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Paladinus posted:Buy me an avatar and I'll send you five billion doodoos via mindchain.
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# ? Nov 10, 2015 14:48 |
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# ? May 19, 2024 09:32 |
So seraph hows it going i see your wasting lot of money this month. Remember to at least save some for food. Also stop diddling with minors. I mean even if your shorter than average person (your pictures are source of this) it doesnt mean you need to gently caress minors to get laid. And hell why 11 year olds you sick pedophile
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# ? Nov 10, 2015 14:51 |
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Aesaar posted:They also conveniently forget the glass their fighter canopies are made of, which they say is as strong as the hull because while the thrusters need to be individually modeled because of realism, pilot snipes are taking realism too far. Small note here, pilot snipes are not going to be part of the game. That point has been made explicitly by Chris. Everything else you've said is pretty accurate. It's familiar to me to have that experience with someone approaching a sim (or similar issues Bungie had with Destiny) when you roll into a new genre and want to address it but do not have the experience to know why choices were made. Destiny at 1.0 had a severe loot issue, much like Diablo 3, where the drop rate was low, the rewards were unclear in most cases, and worse, the loot discovery method (engrams) was prone to devaluation when you decoded the engram. An epic (purple) had a chance to become superior (green). With Taken King, they did a great number of fixes in addition to undoing the engram chance to devalue loot. It sounds like CIG is going through the same process. They want to make everything as real as possible, and are now having to overcome or fix issues because of that. Which explains why most games do not do that. Why, for example, most games you do not sight out of your head representation that other players see in 3rd person. I will admit though that working on the eye stabilization is a neat idea. Valve did some similar work in third person so that NPCs would converge their eyelines correctly. They added a correction so that the NPCs would keep their heads level (as people do), and the eyes would move to converge towards your eyes, as people actually do. I delight in seeing developers tackle technical issues like that.
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# ? Nov 10, 2015 14:56 |
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Dark Off posted:So seraph hows it going i see your wasting lot of money this month. Remember to at least save some for food. Also stop diddling with minors. I mean even if your shorter than average person (your pictures are source of this) it doesnt mean you need to gently caress minors to get laid. And hell why 11 year olds you sick pedophile
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# ? Nov 10, 2015 14:57 |
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Did anything cool happen Where is Derek Smart?
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# ? Nov 10, 2015 15:00 |
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Is the game out?
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# ? Nov 10, 2015 15:02 |
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Loiosh posted:Small note here, pilot snipes are not going to be part of the game. That point has been made explicitly by Chris. I don't have a problem with pilot snipes. Actually, the cockpit being a weak point would somewhat excuse their stupid cockpit/canopy designs. The eye stabilization is a neat idea, but it's a (partial) fix for a problem that shouldn't exist in the first place. But they need it because CR can't deal with the notion that the player camera might be a few centimeters away from the character model's eyes for a split second during the walk animation. Aesaar fucked around with this message at 15:12 on Nov 10, 2015 |
# ? Nov 10, 2015 15:04 |
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Opal posted:Did anything cool happen Here's a picture of my other catte, Nanaki, being a perv. There's a woman in the way just ignore her and focus on the catte, look for its stupid mischievous face in the bottom left:
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# ? Nov 10, 2015 15:08 |
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Loiosh posted:Small note here, pilot snipes are not going to be part of the game. That point has been made explicitly by Chris. Everything else you've said is pretty accurate. It's familiar to me to have that experience with someone approaching a sim (or similar issues Bungie had with Destiny) when you roll into a new genre and want to address it but do not have the experience to know why choices were made. You should be careful with small notes. Seraph is on the loose.
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# ? Nov 10, 2015 15:10 |
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Aesaar posted:I didn't say that right. What I meant is that the idea that the cockpit could be a weak spot is something they think is too realistic for some reason, but removing headbobbing or having animations that aren't perfectly synced between 1st and 3rd person are both unacceptable breaks from reality. They decide "we're going to be realistic!", but then apply realism to stupid poo poo, rather than where it would make sense. That's one of those odd cases where they directly stated it was decided pilot snipes would be a problem [related to the fact if you die, your ship can be taken]. I suspect this has a great deal to do with how they wanted the ships to be like WWII-ish designs with big beautiful canopies instead of the more practical designs of something like Enemy Starfighter (mostly bulky simple shapes flown by remote control or by a pilot nestled directly in the center of the ship where they are the most protected). I mean, as much as it leads to some silly jpegs (Retaliator) I do love how it looks on the Constellation.
