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It sounds like an awesome concept and setting for a game that is not Crusader Kings 2.
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# ? Nov 2, 2015 00:02 |
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# ? Apr 27, 2024 07:36 |
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It could be fun if everyone on the map was limited to that, honestly.
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# ? Nov 2, 2015 00:03 |
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I mean if I had anywhere close to enough skill to mod in the first place I'd probably add a bunch more diplomatic and espionage options to balance out war being a lot slower and smaller scale. Also getting over land being incredibly hard and slow would be balanced out by everyone having boats but then you'd probably have to add some sort of naval combat since you can't have the Age of the Sturlungs without hundreds of guys on boats throwing rocks at other guys on boats which I imagine would be nightmarishly difficult to get working properly.
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# ? Nov 2, 2015 02:28 |
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If we're spitballing, I'd really like a CK2-style game that minutely models something like the rise of Rome to dominance over Italy or the Mediterranean -- that is, starting out as an elder of a weak rear end tribal city state in hicksville and steadily playing for political and economic power while subjugating your neighbors for fun and profit until eventually your flimsy constitution collapses and your family explodes in a blaze of autocracy.
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# ? Nov 2, 2015 02:31 |
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Greek Cities game would be cooler.
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# ? Nov 2, 2015 04:01 |
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The Sharmat posted:It sounds like an awesome concept and setting for a game that is not Crusader Kings 2. It would be a really cool Mount and Blade Warband mod, and finally the max army sizes would make sense.
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# ? Nov 2, 2015 04:33 |
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I haven't played since before the Horse Lords, how was that expansion? Has a lot changed? Are big empires any less stable or do the Byzantines always get super huge still
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# ? Nov 2, 2015 05:07 |
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Darth Windu posted:I haven't played since before the Horse Lords, how was that expansion? Has a lot changed? Are big empires any less stable or do the Byzantines always get super huge still Byzantines usually stay the same size all game. Muslim empires explode into a billion pieces 90% of the time, and if Charlemagne doesn't form Francia or the HRE, France explodes and stays that way.
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# ? Nov 2, 2015 05:52 |
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If people would play start dates besides Charlemagne, Old Gods, and 1066 they'd see the Byzantines fall apart more often. I wish I'd started exploring different start dates sooner.
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# ? Nov 2, 2015 05:59 |
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The Sharmat posted:Greek Cities game would be cooler. It would be my dream paradox game, set on the Mediterranean/Arabian Penninsula area, from around the Peloponnesian War to the rise of Rome. Its an immensely agitated and interesting period and it was very little exploited in videogames.
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# ? Nov 2, 2015 14:13 |
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I wish there were more varied early game start-dates. That's what I want for the next expansion; more dates like in EUIV, so it's not always the same blobs.
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# ? Nov 2, 2015 15:49 |
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NewMars posted:Start working on Greenland and Vinland. If you were willing to go a bit ahistorical (and make up some stuff about the secret, hidden history of those places and use unconfirmed sources), this could be interesting.
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# ? Nov 2, 2015 19:25 |
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Elias_Maluco posted:It would be my dream paradox game, set on the Mediterranean/Arabian Penninsula area, from around the Peloponnesian War to the rise of Rome. Its an immensely agitated and interesting period and it was very little exploited in videogames. You could make a pretty big map. There were city-states from Iberia to Asia Minor, and from Africa to the Crimea.
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# ? Nov 2, 2015 20:06 |
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Is there a way to change the culture of a character through the console? Or better, to change the default culture of a mercenary company? I'm asking because I'm playing a turkish zoroastrian empire, and the only thing keeping me from doing the saoshyant decision is that the immortals have baronies throughout the empire, but they'll never accept vassalage because anyone who becomes their grandmaster automatically turns persian. It doesn't even make any sense, since almost the whole empire has gone turkish by now, and persian culture barely exists anymore.
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# ? Nov 2, 2015 21:01 |
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super fart shooter posted:Is there a way to change the culture of a character through the console? Or better, to change the default culture of a mercenary company? There's always editing the landed_titles.txt and making the Immortals turkish that way.
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# ? Nov 2, 2015 21:05 |
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CrazyLoon posted:If you were willing to go a bit ahistorical (and make up some stuff about the secret, hidden history of those places and use unconfirmed sources), this could be interesting. Especially if the Greenland map gets extended just a little bit westward to include Oak Island and an event is made for the Templar Money Pit.
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# ? Nov 2, 2015 21:06 |
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The Sharmat posted:If people would play start dates besides Charlemagne, Old Gods, and 1066 they'd see the Byzantines fall apart more often. I wish I'd started exploring different start dates sooner. Because I like playing the game for the full amount of time possible and playing as/with Vikings
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# ? Nov 2, 2015 21:15 |
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Hitlers Gay Secret posted:There's always editing the landed_titles.txt and making the Immortals turkish that way. I THINK that you might need to edit the d_immortals entry in the save game rather than in landed_titles, because it is possible to change the culture and religion of titles via event so changing the base definition in landed_titles would not necessarily stick in an ongoing save. However, you can change the culture of characters using the console command "culture <charID> turkish" (I think 'turkish' is the code ID for that culture but I can't check right now) so he should be fine without save editing.
