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Night10194 posted:The thing to remember is the He112A0's gun fires really slowly and every round is a tracer. There's no extra, invisible rounds between the bright ones you spit out. The HEF rounds, though, have ridiculous accuracy and velocity, especially for such an early craft. It should only take 3-4 direct hits (maybe less) to burn or destroy an aircraft. Shouldn't even take that many, when matched against the planes of the era / b.r. Having done it before, a goon squad flying all A-0s can completely decimate the opposition by themselves.
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# ? Oct 8, 2015 17:06 |
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# ? May 21, 2024 23:17 |
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That said, it's one of my favorite low level aircraft and the one I got my best ever RB kills-per-match in at 7. And it'll do it on one ammo load because you hardly ever waste bullets with it and the gun's nose mounted. With practice, the He-112A0 is a wonderful troll aircraft.
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# ? Oct 8, 2015 17:06 |
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quote:Now, Quantitative Matchmaking will work for all battles, which are created with a maximum BR spread of +/- 1.0 and will limit the amount of players with a maximum BR in these battles to 25% in the team. 37.5% cunts getting all the kills.
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# ? Oct 8, 2015 17:50 |
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It's funny when they say King Tigers and such can fight T-54s and T-10Ms just fine, they just need to not be in front of them. Like I wish we could force them to play 100 games in the KT against decent people in those tanks and see what's actually reality in the vast percentage of situations, especially on their lovely selection of maps. But no, let's balance on blind dumb luck and the possibility of one team making more mistakes than the other. Mazz fucked around with this message at 18:03 on Oct 8, 2015 |
# ? Oct 8, 2015 18:00 |
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MrLonghair posted:37.5% cunts getting all the kills. I dunno better than the 1% owning all the wealth IRL amirite
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# ? Oct 8, 2015 18:04 |
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bacon flaps posted:I dunno better than the 1% owning all the wealth IRL amirite #OccupyMozdok
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# ? Oct 8, 2015 18:49 |
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So, they want to implement a special system to ensure superprops and early jets don't fight Korean war jets. Almost like some kind of rating for the ability those units have in battle. That would be quite an innovation to add to the game!
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# ? Oct 8, 2015 18:55 |
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It's almost as if early jets and KW jets should have been separated from the start.. Oh my.
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# ? Oct 8, 2015 18:59 |
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So they've finally essentially separated jets from props after all this time, just gotta unfuck top tier tank games Gaijin, you can do it. That being said the Armoured Warfare open beta starts today so probably worth checking that out while Gaijin gets their poo poo together.
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# ? Oct 8, 2015 19:00 |
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It comforts me to know that so many of you beautiful goons are as frustrated with this game as I am(mostly ground forces). It's not one specific bug or balance problem. The core gameplay is still far better than WoT or anything else out there. But it is a never ending cycle of incompetence and handwaving away longstanding issues by the devs. It reminds me a lot of how MWO was developed. Please let us hold each other tightly and pray to Xenu that the developers will actually start fixing some stuff, instead of piling new bad mechanics and balance issues onto old bad mechanics and balance issues. Amen. P.S. Russian Bias in ground forces is real.
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# ? Oct 8, 2015 19:47 |
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Basically consider the He112 A-0s to be a derp gun of mediocre damage and excellent ballistics; you can't really use it like a traditional 20mm where filling the air in front of a guy with shells in high-deflection shooting is likely to gently caress him up. You've gotta actually hit him with each tracer like it's a 37mm+ derp gun. One that shoots nice and flat and basically isn't subject to recoil due to the low RoF on a 20mm, so when you DO get lined up for a good shot, it's fine to hold it down and watch the fun happen.
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# ? Oct 8, 2015 19:50 |
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I agree, hitting the enemy is the top priority when using guns.
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# ? Oct 8, 2015 19:59 |
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The German P-47D, I just got a coupon on it for 30% off, no idea if it's worth it though. I've yet to take German or American air beyond tier one since I've been focusing on Russian and British stuff. Worth it or should I give it a go? Edit: Oh I also have a coupon on a Russian T-III but I'm just assuming that'd be a waste of money, since I'm asking anyway though. ArchRanger fucked around with this message at 20:17 on Oct 8, 2015 |
# ? Oct 8, 2015 20:14 |
Fly the american to decide. The best part of it back when were the air spawns which were taken away. It's better now than last patch since there's more in 3.7 than a 410, similar to when it was the best (with an air spawn).
