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X_Toad
Apr 2, 2011

Tellah posted:

Are you one of those people that thinks they min/max'd a high int/wis irl? PoE forces you to question everything all the time when you're killing things for quests. Even that broken bridge quest you mention has you murder some farmers because a greedy merchant essentially tricked you (they were somebody's cousins :magical:).
Stupid question : where is that broken bridge quest, and when can you have it?

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Wizard Styles
Aug 6, 2014

level 15 disillusionist
It's south of Black Meadow in a completely optional area.

Edit: Which is to say you can do it at level 3 or so.

Wizard Styles fucked around with this message at 10:21 on Sep 11, 2015

sassassin
Apr 3, 2010

by Azathoth

Wizard Styles posted:

The only part that's not entirely straightforward is Turning Wheel, because that is effectively a Burning Lash enchantment that varies in power but always checks its damage against 25% of Burn DR like a regular Lash would. Scion of Flame just adds 20% to its damage, there's nothing else to it iirc.

I still want to play a Fire Godlike Monk with Turning Wheel and Scion using Firebrand at some point, throw in a Chanter with the Fill Us With Fire phrase for good measure maybe.

Same for shocking strikes & heart of the storm (25% + 20% lash)?

WarpedLichen
Aug 14, 2008


Tellah posted:

Are you one of those people that thinks they min/max'd a high int/wis irl? PoE forces you to question everything all the time when you're killing things for quests. Even that broken bridge quest you mention has you murder some farmers because a greedy merchant essentially tricked you (they were somebody's cousins :magical:).

If anything the player gets poo poo-tested way too frequently in this game.

Not really, the merchant thought they were looters and the their 2 lookouts basically attack you on sight.

Not to say there some quests that made you wander about violence, but Pillars really isn't the most consistent in that regard. There are at least 2 characters that are pretty obviously evil that you can't do anything with besides being friendly.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


sassassin posted:

Nah, I'm Str 18, lad.

You're a doctor?

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Tellah posted:

Are you one of those people that thinks they min/max'd a high int/wis irl? PoE forces you to question everything all the time when you're killing things for quests. Even that broken bridge quest you mention has you murder some farmers because a greedy merchant essentially tricked you (they were somebody's cousins :magical:).

I still think being forced to murder some unarmed drunks (whose families and friends were being hung up a dozen feet away for all to see) at the beginning of the game, despite their complete inability to hurt me, was pretty drat jarring. After that I mostly just adjusted my character concept with the assumption that I was supposed to be a psychotic killer, in a world where life is cheap and death is meaningless.

If you were supposed to question killing stuff I never really felt it. But like mentioned above, I never really felt like I was going insane either, which was clearly intended, so I dunno!

sassassin
Apr 3, 2010

by Azathoth

GlyphGryph posted:

I still think being forced to murder some unarmed drunks (whose families and friends were being hung up a dozen feet away for all to see) at the beginning of the game, despite their complete inability to hurt me, was pretty drat jarring.

Especially when gibs are on by default.

Horrifying.

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.

GlyphGryph posted:

I still think being forced to murder some unarmed drunks (whose families and friends were being hung up a dozen feet away for all to see) at the beginning of the game, despite their complete inability to hurt me, was pretty drat jarring. After that I mostly just adjusted my character concept with the assumption that I was supposed to be a psychotic killer, in a world where life is cheap and death is meaningless.

If you were supposed to question killing stuff I never really felt it. But like mentioned above, I never really felt like I was going insane either, which was clearly intended, so I dunno!

You aren't forced to do it.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Nycticeius posted:

You aren't forced to do it.

How do you mean? There's no mechanic in the game for simply walking away, sadly - once you hit the trigger there is not, to my knowledge, any way out without someone dying. Apparently casting slicken and walking away laughing is not a valid strategy!

But like I said, it works to set expectations for the rest of the game and make it clear right of the bat this isn't a game like Planescape - you are a murderer and you are going to slaughter your way through this game one way or another, no exceptions, so I don't think it was bad - just jarring. The fact that not one person in the town cared, despite it supposedly being under crazy martial law where they string people up on the slightest pretenses, really drives it home that people dying just ain't a big deal in the dyrwood.

