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SetiYeti posted:What was the fix for this? My White March areas are doing the same thing. Careful downloading the right patch.
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# ? Sep 11, 2015 21:34 |
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# ? Apr 27, 2024 08:01 |
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Scorchy posted:Careful downloading the right patch. Back up your saves before installing the expansion patch, mine got corrupted at some point, but I think that's because the GOG expansion patch wasn't working properly at the time, which I'd assume is fixed by now. Nycticeius posted:Whaddya mean? quote:True, but that's a nitpick, IMO. quote:Really? I need to start playing it soon! I'm sorry.
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# ? Sep 11, 2015 21:41 |
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There's a special conversation option you get on another map if you earn the Flick of the Wrist Talent from Orlan's Head.
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# ? Sep 11, 2015 21:45 |
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Wizard Styles posted:sassassin was talking about Maerwald. Ops, indeed he was, guess I too lack some reading comprehension. Not ironic, but funny nonetheless. Wizard Styles posted:You only get to throw knives in a betting minigame. poo poo. Well, at least rope kid posted:There's a special conversation option you get on another map if you earn the Flick of the Wrist Talent from Orlan's Head. we have this. And the talent too, apparently.
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# ? Sep 11, 2015 21:47 |
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You can earn a talent from that? Back to playing I guess. The one Orlan that was in that place is now in my dungeon anyway, so nobody's even there to be offended. rope kid posted:They are amalgamations of soul energy given a physical form, not actual people/creatures. When they are destroyed or dismissed, they dissolve back into soul energy fragments diffused in the Between.
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# ? Sep 11, 2015 21:49 |
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Yeah there are minor Talents you can earn from Orlan's Head and the Dozen dice game.
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# ? Sep 11, 2015 21:52 |
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rope kid posted:Yes, and once ogre clans get large enough, it's difficult for the matriarch to keep them all in line, so they often either fall apart or split off into new clans that fight with the old ones. That wouldn't happen if they put a man in charge.
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# ? Sep 11, 2015 22:30 |
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rope kid posted:Yeah there are minor Talents you can earn from Orlan's Head and the Dozen dice game. Isn't Orlan's Head 100% random? I don't get how it works, I won the first two handily and then lost 30 in a row.
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# ? Sep 11, 2015 22:38 |
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As long as you're around Rope Kid, I'm kind of curious about what magic/wizardry actually are in Eora. It's not a question that really comes up in something like Forgotten Realms, but when you have a "scientific" study of magical forces (animancy) it begs the question of what plain jane magic study involves, especially when the two categories seem to overlap in a field like necromancy. Animancy studies souls, obviously, so is it safe to assume that wizardry is concerned with some similar-but-distinct animating energy that permeates everywhere? I hope that the question makes sense.
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# ? Sep 11, 2015 22:44 |
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I was getting by ok on hard with my main guy as a cipher, aloth, eder, kana, durance and pellgina. Some fights were tricky (for example the rogue nights and the first time I fought fampyrs in the endless path beneath my stronghold) but most of the time I could get by fine. Then I recruited the druid guy with the eyepatch whose name escapes me right now and the grieving mother (who is really well written by the way) and now the game is easy as gently caress. I've got mother as a ranged cipher with a rod and she has endless focus points to spam mind wave and paralyses/stuns. I'm actually thinking of purposely going back to my old party to make it more of a challenge except I like the personalities of the new guys more. Maybe I will attempt a triple crown run for a real challenge. Does anybody have any pointers on the best way to do that? I'm thinking rogue/monk or maybe priest might be able to do it. I quite like the idea of avoiding combat and always going for peaceful/safe resolutions for quests. Mr Cuddles fucked around with this message at 22:51 on Sep 11, 2015 |
# ? Sep 11, 2015 22:45 |
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rope kid posted:Yeah there are minor Talents you can earn from Orlan's Head and the Dozen dice game. No idea what to do about the dice game, I'm gonna go check around if there's some way to make the guy not cheat his rear end off I guess. Or cheat yourself, that would be even better. Also, holy poo poo, fights against big groups of lagufaeth can get out of hand quickly. Wizard Styles fucked around with this message at 22:54 on Sep 11, 2015 |
# ? Sep 11, 2015 22:52 |
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Turn it up to PotD already! No reason to still be on hard if things are too easy for you.
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# ? Sep 11, 2015 22:53 |
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GlyphGryph posted:Turn it up to PotD already! No reason to still be on hard if things are too easy for you. I tried but you can't turn it up to PotD mid game. It has to be a new game.
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# ? Sep 11, 2015 23:07 |
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sassassin posted:That wouldn't happen if they put a man in charge.
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# ? Sep 11, 2015 23:19 |
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X_Toad posted:How so? Because it was a joke (I think and hope)
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# ? Sep 11, 2015 23:32 |
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Basic Chunnel posted:an ogre matriarch is holed up with her clan near Durgan's Battery Not anymore.