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# ? Oct 8, 2015 20:15 |
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crabcakes66 posted:It comforts me to know that so many of you beautiful goons are as frustrated with this game as I am(mostly ground forces). It's not one specific bug or balance problem. The core gameplay is still far better than WoT or anything else out there. But it is a never ending cycle of incompetence and handwaving away longstanding issues by the devs. It reminds me a lot of how MWO was developed. Yeah, it's really frustrating watching them fall on their faces with stuff that should be slam dunk. I'll probably play AW for a bit too, but it's probably going to be too WoTy. I'll be back for brit tanks at least. ArchRanger posted:Edit: Oh I also have a coupon on a Russian T-III but I'm just assuming that'd be a waste of money, since I'm asking anyway though. T-III is great if you cover it in the PEANUTS logo so it looks vaguely dunkelgelb-y and pretend to drive in formation with idiots and shoot them in the back.
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# ? Oct 8, 2015 20:24 |
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So, quantitative matchmaking now goes across all BR. Let's see how this works out now. http://forum.warthunder.com/index.php?/topic/270375-global-changes-for-matchmaking/
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# ? Oct 8, 2015 20:31 |
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The Bf.110 C has an interesting new classification
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# ? Oct 9, 2015 03:20 |
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ArchRanger posted:Edit: Oh I also have a coupon on a Russian T-III but I'm just assuming that'd be a waste of money, since I'm asking anyway though. It's a decent tank in AB, nothing special It's a war crime in RB once you get a camo other than the standard "I'M A COMMIE, SHOOT ME!" olive green.
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# ? Oct 9, 2015 03:33 |
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Enourmo posted:Open Beta Test. So basically the game will be "officially ready for release" soon. There is, for all intents and purposes, absolutely no mention that War Thunder is a beta on their main site. The game hasn't been in beta for ages and is "officially released", it's just a meaningless marketing term. Fart Car '97 posted:Did they ever justify having to unlock Parts/Extinguishers beyond 'gently caress you that's why?" I remember them at least acknowledging that players were upset about it. BBJoey fucked around with this message at 03:44 on Oct 9, 2015 |
# ? Oct 9, 2015 03:41 |
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Huh, they stripped the extra two .50s off the low tier Buffalos.
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# ? Oct 9, 2015 03:57 |
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the yak-15p is now br 6.7 0.3 below the ho 229
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# ? Oct 9, 2015 04:02 |
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Hahaha I love that. I was just reading the Q&A question where a guy was like "Hey why's the Kikka so high BR?" and the dev replied it was a known issue that'd be fixed. Apparently by making the Yak much worse!
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# ? Oct 9, 2015 05:24 |
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There are two kinds of games in the Cannon Chaika. Games where I do something stupid, gently caress up, and snap my wings off, and games where I make ace in a day. There is no in between with that thing.
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# ? Oct 9, 2015 06:08 |
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ArchRanger posted:The German P-47D, I just got a coupon on it for 30% off, no idea if it's worth it though. I've yet to take German or American air beyond tier one since I've been focusing on Russian and British stuff. Worth it or should I give it a go? German p47 is a goon favorite. Very good American plane without the American teams! Hitlerbolt rules.
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# ? Oct 9, 2015 07:19 |
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They made a surprisingly well vested devblog on how long range visibility works in 3D games and revealed some really spiffy tricks that should improve long range visibility of aircraft (visual, so mainly SB) in 1.53 (as far as I understand they are replacing cheaty "dots" with cheaty, upscaled silhouettes of the planes). They are also reworking the spotting system in RB/AB tonks, while making ULQ slightly less advantageous at least tree and bush wise (grass will stay optional). Along with SB aircraft being permanently turned into Enduring Conflict, this might make me really dust off the joystick again.
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# ? Oct 9, 2015 07:21 |
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Spotting sounds... Interesting. For RB I would be mildly concerned the changes are unnecessary; you already have hiding tanks based on how well the tank is actually hiding, and making tanks literally invisible is one of the things I loving hated about WoT. It might improve arcade battles, though.