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# ? Nov 2, 2015 21:19 |
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super fart shooter posted:Is there a way to change the culture of a character through the console? Or better, to change the default culture of a mercenary company? I believe it's "culture [charID] [culture]" for consoling a culture change. Edit: drat it.
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# ? Nov 2, 2015 21:32 |
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Darth Windu posted:Because I like playing the game for the full amount of time possible and playing as/with Vikings Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is?
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# ? Nov 2, 2015 21:35 |
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The Sharmat posted:Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is? Not recently, because the game is broken and slows down to a crawl.
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# ? Nov 2, 2015 21:44 |
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The Sharmat posted:Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is? You used to be able to make the end date whatever you want by just editing one line in defines.txt, is that no longer the case?
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# ? Nov 2, 2015 22:15 |
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The Sharmat posted:Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is? I've only made it to like 1100, but I probably would've stuck that one out if my game hadn't glitched horribly. The thing is, every game I start is the one I'm totally going to have everything work properly and I'm finally gonna play til 1453, so I can never justify starting late. Even the 867 start leaves a bad taste in my mouth once I get rolling. Re: Mercenary companies and culture, if I remember right, you can console switch the grandmaster to your culture, and it will last the duration of his life. Given your situation, that's long enough to vassalize him. But as soon as he dies, the next character will revert back to the mercenary companies default culture. It's super annoying and I'm not sure why that mechanic is there. I've had sons that were Mongol swap to Turkish as soon as they were grandmaster despite there being basically no Turks left, and the company was vassalized by Mongol Cumania.
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# ? Nov 2, 2015 23:02 |
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The Sharmat posted:Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is? lol if you don't get bored around year 1200 and try to throw the world into chaos, including cracking your boring blob into pieces.
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# ? Nov 2, 2015 23:06 |
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The Sharmat posted:Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is? I did it ironman as Jewish Semien. Took me a lot of luck and time but managed to finally create Israel about 1200. Spent the rest of the game conquering the remainder of Africa and the Middle East. It was amazing.
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# ? Nov 3, 2015 07:36 |
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I don't have CM or the Old Gods yet and I managed to go the full distance from 1066 as Ireland. It was my first proper game so I only conquered Scotland and Norge. Fully plan on lasting to 1453 or whatever with my current game, just became Emperor of Hispania, it's a lot of fun so far. Needed one last county to allow me to create Hispania, pressed a De Jure claim for one of my vassals rather than risk every muslim piling in on the holy war, somehow lost with 15k men vs 11k, even with 18, 17 and 15 rated generals, including a plain/flatland specialist. Managed to get white peace, suffered two revolts for the crown, lost my first battles as I couldn't unite my forces due to being picked off en route, had to wait for my warscores to drop to -50%ish before I got a sudden levies boost to 10k men, stopped both rebellions, +50 modifier from all my vassals for crushing a major rebellion, the Abbasid Sultan who beat me before is now dead and his son has no friends. Capture him in the second battle of the war, but my King got cracked over the head and is now fully cabbaged. So I have an empire but I also have a 12 year minimum regency as his oldest son's only 4. At least the regent is good and likes me. I love things like that, if it actually happened it would be a common story told to kids in history class about how Emperor Guillermo I lost a war, survived a rebellion before gaining revenge on his old enemies, sacrificing himself in the process. Good game so far, I'll probably make this my final map-painting Catholic ruler game and either grab some more DLCs (I only have WoL and SoA) or shoot for an achievement. Hoping for christmas sale discounts on everything.
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# ? Nov 3, 2015 09:28 |
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Walton Simons posted:Good game so far, I'll probably make this my final map-painting Catholic ruler game and either grab some more DLCs (I only have WoL and SoA) or shoot for an achievement. Hoping for christmas sale discounts on everything. You juuuust missed one, I had the base game already but grabbed everything before Charlemagne and Horse Lords for $30 this morning.
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# ? Nov 3, 2015 11:54 |
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Must have been short, I only checked a few days ago. Still, I have plenty of life left in this game, it's only the 1170s and there's almost always a DLC key on sale somewhere. Is Sunset Invasion actually fun to play with? I'm kind of tempted to spice things up one playthrough, not interested if they steamroll half of Europe every single time, though.
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# ? Nov 3, 2015 13:12 |
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The Sharmat posted:Have you seriously ever taken a game from the Charlemagne start date to 1453 or whatever the ending is? Yeah but i usually get bored when the game starts to chug super hard around 1400 or so, before i stopped i'd been playing as Norse invaders making all kinda crazy viking states in weird places like serbia or northern spain, which is difficult and takes forever especially if you dont' use prepared invasion. But its really fun and i wish there were more varied early start dates like with the 1066 options!
