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what was bad about throwing blades through monsters, getting a good shotgun, and spooky lighting?
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# ? Jul 26, 2015 04:49 |
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# ? May 22, 2024 07:34 |
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Real hurthling! posted:what was bad about throwing blades through monsters, getting a good shotgun, and spooky lighting? And jumping puzzles, in a FPS
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# ? Jul 26, 2015 04:54 |
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theultimo posted:And jumping puzzles, in a FPS compared to HL1, the jumping in HL2 doesn't even register. its like cross from one scaffold to another type stuff unless i'm forgetting anything.
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# ? Jul 26, 2015 04:57 |
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precision posted:make ammo universal
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# ? Jul 26, 2015 06:02 |
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"the future war on terror" is such an awkward sentence fragment is it "the war on terror in the future"? or is it "the future of war on current terror"? or is it "the future war on future terror"? gently caress this poo poo
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# ? Jul 26, 2015 06:18 |
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precision posted:"the future war on terror" is such an awkward sentence fragment
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# ? Jul 26, 2015 06:23 |
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I've actually never played it, but from what I hear I dodged a bullet there
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# ? Jul 26, 2015 06:26 |
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program666 posted:I don't think I've ever seen you saying bad things about a videogame before, videogames. Halo is the only video game I have played where I have not found anything about it to like. I have enjoyed at least some small thing of every other game I've played. It is strange
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# ? Jul 26, 2015 06:33 |
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Mass Effect has universal ammo too.precision posted:I've actually never played it, but from what I hear I dodged a bullet there It's got some neat ideas but overall it's really disappointing and deserves the reputation it has.
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# ? Jul 26, 2015 06:38 |
precision posted:I've actually never played it, but from what I hear I dodged a bullet there Back at release the mouselook sensitivity was incredibly low for the PC version. The reason? They forgot to change it for the PC version so it was still stuck on the Xbox setting. They patched it later, ofcourse, but the game was filled with that kind of sloppy design decisions and oversights. It's thoroughly mediocre.
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# ? Jul 26, 2015 06:57 |
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arcsig posted:Limiting your ammo for the best weapons in the game is an element of balance, not a flaw in game design. Ummm no. Preventing the player from having more fun is bad game design. If you want to balance, you can balance the level. Reducing ammo is loving lazy. Honestly, with the exception of survival and things like MGS where you rely on found weapons. Games should give you infinite ammo, or at least a way to convert or resupply for the weapons you prefer.
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# ? Jul 26, 2015 06:59 |
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Doctor Spaceman posted:Mass Effect has universal ammo too. Mass Effect less has 'universal ammo' and more just makes it so your pickups refill all your weapons.
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# ? Jul 26, 2015 07:00 |
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Nasgate posted:Ummm no. Preventing the player from having more fun is bad game design. I used to play on a lot of coop servers on Doom source ports and I'd occasionally join ones with infinite ammo enabled. And these servers always became boring as soon as we got to a level with a BFG in it. It just became everyone spamming BFG over and over and instantly clearing out rooms.
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# ? Jul 26, 2015 07:16 |
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arcsig posted:If your method for convincing people to accept the weapon limit is to say the game is going to have poo poo balance anyways, I don't know how well that's going to work. Oh I really don't care about the weapon limit because I'm not a baby so
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# ? Jul 26, 2015 07:17 |
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Realistically the game is going to suck regardless of the weapon limit; the weapon limit may end up being the least of your problems.
