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beedeebee posted:So, mission 20: I finally managed to lure the man on fire under one of those water reservoirs and blow it up. This stunned him, and I tried to extract him, because why not Probably nothing that doesn't happen to big people re the second spoiler. The first one: You can fulton him, the floating boy can't interrupt the wormhole. If you manage to stun the boy, you can fulton him with a balloon. Try dropping a supply drop on the Fire man next time you stun him. ChaosArgate posted:Are injured prisoners unable to make the trip through a wormhole? Yeah, no wormhole for these guys.
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# ? Jun 15, 2024 10:18 |
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I've been out of town for like two weeks since this came out and am just digging into it - can you change camo in the field without having the new camo parachuted in?
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Transistor Rhythm posted:I've been out of town for like two weeks since this came out and am just digging into it - can you change camo in the field without having the new camo parachuted in? Nope ):
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Captn Kurp posted:Nope ): Weird decision! One of many.
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Aurain posted:Probably nothing that doesn't happen to big people re the second spoiler. Does anything special happen if you do pull it off, or is it just an alternative way of winning that boss fight?
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Between Quiet, mission credits, and the chapter 2 trailer, the evidence is clear: Kojima is pro-spoiler.
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https://www.youtube.com/watch?v=SfDCMZ86Dd8
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ImpAtom posted:I never had any problems with the checkpoint system so I don't get what people mean there for example. I wouldn't knock the game down because the bulk of complaints I hear are "I had to redo an area if I fail" which I don't inherently consider a flaw in a stealth game. I would in fact argue it is superior because it allows you another chance at stealthing the area instead of forcing you back into an alarmed status because you got far enough. I wouldn't knock the game for that. I'd consider it a positive. How about having to redo three waves in a mission based around taking out waves and waves of tanks because it doesn't save between waves.
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The Cheshire Cat posted:Does anything special happen if you do pull it off, or is it just an alternative way of winning that boss fight? It's just an easy way of ending the fight on a replay really.
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I love how everyone just falls over themselves in love with Boss. I just want to make Bill Brasky jokes about him. I once saw Big Boss lift 100 pounds over his head whole being bitten by venomous Australian spiders.
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How long does DD take to be available for missions? It's real time or mission based? Because I'm in mission 8 or so and still nothing.
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Mystic Stylez posted:So what's a good configuration of FOB defenses? In terms of weapon range and type. Any other general tips? Setting your defenses to non-lethal will just make it harder for the AI to defend while you're away. Decoys are useless against human players. Cameras are pretty good against newbies because there's none in the main game and they won't be expecting them. UAVs are great, they can really hassle an invader and if one goes down it makes a big show. Research as much green tech as you can, especially the battle dress. Set the equip level as high as it'll go, it might seem expensive but it really makes a difference and you get loads back when you win. Don't forget to reset your security when you build a new FOB platform because it defaults to "walk in and take everything". Short and long range are both good, not sure about mid range. Just go with whatever has the best tech to start off. Maybe someone else has had great success micromanaging each deck/zone but the only variation I have in my base is some extra anti-theft devices in Base Development, because that's where all the goodies are. Use the target FOM on your map to know which side of which platform the invader is on and scope it out, or run in there yourself with a shotgun.
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Fat Samurai posted:How long does DD take to be available for missions? It's real time or mission based? Because I'm in mission 8 or so and still nothing. It's after mission 10 I think. He's available right after you unlock Africa.
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Transistor Rhythm posted:Weird decision! One of many. They want you to plan ahead and didn't want the obnoxious situation like MGS3 where some players were basically changing their camo every five feet. I know some people actually enjoyed playing that way, but it wasn't remotely necessary, nor is it here. Worry more about line of sight, and when you have the luxury, exploit the strengths of your current camo, rather than worrying that you can't have perfect camo every step of the way. Take the time to survey the mission area, and make changes as needed, especially on those missions that have you cover a lot of ground or present some changing circumstance.
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Ultimate FOB loadout regardless of attacking or defending : Shield + Zorn ![]()
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For the folks using the latest Cheat Engine script, does the "No Spend Resources" mean you never lose materials and plants when you deploy and upgrade your stuff?
