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F.E.A.R.: Few games match the satisfaction achieved in trashing some random jerk's office equipment in FEAR.
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# ? Sep 11, 2015 20:45 |
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# ? Apr 26, 2024 01:23 |
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StandardVC10 posted:F.E.A.R.: Few games match the satisfaction achieved in trashing some random jerk's office equipment in FEAR. There was a platformer for the PS2 called Whiplash about two animal testing subjects trying to escape the headquarters of the company that was experimentig on them, it was mostly forgettable but one of its big gimmicks was that you were trying to bring the company's net worth down to $0 by destroying everything in the building and the levels had tons of office and laboratory equipment to smash apart. I always wish another, better game tried to copy that mechanic because it made destroying everything in sight and watching the millions of dollars slowly tick down as you played so satisfying.
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# ? Sep 11, 2015 21:56 |
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Fingerless Gloves posted:On quite a few animal bios Ocelot gives to you, he specifically tells you to not eat them. I guess he knew all about Snake Eater. I would hope he knew, considering he was there. Content! The wall smash move in Mad Max. Oh man I haven't found a more satisfying to end a fight than bullrushing a dude into a wall, giving him a few punches, and the cracking his noggin on the wall. The sound is just so good.
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# ? Sep 11, 2015 22:01 |
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StandardVC10 posted:F.E.A.R.: Few games match the satisfaction achieved in trashing some random jerk's office equipment in FEAR. The office had the same logo and TPS reports from Office Space, didn't it?
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# ? Sep 11, 2015 22:16 |
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StandardVC10 posted:F.E.A.R.: Few games match the satisfaction achieved in trashing some random jerk's office equipment in FEAR. As fun as that was I always love shooting a stake at some guys face then hitting slo mo and slowly hearing him scream " oooooooooohhhh ffffuuuuuuuuuucccckkkk" .
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# ? Sep 11, 2015 22:23 |
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In Warframe there are 3 basic damage types: Slash, puncture and impact. The first bow weapon did high puncture damage that would pin space pirates to the wall. Later, they released one that did mostly slash. Its arrows would slice people in two and easily decapitate even the big guys. What I like is that the arrow head isn't a point, it's a fanned blade.
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# ? Sep 11, 2015 22:32 |
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ElwoodCuse posted:The office had the same logo and TPS reports from Office Space, didn't it? There are TPS reports all over the place, and at least one red stapler also. Look carefully at the mailers, and they're addressed to Monolith Productions.
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# ? Sep 11, 2015 22:35 |
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StandardVC10 posted:F.E.A.R.: Few games match the satisfaction achieved in trashing some random jerk's office equipment in FEAR. I'm going to be that dick who can't shut up about mgsv and say it does this sense of physicality really well. Fighting in close quarters is rare, but you end up jumping around the room, throwing each other against furniture etc, its very good
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# ? Sep 12, 2015 00:17 |
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There is a great deal of joy to making the logo creator say stupid things. None can stand against the mercenary army of
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# ? Sep 12, 2015 00:43 |
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Well, misinformation is the greatest espionage tactic
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# ? Sep 12, 2015 00:49 |
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This image contains at least three of my favorite little things in games.
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# ? Sep 12, 2015 02:48 |
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When do you get to customize guns?
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# ? Sep 12, 2015 04:37 |
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There is a chain of three Side Ops about finding a legendary gunsmith. Gun customization unlocks after the third one.
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# ? Sep 12, 2015 04:43 |
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You can use just about anything you actually have researched, and many of the items (scopes, stocks, muzzles) are interchangeable between different types of guns.' Plus, on the PC version, there's a bug that lets you put any item you want in any location on any gun, so you can have stupid poo poo like an underbarrel rifle stock on your silenced LMG-magazine rocket launcher w/optical zoom rifle scope and side-mount shotgun
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# ? Sep 12, 2015 04:49 |
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Aphrodite posted:When do you get to customize guns? Shortly after you start doing stuff in Africa. Once you get the customization stuff it lets you do things like combine weapons to put grenade launchers and shotguns on assault rifles. It also lets you just put suppressors on anything.
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# ? Sep 12, 2015 04:55 |
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I think I accidentally shot the gunsmith in the head and the mission didn't show back up. Will I get another chance?
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# ? Sep 12, 2015 04:57 |
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Trainmonk posted:I think I accidentally shot the gunsmith in the head and the mission didn't show back up. Will I get another chance?
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# ? Sep 12, 2015 05:07 |
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Whenever I buy MGSV, my merc army will be called Motherboy XXX. Or near as possible.
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# ? Sep 12, 2015 05:14 |
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Lord Lambeth posted:Whenever I buy MGSV, my merc army will be called Motherboy XXX. Or near as possible. Mine's named 69 Chick and I'm pretty happy with it.
