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Just noticed that the bestiary lists enemy abilities now (at least I think this is new), pretty cool.Azran posted:I think I should rephrase my question, even though your answer was quite helpful: is there any expected breakpoint of competency you are supposed to hit? Say, just like having an 18/16 on D&D. "Literally don't go below this number on your primary"? Anyway, I agree with zedprime, although there are some cases that are pretty clear cut imo, for example I'd always max out Dex on a Rogue and Int on a Wizard. What class are you going for, anyway?
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# ? Aug 27, 2015 04:23 |
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# ? Apr 27, 2024 07:27 |
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Wizard Styles posted:Just noticed that the bestiary lists enemy abilities now (at least I think this is new), pretty cool. Break point might not be the correct word, but for example in D&D if your primary stat is X and your secondary stat is Y there's absolutely no reason not to max out X at 18 at char creation while also leaving Y on 16 because anything below that is just shooting yourself on the foot. Either Paladin or Cipher.
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# ? Aug 27, 2015 04:53 |
The attributes give small linear improvements and are really just flavour. There's not much more to it than; I want to do a bit more damage>bump might, I want a bit more spell duration and aoe>bump intelligence. There are no break points or need to max anything and the only way you can go wrong is pants on head stupid min maxing against your character role, like a rogue with dumped str/dex or something.
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# ? Aug 27, 2015 05:25 |
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rope kid posted:BTW, this wallpaper is finally available: Itumaak should be biting Edér's hand, not snuggling up against him! "I'm gonna pet him! "
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# ? Aug 27, 2015 06:35 |
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After suffering many bites he's clearly worn Itumaak down.
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# ? Aug 27, 2015 06:35 |
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Someone spoil the soulbound weapons for me so I can decide what character to make. Also what's the 0 on the bottom right of my character portrait? Pwnstar fucked around with this message at 06:50 on Aug 27, 2015 |
# ? Aug 27, 2015 06:47 |
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Pwnstar posted:Also what's the 0 on the bottom right of my character portrait? That depends on what class you're playing.
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# ? Aug 27, 2015 09:39 |
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Pwnstar posted:Someone spoil the soulbound weapons for me so I can decide what character to make. Could be a bug. I just logged on and there is a 0 in the lower right hand corner on the first portrait from the left. I have Eder in that spot.
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# ? Aug 27, 2015 10:05 |
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Pwnstar posted:Someone spoil the soulbound weapons for me so I can decide what character to make. https://imgur.com/a/DJgnq E: I found this on Reddit, so I don't know if there are more in the game.
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# ? Aug 27, 2015 10:32 |
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There's definitely more. I found a cursed two-handed sword that can't be unequipped while exploring. Disappointingly, it has no hand-drawn sketch
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# ? Aug 27, 2015 11:06 |
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Booting the game back up for a White March run
does this party look viable? And how easy is it/early can I get everyone? X X X X X PC Priest (looking for race/domain suggestions) Zahua (Monk) Devil of Caroc (Rogue) Grieving Mother (Cipher) Hiravias (Druid) Pallegina (Paladin)
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# ? Aug 27, 2015 14:44 |
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CobiWann posted:Booting the game back up for a White March run does this party look viable? And how easy is it/early can I get everyone? You've picked the 5 latest companions.
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# ? Aug 27, 2015 15:04 |
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I have to say that the auto-slow on combat makes the whole thing much nicer for me - easier to time my pauses, which is good because with auto-pause on I'll usually pause manually first and then the auto pause will hit, which bugs me (neat feature would be to disable the next autopause if a manual pause happened between when it was queued and fired - this especially happens with 'autopause on ability finished'.) But having it on slow by default is a good speed for me. Really enjoying it. Made a new chanter - envisioning an AoE debuffer. I have 9 str, 7 con, 18 dex, 15 per, 19 int, and 12 res (or similar, this is from memory.) Was unsure if bringing down strength like that to keep my Perception (for accuracy) and Resolve (for concentration) up a bit is worth it, but I'm only on Hard anyways.
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# ? Aug 27, 2015 15:09 |
Did they ever fix the combat in this game to not be terrible?
