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StealthArcher posted:I'm 100% certain you just described Zaeed. Zaaed still gets pissy about being outed from his boy's club. What are the worst missables in games? As in you walked three steps to the right and the opportunity to get a cool prize opened and closed between those steps. It's okay to miss stuff in New Vegas because you'd expect to miss poo poo in a faction-based RPG. More egregious is like missing the opportunity to fly a plane in Just Cause 2 which only spawns in two airports so long as you didn't take them over, or missing the Light Arrows in Zelda: Minish Cap because you didn't touch rocks with an arbitrary person which opens up a portal, or failing to get to save your love interest in Cave Story because you didn't stop in a certain house and looked at a certain bookcase.
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# ? Oct 26, 2015 08:32 |
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# ? Apr 29, 2024 09:07 |
Inspector Gesicht posted:Zaaed still gets pissy about being outed from his boy's club. The ones in Valdis Story were annoying because one of them happens really early on and you're faced with this really strong monster and you can't hurt it so you're forced to run and the game keeps telling you to run and the NPC character is like "COME ON, KEEP GOING BEFORE THEY CATCH UP" but if you walk back you can fight it and kill it. If you go like two or three screens away an entire village gets wiped out. There's a bunch of poo poo like that in the game.
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# ? Oct 26, 2015 08:36 |
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Inspector Gesicht posted:What are the worst missables in games? Final Fantasy X-II okay so spoilers the main character from the first one was a ghost? Or died or something? So in the sequel you obviously are trying to bring him back, but this is literally impossible if you don't 100% it. You can fail this in the first 30 seconds because there's like an explosion or something and the game makes you start running to the right, but nope, go back and there's a badge on the ground or something. This area is inaccessible once you leave it. The literal entire loving point for a sequel is negated because you didn't pick up a badge in the first minute of gameplay. But that's okay 80+hour rpgs lend themselves to multiple playthroughs.
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# ? Oct 26, 2015 08:42 |
Krinkle posted:Final Fantasy X-II okay so spoilers the main character from the first one was a ghost? Or died or something? So in the sequel you obviously are trying to bring him back, but this is literally impossible if you don't 100% it. He was a dream conjured up by the hellishly bound souls of an entire civilization forced to eternally dream in order to summon a giant hell whale. Then they bring him to life again. Then in some post-game novel stuff he gets blown up by a bomb and dies. Oh and IIRC it's literally impossible to 100% FFX-2 in one playthrough. So have fun watching those cutscenes, playing those minigames and just generally enduring that game if you really want that like five second cutscene in the end.
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# ? Oct 26, 2015 08:45 |
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Golden Sun 1+2 is just dreadful nowadays, but they allowed you to buy back any unique items you sold, and there was no missing any djinni. Then they cocked it all up in the sequel.
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# ? Oct 26, 2015 08:50 |
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Krinkle posted:Final Fantasy X-II okay so spoilers the main character from the first one was a ghost? Or died or something? So in the sequel you obviously are trying to bring him back, but this is literally impossible if you don't 100% it. I like to think how making the game impossible slash super hard to 100% is an intentional decision to the game's theme of learning how to move on, with Yuna letting go of Tidus and moving on with her life as religious icon pop star. The 100% ending was probably executive mandate.
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# ? Oct 26, 2015 12:15 |
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Calaveron posted:I like to think how making the game impossible slash super hard to 100% is an intentional decision to the game's theme of learning how to move on, with Yuna letting go of Tidus and moving on with her life as religious icon pop star. I dono about you but I like all my religious icons to be part time pop-stars and mass killing mercenaries with other pop stars-mercenaries for friends.
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# ? Oct 26, 2015 12:28 |
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Inspector Gesicht posted:What are the worst missables in games? In Metal Gear Solid 3, towards the end you have to reinfiltrate the final base. Right before this you can easily find a cardboard box that let's you get delivered right to the hangar you need to go to by climbing into a relatively easy to access truck. However if you go all the way to the other side of the base where you sneaked in the first time, and open the same locker you stashed Raiden's Russian doppelganger the first time around, you can find a sneaking suit that straight up cuts all damage in half. It would have been nice to have that since the end of the game is like 3 long boss fights almost back to back.
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# ? Oct 26, 2015 15:11 |
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Sneaking back through the base is the way most players went I thought as your scientist guise still works.
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# ? Oct 26, 2015 15:15 |
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Inspector Gesicht posted:What are the worst missables in games? In Hitchhikers Guide to the Galaxy's text based game, if I recall correctly: if you don't buy a sandwich at the bar and feed it to a dog at the very beginning of the game, you will make the game unwinnable but only lose in the mid to late game stage.