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# ? Sep 11, 2015 23:48 |
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Mr Cuddles posted:Because it was a joke (I think and hope)
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# ? Sep 12, 2015 00:00 |
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Azran posted:Isn't Orlan's Head 100% random? I don't get how it works, I won the first two handily and then lost 30 in a row. Fuligin posted:As long as you're around Rope Kid, I'm kind of curious about what magic/wizardry actually are in Eora. It's not a question that really comes up in something like Forgotten Realms, but when you have a "scientific" study of magical forces (animancy) it begs the question of what plain jane magic study involves, especially when the two categories seem to overlap in a field like necromancy. Animancy studies souls, obviously, so is it safe to assume that wizardry is concerned with some similar-but-distinct animating energy that permeates everywhere? I hope that the question makes sense. In our various updates and in-game lore, we've said that wizardly spellcasting is a discipline that involves learning various techniques for drawing soul fragments from the Between into a grimoire, then shaping and releasing the energy of those fragments to produce the desired effect. Animancy is something entirely different. An animancer typically uses mechanical processes to achieve an effect. I.e., an animancer neither needs to use their own soul nor directly (personally) manipulate soul energy to achieve an effect. That's why animancers' labs are almost always filled with weird devices.
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# ? Sep 12, 2015 00:00 |
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rope kid posted:In our various updates and in-game lore, we've said that wizardly spellcasting is a discipline that involves learning various techniques for drawing soul fragments from the Between into a grimoire, then shaping and releasing the energy of those fragments to produce the desired effect. That is a conceit which definitely leads to a better conception of a Wizard's limited resources than 'after I cast this spell it disappears from my spellbook and I just forget how it works until I can rest and spend 8 hours trying to remember it'.
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# ? Sep 12, 2015 00:05 |
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Kind of super aggravated I find this awesome adventure with a underground cult at Dyrwood village, then at the end of it I have the option of killing a incestuous rear end in a top hat after I've killed the cultist and set the girl free then I get a huge debuff in standing at Defiance Bay , now I think my quest with the Knights is hosed up cause when I got back I killed a bunch of soul imbued armor, but I never got the option from the Lord to represent the Knights at the Animancy trials
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# ? Sep 12, 2015 00:57 |
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Hollismason posted:Kind of super aggravated I find this awesome adventure with a underground cult at Dyrwood village, then at the end of it I have the option of killing a incestuous rear end in a top hat after I've killed the cultist and set the girl free then I get a huge debuff in standing at Defiance Bay , now I think my quest with the Knights is hosed up cause when I got back I killed a bunch of soul imbued armor, but I never got the option from the Lord to represent the Knights at the Animancy trials Choices... and consequences.
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# ? Sep 12, 2015 02:43 |
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This is a massive nitpick, but my only real issue with the game is the lack of XP for kills (other than bestiary entries) in certain situations. There are some seriously hard fights in the mega-dungeon under the strong hold and while there is some great loot too, it's conceivable that I could have gone up a few levels as well. This would have been even more satisfying after spending about 8 hours real-time adopting a scorched earth policy on the entire dungeon.
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# ? Sep 12, 2015 03:19 |
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You should get XP for taking damage. I'm serious. "That which does not kill you" and all that. The only need for characters to be high level is to survive, so the best way of ensuring a steady and fair progression of levels, give out XP based on how much trouble the fight was. Obviously this could be abused in seriously stupid ways, but then again, nobody sane cares about "cheating" in single player games.
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# ? Sep 12, 2015 03:22 |
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Character levels and experience points are a disease on games.
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# ? Sep 12, 2015 03:25 |
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Hollismason posted:Kind of super aggravated I find this awesome adventure with a underground cult at Dyrwood village, then at the end of it I have the option of killing a incestuous rear end in a top hat after I've killed the cultist and set the girl free then I get a huge debuff in standing at Defiance Bay , now I think my quest with the Knights is hosed up cause when I got back I killed a bunch of soul imbued armor, but I never got the option from the Lord to represent the Knights at the Animancy trials When you say you killed some soul-imbued armors, is this outside of their keep? Did you go in to see what's going on?
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# ? Sep 12, 2015 03:26 |
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Kobogartimer posted:Character levels and experience points are a disease on games. Mmm. Indeed.
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# ? Sep 12, 2015 03:31 |
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*nods sagely in silent understanding*
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# ? Sep 12, 2015 03:31 |
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Works for Monster Hunter series
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# ? Sep 12, 2015 04:05 |
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The smartest way to do exp and character levels has always been "Event" based. That way you get the same reward for killing, persuading, or avoiding because experience is only rewarded at milestones and quest completion. This gives players the option of playing the game they want rather than the binary choice of killing everything for the most exp.
