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So of you gently caress up enough that you're getting mortar strikes called on your last known position you can actually use the boom to mask the sound of unsuppressed high caliber sniper rifle fire if you time it right. This game.
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# ? Sep 6, 2015 09:12 |
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# ? Jun 15, 2024 13:47 |
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TacticalUrbanHomo posted:I also got an S rank on a mission without ever getting out of the helicopter and was awarded the Butterfly codename, which is for working with Quiet. I had her assigned (just because I'm trying to increase her bond) but she didn't do poo poo. Oh, I was wondering what that was for. I got it once and it's the only time I haven't been awarded Octopus when I've hosed up a mission badly enough to not get Foxhound. Always forget to check that stuff in the iDroid.
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# ? Sep 6, 2015 09:21 |
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Just infiltrated a guy and he cornered me so I chucked a few smoke grenades at him to try and get away but he was wearing NVG, so I threw a flash bang and it stunned him for like 15 seconds. Flashbang + NVG = bad.
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# ? Sep 6, 2015 09:24 |
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Thumbtacks posted:Just infiltrated a guy Oh my.
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# ? Sep 6, 2015 09:26 |
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congrats postgame you win, i won't go anywhere without my anti tank rifle anymore
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# ? Sep 6, 2015 09:33 |
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Thumbtacks posted:Just infiltrated a guy GOTY
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# ? Sep 6, 2015 09:35 |
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Thumbtacks posted:Just infiltrated a guy ROCKET PUNCH!
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# ? Sep 6, 2015 09:35 |
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Agoat posted:I beat Quiet by punching her in the face with Bionic Arm a lot. She can't hit you if you run, which kinda takes out most tension out of the fight. Still was probably the coolest part of the game for me so far. I beat her the pro way : - order item drop on her - keep peaking out of your cover to distract her. If you don't, she moves to another position Takes only two hits and boom, S rank.
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# ? Sep 6, 2015 09:36 |
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So enemies with shotguns are just about the single greatest anti-fun feature I've discovered in this game. I get that firefights are supposed to be the failure state, but when one mook with a rifle can already kill you in seconds, I can't see a need for a nearly undodgeable weapon that knocks you out of whatever you were doing and sends you prone. It feels like the definition of obnoxious- there's no way to tell which enemies have one unless you anal-retentively zoom in and look at every enemy's gun before you screw up, they fire so quickly that if the enemy is anywhere near you he has better than average odds of simply stun-locking you until you die, and they directly punish tactics that work on every other enemy in the game, like charging a lone gunman with the intent to absorb 1-2 bullets and knock him out.
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# ? Sep 6, 2015 09:42 |
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abraham linksys posted:(mission 11) I beat Quiet with 45 minutes of running around, tranqing her in the face, and then standing around waiting for her to aim at me so I could figure out where the hell she was I tried doing that, but I didn't have the patience for it. I just waited until I got the tranq sniper rifle for the Quiet fight. Also, if you mark her and have NVG level 2, you can see when she is running and where she is going. I think it takes 2-3 headshots or 5 bodyshots to down her, which is pretty easy Also, I never encountered the fulton balloon shooting AI behavior. Probably because of my fulton recruitment strategy. Fulton the best, murder the rest Big Boss has a brutal recruitment policy.
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# ? Sep 6, 2015 09:45 |
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I totally didn't know you had to put the shipping orders on your box if you try to send yourself to another base. I just sat there, waiting in my box and nothing happened. I then decided to gently caress up the entire base, because their postal services suck. Also I beat quiet by shooting her with a sniper rifle. Super easy and fast, and you can decide in the cutscene to not kill her.
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# ? Sep 6, 2015 09:46 |
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so I'm holding up an A+ guard, the last in the area. I bring up the LB menu to tell him to get down, and my hand slips and I accidentally give a "cover me" order to Quiet. she then immediately shoots him in the face.
