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The Sharmat
Sep 5, 2011

by Lowtax
It sounds like an awesome concept and setting for a game that is not Crusader Kings 2.

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WeedlordGoku69
Feb 12, 2015

by Cyrano4747
It could be fun if everyone on the map was limited to that, honestly.

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

I mean if I had anywhere close to enough skill to mod in the first place I'd probably add a bunch more diplomatic and espionage options to balance out war being a lot slower and smaller scale. Also getting over land being incredibly hard and slow would be balanced out by everyone having boats but then you'd probably have to add some sort of naval combat since you can't have the Age of the Sturlungs without hundreds of guys on boats throwing rocks at other guys on boats which I imagine would be nightmarishly difficult to get working properly.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
If we're spitballing, I'd really like a CK2-style game that minutely models something like the rise of Rome to dominance over Italy or the Mediterranean -- that is, starting out as an elder of a weak rear end tribal city state in hicksville and steadily playing for political and economic power while subjugating your neighbors for fun and profit until eventually your flimsy constitution collapses and your family explodes in a blaze of autocracy.

The Sharmat
Sep 5, 2011

by Lowtax
Greek Cities game would be cooler.

my effigy burns
Aug 23, 2015

IF I'M NOT SHITPOSTING ABOUT HOW I, A JUNIOR DEVELOPER IN JAVASCRIPT KNOW EVERYTHING THERE IS TO KNOW, PLEASE CHECK TO BE SURE MY ACCOUNT WAS NOT COMPROMISED BY A CLIENT-SIDE BOTNET, TIA

The Sharmat posted:

It sounds like an awesome concept and setting for a game that is not Crusader Kings 2.

It would be a really cool Mount and Blade Warband mod, and finally the max army sizes would make sense.

Darth Windu
Mar 17, 2009

by Smythe
I haven't played since before the Horse Lords, how was that expansion? Has a lot changed? Are big empires any less stable or do the Byzantines always get super huge still

Volkerball
Oct 15, 2009

by FactsAreUseless

Darth Windu posted:

I haven't played since before the Horse Lords, how was that expansion? Has a lot changed? Are big empires any less stable or do the Byzantines always get super huge still

Byzantines usually stay the same size all game. Muslim empires explode into a billion pieces 90% of the time, and if Charlemagne doesn't form Francia or the HRE, France explodes and stays that way.

The Sharmat
Sep 5, 2011

by Lowtax
If people would play start dates besides Charlemagne, Old Gods, and 1066 they'd see the Byzantines fall apart more often. I wish I'd started exploring different start dates sooner.

Elias_Maluco
Aug 23, 2007
I need to sleep

The Sharmat posted:

Greek Cities game would be cooler.

It would be my dream paradox game, set on the Mediterranean/Arabian Penninsula area, from around the Peloponnesian War to the rise of Rome. Its an immensely agitated and interesting period and it was very little exploited in videogames.

Deceitful Penguin
Feb 16, 2011
I wish there were more varied early game start-dates. That's what I want for the next expansion; more dates like in EUIV, so it's not always the same blobs.

CrazyLoon
Aug 10, 2015

"..."

NewMars posted:

Start working on Greenland and Vinland.

:v:

If you were willing to go a bit ahistorical (and make up some stuff about the secret, hidden history of those places and use unconfirmed sources), this could be interesting.

The Sharmat
Sep 5, 2011

by Lowtax

Elias_Maluco posted:

It would be my dream paradox game, set on the Mediterranean/Arabian Penninsula area, from around the Peloponnesian War to the rise of Rome. Its an immensely agitated and interesting period and it was very little exploited in videogames.

You could make a pretty big map. There were city-states from Iberia to Asia Minor, and from Africa to the Crimea.

super fart shooter
Feb 11, 2003

-quacka fat-
Is there a way to change the culture of a character through the console? Or better, to change the default culture of a mercenary company?

I'm asking because I'm playing a turkish zoroastrian empire, and the only thing keeping me from doing the saoshyant decision is that the immortals have baronies throughout the empire, but they'll never accept vassalage because anyone who becomes their grandmaster automatically turns persian. It doesn't even make any sense, since almost the whole empire has gone turkish by now, and persian culture barely exists anymore.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

super fart shooter posted:

Is there a way to change the culture of a character through the console? Or better, to change the default culture of a mercenary company?