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# ? Nov 10, 2015 15:12 |
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Stop talking to Seraph, Jesus, this is a guy that got lured into posting in the bitcoin thread with an entirely predictable result. Now he can't even be slightly interesting while throwing a tantrum in one of the manic phases of whatever mental illness he has, at least Karl still talks about Star Citizen. Seraph is just incredibly and tediously boring now. Karl post again I miss you.
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# ? Nov 10, 2015 15:14 |
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AP posted:Stop talking to Seraph, Jesus, this is a guy that got lured into posting in the bitcoin thread with an entirely predictable result. Now he can't even be slightly interesting while throwing a tantrum in one of the manic phases of whatever mental illness he has, at least Karl still talks about Star Citizen. Seraph is just incredibly and tediously boring now. whom?
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# ? Nov 10, 2015 15:16 |
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Namefag Edgelord posted:Here's a pic of my catte, Athena, being silly in the window: Cool
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# ? Nov 10, 2015 15:24 |
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AP posted:Stop talking to Seraph, Jesus, this is a guy that got lured into posting in the bitcoin thread with an entirely predictable result. Now he can't even be slightly interesting while throwing a tantrum in one of the manic phases of whatever mental illness he has, at least Karl still talks about Star Citizen. Seraph is just incredibly and tediously boring now.
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# ? Nov 10, 2015 15:24 |
So Seraph's back?
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# ? Nov 10, 2015 15:29 |
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Opal posted:Is the game out? Yes, it's surprisingly good. 8.5/10
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# ? Nov 10, 2015 15:30 |
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LastCaress posted:The FM problems are indicative of a problem that I have been critical of CIG for some time now. CIG (CR) have lots of ideas, the problem is that they are just independent ideas and are not merged together to create a cohesive whole. Many of these ideas run counter to each other, "realistic" physics but "rule of cool" ships, "realistic" physics but physics will be different for each ship( same size engine is different across the ships), delayed ship replacement but short TTK, limited game resources but selling power for real money, just to name a few. But lets look at the FM. Nice post. As someone who has his background in Control Systems, their approach is indeed very counter productive. In theory, you probably could actually automate controller design for the ship thrusters in the design pipeline. I bet you, they haven't done that and are, in fact, adjusting their P, I and D values by hand (NEVER DO THIS!). The whole thing strikes me as something that's indeed easy to fake. In my experience, physics simulations and control systems can interact catastrophically (e.g. if the controller is "faster" than the simulation). In the same vain, change the controlled system (e.g. loose an assortment of thrusters) and your formerly stable controller may become unstable, leading to the ship spazzing out. I imagine both these issues to be very similar to general game physics issues, so debugging might get interesting. So why not fake it and get rid of potential headaches.
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# ? Nov 10, 2015 15:30 |
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A Neurotic Jew posted:surprisingly good. 8.5/10
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# ? Nov 10, 2015 15:32 |
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Bit late, butquote:I would say as far as the UEE’s concern and as far as your point of view, the Vanduul are out for the destruction of humanity. Who’s to say there isn’t some stuff longer term that you may discover that has a bit more backstory to the Vanduul but generally they’re sort of an opposition to the UEE in the same way the Visigoths and the Vandals and antiquities were in opposition in the Roman Empire. So vanduul make up most of the empire's military and officer class, are often invited to settle on uee worlds, and have more political clout than SC lore is poo poo, their history is poo poo too. Not surprised neo nazis are interested in it. Furthermore Strategic Tea fucked around with this message at 15:37 on Nov 10, 2015 |
# ? Nov 10, 2015 15:34 |
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Loiosh posted:That's one of those odd cases where they directly stated it was decided pilot snipes would be a problem [related to the fact if you die, your ship can be taken]. I suspect this has a great deal to do with how they wanted the ships to be like WWII-ish designs with big beautiful canopies instead of the more practical designs of something like Enemy Starfighter (mostly bulky simple shapes flown by remote control or by a pilot nestled directly in the center of the ship where they are the most protected). Actually, the Constellation is a great example of my issues with their cockpit design. CIG decide they're making a super pretty game. Then they design cockpits that hide it from you: Red is either struts or mostly opaque HUD elements. This just isn't good. Externally, it looks nice, but functionally, it's poo poo. The Constellation is an extreme case (though not as extreme as, say, the Freelancer), but if they're going for a WW2 style with big beautiful canopies, they failed miserably. Most of them have a bunch of crap obscuring your view of the outside. View to the sides is typically even worse than the front (which is pretty different from real life fighters, WW2 or otherwise). Rear visibility is nonexistent almost across the board. Aesaar fucked around with this message at 15:48 on Nov 10, 2015 |