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# ? Oct 26, 2015 15:15 |
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There's also another disguise right across from that Sneaking Suit that makes it really easy to go around the Shagohod Hangar, so it's really not to your benefit to quick travel with Box B unless you're really good at planting C3 in that hangar and don't need the Sneaking Suit.
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# ? Oct 26, 2015 15:29 |
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I just watched an LP that showed off the sneaking suit and maintenance disguise yesterday and I think if I hadn't been sick in bed I actually would have jumped up and yelled WHAT.
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# ? Oct 26, 2015 15:33 |
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I played blind. I thought I was being really clever reading the description of that box.
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# ? Oct 26, 2015 15:33 |
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Xinlum posted:I played blind. I thought I was being really clever reading the description of that box. Granted the boss fights are trickier without it but I beat that area originally without the maintenance suit and it's pretty easy. Volgin and The Boss could be slack enough without the armour.
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# ? Oct 26, 2015 15:54 |
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Inspector Gesicht posted:What are the worst missables in games? As in you walked three steps to the right and the opportunity to get a cool prize opened and closed between those steps. I think the Al Bhed primers fit the bill. For Example: The Dark Id posted:
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# ? Oct 26, 2015 16:04 |
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This is such a petty complaint but I've been playing all the MGS games for the first time and just got to Peace Walker. It's a real shame it's originally a PSP game. It sucks having each game get prettier with better controls and then just take a massive step backwards due to poo poo hardware.
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# ? Oct 26, 2015 16:21 |
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That reminds me, in Peace Walker weapons development was set up so that your combat unit gave you a GMP pool you could use to develop weapons, and when development was finished the GMP went back in the pool. So it was mainly a restriction on how many items you could develop simultaneously, with an element of gating higher-level items behind a required GMP pool size. That seems like such a better idea than in MGSV where GMP are just straight up money.
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# ? Oct 26, 2015 16:27 |
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I missed the Jecht shot in FF-X because I wasn't paying attention. I thought it was a silly cutscene then missed the prompts. Only later did I find out it was a devastating move in combat AND in blitzball. Curses.Polaron posted:It's worth pointing out that Ashley's predictions about how the Council would treat humanity were almost 100% correct: they did indeed throw humanity at the first big threat that reared its head and then ran away, thinking only of their races first. I didn't know about the context of the pet thing, thats interesting. But she was right for the wrong reasons. She wasn't right because she was a good contributing member of the team with a chip on her shoulder,. She was just hateful and silly with her head in the sand regarding how the universe worked. And yeah it IS weird to not even have been born on Earth (she was born on a separate planet, I thought) and still taking that stuff seriously.
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# ? Oct 26, 2015 16:28 |
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Jastiger posted:I missed the Jecht shot in FF-X because I wasn't paying attention. I thought it was a silly cutscene then missed the prompts. Only later did I find out it was a devastating move in combat AND in blitzball. Curses. Pretty sure the Jecht shot isn't missable. After you get the airship, if you take the boat ride from Kilika again, the cutscene replays. Of course, that doesn't help if you want to have the Jecht shot available for that loving blitzball tournament...
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# ? Oct 26, 2015 16:38 |
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From a few pages back about Fallout morality, it's funny how in New Vegas you get a karma hit from stealing the Powder Gangers' stuff when it's lying around, but if you shoot them to death and go through the corpses' pockets that's considered karmically neutral.
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# ? Oct 26, 2015 18:06 |
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StandardVC10 posted:From a few pages back about Fallout morality, it's funny how in New Vegas you get a karma hit from stealing the Powder Gangers' stuff when it's lying around, but if you shoot them to death and go through the corpses' pockets that's considered karmically neutral.
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# ? Oct 26, 2015 18:08 |
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Xinlum posted:This is such a petty complaint but I've been playing all the MGS games for the first time and just got to Peace Walker. It's a real shame it's originally a PSP game. It sucks having each game get prettier with better controls and then just take a massive step backwards due to poo poo hardware. Agreed! I felt the same though I did come around to quite liking peace Walker. Ground Zeroes on next-gen and V look amazing though
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# ? Oct 26, 2015 18:09 |
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Jastiger posted:
Is Mass Effect really the first story you've read where the writer tries to deal with religion in the context of space or another unexplored frontier or the (idea of the) existence of alien life? How? e: Sorry I didn't see the new page.