I'm asking because I'm playing a turkish zoroastrian empire, and the only thing keeping me from doing the saoshyant decision is that the immortals have baronies throughout the empire, but they'll never accept vassalage because anyone who becomes their grandmaster automatically turns persian. It doesn't even make any sense, since almost the whole empire has gone turkish by now, and persian culture barely exists anymore.

There's always editing the landed_titles.txt and making the Immortals turkish that way.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

CrazyLoon posted:

If you were willing to go a bit ahistorical (and make up some stuff about the secret, hidden history of those places and use unconfirmed sources), this could be interesting.

Especially if the Greenland map gets extended just a little bit westward to include Oak Island and an event is made for the Templar Money Pit.

Darth Windu
Mar 17, 2009

by Smythe

The Sharmat posted:

If people would play start dates besides Charlemagne, Old Gods, and 1066 they'd see the Byzantines fall apart more often. I wish I'd started exploring different start dates sooner.

Because I like playing the game for the full amount of time possible and playing as/with Vikings

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Hitlers Gay Secret posted:

There's always editing the landed_titles.txt and making the Immortals turkish that way.

I THINK that you might need to edit the d_immortals entry in the save game rather than in landed_titles, because it is possible to change the culture and religion of titles via event so changing the base definition in landed_titles would not necessarily stick in an ongoing save.

However, you can change the culture of characters using the console command "culture <charID> turkish" (I think 'turkish' is the code ID for that culture but I can't check right now) so he should be fine without save editing.

catlord
Mar 22, 2009

What's on your mind, Axa?

super fart shooter posted:

Is there a way to change the culture of a character through the console? Or better, to change the default culture of a mercenary company?

I believe it's "culture [charID] [culture]" for consoling a culture change.

Edit: drat it.

The Sharmat
Sep 5, 2011

by Lowtax

Darth Windu posted:

Because I like playing the game for the full amount of time possible and playing as/with Vikings

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

Party In My Diapee
Jan 24, 2014

The Sharmat posted:

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

Not recently, because the game is broken and slows down to a crawl.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

The Sharmat posted:

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

You used to be able to make the end date whatever you want by just editing one line in defines.txt, is that no longer the case?

Volkerball
Oct 15, 2009

by FactsAreUseless

The Sharmat posted:

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

I've only made it to like 1100, but I probably would've stuck that one out if my game hadn't glitched horribly. The thing is, every game I start is the one I'm totally going to have everything work properly and I'm finally gonna play til 1453, so I can never justify starting late. Even the 867 start leaves a bad taste in my mouth once I get rolling.

Re: Mercenary companies and culture, if I remember right, you can console switch the grandmaster to your culture, and it will last the duration of his life. Given your situation, that's long enough to vassalize him. But as soon as he dies, the next character will revert back to the mercenary companies default culture. It's super annoying and I'm not sure why that mechanic is there. I've had sons that were Mongol swap to Turkish as soon as they were grandmaster despite there being basically no Turks left, and the company was vassalized by Mongol Cumania.

Famethrowa
Oct 5, 2012

The Sharmat posted:

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

lol if you don't get bored around year 1200 and try to throw the world into chaos, including cracking your boring blob into pieces.

pwnyXpress
Mar 28, 2007

The Sharmat posted:

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

I did it ironman as Jewish Semien. Took me a lot of luck and time but managed to finally create Israel about 1200. Spent the rest of the game conquering the remainder of Africa and the Middle East. It was amazing.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I don't have CM or the Old Gods yet and I managed to go the full distance from 1066 as Ireland. It was my first proper game so I only conquered Scotland and Norge. Fully plan on lasting to 1453 or whatever with my current game, just became Emperor of Hispania, it's a lot of fun so far. Needed one last county to allow me to create Hispania, pressed a De Jure claim for one of my vassals rather than risk every muslim piling in on the holy war, somehow lost with 15k men vs 11k, even with 18, 17 and 15 rated generals, including a plain/flatland specialist. Managed to get white peace, suffered two revolts for the crown, lost my first battles as I couldn't unite my forces due to being picked off en route, had to wait for my warscores to drop to -50%ish before I got a sudden levies boost to 10k men, stopped both rebellions, +50 modifier from all my vassals for crushing a major rebellion, the Abbasid Sultan who beat me before is now dead and his son has no friends. Capture him in the second battle of the war, but my King got cracked over the head and is now fully cabbaged. So I have an empire but I also have a 12 year minimum regency as his oldest son's only 4. At least the regent is good and likes me.