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# ? Oct 9, 2015 07:28 |
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spectralent posted:Spotting sounds... Interesting. For RB I would be mildly concerned the changes are unnecessary; you already have hiding tanks based on how well the tank is actually hiding, and making tanks literally invisible is one of the things I loving hated about WoT. It might improve arcade battles, though. For RB the changes to markers don't matter, but some of the other stuff is really important - for example, the stuff about detection sounds great; even if your crew is completely untrained you'll be able to physically see every tank in your field of view out to ~750m, which means no more "oops the server decided this tank is obscured from view so gently caress you it disappeared" which has been a big problem until now. Also automated messages marking positions of enemies spotted/friendlies taking fire should be really good provided they don't clutter up the message log and map too much. And finally it looks like they've fixed the ULQ exploit so people won't be able to rely on bitching about that any more.
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# ? Oct 9, 2015 07:45 |
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BBJoey posted:so people won't be able to rely on bitching about that any more. Oh yes they will.
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# ? Oct 9, 2015 07:46 |
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Yeah but now I will feel justified in responding with even more reaction gifs.
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# ? Oct 9, 2015 07:47 |
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BBJoey posted:https://www.google.com/search?q=site%3Awarthunder.com+beta+-forum+-live Yeah, that's why when i read the Open beta comment, my face slammed into my keyboard spelling WTF on my forehead... Here and there they'll pull that statement out when poo poo hits the fan and people get really mad. "Is only Beta, y u heff to be mad?" And oh god, the WT Council. How wonderfully that worked out.
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# ? Oct 9, 2015 08:14 |
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In a moment of weakness and great shame I got a decent deal on a warthog and bought it for this dumb game. What are my options for rudder control as this stick doesn't twist and I'm not a cool pedal owning guy?
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# ? Oct 9, 2015 09:26 |
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Hambilderberglar posted:In a moment of weakness and great shame I got a decent deal on a warthog and bought it for this dumb game. What are my options for rudder control as this stick doesn't twist and I'm not a cool pedal owning guy? If you're going that deep into hardware you may as well get/make rudder pedals and a TrackIR. edit: Really though, there's hardly any sideslip in this game so you're not really losing much if you aren't min/maxing your rudder unless you are doing summadat serious pilot poo poo against experienced players. This happens like once every few rounds at best and really you can just run away if you don't have the advantage because SB vision is limited to the cockpit. If someone can track you that well they can probably outfly you anyway. Proper rudder usage will definitely let you cheese wins where you're matched up against a similarly agile plane and you can sometimes even straight up clown inexperienced players no matter what they're flying but a lot of this has just as much to do with situational awareness and knowing what moves work at the right time. The thing you will mostly use your rudder for are fine tuning your aim and forcing spins but generally even in a more serious sim I'll still just lean on the rudder a lot more than I need to because As for TrackIR, I personally don't even use it. I just have my mouse in my left hand and use a thumb button on the joystick to both activate mouselook and snap back to center when I let go. Thief fucked around with this message at 10:08 on Oct 9, 2015 |
# ? Oct 9, 2015 10:01 |
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Thief posted:If you're going that deep into hardware you may as well get/make rudder pedals and a TrackIR. If this isn't a rudder problem I assume I need to trim to to level the aircraft out and get it pointing straight? What about counteracting the prop torque on takeoff? With mouse joystick I have to rudder hard to not steer the plane into an AA emplacement. As for fine tuning aim, I've definitely noticed this is a problem, can/should I bind rudder to something else while I sort out the pedal situation or just suck up and deal with it while I learn how to fly planes all over again?
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# ? Oct 9, 2015 10:38 |
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So I've finally gotten the T-10M. This thing is just goddamn unfair when you get into 6.7 matches.
Xerxes17 fucked around with this message at 11:10 on Oct 9, 2015 |
# ? Oct 9, 2015 10:58 |
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Man the vision system is so hosed up. Just had an invisible Leopard drive around and kill me because there was a fence between us. I could hear it but couldn't see it Maybe it wasn't even the fence. The replay shows the vision I had: http://fat.gfycat.com/PartialTinyGoldenretriever.webm fake edit: being able to view embedded webm's with SA needful is p good, I recommend it just for that. Heliosicle fucked around with this message at 13:22 on Oct 9, 2015 |
# ? Oct 9, 2015 12:45 |
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Heliosicle posted:Man the vision system is so hosed up. Just had an invisible Leopard drive around and kill me because there was a fence between us. I could hear it but couldn't see it I have been watching as a tank shot me to death, able to see the muzzle flash and the shells as they flew over to hit my tank but with the vehicle itself completely invisible. Utterly infuriating.