# ? Nov 10, 2015 15:37 |
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Plankalkuel posted:Nice post. As someone who has his background in Control Systems, their approach is indeed very counter productive. In theory, you probably could actually automate controller design for the ship thrusters in the design pipeline. I bet you, they haven't done that and are, in fact, adjusting their P, I and D values by hand (NEVER DO THIS!). The whole thing strikes me as something that's indeed easy to fake. In my experience, physics simulations and control systems can interact catastrophically (e.g. if the controller is "faster" than the simulation). In the same vain, change the controlled system (e.g. loose an assortment of thrusters) and your formerly stable controller may become unstable, leading to the ship spazzing out. I imagine both these issues to be very similar to general game physics issues, so debugging might get interesting. So why not fake it and get rid of potential headaches. They actually have a post about those control systems spazzing out. They've been adding 'death spirals' into the NPC AI. In the game engine, these are represented as spline paths for the AI to follow once the ship is 'destroyed' but before the final explosion. One of the issues they've run into is that IFCS (their in-game fly-by-wire computer control) was unable to match the spline courses because, of course, the AI uses the same inputs as a player. One of the things they've added is a random chance for one of the still working thrusters to activate at full power, then the ship tries to match the spline before final destruction. In terms of 'why not fake it' because fundamentally you get more unpredictable, and to some people, more interesting, results by systems interacting than you would if the control was cheated. To a group like CIG, it's worth it to take the extra effort to work their way through the issues and deliver a simulation. Though I totally get why people would think that's a waste of time.
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# ? Nov 10, 2015 15:38 |
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Aesaar posted:Actually, the Constellation is a great example of my issues wit their cockpit design. Could you put the screen elements up as they are in the ship? You seem to not have included them. I'm guessing this is the Constallation v1 (which is currently in revision for a v2 release which I'm curious to see, but do not think it will address this issue). When I'm looking at a cockpit design, I'm interested in the digetic HUD elements as well as the external view.
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# ? Nov 10, 2015 15:41 |
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Loiosh posted:Could you put the screen elements up as they are in the ship? You seem to not have included them. I'm guessing this is the Constallation v1 (which is currently in revision for a v2 release which I'm curious to see, but do not think it will address this issue). Oh, yeah, sorry. Meant to do that. I'll post both here so it's easier to compare: I could have probably been a bit more generous with it, but whatever. And this is a screenshot from the Citcon video. Dunno if that's the new Constellation or if they still used the old one. Their HUDs are a whole other issue. They mostly suck too. Whoever thought the missile lockon thing was a good idea is a moron. Aesaar fucked around with this message at 16:01 on Nov 10, 2015 |
# ? Nov 10, 2015 15:44 |
Aesaar posted:Actually, the Constellation is a great example of my issues with their cockpit design. Uhg, I remember campaigning for the Freelancer cockpit rework a thousand years ago. I was glad they finally did it but it did feel like it opened up a can of worms as far as community feedback goes. Lots of their cockpits are just terrible visibility-wise. It does seem to be something they've started to remedy with their newer jpegs, but I was watching a video of someone playing AC in an Aurora the other day and it was unbelievably distracting.
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# ? Nov 10, 2015 15:47 |
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Kakarot posted:You literally cannot act normal and no, you werent funny at all. So gently caress off.
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# ? Nov 10, 2015 15:48 |
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https://www.youtube.com/watch?v=mVHJ6OwTYWc
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# ? Nov 10, 2015 15:53 |
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lolling so hard right now btw if you turn the volume way down, the part that starts at 1m.33s actually sounds pretty good
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# ? Nov 10, 2015 15:55 |
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1m.02s is also pretty good with the airhorn in ten years this will be made into a techno song and the kids will love it and jam to it on sidewalks and you will die a little bit inside Make way for prince Croberts spot the goon reference at 1m10s Namefag Edgelord fucked around with this message at 16:08 on Nov 10, 2015 |
# ? Nov 10, 2015 16:02 |
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Aesaar posted:Oh, yeah, sorry. Meant to do that. Yeah, that's it! Thank you. Did you see the v2 UI demo: https://robertsspaceindustries.com/comm-link/transmission/15045-Weekly-Development-Update It's at the bottom there. I tried to direct link to it, but Vimeo says it does not exist. Anyways, I'm a diagetic UI fan. Ever since Dead Space I've been in love with seeing some good 3rd and 1st person designs. You can tell that they've been stealing from Elite: Dangerous for the single seater focus pulling when interfacing with the UI elements. At 38 seconds they show off the engineer seat on the Constellation, which, BTW, reinforces your point about the canopy getting in the way.