I love things like that, if it actually happened it would be a common story told to kids in history class about how Emperor Guillermo I lost a war, survived a rebellion before gaining revenge on his old enemies, sacrificing himself in the process.

Good game so far, I'll probably make this my final map-painting Catholic ruler game and either grab some more DLCs (I only have WoL and SoA) or shoot for an achievement. Hoping for christmas sale discounts on everything.

Pompous Rhombus
Mar 11, 2007

Walton Simons posted:

Good game so far, I'll probably make this my final map-painting Catholic ruler game and either grab some more DLCs (I only have WoL and SoA) or shoot for an achievement. Hoping for christmas sale discounts on everything.

You juuuust missed one, I had the base game already but grabbed everything before Charlemagne and Horse Lords for $30 this morning.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Must have been short, I only checked a few days ago. Still, I have plenty of life left in this game, it's only the 1170s and there's almost always a DLC key on sale somewhere.


Is Sunset Invasion actually fun to play with? I'm kind of tempted to spice things up one playthrough, not interested if they steamroll half of Europe every single time, though.

Darth Windu
Mar 17, 2009

by Smythe

The Sharmat posted:

Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?

Yeah but i usually get bored when the game starts to chug super hard around 1400 or so, before i stopped i'd been playing as Norse invaders making all kinda crazy viking states in weird places like serbia or northern spain, which is difficult and takes forever especially if you dont' use prepared invasion. But its really fun and i wish there were more varied early start dates like with the 1066 options!

Elias_Maluco
Aug 23, 2007
I need to sleep
Earlier dates are the best cause you have more time to throw history completely off tracks.

I usually start at CM and then when I become a huge blob and bored (usually before 1069) I will switch to another nation on break my own blob (or both).

Robot Dog
Oct 2, 2013

Walton Simons posted:

Must have been short, I only checked a few days ago. Still, I have plenty of life left in this game, it's only the 1170s and there's almost always a DLC key on sale somewhere.


Is Sunset Invasion actually fun to play with? I'm kind of tempted to spice things up one playthrough, not interested if they steamroll half of Europe every single time, though.

Aztecs are way overpowered, so you should only turn on SI if you really know what you're doing and want a challenge. (Or if you're playing in India or somewhere and just want to see what happens.)

It would be a lot more fun if the Inca and the Iroquois Federation showed up too, competing for colonies.

Robot Dog fucked around with this message at 16:56 on Nov 3, 2015

binge crotching
Apr 2, 2010

Robot Dog posted:

Aztecs are way overpowered, so you should only turn on SI if you really know what you're doing and want a challenge. (Or if you're playing in India or somewhere and just want to see what happens.)

It would be a lot more fun if the Inca and the Iroquois Federation showed up too, competing for colonies.

It would be even better if some of the spawn points were changed. I removed Iceland (because it always causes the invasion to fizzle out), and then added a few more options for landing points around the Med and northern Europe:

code:
			province_id = 9 # Connacht
			province_id = 35 # Inse Gall
			province_id = 31 # Cornwall
			province_id = 32 # London
			province_id = 104 # Cornouaille
			province_id = 149 # Bordeaux
			province_id = 156 # Coruna
			province_id = 162 # Silves
			province_id = 261 # Hamburg
			province_id = 262 # Lubeck
			province_id = 277 # Naumadal
			province_id = 333 # Rome
			province_id = 334 # Napoli
			province_id = 496 # Constantinople
			province_id = 802 # Alexandria
			province_id = 841 # Tangier
			province_id = 845 # Anti-Atlas

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
The Dev Diary today had a little info for modders at least.

https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-6-a-captains-duty.889735/

Birken, posting for Captain Gars posted:

Gars couldn't post this himself today, so I'm doing it for him:

Ladies and gentlemen, this is the Captain speaking. I’ve been invited to make a short guest appearance here this week to give you an update on some of the new features that will be available to further mod Crusader Kings II once the next DLC is released.


Ever since the addition of forts to the game, there has been requests to be able to build buildings inside them just as in other settlements. Well, now you can.


And for those mods who want to present their players with their own bookmarks or additional bookmarks, the era selection screen has now been made fully customizable. So there is no longer the need to use our hard-coded localization strings or images, and the number of eras presented can now be set to anywhere from one to five.


Due to popular demand I have also added a number of new powerful scopes to triggers and effects that will make it easier to script complicated events and decisions, such as any_character and any_landed_title.