GlyphGryph fucked around with this message at 14:35 on Sep 11, 2015

sassassin
Apr 3, 2010

by Azathoth

GlyphGryph posted:

The fact that not one person in the town cared, despite it supposedly being under crazy martial law where they string people up on the slightest pretenses, really drives it home that people dying just ain't a big deal in the dyrwood.

It's a badly written story, make no mistake.

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.

GlyphGryph posted:

How do you mean? There's no mechanic in the game for simply walking away, sadly - once you hit the trigger there is not, to my knowledge, any way out without someone dying. Apparently casting slicken and walking away laughing is not a valid strategy!

But like I said, it works to set expectations for the rest of the game and make it clear right of the bat this isn't a game like Planescape - you are a murderer and you are going to slaughter your way through this game one way or another, no exceptions, so I don't think it was bad - just jarring. The fact that not one person in the town cared, despite it supposedly being under crazy martial law where they string people up on the slightest pretenses, really drives it home that people dying just ain't a big deal in the dyrwood.

You can convince them, in more than one way, that attacking Aloth is a bad idea, and they'll walk away. I don't remember the exact details, but I used Perception to make them notice Aloth was reaching for something other than his rapier - which could only be a wand or a throwing knife*, and that they were too wasted to deal with either.





*Ropekid please put throwing knives in the expansion, thanks.

sassassin
Apr 3, 2010

by Azathoth
What was making my character sick at the start of the game? Couldn't be the rumbling rot, or my character would be dead in a day (I used my only water to clean a statue).

And if my character is so sick that the caravan had to stop moving, why do I fight and run around as normal? No, no, this doesn't make any sense at all.

Everything after the opening narration is a dying dream ala FFVIII

sassassin fucked around with this message at 15:13 on Sep 11, 2015

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.

sassassin posted:

Everything after the opening narration is a dying dream ala FFVIII


You're right. Man, now that was a fine piece of software. We should just forget about the piece of poo poo PoE is and just replay that. You go on ahead, I'll follow you.

sassassin
Apr 3, 2010

by Azathoth
The game creates and throws away so many plot threads in the first 15 minutes its hard to keep track. You get sent to get water (that you can't drink) and springberries (that you can't eat or use to brew tea) to cure your illness (that doesn't effect you in any observable way). While out and about you find signs of other travelers (potentially looters) and your entire caravan gets slaughtered in a case of mistaken identity.

You never report this to anyone important, of course, and it never comes up again apart from the intro to one sidequest. Were the looters the Leaden Key guys or the man with the gem and his poleaxe-wielding friend? It doesn't matter as from there your quest is to solve the mystery of the awakening. Or it would be, but first you have to wonder about the strange effects of a biawic and what that means (neither of the people you can ask think it's a big deal, but other people will marvel and say that it was).

So a dead scientist sends you to see a man in a castle but you're in the first questhub now so actually moving forward with that would mean ignoring about a dozen quests and all the xp you'll need to not die to aforementioned man.

Alchenar
Apr 9, 2008

sassassin posted:

The game creates and throws away so many plot threads in the first 15 minutes its hard to keep track. You get sent to get water (that you can't drink) and springberries (that you can't eat or use to brew tea) to cure your illness (that doesn't effect you in any observable way). While out and about you find signs of other travelers (potentially looters) and your entire caravan gets slaughtered in a case of mistaken identity.

You never report this to anyone important, of course, and it never comes up again apart from the intro to one sidequest. Were the looters the Leaden Key guys or the man with the gem and his poleaxe-wielding friend? It doesn't matter as from there your quest is to solve the mystery of the awakening. Or it would be, but first you have to wonder about the strange effects of a biawic and what that means (neither of the people you can ask think it's a big deal, but other people will marvel and say that it was).

So a dead scientist sends you to see a man in a castle but you're in the first questhub now so actually moving forward with that would mean ignoring about a dozen quests and all the xp you'll need to not die to aforementioned man.