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# ? Sep 12, 2015 05:20 |
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Sleeveless posted:There was a platformer for the PS2 called Whiplash about two animal testing subjects trying to escape the headquarters of the company that was experimentig on them, it was mostly forgettable but one of its big gimmicks was that you were trying to bring the company's net worth down to $0 by destroying everything in the building and the levels had tons of office and laboratory equipment to smash apart. I always wish another, better game tried to copy that mechanic because it made destroying everything in sight and watching the millions of dollars slowly tick down as you played so satisfying. The 2009 Ghostbusters game had a running counter of how much property damage you caused, with an achievement for staying under $100,000 worth of damages, and another for doing over $3,000,000. Speaking of property damage and achievements, the Saints Row series has a minigame called Mayhem where the goal is to chain together the destruction of just about everything to reach a certain amount of money. In the first two games, the best strategy was to focus on fences, as each segment was separate and built up your chain bonus fast. Saint Row the Third pays homage to this by having the achievement for fully completing the Mayhem activity be called "Fence Killa 2011".
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# ? Sep 12, 2015 06:30 |
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When City of Villains came out, it introduced a new kind of randomly-generated mission: mayhem missions. You'd go into an instanced version of a section of Paragon City, with your objective being to rob a bank, but with a bunch of side objectives like setting fires or busting fellow villains out of jail to add time to the mission clock. One of these side objectives was vandalism: blowing up cars, fire hydrants, cardboard boxes, and so on. The way I hear it, the intention was that these objects would scale in level like everything else in the game, but instead they had fixed levels... and even the most difficult to destroy objects had a fairly low level. Which meant that, when you got to high levels of supervillainy, you could absolutely trash your surroundings, giving you a feeling of increasing power that, sadly, not a lot of the rest of the game had (thanks to the aforementioned content scaling). Thankfully, they didn't patch it out.
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# ? Sep 12, 2015 06:44 |
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Yeah and if you had a damage aura and superspeed you could zoom around in a minute and take out every small-medium object before the first fight. gently caress I miss that game.
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# ? Sep 12, 2015 07:20 |
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Gann Jerrod posted:The 2009 Ghostbusters game had a running counter of how much property damage you caused, with an achievement for staying under $100,000 worth of damages, and another for doing over $3,000,000. I have both of those GB achievements and holy gently caress was it hard to get, there are certain areas where destroying even a single thing would be like 200,000 or some poo poo, mostly in the museum, you had to be very careful with your shots. gently caress I wanna play that game again, it was so drat good.
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# ? Sep 12, 2015 07:21 |
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FredMSloniker posted:When City of Villains came out, it introduced a new kind of randomly-generated mission: mayhem missions. You'd go into an instanced version of a section of Paragon City, with your objective being to rob a bank, but with a bunch of side objectives like setting fires or busting fellow villains out of jail to add time to the mission clock. One of these side objectives was vandalism: blowing up cars, fire hydrants, cardboard boxes, and so on. I love the idea of, like, Doctor Doom running around kicking people's mailboxes over.
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# ? Sep 12, 2015 07:26 |
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Thinky Whale posted:I love the idea of, like, Doctor Doom running around kicking people's mailboxes over. The City of Heroes equivalent, Safeguard Missions, had you going in to stop a villain from robbing a bank. The villain that would spawn as the boss actually scaled up dependent on your level and team size, so by the end you actually did get the big signature villains robbing a local bank vault. I don't think the Doom parallel spawned, but I know his lieutenants did; half of them would definitely not be the bank robbing sort, so it had an extra layer of humor. Saint's Row's Mayhems were actually pretty directly inspired by City of Villains'. The whole series borrows from it, actually, to the point where they named one of the characters in 3 and 4 after CoH's lead dev, Matt Miller. Miller's superpowered outfit in 4 looks to be based vaguely off of some CoH costumes, too.
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# ? Sep 12, 2015 07:39 |
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Cleretic posted:Saint's Row's Mayhems were actually pretty directly inspired by City of Villains'. The whole series borrows from it, actually, to the point where they named one of the characters in 3 and 4 after CoH's lead dev, Matt Miller. Miller's superpowered outfit in 4 looks to be based vaguely off of some CoH costumes, too. Oh, is that Matt Miller named after him? It's such a generic name, I figured it was a coincidence.
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# ? Sep 12, 2015 07:57 |
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Gann Jerrod posted:Speaking of property damage and achievements, the Saints Row series has a minigame called Mayhem where the goal is to chain together the destruction of just about everything to reach a certain amount of money. In the first two games, the best strategy was to focus on fences, as each segment was separate and built up your chain bonus fast. Saint Row the Third pays homage to this by having the achievement for fully completing the Mayhem activity be called "Fence Killa 2011".
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# ? Sep 12, 2015 08:15 |
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I want to say Hulk: Ultimate Destruction had a count of how much damage you did. God I wish they'd make another one of those. I've mentioned it before in this thread but it is top tier as far as superhero games go. Hell, freeroaming games in general. Elbow dropping tanks and knocking down buildings. Superman Returns was a lovely game but I loved the flying mechanics about it. Mainly because if you got up high and got up enough speed you'd break the sound barrier and create a sonic boom.