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# ? Sep 12, 2015 04:48 |
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GlyphGryph posted:If you were supposed to question killing stuff I never really felt it. But like mentioned above, I never really felt like I was going insane either, which was clearly intended, so I dunno! As many others have said, there were options available to avoid conflict with the drunks confronting Aloth. Most of the quests are ambiguous, as well. Without a high resolve you can't get an ideal resolution between the Miller and the drunk, and end up just bullying one party; there's really no happy ending for Aufra, Callista's sister, whether you lie or not; aiding Kolsc means murdering at least a few - if not many - of Raedric's priests or vassals, to say nothing of Kolsc's true intentions; that guy who was goaded into the bear cave was actually beating his wife and kind of a dick. And these are all just examples in Gilded Vale. There are very few 'kill these True Evil characters and save my farm!' type quests that force you to murder something or else it just sits in your quest log. Hell you can negotiate with the lich in the sewers of Defiance Bay, and it probably can't get more canonically evil than that. If you absolutely have to kill someone you almost always get to choose to kill the original questgiver instead (usually for lying to or misleading you), so at the very least you are forced to think about why every god drat quest giver is a lying sack of poo poo. Similarly, the game frequently pops up spooky ghosts of guys on torture racks and being burned at the stake. You see other ghosts wandering around at the edges of the fog on certain maps, and some NPCs (e.g. Grieving Mother, every backer-written NPC) are able to immediately send you into a trance. I agree the urgency was questionable, but the PC is losing their grip on reality in noticeable ways. Tellah fucked around with this message at 04:58 on Sep 12, 2015 |
# ? Sep 12, 2015 04:55 |
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One more thought: Why can't I use Shadowing Beyond out of combat? Surely the quintessential use for a rogue is to sneak up behind <insert powerful enemy here> and unleash Sneak Attack, Deathblows and Backstab thereby initiating combat with a massive advantage?
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# ? Sep 12, 2015 05:24 |
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Tellah posted:that guy who was goaded into the bear cave was actually beating his wife and kind of a dick. Is there any confirmation of that, or is it just what his wife tells you in order to try to get you not to murder her and her lover (or to turn them in, the threat of which causes both of them to try to murder you). Maybe he was beating her, maybe he wasn't. All I know for sure is the dude got murdered by his friend who was very likely loving his wife behind his back.
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# ? Sep 12, 2015 06:05 |
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binarysmurf posted:One more thought: Why can't I use Shadowing Beyond out of combat? Surely the quintessential use for a rogue is to sneak up behind <insert powerful enemy here> and unleash Sneak Attack, Deathblows and Backstab thereby initiating combat with a massive advantage? You can just stealth?
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# ? Sep 12, 2015 06:35 |
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how the gently caress are you supposed to build/use the monk companion, he dies so loving fast every fight
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# ? Sep 12, 2015 06:40 |
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frajaq posted:how the gently caress are you supposed to build/use the monk companion, he dies so loving fast every fight Basic Chunnel fucked around with this message at 06:49 on Sep 12, 2015 |
# ? Sep 12, 2015 06:47 |
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Oh, the other thing - give him the talent that reduces wound threshold and allows him to build them up quicker. The monk AI is pretty well put-together, I must say. Provided it's not getting caught in the tank role it's incredibly effective, prioritizing targets and disabling them (with those long-rear end monk effects), then immediately moving on to the next one. On higher difficulties there's typically some mook around to tag disengagement, which the AI deliberately invites in order to load one in the chamber, so to speak. Zahua blitzing casters never gets old.
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# ? Sep 12, 2015 06:55 |
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Totally hooked on the game now btw. Just played for a few hours, got passed the Animancy Trials, but not before exploring two huge dungeons, killed a dragon, rapelled down a cliff stole a ring, then found another dungeon on one of the maps. I dig the hell out of Cyphers. How do I make Grieving mother better? She's already kind of good but doesn't seem to do much damage with that cross bow. Also, found some crazy underground Lair in I the STone Gulch on the way to Elmshore and it had this kind of bizzare room where it told you to stand on things. No matter where I stood it did nothing. What are some better Weapon Focuses for Eder, right now he's dual wielding a Saber and this Skinning knife of awesomeness. I think the Saber is Resolution. He's specialized Ruffian for Sabers.
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# ? Sep 12, 2015 07:16 |
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I'm playing a potd monk and lesser wounds is a waste of a talent unless you want a wound-hoarding Turning wheel build imo. I'm playing with 7 con and standard wounds are fine. When I need to spam Force of anguish, I can.
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# ? Sep 12, 2015 08:47 |
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binarysmurf posted:This is a massive nitpick, but my only real issue with the game is the lack of XP for kills (other than bestiary entries) in certain situations. There are some seriously hard fights in the mega-dungeon under the strong hold and while there is some great loot too, it's conceivable that I could have gone up a few levels as well. This would have been even more satisfying after spending about 8 hours real-time adopting a scorched earth policy on the entire dungeon. Combat should make you better at combat. Quests should only grant financial and social rewards.
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# ? Sep 12, 2015 08:50 |
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# ? Apr 27, 2024 08:01 |
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Hollismason posted:Also, found some crazy underground Lair in I the STone Gulch on the way to Elmshore and it had this kind of bizzare room where it told you to stand on things. No matter where I stood it did nothing. This one drove me nuts for a while, but during a replay I discovered that it actually ties into one of the faction quests leading up to the hearings. So odds are, you didn't choose the faction who specifically would have sent you there to complete a task. It also involves one of the NPC's in that very same dungeon, and your ability to complete what you are attempting hinges entirely on how you deal with them.
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# ? Sep 12, 2015 09:23 |