To whom an AI character gives out minor titles and religious titles are now scriptable in the same way as other decisions, and targeted decisions has gotten a new friend filter.


The new patch will also see a number of bug fixes. Some of the additional family opinion modifiers that were added earlier this year, such as uncle, nephew and niece all had some problems but are now working as designed, and the opinions between a child and his/her mother and father have now been split into several modifiers to allow for more control.


If you are interested to read more about these and other features you can head over to the mod sub-forum (https://forum.paradoxplaza.com/forum/index.php?forums/crusader-kings-ii-user-modifications.682/) and specifically the thread Captain's Log (https://forum.paradoxplaza.com/forum/index.php?threads/captains-log.774248/)


Over and out.


/The Captain

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
That's a shame about the Aztecs, I might try it some day but it won't be something I'll try more than once. Competing American cultures of random strength would be incredible but Sunset Invasion was a spare time project so it's a bit much to ask. Hopefully I'll get the element of the unknown and random element from Stellaris, it's obviously hard to do in a historical game.

binge crotching
Apr 2, 2010

Walton Simons posted:

That's a shame about the Aztecs, I might try it some day but it won't be something I'll try more than once. Competing American cultures of random strength would be incredible but Sunset Invasion was a spare time project so it's a bit much to ask. Hopefully I'll get the element of the unknown and random element from Stellaris, it's obviously hard to do in a historical game.

The Aztecs are fun to have them show up and wreck poo poo, and if you convert to the Aztec religion, you can sacrifice any adult you capture.

Elias_Maluco
Aug 23, 2007
I need to sleep
The Aztecs are intended as a crazy final boss for late game, when you're already tired of your huge blob and have nothing else to give you a fight anyway. They show up in crazy numbers and will usually conquer large swaths of land in no time, but you can count on attrition and the dumbness of the AI to beat them back eventually.

It's fun, I always leave it on (but not always get to the date they show up). I'll try changing the landing locations as someone suggested above, sounds like a good idea.

Deceitful Penguin
Feb 16, 2011
I dunno. I'm hoping that they added the mod support for more eras because they wanted to add more of their own, but knowing Paradox, they might just add even later, blobbier ones.

I'm actually somewhat curious as to whether folks play many of the later starts. I mostly just played Viking age and now Charlemagne, the latter ones just seem even fuller of big, annoying blobs and with less variety in religions.

And while the Aztecs can take a lot of land quickly, the fact they're under enforced gavelkind unless they manage to reform makes them pretty fracture-friendly.

MrBling
Aug 21, 2003

Oozing machismo
What exactly governs when nearby rulers decide to join in on holy wars?

In my Sicilian republic game it is starting to look like North Africa is the easiest route to expansion and I can easily take the small realm there, but he's flanked by the Ummayad and Tulunid blobs with 18k and 15k troops respectively and even though I have ~15k troops currently because republics are nuts I still don't feel like tangling with so many dudes.

Elias_Maluco
Aug 23, 2007
I need to sleep

MrBling posted:

What exactly governs when nearby rulers decide to join in on holy wars?

In my Sicilian republic game it is starting to look like North Africa is the easiest route to expansion and I can easily take the small realm there, but he's flanked by the Ummayad and Tulunid blobs with 18k and 15k troops respectively and even though I have ~15k troops currently because republics are nuts I still don't feel like tangling with so many dudes.

Usually how busy and/or strong they are, and their relation to the nation you are attacking, or so it seems. Also your own strength: they seem less likely to join foreign holy wars when the attacker is huge and more powerful then they.

In this case anyway you can probably beat the Tulunid before the Ummayad arrive and then reinforce with mercs and take then too.

Elias_Maluco fucked around with this message at 18:57 on Nov 4, 2015

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Honky Dong Country
Feb 11, 2015

Elias_Maluco posted:

Usually how busy and/or strong they are, and their relation to the nation you are attacking, or so it seems. Also your own strength: they seem less likely to join foreign holy wars when the attacker is huge and more powerful then they.

In this case anyway you can probably beat the Tulunid before the Ummayad arrive and then reinforce with mercs and take then too.

I think their opinion of you is a factor too. I've used diplomacy and occasional bribes to stay in good with the Umayyads as both Asturias and west Africans. I noticed a few times that I was getting holy warred by Umayyad vassals but never the Sultan until the umayyads had to either fight me or the French to expand.

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