"Well I would like to go see the specialist about my sudden and creepy ability to see into people's souls, but first I hear there's a bear in a cave in the woods!"


But weird priorities is just a thing that almost all RPG characters have. I think only The Witcher feels natural about it and that's because the main story of The Witcher games is Geralt mucking about doing odd-jobs for people and the plot kinda just happens while he's up to that.

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.

sassassin posted:

The game creates and throws away so many plot threads in the first 15 minutes its hard to keep track. You get sent to get water (that you can't drink) and springberries (that you can't eat or use to brew tea) to cure your illness (that doesn't effect you in any observable way). While out and about you find signs of other travelers (potentially looters) and your entire caravan gets slaughtered in a case of mistaken identity.

You never report this to anyone important, of course, and it never comes up again apart from the intro to one sidequest. Were the looters the Leaden Key guys or the man with the gem and his poleaxe-wielding friend? It doesn't matter as from there your quest is to solve the mystery of the awakening. Or it would be, but first you have to wonder about the strange effects of a biawic and what that means (neither of the people you can ask think it's a big deal, but other people will marvel and say that it was).

So a dead scientist sends you to see a man in a castle but you're in the first questhub now so actually moving forward with that would mean ignoring about a dozen quests and all the xp you'll need to not die to aforementioned man.


The plot is not perfect - but it's not bad. It's not even mediocre - I find it's pretty good. The worst thing the plot suffers from is pacing - specifically in Act 3, where you feel rushed to stop the evil plot and yet dozens of side-quests pop up. But I like the game so I'm willing to forgive some flaws. You seem to dislike it, so I think you're trying to focus on what you see as plot holes. But that's not why I think you're trolling - that's only because you're criticizing things that are not an issue if you apply a little reading comprehension.

That being said:

- The water and springberries would be used to make tea to calm your diarrhea bouts. It's not meant to cure the disease - as it will go away with time or, indeed, kill you (IIRC, don't have the game near me).

- Your illness doesn't have to have an in-game effect, but if you'd like, you can imagine your character as an 18 Might. Epic Level, Second Coming of Waidwen, whose levels all came rumbling and rotting back down to level 1. Or not.

- Besides corpses, it's pretty clear the intruders are the Leaden Key's agents, with Thaos. They cause the first biawac that makes you go inside, and the second one is the one you witness once you leave the ruins.

- The second biawac also cures your illness.

- You can try to report the event, but the authorities don't care. Bigger fish to fry. Also, you're in a territory that's trying to avoid another war with those hut-dwellers.

- The biawac is explained throughout the main quest.

- You can choose not to deal with Raedric. The game accounts for that.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I think you got the wrong man in a castle.

Also, clearly this game needs a diarrhea affliction like Darkest Dungeon has.

sassassin posted:

Same for shocking strikes & heart of the storm (25% + 20% lash)?
Probably, but I never took that talent, it gave only 10% when I played a Monk.
Either way, getting Heart of the Storm just for that and possibly some scrolls doesn't really seem worth it.


Nycticeius posted:

You can convince them, in more than one way, that attacking Aloth is a bad idea, and they'll walk away. I don't remember the exact details, but I used Perception to make them notice Aloth was reaching for something other than his rapier - which could only be a wand or a throwing knife*, and that they were too wasted to deal with either.

*Ropekid please put throwing knives in the expansion, thanks.
To be fair, that option is hidden behind a "I don't think this is a good idea..." reply that to me seemed like a half-assed attempt that would end up with them attacking anyway at first.

Also, I've been throwing some knives in the expansion.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Furism posted:

I never got, until I read it here some months ago, that our character was supposed to feel like he's going insane. I must have overlooked some hints because I did make it a point to read absolutely everything. That was totally lost on me. I liked how they did it in Mask of the Betrayer, where you had to eat souls (or not) but you had to be careful not to do it too much or (I forgot what) something bad would happen to you. The urgency wasn't conveyed, it was just something you felt and that was brilliant.
The old lady ghost hints at it and then the insane watcher in the Stronghold punches the fact into your brain. From there it is dropped outside of waking up to Eder and a random convo with Aloth. After act 2 you wake up to an Eder chat that is supposed to be stating you don't have a lot of time left but it falls flat.