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# ? Aug 27, 2015 16:16 |
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Anyone find soulbound firearms yet?
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# ? Aug 27, 2015 16:16 |
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Mozi posted:I have to say that the auto-slow on combat makes the whole thing much nicer for me - easier to time my pauses, which is good because with auto-pause on I'll usually pause manually first and then the auto pause will hit, which bugs me (neat feature would be to disable the next autopause if a manual pause happened between when it was queued and fired - this especially happens with 'autopause on ability finished'.) But having it on slow by default is a good speed for me. Really enjoying it. Just let it pause for you the first time. Lay off that spacebar.
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# ? Aug 27, 2015 16:31 |
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I cant get the White March into quest to fire with the second CHAR I tried it with. The first save I loaded worked fine but when I switched CHAR I cant get the quest to fire. I am well into Act 2 and am currently in Copperlane. Anyone else have this issue?
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# ? Aug 27, 2015 16:36 |
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Torn between A) just going Path of the Damned on a new playthrough or B) attempting Triple Crown Solo, with the admitted side effect that I wouldn't be in great shape for White March (and there's no TCS achievement for it ).
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# ? Aug 27, 2015 17:04 |
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I want a game that's just Eder going around collecting animals to pet. ie Pillars of Eternity: Dyrwood Pet Rescue.
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# ? Aug 27, 2015 17:30 |
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Isn't that what the main game already is?
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# ? Aug 27, 2015 17:32 |
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cheesetriangles posted:Did they ever fix the combat in this game to not be terrible? What made it more enjoyable for me is setting the 'slow by default' option and doing more pausing manually, and bumping up the difficulty level. If the fights are too easy I fall into the habit of just lassoing all my guys and killing everything one at a time, which gets pretty boring. Keeping the difficulty up makes me think more, which is more engaging and fun. And if I notice myself doing the lasso thing and failing that's a sign that I need to take a break.
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# ? Aug 27, 2015 17:59 |
That doesn't sound like like the problems I had at all. More the entire stat system / combat in general being badly designed.
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# ? Aug 27, 2015 18:02 |
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cheesetriangles posted:Did they ever fix the combat in this game to not be terrible? On my first playthrough I was on normal and by the end I was pretty exhausted by what felt like a lot of filler. I'm doing a 2.0 run on Hard now and having a blast, since I actually have to use my brain and make effective use of all my spells and whatnot. The stealth changes are a very nice enhancement as well. That said if you absolutely hate rtwp I don't think anything in Pillars is going to change your mind now. e: cheesetriangles posted:That doesn't sound like like the problems I had at all. More the entire stat system / combat in general being badly designed. This is a pretty vague statement and there hasn't been any fundamental redesign of game mechanics, so uhh, you'll probably still hate it I guess?
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# ? Aug 27, 2015 18:02 |
I love RTWP. Just wish they built some good mechanics around it.
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# ? Aug 27, 2015 18:05 |
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cheesetriangles posted:I love RTWP. Just wish they built some good mechanics around it. You're not really explaining anything. What's bad about it, what don't you like? I mean, you wanna poo poo on a plate just to poo poo on a plate, that's cool, it's the internet, but for discussion purposes what is bad?
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# ? Aug 27, 2015 18:07 |
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cheesetriangles posted:That doesn't sound like like the problems I had at all. More the entire stat system / combat in general being badly designed. You really should explain what you mean because, as far as turn-based party roleplaying games go, this one has one of the best examples of a well designed stat system.
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# ? Aug 27, 2015 18:12 |
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here we go again
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# ? Aug 27, 2015 18:27 |
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Azran posted:You really should explain what you mean because, as far as turn-based party roleplaying games go, this one has one of the best examples of a well designed stat system. If "well designed" means "none of the stat choices you make are particularly meaningful or impactful", then yeah, it's well designed. Some people like that. I find it a bit boring and not especially fun.
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# ? Aug 27, 2015 18:32 |
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Have there been any changes to Spiritshifting? I really wanted to focus on that when the game first came out only to run into the problem that the duration was miserable for any use.