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# ? Sep 12, 2015 08:25 |
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BUBBA GAY DUDLEY posted:I want to say Hulk: Ultimate Destruction had a count of how much damage you did. God I wish they'd make another one of those. I've mentioned it before in this thread but it is top tier as far as superhero games go. Hell, freeroaming games in general. Elbow dropping tanks and knocking down buildings. Superman Returns had really fun flying mechanics. It was the thing that carried me through the game.
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# ? Sep 12, 2015 08:44 |
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BUBBA GAY DUDLEY posted:I want to say Hulk: Ultimate Destruction had a count of how much damage you did. God I wish they'd make another one of those. I've mentioned it before in this thread but it is top tier as far as superhero games go. Hell, freeroaming games in general. Elbow dropping tanks and knocking down buildings. Hulk: UD was the best superhero game ever until the current champion of Batman Arkham City came along. Smashing box trucks down and using them as a skateboard never got old.
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# ? Sep 12, 2015 09:47 |
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MindlessHavok posted:I don't have a next gen console and my computer is garbage. Graphics aside, how does MGSV on 360 stack up to the next gen versions? I assume the graphics are worse but is there any actual content missing? I've got it on the 360 (i'm poor and I couldn't wait, also didn't want the game being spoiled) and I'm loving it, got the day one edition and you get a ballistic shield (haven't used that very much) an mgo xp boost (not online so useless for now) a desert cardboard box (massively useful, use it all the time)a lovely gun called adamska that takes the mick out of ocelot in mgs3 but is otherwise rubbish, and some blue camouflage for swamp and marshes(hasn't come in useful yet)
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# ? Sep 12, 2015 09:48 |
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MrJacobs posted:Hulk: UD was the best superhero game ever until the current champion of Batman Arkham City came along. Smashing box trucks down and using them as a skateboard never got old. The lack of other good superhero games is starting to bug me. The Batman in the Arkham games is kinda really uninteresting.
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# ? Sep 12, 2015 09:51 |
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BUBBA GAY DUDLEY posted:I want to say Hulk: Ultimate Destruction had a count of how much damage you did. God I wish they'd make another one of those. I've mentioned it before in this thread but it is top tier as far as superhero games go. Hell, freeroaming games in general. Elbow dropping tanks and knocking down buildings. The same people made Prototype, and it had a counter on the post-mission screen of how much government money had been spent on the military task force deployed against you.
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# ? Sep 12, 2015 14:19 |
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MrJacobs posted:Hulk: UD was the best superhero game ever until the current champion of Batman Arkham City came along. Smashing box trucks down and using them as a skateboard never got old. I liked stealth hulk, where you would take a bus or something and mash it over your head, then crouch around like solid snake in a box.
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# ? Sep 12, 2015 14:23 |
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I'm 81 hours into MGSV, and I've finished the story. So I'm like drat 81 hours, still a ton of content to play around with, what a... Wait what? Chapter 2? Wait all this was just the first chapter? And new gameplay mechanics? "Boss you can now develop nuclear warheads." The gently caress did you just say?
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# ? Sep 12, 2015 14:56 |
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RareAcumen posted:The lack of other good superhero games is starting to bug me. The Batman in the Arkham games is kinda really uninteresting. Infamous 1 and 2 own. I like them more than Arkham City, even.
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# ? Sep 12, 2015 15:19 |
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Vic posted:I'm 81 hours into MGSV, and I've finished the story. So I'm like drat 81 hours, still a ton of content to play around with, what a... Wait what? Chapter 2? Wait all this was just the first chapter? And new gameplay mechanics? "Boss you can now develop nuclear warheads." They're for FOBs, and it basically means you can't be invaded unless the invader has 150000 heroism and if they fail, you can completely wipe their fob off the phase of the earth. They cost a metric shitload of gmp and a literal day of playing to develop.
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# ? Sep 12, 2015 16:21 |
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Or you can sneak onto other people's bases, dismantle their nukes, gain a shitload of heroism and sell the remains for mad profit.
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# ? Sep 12, 2015 18:13 |
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I keep hearing about demon points. Making a nuke gives you like 50,000 demon points. Stealing and disarming other player's nukes lowers it a bit. Might be a troll hoax, 4chan isn't too reliable. Anybody have any first hand experience? Probably just photoshops of a longer 'horn' on Snake. I'm hoping its not true because I am not a sneaky guy. I snipe loudly, I use rockets, and I kill everybody who doesn't have at least a B in something. Arx Monolith has a new favorite as of 19:03 on Sep 12, 2015 |
# ? Sep 12, 2015 18:59 |
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# ? Apr 26, 2024 01:23 |
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Arx Monolith posted:I keep hearing about demon points. Making a nuke gives you like 50,000 demon points. Stealing and disarming other player's nukes lowers it a bit. It's not a hoax.
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# ? Sep 12, 2015 19:03 |