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# ? Nov 10, 2015 16:06 |
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I only read the op derek smart posts I can't believe I'm agreeing with derek smart
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# ? Nov 10, 2015 16:11 |
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Are you actually a nonce then? has that been proven beyond doubt ? I mean you seem to act and talk and behave like a Kiddie fiddler but that just could be an act right??
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# ? Nov 10, 2015 16:12 |
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EightAce posted:Are you actually a nonce then? has that been proven beyond doubt ? I mean you seem to act and talk and behave like a Kiddie fiddler but that just could be an act right?? This is for Seraph namefag by the way
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# ? Nov 10, 2015 16:12 |
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Namefag Edgelord posted:Here's a pic of my catte, Athena, being silly in the window: Do you play Elite? Have you named your ship Athena? Do you vape?
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# ? Nov 10, 2015 16:13 |
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LCL-Dead posted:Do you play Elite? i see what you did there.
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# ? Nov 10, 2015 16:15 |
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LCL-Dead posted:Do you play Elite? quote:Have you named your ship Athena?
quote:Do you vape?
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# ? Nov 10, 2015 16:21 |
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Loiosh posted:Small note here, pilot snipes are not going to be part of the game. That point has been made explicitly by Chris. Everything else you've said is pretty accurate. It's familiar to me to have that experience with someone approaching a sim (or similar issues Bungie had with Destiny) when you roll into a new genre and want to address it but do not have the experience to know why choices were made. I think the best part is that by the date being used in the game I am willing to bet that any kind of ship in that class would not have a cockpit window at all and the helmet itself would be linked to a series of cameras on the hull giving the entire hud, etc, inside the helmet with a perfect view of everything outside.
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# ? Nov 10, 2015 16:21 |
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Loiosh posted:Yeah, that's it! Thank you. Did you see the v2 UI demo: https://robertsspaceindustries.com/comm-link/transmission/15045-Weekly-Development-Update It's at the bottom there. I tried to direct link to it, but Vimeo says it does not exist. Anyways, Yeah, I quite like the new UI stuff. Makes me wish this game was competently managed. The Avenger (?) at the start of the video actually has a pretty good cockpit in general, too. A lot less bullshit in your face. The Constellation and Aurora further on are just ugh. grimcreaper posted:I think the best part is that by the date being used in the game I am willing to bet that any kind of ship in that class would not have a cockpit window at all and the helmet itself would be linked to a series of cameras on the hull giving the entire hud, etc, inside the helmet with a perfect view of everything outside. Aesaar fucked around with this message at 16:28 on Nov 10, 2015 |
# ? Nov 10, 2015 16:22 |
grimcreaper posted:I think the best part is that by the date being used in the game I am willing to bet that any kind of ship in that class would not have a cockpit window at all and the helmet itself would be linked to a series of cameras on the hull giving the entire hud, etc, inside the helmet with a perfect view of everything outside. I seem to remember something CIG posted way back when during the Freelancer "Strut-gate" thing about considering something like that but ultimately deciding it didn't really fit the aesthetic they were going for. Some fan did a really cool mock-up of the Freelancer with no glass like that.
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# ? Nov 10, 2015 16:30 |
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Reminder the wreck of the Edmund Fitzgerald turns 40 today, so celebrate with the best version https://youtu.be/88WL5MX1Co8
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# ? Nov 10, 2015 16:36 |
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# ? May 19, 2024 09:32 |
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EightAce posted:Are you actually a nonce then? has that been proven beyond doubt ? I mean you seem to act and talk and behave like a Kiddie fiddler but that just could be an act right?? Fishmech claims to have proof and provided a sanitized version of the new york sex offender registry entry on him.
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# ? Nov 10, 2015 16:39 |