I don't even know what happens if you lack Eder.

Nycticeius
Feb 25, 2008

This is the part when you try to stop me and I beat the hell out of you.

Wizard Styles posted:

I think you got the wrong man in a castle.

Whaddya mean?

Wizard Styles posted:

Also, clearly this game needs a diarrhea affliction like Darkest Dungeon has.

Speaking seriously, I'd like to see some attention given to the injury system, it has some potential, with some variety.

Wizard Styles posted:

To be fair, that option is hidden behind a "I don't think this is a good idea..." reply that to me seemed like a half-assed attempt that would end up with them attacking anyway at first.

True, but that's a nitpick, IMO.

Wizard Styles posted:

Also, I've been throwing some knives in the expansion.

Really? I need to start playing it soon!

frajaq
Jan 30, 2009

#acolyte GM of 2014


Jesus christ the lvl of the mobs is all over the place in this DLC

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

GlyphGryph posted:

But like I said, it works to set expectations for the rest of the game and make it clear right of the bat this isn't a game like Planescape - you are a murderer and you are going to slaughter your way through this game one way or another, no exceptions, so I don't think it was bad - just jarring. The fact that not one person in the town cared, despite it supposedly being under crazy martial law where they string people up on the slightest pretenses, really drives it home that people dying just ain't a big deal in the dyrwood.
Golden Vale wasn't that jarring imo. It's very deliberately presented as a town with its spirit broken by the Legacy. People are all aboard with the local lord's endless scapegoating, like the thugs who greet you at the entrance of the town, or else they're resigned to it and basically waiting to die, like Eder. That's probably a natural reaction to people facing a slow extinction that's probably a divine punishment. Nobody gives a poo poo about anything. Everyone is doomed and they know it. Whether that's from hanging or just dying childless, it doesn't matter.

Public drunken assaults are pretty damned common in dying or decaying towns and city centers IRL. Their problems just happen to be economic rather than procreative. Whatever weaknesses the plot presents, it's pretty consistent in illustrating how the Legacy has affected people in the Dyrwood. Golden Vale is deliberately meant to introduce the player to the human and social costs of what's happening all over the region.

Basic Chunnel fucked around with this message at 18:38 on Sep 11, 2015

precision
May 7, 2006

by VideoGames
The drunken assault on Aloth would have made sense to a lot more people if this were a game like GTA5 where you actually see all the citizens hanging around. For budget and all kinds of other reasons, this is the kind of game where the biggest city around is made up of a few screens, some of which feature as few as three buildings. So I can see how some people would think "I just killed these dudes in the street, why doesn't anyone care?" when the thing is, ~realistically speaking~, 20 other fights just like that one broke out that day and Obsidian just didn't/couldn't show that. But it is implied well enough I think.

Thor-Stryker
Nov 11, 2005

precision posted:

The drunken assault on Aloth would have made sense to a lot more people if this were a game like GTA5 where you actually see all the citizens hanging around. For budget and all kinds of other reasons, this is the kind of game where the biggest city around is made up of a few screens, some of which feature as few as three buildings. So I can see how some people would think "I just killed these dudes in the street, why doesn't anyone care?" when the thing is, ~realistically speaking~, 20 other fights just like that one broke out that day and Obsidian just didn't/couldn't show that. But it is implied well enough I think.

I think the issue is more along the lines of: it's a drunken bar fight, couldn't you just knock them out instead of exploding them into gibs?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Don't include non-lethal fights in a game unless you're willing to implement them fully and / or watch spergs erect a solemn monument to their immersion

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Why don't the buildings catch fire when I throw a fireball at the tavern during the bar fight?

I mean the tavern is the heart of many problems, I should be allowed to torch it. You even got some illegal insider grain trading going on and I can tell you from my personal experience as a rural farmer that this type of behavior is unacceptable.