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# ? Sep 6, 2015 09:46 |
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Armani Glasses posted:I had a wee skim through the thread to see if it had been brought up already but I couldn't find anything so... How can I rewatch cutscenes? I missed something by accidentally skipping one and I'd like to catch it in-engine rather than some sad, blurry YouTube copy. I hate to quote myself but the thread moves fast and I hope someone might have a solution? Or at least a vague idea.
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# ? Sep 6, 2015 09:48 |
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Dohaeris posted:After mission 30 Kaz or someone mentions you can build Nukes, or dismantle them. How do you do that? Or is it a story thing that'll occur? You can build a nuke through your resources. If you are, you might want to consider the consequences (I don't know what they are aside from big horn) Editing this post just because: a shotgun attachment to your main rifle is great. Everyone should have one. Or just use a shotgun. InfinityComplex fucked around with this message at 09:54 on Sep 6, 2015 |
# ? Sep 6, 2015 09:48 |
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InfinityComplex posted:You can build a nuke through your resources. If you are, you might want to consider the consequences (I don't know what they are aside from big horn) nobody will be able to invade your FOB (it's a deterrent!) except people with a really high heroism score
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# ? Sep 6, 2015 09:50 |
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When Mother Base is full, are the soldiers I'm extracting getting dismissed, or should I just be manually dismissing the poo poo ones to make room?
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# ? Sep 6, 2015 09:53 |
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This game doesn't have the same highs as other MGS games...the non linear format disallows for the unique, game-changing bits we're accustomed to. But the first 20 hours are so loving awesome that it doesn't matter. Whatever.
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# ? Sep 6, 2015 09:56 |
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So Mission 20....... Between this mission and Ground Zeroes, these games are all about body horror. loving hell.
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# ? Sep 6, 2015 09:56 |
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Manatee Cannon posted:Oh, I was wondering what that was for. I got it once and it's the only time I haven't been awarded Octopus when I've hosed up a mission badly enough to not get Foxhound. Always forget to check that stuff in the iDroid. you can check the supposed requirements for every codename in the database e: lmao I just realised you said you know that already and just never check.
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# ? Sep 6, 2015 10:02 |
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How can I use Quiet as a buddy and not end up with 140k GMP worth of supply drop after every mission ? Seems she automaticaly order them everywere.
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# ? Sep 6, 2015 10:03 |
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The Machine posted:When Mother Base is full, are the soldiers I'm extracting getting dismissed, or should I just be manually dismissing the poo poo ones to make room? Afaik the waiting room is infinite? I have almost two hundred dudes in the waiting room because i compulsively Fulton everyone i meet. I have to say, going through a base and just interrogating every single guy before choke holding them and then shooting them off into the air to become my soldier is loving great. Also adds up a lot of heroism Speak=5 heroism Where are your friends= 5 heroism Outpost=30 Base=300 Also, does anyone know if the words you get for capturing bases/outposts care about if you murder or not? I've choked out everyone in Afghanistan so I'd like to know just in case i feel like trying out new toys in Africa. Also also, from skimming the thread, am i right in interpreting that there's a boss fight you can't win with tranqs?
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# ? Sep 6, 2015 10:03 |
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I really wish they would add the ability to carry a shotgun in the back slot. there's no conceivable reason you shouldn't be able to, and sometimes there is just really no need for a sniper rifle or rocket launcher. being able to whip a sawed-off shotgun off my back, on the other hand...
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# ? Sep 6, 2015 10:04 |
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TacticalUrbanHomo posted:sometimes there is just really no need for a sniper rifle I don't understand these words.
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# ? Sep 6, 2015 10:07 |
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When does the FOB get forced on you? I want to be sure that I am offline by that point and never get back online until such a fine as they make it optional.
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# ? Sep 6, 2015 10:12 |
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When you get to the FOB section you get invaded by an AI guy regardless.The Machine posted:When Mother Base is full, are the soldiers I'm extracting getting dismissed, or should I just be manually dismissing the poo poo ones to make room? Miller will automatically replace low grade soldiers with higher graded soldiers you fulton automatically and move the low guys into the waiting room.
