 2015 04:29 |
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dis astranagant posted:He was all "you don't want THEM to see you without one" and I guess the seeing part stuck out in memory. quote:"And why aren't you carrying a mining laser?! Certainly you don't want THEM to uncover you when the ceiling comes crashing down? Here, take my spare."
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# ? Jul 9, 2015 04:36 |
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I bought Cogmind, but man it's not really newbie friendly, I know roguelikes are notorious for that, and that the Manual is there for a reason, but I would love for their to be a set of "Challenge" missions that introduce concepts one at a time with increasing complication. A Tutorial that really goes all out.
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# ? Jul 9, 2015 04:42 |
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I may have 2 free copies of Cogmind to give out as long as you promise to post a trip report after you try it. (I can't find proof I already gave the links away soooooooooo....)
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# ? Jul 9, 2015 04:52 |
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Turtlicious posted:I bought Cogmind, but man it's not really newbie friendly, I know roguelikes are notorious for that, and that the Manual is there for a reason, but I would love for their to be a set of "Challenge" missions that introduce concepts one at a time with increasing complication. A Tutorial that really goes all out. And interesting, that's actually the first time I've heard this. Most players, even those new to the genre, have had fairly smooth introductions via the existing tutorial. I wanted it to make the game purely immersive, and hate long tutorials myself, so settled for a quick introduction that only shows the basics. I think (?) your reaction might be coming from your previous experience as a roguelike player who wants to know how everything works right from the start, to start making optimal decisions. Cogmind was designed to not require all the little details to jump in an play--only to read the essential messages in the short tutorial area, then use the highest rated parts you find and shoot stuff. That alone can get you through about half the game before you really need to know more and make highly informed decisions. What did everyone else think when they first started? (And Turtilicious, do you think my guess about your experience is wrong?)
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# ? Jul 9, 2015 04:58 |
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Turtlicious posted:I may have 2 free copies of Cogmind to give out as long as you promise to post a trip report after you try it. (I can't find proof I already gave the links away soooooooooo....) poo poo, I'll go for that, I'll even post it in the RL LP Megathread.
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# ? Jul 9, 2015 05:04 |
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Kyzrati posted:First of all, thank you! Yeah, it also could be the way I learned, I didn't really just want to use the highest rated weapons right off, and I never really understood the difference between wheels v legs. (SO very beginner choices to be sure,) I kind of ran around shooting everything, but after playing a bit more, I am seeing a little bit of Sil in there, where maybe sneaking is the best option... Idk, I might be jumping the gun, and will play some more rounds before giving a fully fleshed opinion. e: I think you're right that I want the info front loaded, but then don't want to run through the manual. (A personal problem to be sure!)
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# ? Jul 9, 2015 05:11 |
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Kyzrati posted:First of all, thank you! I would tend to agree with Turtlicious, actually. I felt like the tutorial was a little TOO bare-bones, honestly. Right now it just kinda covers items/equipment and shooting, but it'd be nice for it to be a little more transparent about stuff like heat/power/matter, character progression, alert levels, maybe hacking, etc. I like the game a lot too, but I also get owned on the first or second floor super regularly and don't really know what I can do to improve my play, so shedding light on those systems would be much appreciated in my book!
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# ? Jul 9, 2015 05:15 |
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Kyzrati posted:What did everyone else think when they first started? (And Turtilicious, do you think my guess about your experience is wrong?) I'll let you know in a day or two. Thanks Turtlicious! BTW I miss your old moss covered turtle avatar.
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# ? Jul 9, 2015 05:18 |
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Galaga Galaxian posted:I'll let you know in a day or two. Thanks Turtlicious! I do too, but someone spent 10$ on this, and I want them to get their money's worth
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# ? Jul 9, 2015 05:19 |
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its hosed up they didnt even link to the funny glue posts
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# ? Jul 9, 2015 05:23 |
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Yeah, if I buy a new ave, I'll add a link to the glue thread, because that really was the greatest little joke ever. BACK ON TRACK TO COGMIND! If I right-click a wheel or a leg, I get a list of stats. As a completely new player I can't glean anything from these stats without reading a huge paragraph of text about each one. Propulsion Support / Penalty is really hard to understand in particular. A little paragraph about each item, (a pain in the rear end I know,) would go a ton, like "Wheels - Good for carrying stuff, and sturdy!" or "Legs - Good at <whatever legs are good at!>" If I have the explanation for a stat open, I can't click a new stat to get a new explanation without closing the old window, which it's a little unclear how to do exactly. (You just click the old window, but still.) E:2 I see a big red alert window, but cannot right click to figure out what I should be alertful about, this is a bit more vexing then it really should be. Turtlicious fucked around with this message at 05:35 on Jul 9, 2015 |
# ? Jul 9, 2015 05:32 |
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# ? May 7, 2024 08:32 |
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I also can't right click terrain to learn about it.
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# ? Jul 9, 2015 05:41 |