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# ? Nov 3, 2015 15:23 |
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Earlier dates are the best cause you have more time to throw history completely off tracks. I usually start at CM and then when I become a huge blob and bored (usually before 1069) I will switch to another nation on break my own blob (or both).
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# ? Nov 3, 2015 15:40 |
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Walton Simons posted:Must have been short, I only checked a few days ago. Still, I have plenty of life left in this game, it's only the 1170s and there's almost always a DLC key on sale somewhere. Aztecs are way overpowered, so you should only turn on SI if you really know what you're doing and want a challenge. (Or if you're playing in India or somewhere and just want to see what happens.) It would be a lot more fun if the Inca and the Iroquois Federation showed up too, competing for colonies. Robot Dog fucked around with this message at 16:56 on Nov 3, 2015 |
# ? Nov 3, 2015 16:53 |
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Robot Dog posted:Aztecs are way overpowered, so you should only turn on SI if you really know what you're doing and want a challenge. (Or if you're playing in India or somewhere and just want to see what happens.) It would be even better if some of the spawn points were changed. I removed Iceland (because it always causes the invasion to fizzle out), and then added a few more options for landing points around the Med and northern Europe: code:
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# ? Nov 3, 2015 18:52 |
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The Dev Diary today had a little info for modders at least. https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-6-a-captains-duty.889735/ Birken, posting for Captain Gars posted:Gars couldn't post this himself today, so I'm doing it for him:
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# ? Nov 3, 2015 19:47 |
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That's a shame about the Aztecs, I might try it some day but it won't be something I'll try more than once. Competing American cultures of random strength would be incredible but Sunset Invasion was a spare time project so it's a bit much to ask. Hopefully I'll get the element of the unknown and random element from Stellaris, it's obviously hard to do in a historical game.
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# ? Nov 3, 2015 19:54 |
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Walton Simons posted:That's a shame about the Aztecs, I might try it some day but it won't be something I'll try more than once. Competing American cultures of random strength would be incredible but Sunset Invasion was a spare time project so it's a bit much to ask. Hopefully I'll get the element of the unknown and random element from Stellaris, it's obviously hard to do in a historical game. The Aztecs are fun to have them show up and wreck poo poo, and if you convert to the Aztec religion, you can sacrifice any adult you capture.
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# ? Nov 3, 2015 21:47 |
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The Aztecs are intended as a crazy final boss for late game, when you're already tired of your huge blob and have nothing else to give you a fight anyway. They show up in crazy numbers and will usually conquer large swaths of land in no time, but you can count on attrition and the dumbness of the AI to beat them back eventually. It's fun, I always leave it on (but not always get to the date they show up). I'll try changing the landing locations as someone suggested above, sounds like a good idea.
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# ? Nov 4, 2015 00:03 |
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I dunno. I'm hoping that they added the mod support for more eras because they wanted to add more of their own, but knowing Paradox, they might just add even later, blobbier ones. I'm actually somewhat curious as to whether folks play many of the later starts. I mostly just played Viking age and now Charlemagne, the latter ones just seem even fuller of big, annoying blobs and with less variety in religions. And while the Aztecs can take a lot of land quickly, the fact they're under enforced gavelkind unless they manage to reform makes them pretty fracture-friendly.
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# ? Nov 4, 2015 14:06 |
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What exactly governs when nearby rulers decide to join in on holy wars? In my Sicilian republic game it is starting to look like North Africa is the easiest route to expansion and I can easily take the small realm there, but he's flanked by the Ummayad and Tulunid blobs with 18k and 15k troops respectively and even though I have ~15k troops currently because republics are nuts I still don't feel like tangling with so many dudes.
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# ? Nov 4, 2015 18:28 |
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MrBling posted:What exactly governs when nearby rulers decide to join in on holy wars? Usually how busy and/or strong they are, and their relation to the nation you are attacking, or so it seems. Also your own strength: they seem less likely to join foreign holy wars when the attacker is huge and more powerful then they. In this case anyway you can probably beat the Tulunid before the Ummayad arrive and then reinforce with mercs and take then too. Elias_Maluco fucked around with this message at 18:57 on Nov 4, 2015 |
# ? Nov 4, 2015 18:55 |
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# ? Apr 27, 2024 07:36 |
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Elias_Maluco posted:Usually how busy and/or strong they are, and their relation to the nation you are attacking, or so it seems. Also your own strength: they seem less likely to join foreign holy wars when the attacker is huge and more powerful then they. I think their opinion of you is a factor too. I've used diplomacy and occasional bribes to stay in good with the Umayyads as both Asturias and west Africans. I noticed a few times that I was getting holy warred by Umayyad vassals but never the Sultan until the umayyads had to either fight me or the French to expand.
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# ? Nov 4, 2015 19:12 |