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# ? Sep 6, 2015 10:14 |
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I loving hate Fultoning an entire huge base while on a side op then killing myself with fall damage while trying to grab a diamond, then re spawning back before I cleared the base. Twice in a row. Hate it enough to make run 3 loving stick with a grenade barrage on the AA followed by a gunship cleanse. gently caress your specialists, you're specialists in being in twenty goddamn places at once now. Hey, that's a neat trick, you should join the Skulls. ...did my horn just get bigger?
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# ? Sep 6, 2015 10:15 |
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loving s ranked mission 6 on my first go it took me the length of most mgs games but oh boy it was a great feeling. That mission though, i didnt watch the intro credits so i had no idea what was going to go down once i got the stinger. Started to freak out when the radio nearby changed into some creepy silent hill poo poo and then i saw the fog and it was like, drat gently caress this bonus. The fight itself is not up to the hights of previous games but visually it was loving great, the way they would move and tje creepyness of it all. So good. So with that im not going to watch the intro credits anymore, much better not knowing whats going to turn up in a routine mission.
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# ? Sep 6, 2015 10:22 |
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Nasgate posted:Afaik the waiting room is infinite? I don't think the waiting room itself has a hard limit but mother base itself seems to. I just had ten guys automatically dismissed due to capacity, and when I checked staff management, I had 228 guys in the waiting room and a total of 700 on mother base. I'm not sure if mother base's population cap increases as you build new platforms, or if it just increases the portion of it you're able to put to work. anyway there's not really any need to worry about having too many guys. just keep an eye on what the lowest rank is in each category, and actively select people from the field with better skills than that. unless you lock someone in their place, the game automatically shuffles people around to put soldiers in their best possible slot. note that this isn't always optimal, sometimes if a guy has an A in intel and a B in R&D he'd be more valuable to you in the latter department.
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# ? Sep 6, 2015 10:28 |
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Omi no Kami posted:So enemies with shotguns are just about the single greatest anti-fun feature I've discovered in this game. I get that firefights are supposed to be the failure state, but when one mook with a rifle can already kill you in seconds, I can't see a need for a nearly undodgeable weapon that knocks you out of whatever you were doing and sends you prone. It feels like the definition of obnoxious- there's no way to tell which enemies have one unless you anal-retentively zoom in and look at every enemy's gun before you screw up, they fire so quickly that if the enemy is anywhere near you he has better than average odds of simply stun-locking you until you die, and they directly punish tactics that work on every other enemy in the game, like charging a lone gunman with the intent to absorb 1-2 bullets and knock him out. I honestly the alert system as a whole is kind of annoying, why does getting seen by one dude instantly alert a whole facility? I can see it maybe making sense in a small outpost but most of the major bases it sucks that you can seen on one end and if you happen to get unlucky running into more dudes on your way out (or into a safe spot) all your progress goes away and then you'll most likely die to said shotgun dudes. MGS2 probably did it best even if nowadays it'd be laughably easy to abuse. So another topic i wanted to talk about is the ranks of dudes you see around. Sometimes it seems like i'll go to an outpost and one dude will be vastly better than anybody else in the area (A+ and over in whatever category), i know it's been said that the more prepared the enemy is for you the more higher ranking guys you'll find around but it's strange to see when the "highly skilled" soldier you're suppose to extract is a wimp compared to his buddy 50 feet away. What's up with that? I've also noticed that during the missions certain guys have a few different stat ranges they go through? Like i can look at a guy manning a spotlight and he'll be A+ Combat and A Medical but then i die/reload checkpoint and looking at the same guy will show that he goes back to regular old E-C chump. I might have to do some more tests but would it be possible to just keep cycling checkpoints until you get a bunch of really good guys at all once?
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# ? Sep 6, 2015 10:29 |
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I am dreading what this man (and the other guy i did this to) will do to me when they wake up tomorrow. I'm afraid because if I were in their shoes, i would raise loving hell over that fuel.
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# ? Sep 6, 2015 10:33 |
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5000+ PM is a haul too.