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# ? Oct 9, 2015 13:11 |
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Heliosicle posted:Man the vision system is so hosed up. Just had an invisible Leopard drive around and kill me because there was a fence between us. I could hear it but couldn't see it More of a problem with the engine's render optimization than a vision system, a really annoying bug where some specific fences on maps count as a building for it instead of a fence so the engine decides not to render it since it shouldn't be visible. Its the same issue that causes tanks to render only a bit after driving past a corner in some areas. Its one of those bugs that Gaijin seems to really take their time to fix it, every now and then a patch will improve on it and then the next one will screw it all up again. BBJoey posted:I believe that about, oh, half a year ago the War Thunder Council (hahahaha remember that loving thing?) brought up parts/FPE being essential items gated behind the unlock system, and the official response was "we are aware of the issue and are trialing a number of fixes". We haven't had word since. It was a complaint all the way back to when tanks were in CBT. Eventually Gaijin did improve on it with tow cables and allowing any part to be repaired on a cap point or spawn area, then for some odd reason they removed the bit about the spawn area and later on changed cap point positions to make the system pretty much useless. The people in charge of things like BRs and gameplay design seem to be made out of a couple of people with good ideas and like a dozen more with the worst ideas that take every good idea and sooner or later make it terrible.
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# ? Oct 9, 2015 13:20 |
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It sounds like 1.53 might fix the server not allowing a tank to be visible on your end, so there may still be hope EmDuck posted:It was a complaint all the way back to when tanks were in CBT. Eventually Gaijin did improve on it with tow cables and allowing any part to be repaired on a cap point or spawn area, then for some odd reason they removed the bit about the spawn area and later on changed cap point positions to make the system pretty much useless. The worst part is that the solution is so utterly simple: without parts, you can only repair to orange 'health', and without fpe you get a single extinguish. Enough to keep you going while still making the upgrades worth it. At this point the only rational explanation I can see is that they legitimately believe that people buying GEs to spend on parts/fpe is a large enough part of their income stream that it's worth alienating a significant part of their playerbase in addition to new players who get turned off by a shot dinging their barrel rendering their tank worthless, which I view as utterly absurd but hey, it's Russia; they tried to hit a target in Syria with a cruise missile and it landed two countries away instead.
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# ? Oct 9, 2015 14:08 |
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Patrat posted:I have been watching as a tank shot me to death, able to see the muzzle flash and the shells as they flew over to hit my tank but with the vehicle itself completely invisible. Utterly infuriating. White Rock Fortress back in Dec/Jan was like this for me about one in ever 5 matches. I'd have to constantly jump from the commander's view to the gunner's view to "reacquire" my targets as they would just disappear and I would see muzzle flashes and rounds coming towards me. Speaking of unfair. Just had a round in Kursk where My Leo 1 was somehow in a BR 4-5 match! The highest BR tank I saw in the whole game (my team included) was a Panther D. So for the whole map I just sat on top of the highest point I could and rained HEAT and Sabot rounds down on T-34's, IS-1's, Panzer IV's and the very rare Panther D or Tiger H. As soon as I saw a puff of smoke indicating that someone was trying to get my range I would just put the crosshairs directly on his turret and send a Sabot round through his driver, gunner, commander, and sometimes set his engine on fire. By the end I had 17 kills, but I'm pretty sure about 6 of those were AI tanks.
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# ? Oct 9, 2015 14:09 |
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# ? May 21, 2024 23:17 |
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crabcakes66 posted:It comforts me to know that so many of you beautiful goons are as frustrated with this game as I am(mostly ground forces). It's not one specific bug or balance problem. The core gameplay is still far better than WoT or anything else out there. But it is a never ending cycle of incompetence and handwaving away longstanding issues by the devs. It reminds me a lot of how MWO was developed. I think that's an unfair comparison. MWO online consists of a lead stubbornly sticking to terrible design choices and a wasted year of not actually doing any work on the game. Gaijn make... odd choices and give few fucks about what the playerbase want, but they're actively working on the game and we're consistently getting new content.
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# ? Oct 9, 2015 14:14 |