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# ? Jul 26, 2015 07:19 |
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arcsig posted:That sounds like a really awful idea. It would give you no reason to use any weapon except whatever one is the best. weapons balance should be about making a good role for each weapon in the game so you don't just use one, not making ammo scarce
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# ? Jul 26, 2015 07:28 |
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Real hurthling! posted:weapons balance should be about making a good role for each weapon in the game so you don't just use one, not making ammo scarce
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# ? Jul 26, 2015 07:41 |
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Real hurthling! posted:one would think that gamecube innards would be very cheap to include in future nintendo products since they've been in production for a zillion years Also Gamecube and Wii should really be emulatable in software on anything even slightly more powerful than the Wii U. icantfindaname posted:the half-life games were important because of the mod communities that sprang up around them, not so much because of the games themselves, although they're both very good https://www.youtube.com/watch?v=CLDlDG1q0_o -Outside Eidos Software, in the near future- "THIS IS FOR THIEF FOUUUUUUUUUUUR" https://www.youtube.com/watch?v=55DlnebIGFI
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# ? Jul 26, 2015 07:45 |
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VideoGames posted:Halo is the only video game I have played where I have not found anything about it to like. It had local coop, online splitscreen and shared vehicles. poo poo was especially fun in Halo 3. If I didn't have friends I guess I would have thought it was lovely though
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# ? Jul 26, 2015 07:58 |
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Yeah, the thing about Halo is that it was the best multiplayer experience on a console. Servers were fairly large, you could customize a lot about the matches, and it had four-way splitscreen; those features stuck around long after Call of Duty made multiplayer about grinding for perks and so on. THere's a reason Halo was so successful.
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# ? Jul 26, 2015 08:11 |
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I might end up being One of Those People who buys a game without owning the console because I really want Xenoblade X but I have no plans on getting a wiiu any time soon times like this makes me miss my really bad ex-roommate who had all the videogames/consoles in the world
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# ? Jul 26, 2015 09:37 |
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arcsig posted:Of course, and the amount of available ammo for a weapon is part of what factors into its role. Going back to the BFG example, it's supposed to be a situational weapon for dealing with hordes of strong monsters, so it uses a lot of cells with each shot to prevent players from abusing it. Or how about just balancing the weapons. Turns out big fuckoff lazers are slow, here's some small enemies. Or enemies that flank you when you're trying to reload a big rear end gun solo. Like i said, ammo scarcity is lazy rear end design and pretending it's elsewise is pretty silly. Only thing dumber than ammo scarcity as game design is monster closets.
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# ? Jul 26, 2015 11:43 |
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Nasgate posted:Or how about just balancing the weapons. Turns out big fuckoff lazers are slow, here's some small enemies. Or enemies that flank you when you're trying to reload a big rear end gun solo. Like i said, ammo scarcity is lazy rear end design and pretending it's elsewise is pretty silly. There are numerous ways to balance a game, item scarcity is only a problem if you're got debilitating gamer OCD and can't use finite resources in case you need them more further down the line. Otherwise, having rare 'gently caress you, now you die' weapons with limited charges can be a fun part of singleplayer and multiplayer shooters Also there's only so far you can balance weapons anyway, the whole point of the rocket launcher in Halo is it's a 1-hit kill, how the hell would you balance it to be a staple bread and butter weapon? Make the rocket move at walking pace? Just remove it from the game all together for the sake of Superior Balance?
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# ? Jul 26, 2015 11:54 |
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I would remove the rocket launcher from halo. Because it's the most boring rear end weapon in the game, and it takes up so much of the HUD. But in all seriousness, the slow load time and low clip size already balance it. Try using it against a large group, you will get shredded before you can kill more than a few dudes. That or you hide, peak out and one shot, repeat. The thing is, you can do the latter even with the starting pistol, so yes if someone wants an easy way out, at least let it be quicker. If you want a player to not use a tool you gave them, you're going to need to give them a reason, and something as lazy and artificial as ammo scarcity is awful. "Here's this cool thing, only now we're taking it back after five minutes because it's too good" Edit: And if you're going to do ammo scarcity, have it make sense. like how in TNO you can't use the moon rifles on earth, because all the ammo is on the moon. But also in TNO you can't use your pistol until halfway through the first stage. Out of all the ammo types an airman will have, it's pistol ammo, why the gently caress do you not have pistol ammo? Nasgate fucked around with this message at 12:15 on Jul 26, 2015 |
# ? Jul 26, 2015 12:13 |
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Nasgate posted:I would remove the rocket launcher from halo. Because it's the most boring rear end weapon in the game, and it takes up so much of the HUD. Even with balance limitations Halo's power weapons are all still too strong to be standard weapons, if you could use the rocket launcher or grav hammer with the same frequency as the assault rifle or battle rifle it'd degenerate the entire match. You'd have to nerf them into the ground or more likely just remove them all together in order to live up to your idea of balance Honestly it just sounds like you're confusing your own personal tastes with objective game design, alot of people like having scarce power weapons in shooters; it rewards strong map awareness and makes it fun to cut lose with something you don't normally have access to. Getting the Grav Hammer in Halo 3 and murdering all my friends who don't have grav hammers was one of my favourite multiplayer experiences, Reach leant more in the direction you're talking about and I found the multiplayer was infinitely more boring for it
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# ? Jul 26, 2015 12:27 |
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If you want a vision of the future war on terror, imagine tips being frosted and guns held sideways - forever.