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# ? Sep 6, 2015 10:34 |
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hell yes to losing like an hour or two of doing poo poo because a tank happened to roll backwards and shoot me in the face
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# ? Sep 6, 2015 10:38 |
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Lemonpieman posted:I am dreading what this man (and the other guy i did this to) will do to me when they wake up tomorrow. Quick sell everything so there's nothing to steal.
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# ? Sep 6, 2015 10:44 |
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do you really need fuel for anything once you finish upgrading mother base? I'm not anywhere near unlocking MP yet (I'm in no hurry to. I am looking forward to it, but I'm just having so much fun with everything else there's no rush.) but I've got all my platforms to at least 3/4, and a few to 4/4. I'm always glad to see a fuel container because I know I need so much to finish upgrading my base but once I've finished that do I need it for much?
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# ? Sep 6, 2015 10:54 |
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When looking at finished missions, it tells you skills available from units you can kidnap, and blueprints you can get. For the skills, sometimes it's white and sometimes greyed out. What does greyed out mean: is it: -Have already collected this skilled guy from this mission or -have already got someone with this skill on base already?
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# ? Sep 6, 2015 10:54 |
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redreader posted:When looking at finished missions, it tells you skills available from units you can kidnap, and blueprints you can get. the latter.
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# ? Sep 6, 2015 10:55 |
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Short of the FOB stuff is there any easy and reliable way to get more materials quickly? I've been messing around with the side ops instead of pushing on with the story so i'm only on mission 14 or so (the one after you get the "viscount"). Also, it looks like you have a hard cap of 5,000,000 GMP. I used cheat engine to give myself a billion and when i turned it off it dropped back down to that figure and subsequent rewards i got in from combat missions told me that i'd reached my cap. Unless that increases with base development, it's pretty lovely, because that 5 million gets eaten up really quickly when developing stuff. The end game development of everything is going to be a massive slog if done naturally. Oh andi take it quiet gets better at marking enemies and maybe gets a "take out everyone" command if you max her buddy level? I've noticed that she often misses a few guys at the minute and i have to keep spamming the "attack" button even though i've put her in an attack position already.
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# ? Sep 6, 2015 10:59 |
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Spoilers for Mission 45 Gee I love getting shot by tanks who snipe me with a shell landing over the cover i'm in even if I move between shots 2 shotting me with my best battle dress
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# ? Sep 6, 2015 11:01 |
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You don't have to redeem rewards for deployment ops, so you can save them for when you're short on GMP if it's really that much of a hassle. The 5 million GMP cap is actually very easy to maintain, for what it's worth. By the way, having finally made it to the credits for the first time, a la Peace Walker after 40 goddamn hours of playing this game, here are all of the licensed songs you can pick up for your cassette: "She Blinded Me With Science" - Thomas Dolby "Kids In America" - Kim Wilde "Too Shy" - Kajagoogoo "Only Time Will Tell" - Asia "Rebel Yell" - Billy Idol "Gloria" - Laura Branigan "The Final Countdown" - Europe " Maneater" - Hall & Oates "Take On Me" - A-ha "Love Will Tear Us Apart" - Joy Division " Dancing With Tears In My Eyes" - Ultravox " True" - Spandau Ballet "Friday I'm In Love" - The Cure "You Spin Me Round (Like a Record)" - Dead or Alive "Quiet Life" - Japan
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# ? Sep 6, 2015 11:07 |
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# ? Jun 15, 2024 13:47 |
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Kin posted:Short of the FOB stuff is there any easy and reliable way to get more materials quickly? I've been messing around with the side ops instead of pushing on with the story so i'm only on mission 14 or so (the one after you get the "viscount"). Once you get Fulton+2 and can take shipping containers it gets much easier. Shipping containers either give 7,500 raw materials (to be processed by Motherbase), or 750 processed, which is pretty awesome. It's not a super quick process later on but I mean, if you already used cheat engine to give yourself money at mission 14 then you might be a little impatient
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# ? Sep 6, 2015 11:10 |