Why do you hate justice rope kid why

frajaq
Jan 30, 2009

#acolyte GM of 2014


Ogres in the north uses loving cannons like we use rifles, how they haven't conquered everything yet

precision
May 7, 2006

by VideoGames

Rascyc posted:

Why don't the buildings catch fire when I throw a fireball at the tavern during the bar fight?

third level wizard spell "Womzack's Wondrous Weatherproofing"

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Basic Chunnel posted:

Don't include non-lethal fights in a game unless you're willing to implement them fully and / or watch spergs erect a solemn monument to their immersion

But they did include non-lethal fights in the game elsewhere, including against some really bad dudes? I'm not sure where you're going with this.

SetiYeti
Feb 19, 2011

Wizard Styles posted:

This is not the color I was promised when I bought the expansion.




I installed the wrong patch and everything got hosed up.

What was the fix for this? My White March areas are doing the same thing.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

frajaq posted:

Jesus christ the lvl of the mobs is all over the place in this DLC

There's one high level area then White March itself is a standard level. What're you having problems with?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

frajaq posted:

Ogres in the north uses loving cannons like we use rifles, how they haven't conquered everything yet
They gently caress each other up unless there's a matriarch keeping them in line. I haven't really dug into the expansion as yet but I'm assuming that's what's happening. Also there's a lorebook (or maybe an NPC?) in the core game that mentions an ogre matriarch is holed up with her clan near Durgan's Battery

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Yes, and once ogre clans get large enough, it's difficult for the matriarch to keep them all in line, so they often either fall apart or split off into new clans that fight with the old ones.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Canonically, what are summons?

Are they some sort of illusion made real or are we actually pulling dudes from somewhere and plopping them down or are they some sort of living companion like thing that exists as a formless essence until we give it shape in our time of need?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Any time we introduce an intelligent creature that is generally hostile to kith by default, I ask the designers why those creatures haven't waged extensive war against kith races and destroyed them. Xaurips have somewhat limited intelligence and are small. Ogres are paranoid and extremely aggressive, even toward each other. Vithrack have very low reproduction rates. Dragons begin as wurms, having very limited intelligence. They are more intelligent by the time they become drakes, but most are not intelligent enough to avoid notice and are often hunted down by kith or fully grown dragons/their agents. It doesn't explain everything, but we do try to have somewhat plausible reasons for why Eora isn't OgreWorld.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Taear posted:

There's one high level area then White March itself is a standard level. What're you having problems with?

That sidewinder + ice troll group in the ice forest zone, anything else was simply enough

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

GlyphGryph posted:

Canonically, what are summons?

Are they some sort of illusion made real or are we actually pulling dudes from somewhere and plopping them down or are they some sort of living companion like thing that exists as a formless essence until we give it shape in our time of need?
They are amalgamations of soul energy given a physical form, not actual people/creatures. When they are destroyed or dismissed, they dissolve back into soul energy fragments diffused in the Between.

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
Out of curiosity, are there any aspects of the worldbuilding or lore that you wish you could have a do-over on? I know the first days of the Kickstarter were pretty hectic and you had to churn out a lot of that pretty quickly, which isn't how that stage usually happens. Or has that led to some creative tensions as you stick with the original concepts and flesh them out?

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

rope kid posted:

They are amalgamations of soul energy given a physical form, not actual people/creatures. When they are destroyed or dismissed, they dissolve back into soul energy fragments diffused in the Between.

Cool. Does that mean we might eventually get summons of stuff that doesn't actually exist?


... heck, I guess that's sort of what the gods are, huh?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Nothing really sticks out as being particularly troublesome. Early on, Glanfathan orthography and much of its basic vocab was based on Old Irish and it made a lot of people on the team sad, so eventually I had to rename everything with a Cornish orthography. That was a pain, but ultimately not a big deal. Some designers want to include incongruent things but I try to work with them to figure out a way that they can fit into the setting.

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rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

GlyphGryph posted:

Cool. Does that mean we might eventually get summons of stuff that doesn't actually exist?
As far as I am aware, there is nothing in the LORE that would prevent this. The metaphysical boundaries of magic in PoE/Eora aren't as defined as (for example) Hermetic magic in Ars Magica.

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