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Kiggles posted:They want you to plan ahead and didn't want the obnoxious situation like MGS3 where some players were basically changing their camo every five feet. I know some people actually enjoyed playing that way, but it wasn't remotely necessary, nor is it here. Worry more about line of sight, and when you have the luxury, exploit the strengths of your current camo, rather than worrying that you can't have perfect camo every step of the way. Take the time to survey the mission area, and make changes as needed, especially on those missions that have you cover a lot of ground or present some changing circumstance. Meh, you can do everything in the game easily with the Sneaking suit anyway, so no need to use any other camos. The Battle Dress is useful for when combat is inevitable.
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Veotax posted:How about having to redo three waves in a mission based around taking out waves and waves of tanks because it doesn't save between waves. Same deal actually. Being able to redo things offers more flexibility in trying again. A bigger flaw I'd say is being unable to evac the mission short of exploiting an oversight.
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They need to patch in DRM that gives you a permanent chicken hat for taking advantage of the weapon parts exploit
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Ok, just started mission 21 and I suddenly got an emergency mission 22 that mother base was under attack. I accepted that mission and got dropped of at mother base and then I got killed. Could only restart mission 21 and the emergency mission didn't pop up again. Did I screw something up?
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beedeebee posted:Ok, just started mission 21 and I suddenly got an emergency mission 22 that mother base was under attack. I accepted that mission and got dropped of at mother base and then I got killed. Could only restart mission 21 and the emergency mission didn't pop up again. Did I screw something up? Mission 22 is effectively a tutorial for the online play.
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beedeebee posted:Ok, just started mission 21 and I suddenly got an emergency mission 22 that mother base was under attack. I accepted that mission and got dropped of at mother base and then I got killed. Could only restart mission 21 and the emergency mission didn't pop up again. Did I screw something up? You can try it again from the mission menu when you finish 21.
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beedeebee posted:Ok, just started mission 21 and I suddenly got an emergency mission 22 that mother base was under attack. I accepted that mission and got dropped of at mother base and then I got killed. Could only restart mission 21 and the emergency mission didn't pop up again. Did I screw something up? You can do 22 once you finish 21. It's just a nifty way to start the mission early.
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ImpAtom posted:Mission 22 is effectively a tutorial for the online play. Ok, so I guess it'll pop back up when I'm running around somewhere. I figured as much, but it was a bit weird that I couldn't just restart the mission.
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beedeebee posted:So, mission 20: I finally managed to lure the man on fire under one of those water reservoirs and blow it up. This stunned him, and I tried to extract him, because why not if you shoot emo kid twenty times he disappears and you can extract him. Bring a LMG and the water pistol. Stand in the pool - the man on fire can't enter and will just shoot fireballs at you, but you can stun him just by firing the water pistol constantly so there's no risk. After a few clips he'll be stunned and the kid will appear
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Transistor Rhythm posted:I've been out of town for like two weeks since this came out and am just digging into it - can you change camo in the field without having the new camo parachuted in? Captn Kurp posted:Nope ): I really wish you could tag loadouts as "I would like This camo please" as an option. If you suddenly want to airdrop your poo poo Got Real loadout complete with rocket launcher, grenade launcher, grenade pistol, and every form of thrown and placed explosive known to man all in one box... you don't want to also have to make a second, separate drop for your battle dress. You know, if you aren't using foreknowledge to already be wearing the stuff. I mean, there is "Well then just plan ahead ![]() I'm assuming the reason dropping a weapon box eats your previous weapon instead of dropping it on the ground, is an attempt to not mess up a No Trace bonus just in case? I'd really like it to leave my old gun on the ground so I can go back for it when I'm done using whatever I dropped though. "There, I'm done shoving grenades into faces. Now to pick my silenced AR back up-oh." EDIT: None of this is "Insurmountable issues ![]() Section Z fucked around with this message at 20:40 on Sep 14, 2015 |
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Getting chain invaded by a guy from China if his steam profile is anything to go by. Seems to have inifinite health and shits out homing CGM rockets even when I knock him down. I disconnect whenever I die, defending my own FoB. RIP all my resources and staff I guess. e: Yup, shot him enough times to kill someone about ten million times, and at some point it even said "intruder defeated" and gave me some espionage points but the guy was running around just fine. He finally had enough of killing all my staff with infinite CGM while I was sniping him so he rushed me, I managed to CQC him which stunned him and I extracted him, which let me win. Fun game regardless but the PC glitches/hacks makes PvP rather sad. Sacro fucked around with this message at 20:48 on Sep 14, 2015 |
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Broken Cog posted:Meh, you can do everything in the game easily with the Sneaking suit anyway, so no need to use any other camos. The Battle Dress is useful for when combat is inevitable. Yeah, I have basically worn nothing but the basic Olive Drab. Camos can help, but environments are not really designed in a way the player can actually exploit them very much. There are a few instances where camo can help for getting those sub-objectives, or when approaching certain missions from certain directions. For the most part it can be ignored. Camos make a difference, but not so much to preclude simply being aware of line of sight. Really, I like the camo system, I just with the biomes were generally larger to make using other camos worth even the GMP cost. I like Wetworks, but there are so few wetlands that it might as well not exist. Splitter is a neat idea, but it doesn't really do anything for helping reduce your profile when in vehicles. At least not over Olive. beedeebee posted:Ok, so I guess it'll pop back up when I'm running around somewhere. I figured as much, but it was a bit weird that I couldn't just restart the mission. It'll actually be on your mission list. You can pick it back up whenever you want.