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# ? Oct 26, 2015 18:28 |
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I'm nearly done with it, and season three of Sam & Max is really solidifying itself as a dragging-down compared to the other seasons. It boils down to a bunch of things, really: - The engine changed, meaning both the mechanics and the layout of the settings are different. (Christ, I haven't been in S&M's office once yet!) - While a handful did, a lot of the characters from the previous two seasons haven't crossed over. - The overarcing plot isn't doing it for me, four chapters in. I blame a decent chunk of this on the do-the-events-out-of-order gimmick of the second (I think?) episode. - The puzzles seem a lot more complicated this time around. Just having finished the fourth episode, I don't really know how they'd expect anyone to solve the last 'battle' randomly. Comprehensively, these (and a few things I'm sure I'm forgetting) are bringing down the Season for me, vastly decreasing my internal "Tolerance for being stuck on a puzzle" clock. MisterBibs has a new favorite as of 18:39 on Oct 26, 2015 |
# ? Oct 26, 2015 18:29 |
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A lot of that is because Telltale wanted to do something different, like with how you're never in the office. Personally I liked it but if you wanted another season with the same format I can see why it'd put you off like it did.quote:- The puzzles seem a lot more complicated this time around. Just having finished the fourth episode, I don't really know how they'd expect anyone to solve the last 'battle' randomly. Which one was that again? Also just to bring it up the ketchup puzzle in the moai episode in season 2 was bullshit and the only one I had to google to find the answer to. I hate that episode. RBA Starblade has a new favorite as of 18:35 on Oct 26, 2015 |
# ? Oct 26, 2015 18:31 |
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MisterBibs posted:I'm nearly done with it, and season three of Sam & Max is really solidifying itself as a dragging-down compared to the other seasons. It boils down to a bunch of things, really: I would have played through season 3, but it somehow runs like crap and that drags it down for me.
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# ? Oct 26, 2015 18:33 |
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RBA Starblade posted:Which one was that again? The one where you fight the ventriloquist dummy at the end. To be fair I was late for a stream, so I was in full go-from-a-guide-to-get-this-done mode at that point, but while doing it all I could think was "Yeah, there's no way I would've figured this out". Granted, 30% of the time I'm like that anyway, but that feeling was extra strong at that point.
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# ? Oct 26, 2015 18:37 |
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MisterBibs posted:The one where you fight the ventriloquist dummy at the end. To be fair I was late for a stream, so I was in full go-from-a-guide-to-get-this-done mode at that point, but while doing it all I could think was "Yeah, there's no way I would've figured this out". Granted, 30% of the time I'm like that anyway, but that feeling was extra strong at that point. Was that the one where you switch objects around like changing writing to be demonic text or something? I think I just tooled around until something happened with that one actually. That or the hint system kicked in. I thought Season 3 peaked at the second episode though; I really liked the main puzzle of solving things in other scenes in time to "remember" how it went.
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# ? Oct 26, 2015 18:44 |
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RBA Starblade posted:Was that the one where you switch objects around like changing writing to be demonic text or something? I think I just tooled around until something happened with that one actually. That or the hint system kicked in. I thought Season 3 peaked at the second episode though; I really liked the main puzzle of solving things in other scenes in time to "remember" how it went. Yeah, I'm sure that had I a longer tolerance for trial-and-error guessing in general (and more specifically, the third season) I would've figured it out, but eventually I get to mode. I forgot to list it, but I didn't dig the second episode because of that gimmick. Intellectually it was clever has hell, but gameplay wise I had a lot of trouble piecing together the story events in my head.
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# ? Oct 26, 2015 18:47 |
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RBA Starblade posted:Is Mass Effect really the first story you've read where the writer tries to deal with religion in the context of space or another unexplored frontier or the (idea of the) existence of alien life? How? Its the first one where they weren't the villain/laughed out of existence/feared for their dangerous religious ways. I mean poo poo, in Alpha Centauri, they were NOT nice people. Suitaru posted:Pretty sure the Jecht shot isn't missable. After you get the airship, if you take the boat ride from Kilika again, the cutscene replays. Ah see, I didn't know that. I was playing it blind and never even figured you could get it then, and of course you're right. YOu miss it for most of the game.
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# ? Oct 26, 2015 21:33 |
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quote:Its the first one where they weren't the villain/laughed out of existence/feared for their dangerous religious ways. I mean poo poo, in Alpha Centauri, they were NOT nice people. Admittedly I was thinking of books when I wrote that, I've been thinking about Clarke a lot lately.