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# ? Aug 27, 2015 18:35 |
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Spiritshift armor and weapons now get more powerful every three levels. A lot of the base class abilities (e.g. Constant Recovery, Arcane Assault) scale now.
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# ? Aug 27, 2015 19:00 |
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What is the official bug reporting channel? I have reset everything and still can't get a second Character to have the White March initial quest trigger.
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# ? Aug 27, 2015 19:09 |
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If you report bugs in the Obsidian forums, we have QA folks who can answer/ask questions and will put them into our bug queue.
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# ? Aug 27, 2015 19:11 |
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sassassin posted:You've picked the 5 latest companions. Well balls. How soon can I get the White March companions? If I go to White March as soon as I can (Act 2/lvl 5), do I have a shot at getting them and bring them back to the "main game?" Or am I going to get my rear end handed to me trying?
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# ? Aug 27, 2015 19:13 |
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You can get Zahua very early in The White March. The Devil of Caroc takes a little more time to get to, but you can take both of them back to the main game areas.
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# ? Aug 27, 2015 19:14 |
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CobiWann posted:Well balls. You can just grab the regular companions/hire mercs and drop them as you get to the companions you want.
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# ? Aug 27, 2015 19:15 |
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sassassin posted:If "well designed" means "none of the stat choices you make are particularly meaningful or impactful", then yeah, it's well designed. Well then I have good news, this game does not suffer from that problem!
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# ? Aug 27, 2015 19:22 |
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cheesetriangles posted:Did they ever fix the combat in this game to not be terrible? Nope. Even after I switched up to POTD I found it to be generally boring, because all the higher difficulty really does is make the enemies more difficult to hit. Maybe you have to debuff a little more or something, but it's basically the exact same fight you had on lower difficulties, only now it's a bit less forgiving so you have to do the tedious crap every fight instead of just right clicking to victory through the trash fights. Boring. It's made even worse by the fact that most of the fights you're going to run into don't even provide experience or worthwhile loot, which means that their only purpose is to be filler content that artificially extends the game's playthrough time. Bleh. Azran posted:You really should explain what you mean because, as far as turn-based party roleplaying games go, this one has one of the best examples of a well designed stat system. Eh. They successfully weeded out any trap choices and surprise disqualifications from the stat system, but they also managed to weed out any feeling of significance; as long as you don't drop any given stat into the gutter you can basically just assign stat points randomly and all the characters will be equally playable. Maybe you miss out on a dialogue option or two, but that's almost always going to be "Say something slightly different that doesn't change the outcome of this event". Basically, character creation has a ton of breadth but no actual depth; I get to choose between all kinds of different things that don't matter at all.
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# ? Aug 27, 2015 19:36 |
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The main draw of PotD is that enemies will last long enough for you to do your stuff to them. They will hit hard enough to justify breaking out the cool stuff kind of like Priests/Paladin support stuff. Etc. It doesn't really change the fundamentals of the game. If you don't like the stuff you are doing then nothing in the game will ever change that. You can have neato encounter design and less trash and that's what everyone wanted after the base game, and hopefully the expansion delivers (I have no idea if it does, still waiting for the font fix!)
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# ? Aug 27, 2015 19:59 |
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cheesetriangles posted:Did they ever fix the combat in this game to not be terrible? What do you consider to be a 'Not Terrible' combat system?
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# ? Aug 27, 2015 20:04 |
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# ? Apr 27, 2024 07:27 |
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Mozi posted:Well then I have good news, this game does not suffer from that problem! How each character plays is based on, in rough order: Class Equipment Level Skills Talents The RNG ... Your attributes Str 15/Dex 10 and Str 10/Dex 15 are functionally identical. Compare that to something like Shadowrun where investing 5 points in one over the other requires you to drastically alter your approach to combat. Meaningful choices versus meaningless ones. It's a boring, safe system that prevents the player from accidentally creating a bad or even sub-par character. It's a valid approach, and in a sense "well designed", but let's not pretend it's objectively good or at all interesting.
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# ? Aug 27, 2015 20:15 |