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# ? Jul 26, 2015 12:35 |
A Steampunk Gent posted:Honestly it just sounds like you're confusing your own personal tastes with objective game design, This happens a lot. Like a whole lot.
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# ? Jul 26, 2015 12:36 |
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Since the topic of Deus Ex came up I figure it's worth mentioning to promote the upcoming DX: Mankind Divided SquareEnix got Warren Spector and the lead programmer and writer from the original Deus Ex to play the game for an hour and talk about its development and design decisions. https://www.youtube.com/watch?v=aTVBSxnwiCo Nothing too amazingly in-depth but if you're as gay for Deus Ex as I am it's cool just to see them shoot the poo poo about the game.
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# ? Jul 26, 2015 12:43 |
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cant believe u were all mystified why a console fps based around using a controller would limit weapons to 2. here is a cool hint: u can use one button to switch between them, while sorting thru 20 weapons is not possible.
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# ? Jul 26, 2015 16:29 |
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Ever heard of a weapon wheel?
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# ? Jul 26, 2015 16:31 |
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Problem Sleuth posted:Ever heard of a weapon wheel? in 1999, no
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# ? Jul 26, 2015 16:32 |
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Problem Sleuth posted:Ever heard of a weapon wheel? yeah that works great in multiplayer fps on a controller def a good idea wow
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# ? Jul 26, 2015 16:37 |
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u could hit a button to bring up ur sidearm, or perhaps instead a giant wheel covering yur screen and taking control of one of ur control sticks while u are being shot at is a better idea hmmm??
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# ? Jul 26, 2015 16:38 |
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bloodychill posted:It had local coop, online splitscreen and shared vehicles. poo poo was especially fun in Halo 3. If I didn't have friends I guess I would have thought it was lovely though Never played halo 3 because 1 was so boring. Tried to multiplayer it but it was just so boring and dull. I had been playing doom and quake for ages in LANs at that time so it offered nothing for me
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# ? Jul 26, 2015 16:41 |
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I'm trying to find some other games with that sort of CYOA thing going on, like Alpha Protocol or Way of the Samurai. Any suggestions?
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# ? Jul 26, 2015 16:49 |
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witcher 2
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# ? Jul 26, 2015 16:50 |
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Nasgate posted:Or how about just balancing the weapons. Turns out big fuckoff lazers are slow, here's some small enemies. Or enemies that flank you when you're trying to reload a big rear end gun solo. Like i said, ammo scarcity is lazy rear end design and pretending it's elsewise is pretty silly. A big loving gun that cleans out everything being balanced by consuming loads of scarce ammo sounds way more fun than a weaker, maybe slower weapon with infinite ammo to be quite frank.
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# ? Jul 26, 2015 17:02 |
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Some games also put the weapon switch on dpad, but I guess console gamers are too stupid to know what the d-pad is anyway We've fallen that far
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# ? Jul 26, 2015 17:04 |
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corn in the bible posted:I'm trying to find some other games with that sort of CYOA thing going on, like Alpha Protocol or Way of the Samurai. Any suggestions? Persona 4 Golden
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# ? Jul 26, 2015 17:36 |
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# ? May 22, 2024 07:34 |
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Speaking of P4G is there any way to turn the battle chatter off because jesus loving christ I love the music and I want to listen to it but Teddie is the goddamn worst
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# ? Jul 26, 2015 17:45 |