EricFate posted:What do you consider to be a 'Not Terrible' combat system? AD&D 2E.
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# ? Aug 27, 2015 20:17 |
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# ? Apr 27, 2024 10:10 |
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Dang.
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# ? Aug 27, 2015 20:19 |
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cheesetriangles posted:AD&D 2E. gotta troll harder
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# ? Aug 27, 2015 20:26 |
Sorry that BG2 has way better combat.
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# ? Aug 27, 2015 20:32 |
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You arent even trying anymore.
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# ? Aug 27, 2015 20:33 |
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I agree, it was better when fighters had only one thing to do,
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# ? Aug 27, 2015 20:34 |
I'm sorry that you guys never learned to play the game.
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# ? Aug 27, 2015 20:38 |
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If you overlook everything bad about the combat in BG2, it was better than POE.
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# ? Aug 27, 2015 20:39 |
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sassassin posted:Str 15/Dex 10 and Str 10/Dex 15 are functionally identical. Compare that to something like Shadowrun where investing 5 points in one over the other requires you to drastically alter your approach to combat. Meaningful choices versus meaningless ones. The main thing I would change about Pillars of Eternity are the skills. Have way more of them and make them play a role in dialogues rather than the attributes. Flagrant Abuse posted:I agree, it was better when fighters had only one thing to do, And yes, the only fun classes to play in BG2 were the casters. Well except perhaps for rogues and the shadow rangers when you managed to pull off a stealthy assassination, but that was rare.
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# ? Aug 27, 2015 20:42 |
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sassassin posted:How each character plays is based on, in rough order: Uh, in Shadowrun your points are literally your class. And once you've picked what you want to do then it's just a matter of dumping Karma into the three or four stats that make-better the stuff you want to do. And any combat system that relies for challenge on whether or not the player front-loaded a bad character by mistake is a bad system.
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# ? Aug 27, 2015 20:44 |
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Yeah, to be honest I love the PoE system since it's much better than most in the genre, but I sometimes wonder if maybe PoE shouldn't have just dumped attributes completely, or locked their values to classes. The effects they have are all minor and indirect and probably could have been better represented by additional selectable talents... in fact, most of the stat benefits *are* represented already by talents. They are honestly pretty superflous and the probably the worst part of the mechanics system but it's not actually a big deal because they are also easy to ignore and I think the other stuff is fun. Ropekid, did you guys ever discuss just dropping attributes completely and decided to stick with them because that's just the way it's done/you thought they added value, or did the conversation just never come up?
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# ? Aug 27, 2015 20:47 |
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sassassin posted:How each character plays is based on, in rough order: Good, attributes are the worst thing D&D has inflicted on RPGs and should be destroyed.
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# ? Aug 27, 2015 20:50 |
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Gyshall posted:gotta troll harder Yeah, Rifts would have been a much better answer.
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# ? Aug 27, 2015 20:51 |
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Personally, I think FATAL was the height of skill, attribute, and combat design.
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# ? Aug 27, 2015 20:54 |
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I would have preferred that they had dumped classes and just used attributes and skills/talents.
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# ? Aug 27, 2015 20:58 |
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What is the trigger for White March? I've hit Defiance Bay and my party is level 5, so...
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# ? Aug 27, 2015 20:59 |
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I hope the expansion part 2 replaces the entire game and mechanics just with the stat sheet rolling game from Baldur's Gate
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# ? Aug 27, 2015 21:01 |
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Are those 2 trolly guys Sensuki's heralds announcing his return?
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# ? Aug 27, 2015 21:02 |
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GlyphGryph posted:They are honestly pretty superflous and the probably the worst part of the mechanics system but it's not actually a big deal because they are also easy to ignore and I think the other stuff is fun. Maybe we should just really have classes and skills, the former defining one's fighting style and the second having little to no effect on combat and focusing on the interaction with the world outside of combat.
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# ? Aug 27, 2015 21:06 |
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I don't think there's actually that many stat-related dialog choices as there are disposition. There are a number that just force a resolution but there's sooooooooooooo many disposition answers just for exposition.
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# ? Aug 27, 2015 21:09 |
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Fuligin posted:What is the trigger for White March? I've hit Defiance Bay and my party is level 5, so... You need to acquire the keep.
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# ? Aug 27, 2015 21:12 |
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Oasx posted:You need to acquire the keep. I've done all of that and nothing is happening. What's supposed to happen? edit: Also, how the hell would you get to Defiance Bay without acquiring the keep?
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# ? Aug 27, 2015 21:20 |
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Oasx posted:You need to acquire the keep. Finish the first part of the main quest in Defiance Bay Furism posted:https://imgur.com/a/DJgnq There's also an estoc thats pretty rad and I think can bind to any class as long as the character can pull it from the stone divx fucked around with this message at 21:24 on Aug 27, 2015 |
# ? Aug 27, 2015 21:21 |
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divx posted:Finish the first part of the main quest in Defiance Bay Yeah, this is the actual trigger. Go "deal" with the Woedicans in the Catacombs and and you'll get the message that the Steward wants to talk to you when you exit the Catacombs.