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Sacro posted:Getting chain invaded by a guy from China if his steam profile is anything to go by. Seems to have inifinite health and shits out homing CGM rockets even when I knock him down. I disconnect whenever I die, defending my own FoB. RIP all my resources and staff I guess. Depending on the damage he deals he (and anyone else) will be unable to invade you again for 6 - 24 hours. Blockade and all that.
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To the person who asked about making DD grow up. 6 missions in total, including replays, but must include three of these missions #7,8,9 and 10. So you can do 7,8,9 and use your gatling gun to do C2W 3 times super quick.
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Chard posted:water pistol I had to find out and spent about a dozen retries trying to do C2W with a water pistol before I got it. Sadly, it doesn't count for No Traces. Did get a Foxhound rank out of it, though: https://www.youtube.com/watch?v=HMlXwmPADio Spoiler in the video for those who haven't finished all the missions though.
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I agree, there really should be separate "weapon+ammo" loadouts and "weapon+ammo+items+camo" loadouts. And you should *drop* items you replace with other items. They shouldn't just disappear into the loving ether like they do. Just because I call in a missile launcher to destroy 1 chopper doesn't mean I want my sniper rifle I've used for exactly 1 shot to just do away forever. And in a perfect world there would be as many loadouts as you wanted and they would be namable. ![]() GreatGreen fucked around with this message at 20:47 on Sep 14, 2015 |
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Aishan posted:I had to find out and spent about a dozen retries trying to do C2W with a water pistol before I got it. Sadly, it doesn't count for No Traces. Did get a Foxhound rank out of it, though: Try spritzing the main control panel (in the building with the cassette originally, near the Anti-Air radar iirc) instead of the dishes. Though I've never seen it be reacted to myself, the guide says enemies won't find it suspicious if you shoot it with the water pistol because there's no visible damage. That may give you No Traces.
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Spikeguy posted:I love how everyone just falls over themselves in love with Boss. I just want to make Bill Brasky jokes about him. Hey, he benched a Cocoon once, that's hardly a joke, haha
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Aurain posted:It's just an easy way of ending the fight on a replay really. Nah, easiest way to end it on a replay is the level 3 Stun arm. It one-shots him.
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Is it just me or is the timer to build a nuke absurdly long
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Aurain posted:Try spritzing the main control panel (in the building with the cassette originally, near the Anti-Air radar iirc) instead of the dishes. Though I've never seen it be reacted to myself, the guide says enemies won't find it suspicious if you shoot it with the water pistol because there's no visible damage. That may give you No Traces. No Trace is just not firing a gun + perfect stealth, the water gun is a gun
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the true phantom pain is having to agree to the eula every time you start the game
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Tempo 119 posted:Is it just me or is the timer to build a nuke absurdly long Given that it's connected to the FOB stuff, it's probably a real time (i.e. keeps counting even when you're not playing) timer.
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# ? Jun 15, 2024 10:18 |
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RatHat posted:Nah, easiest way to end it on a replay is the level 3 Stun arm. It one-shots him. It's not really any easier than just sprinting to build some room, calling in your heli waiting by a barrel and then fultoning him with the Wormhole. They're like equal levels of zero effort.
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