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# ? Oct 26, 2015 21:42 |
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Let's talk about enemy bouncing in platformers, specifically Donkey Kong Country. I think Mario's had the right idea for years where you gain more height off enemy bounces when you hold down the jump button upon contact. The DKC series has it so that you gain height if you press jump when you make contact instead, which is kind of annoying because it doesn't feel consistent. DKCR has a neat feature in Diddy's jetpack, where if you have Diddy with you, you can press the jump button mid-air to hover and give you some more air control, which is generally nice. What isn't nice though is if you have Diddy, you need to bounce off an enemy to gain enough height to nab a collectible and you press the jump button just a split second too early above the enemy so you hover instead of bounce. At that point, it's too late to do the bounce, so if you needed that jump, then tough luck. On a slightly different note, level 1-K can go gently caress itself for demanding precision platforming and requiring successful enemy bounce sequences for completion. At least it's really easy to farm lives and banana coins on that level.
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# ? Oct 26, 2015 21:57 |
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ChaosArgate posted:Let's talk about enemy bouncing in platformers, specifically Donkey Kong Country. I think Mario's had the right idea for years where you gain more height off enemy bounces when you hold down the jump button upon contact. The DKC series has it so that you gain height if you press jump when you make contact instead, which is kind of annoying because it doesn't feel consistent. DKCR has a neat feature in Diddy's jetpack, where if you have Diddy with you, you can press the jump button mid-air to hover and give you some more air control, which is generally nice. What isn't nice though is if you have Diddy, you need to bounce off an enemy to gain enough height to nab a collectible and you press the jump button just a split second too early above the enemy so you hover instead of bounce. At that point, it's too late to do the bounce, so if you needed that jump, then tough luck. sorry you're bad at donkey kong
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# ? Oct 26, 2015 22:39 |
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RBA Starblade posted:Also just to bring it up the ketchup puzzle in the moai episode in season 2 was bullshit and the only one I had to google to find the answer to. I hate that episode. There's another puzzle involving ketchup besides the one with cake?
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# ? Oct 26, 2015 23:05 |
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All this talk about how Christians in space somehow strains credulity (WTF?) is really dragging down this thread. I think it's vendor trash in games that really irks me lately. Just give me the gold! Or I dunno, give me some flavor text of what I picked up (portrait of Lord Reginald Dickbutt) and then just tell me what I got in gold from it. Stop taking up my inventory!
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# ? Oct 26, 2015 23:20 |
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In Borderlands: The Pre-sequel, there's a quest to drop 50 vendor trash-quality weapons in a deposit box. It rewards a legendary piece of gear. So now, when you're figuring out what you want to carry in your extremely limited inventory, you have another consideration to fret over!
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# ? Oct 26, 2015 23:31 |
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What I didn't get about Borderlands 2 was that the item bank, supposedly for the purpose of storing weapons and crap outside of your limited inventory, is also limited.
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# ? Oct 26, 2015 23:34 |
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StandardVC10 posted:What I didn't get about Borderlands 2 was that the item bank, supposedly for the purpose of storing weapons and crap outside of your limited inventory, is also limited. And needs to be expanded by spending eridium. Vagrant Story had this thing where you'd have extra item storage on your memory card or something like that. I'd gladly put up with the loading time that had if it meant having a poo poo ton of extra room. Claptraps secret stash is worse because it only has room for 4 items and needs you to get a certain amount of game progress to access it. Death Zebra has a new favorite as of 23:56 on Oct 26, 2015 |
# ? Oct 26, 2015 23:52 |
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My Lovely Horse posted:That reminds me, in Peace Walker weapons development was set up so that your combat unit gave you a GMP pool you could use to develop weapons, and when development was finished the GMP went back in the pool. So it was mainly a restriction on how many items you could develop simultaneously, with an element of gating higher-level items behind a required GMP pool size. That seems like such a better idea than in MGSV where GMP are just straight up money. MGSV GMP is terrible. It feels super limiting and makes me not want to use all the cool stuff I've developed.
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# ? Oct 27, 2015 00:59 |
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# ? Apr 29, 2024 09:07 |
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Death Zebra posted:And needs to be expanded by spending eridium. Vagrant Story had this thing where you'd have extra item storage on your memory card or something like that. I'd gladly put up with the loading time that had if it meant having a poo poo ton of extra room. Yeah it was much, much more convenient to just have a friend you trust hop in, or make a second account and hop in split screen with a second controller as a mule. I guess for another Borderlands dragging down thing, the item duping. I mean overall that was very, very good to have. It made playing with friends bearable because we're not all competing for loot. If someone got a legendary or whatever then everyone got a legendary, or for missions that gave you a choice between two unique items as a reward you could get them both. This was great. Buuuut, and maybe this was just the friends I played with, they'd want to stop and dupe all the loot every time someone got loot, or if I got a decentish gun we had to stop playing for five minutes so everyone could get it... and then it'd get replaced five minutes later. Also the gun wasn't even that good, it just looked like it was because I was gunzerker and made it good.
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# ? Oct 27, 2015 01:24 |