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# ? Aug 27, 2015 21:25 |
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Anyone find any soul bound guns?
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# ? Aug 27, 2015 21:25 |
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XenoCrab posted:Yeah, this is the actual trigger. Go "deal" with the Woedicans in the Catacombs and and you'll get the message that the Steward wants to talk to you when you exit the Catacombs. Awesome, thanks.
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# ? Aug 27, 2015 21:41 |
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I get what you're saying, but I like this way. In D&D games, attribute selection terrifies me because I can screw myself over so badly. I feel in this system that I can use attributes to emphasize a certain playstyle in combination with skills and know that I'm not making some terrible mistake that will bite me later. Then again I'd be OK with discarding attributes entirely in favor of some skill or talent-like system.
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# ? Aug 27, 2015 21:45 |
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Mozi posted:I get what you're saying, but I like this way. In D&D games, attribute selection terrifies me because I can screw myself over so badly. This. I think it's easy to take it for granted when you're on your 10th run of BGII, but that system basically necessitates that you either know the D&D rules already, go on the internet and look up character builds, or just dive in and then miss out on content or get frustrated with your lovely sub par character. Some people find that fun I guess, and that's cool, but personally I don't really want to get partway into a 30+ hour game and find out I can't equip the Badical Sword of Radness +6 or defeat Evil Lord Loot Pinata because I didn't know to give my dude 18 strength instead of 15.
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# ? Aug 27, 2015 21:50 |
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Question : when people say that you can easily screw yourself over in D&D as far as attribute selection goes, are we talking about day-to-day combat or the requirements set on talents and weapons and spells? Because sometimes it feels like only the later really matters and if you took that away, then you would pretty much end up with the same system than PoE.
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# ? Aug 27, 2015 21:50 |
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The most offputting thing about POE is when you step out of Cilant Lis, level up, go into the menu and end up picking +5 accuracy against distant enemies and wonder what the point of it all is. I'm not excited about the character I'm going to be crafting. Most of the options are just small incremental improvements that you won't really notice if you didn't have the character sheet in front of you.
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# ? Aug 27, 2015 22:00 |
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turboraton posted:Are those 2 trolly guys Sensuki's heralds announcing his return? was that the guy who poopsocked the alpha and beta builds giving giant feedback posts that more or less shaped the game mechanics, only to declare how bad the game sucked on release?
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# ? Aug 27, 2015 22:04 |
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X_Toad posted:Question : when people say that you can easily screw yourself over in D&D as far as attribute selection goes, are we talking about day-to-day combat or the requirements set on talents and weapons and spells? Because sometimes it feels like only the later really matters and if you took that away, then you would pretty much end up with the same system than PoE. Honestly I've yet to see a stat system I actively like. PoE's is probably the least offensive to me in that I put it out of my mind ASAP once I create. I absolutely *detest* Shadowrun's stat (or whatever we want to call it; everything related to karma) system yet I still love the CRPGs a lot. Gyshall posted:was that the guy who poopsocked the alpha and beta builds giving giant feedback posts that more or less shaped the game mechanics, only to declare how bad the game sucked on release? I don't think he shaped as much as people think. He did find a lot of bugs though Rascyc fucked around with this message at 22:07 on Aug 27, 2015 |
# ? Aug 27, 2015 22:05 |
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My most offputting thing was when I bought Tall Grass in Dyrford Village and realized "This is it, this is the last weapon I'm ever going to have, I'm just going to upgrade this loving vendor weapon for the rest of the game" and then I was right.
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# ? Aug 27, 2015 22:14 |
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sassassin posted:The most offputting thing about POE is when you step out of Cilant Lis, level up, go into the menu and end up picking +5 accuracy against distant enemies and wonder what the point of it all is. I'm not excited about the character I'm going to be crafting. Most of the options are just small incremental improvements that you won't really notice if you didn't have the character sheet in front of you.
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# ? Aug 27, 2015 22:15 |
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My most off-putting moment is every level you have to pick from the general talent pool. The class talents usually have at least some fun stuff (except chanter but they get to pick phrases and stuff so that's fine). The general talents are definitely a snooze fest. I pick the same ones every game at this point.
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# ? Aug 27, 2015 22:17 |
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Do I need to load a save before the point of no return to play the dlc?
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# ? Aug 27, 2015 22:33 |
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Whether or not you can return once you cross the point of no return is a question that has vexed theorists and philosophers since time immemorial
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# ? Aug 27, 2015 23:00 |
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Kurtofan posted:Do I need to load a save before the point of no return to play the dlc?
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# ? Aug 27, 2015 23:01 |
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I have discovered a terrible bug in the expansion! My zombie cat is breathing. It's freaking me out.
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# ? Aug 28, 2015 01:25 |
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# ? Apr 27, 2024 10:10 |
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I just started a new game for White March, I thought there was supposed to be an option to decide whether or not to scale White March to my level or something? Is there a pop-up when I get there or...? Also what classes are the new companions? e: oh and I can't seem to find the NPC AI screen? Am I legally retarded?
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# ? Aug 28, 2015 01:29 |