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Suffice it to say, Pokemon Red/Blue was a real clusterfuck of kind of fascinating and seemingly improvisational programming. Every wild Pokemon had the same basic data structure, of course, consisting of front/back sprite, default moves, and some info about what the stats per level should look like, as well as probably IV ranges. When the game had you encounter a pokemon, it would pick a number from a table based on your location, and use that to spool to what, based on the nature of the MissingNo glitches, was likely a fixed point along the equivalent of a long "tape" of all 151 pokemon in one single data matrix, which explains why it's so dang easy to get a buffer overflow in there. I'm not sure how much of that can be chalked up to the code itself, because really on an assembly level that's how all data is stored, and how much can be chalked up to a lack of overflow protections in the Gameboy's execution environment. It's possible that, to save precious bytes of data, they chose not to waste lines of assembly code on checks to prevent things like "Pokemon Number requested" from exceeding a range of 1-151. Anyway, it's amusing as hell that they're re-releasing those games on Virtual Console, and I encourage everybody to try this at home.
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# ? Nov 17, 2015 20:02 |
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# ? Apr 26, 2024 09:51 |
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deadly_pudding posted:Anyway, it's amusing as hell that they're re-releasing those games on Virtual Console, and I encourage everybody to try this at home. With my WiiU Gameshark.
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# ? Nov 17, 2015 20:17 |
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Go get Human Resources Machine and you too can shave off seemingly-essential error checking procedures in order to fit your code within arbitrary par time boundaries.
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# ? Nov 17, 2015 20:19 |
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Faux Mulder posted:With my WiiU Gameshark. I thought it was 3DS? Anyway there's no shortage of ways to break Pokemon Red & Blue.
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# ? Nov 17, 2015 20:40 |
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Im just gonna abuse infinite items with missingno and call it a day
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# ? Nov 18, 2015 17:20 |
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I wonder if the trade duping glitch will still work.
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# ? Nov 18, 2015 17:25 |
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mabels big day posted:Im just gonna abuse infinite items with missingno and call it a day In Training posted:I wonder if the trade duping glitch will still work. Watch Nintendo somehow scan for that poo poo and Brick 3DSs for doing it.
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# ? Nov 18, 2015 18:37 |
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Anora posted:Watch Nintendo somehow scan for that poo poo and Brick 3DSs for doing it. Bill did say in the Direct that they were trying to perfectly recreate the old games as everyone remembers them. Removing the glitches seems counter-intuitive to that goal.
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# ? Nov 18, 2015 19:27 |
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SilverSupernova posted:Bill did say in the Direct that they were trying to perfectly recreate the old games as everyone remembers them. Considering Nintendo has done things like keep speedrunning glitches in the 3DS version of Ocarina, I would be kinda suprised if they took the glitches out of Pokemon. I don't know anything about programming but it seems like it'd be more work to fix these games rather than just put 'em up as is.
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# ? Nov 18, 2015 19:29 |
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They couldn't fix the original games even if they wanted to.
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# ? Nov 18, 2015 20:08 |
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mabels big day posted:They couldn't fix the original games even if they wanted to. Also, Pokémon caught/bred/traded in FR/LG can actually be transferred up to current gen games without the need for any hacks or workarounds.
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# ? Nov 18, 2015 20:19 |
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MisterAlex posted:Sure, they Is this a joke.
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# ? Nov 18, 2015 20:22 |
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MisterAlex posted:Far fewer glitches/bugs and updated graphics/audio. =) The music was horrible in those remixes.
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# ? Nov 18, 2015 20:39 |
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Fire Red/Leaf Green were kinda awful, soulless husks of games. Much like the games they were based on. It's amazing to think about how far the series has come since the original games...
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# ? Nov 18, 2015 20:57 |
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SilverSupernova posted:Bill did say in the Direct that they were trying to perfectly recreate the old games as everyone remembers them. Don't some of the glitches irrevocably gently caress your save up though? I don't think Nintendo is going to want to leave those in if at all possible. deadly_pudding posted:It's possible that, to save precious bytes of data, they chose not to waste lines of assembly code on checks to prevent things like "Pokemon Number requested" from exceeding a range of 1-151. This is exactly why.
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# ? Nov 18, 2015 21:08 |
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They're going to put a Game Boy ROM into a Game Boy emulator and make no changes, as with every other VC game.
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# ? Nov 18, 2015 21:11 |
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homeless snail posted:They're going to put a Game Boy ROM into a Game Boy emulator and make no changes, as with every other VC game. They've had a history of making small edits to virtual console releases.
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# ? Nov 18, 2015 21:14 |
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I just saw they are going to charge $10 each for Pokemon Red, Blue, and Yellow on 3ds vs. That's ridiculous.
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# ? Nov 18, 2015 21:15 |
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Wait, just for clarity, they did say these were VC releases, right? I just realized that if they enabled save states, then it'd be super easy to duplicate Pokemon. I suppose if they modified the emulator to allow link cable stuff, they could modify it to disable save states too.
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# ? Nov 18, 2015 21:17 |
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what would you want with duplicated pokemon on a 40-year-old rom installed on your lame duck console though
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# ? Nov 18, 2015 21:25 |
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Spacebump posted:I just saw they are going to charge $10 each for Pokemon Red, Blue, and Yellow on 3ds vs. That's ridiculous. To be fair they did fix the game to work without a link cables. Some think that might have take a lot of effort to program and isn't in any other GB VC.
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# ? Nov 18, 2015 21:25 |
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maybe its on 3ds and not wii u whatev
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# ? Nov 18, 2015 21:25 |
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epitasis posted:what would you want with duplicated pokemon on a 40-year-old rom installed on your lame duck console though 6 Mewtwos. Are you new to this or something.
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# ? Nov 18, 2015 21:26 |
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is Jivjov the "uncle who works at Nintendo" that everyone knew from childhood?
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# ? Nov 18, 2015 21:31 |
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I wonder if today kids talk about their uncle at activision or whatever
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# ? Nov 18, 2015 21:36 |
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Honestly? Probably an Uncle at Mojang.
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# ? Nov 18, 2015 21:47 |
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Fremry posted:is Jivjov the "uncle who works at Nintendo" that everyone knew from childhood? Thanks...I think??
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# ? Nov 18, 2015 21:48 |
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death to nintendo uncle references
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# ? Nov 18, 2015 21:48 |
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In Training posted:6 Mewtwos. Are you new to this or something. Dumb. My party is Articuno, Mewtwo, Mew, Zapdos, Moltres, and Dragonite and it can't be beat
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# ? Nov 18, 2015 21:48 |
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Always the Uncle never the Aunt.
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# ? Nov 18, 2015 21:50 |
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Cause aunts can keep a fuckin secret
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# ? Nov 18, 2015 21:51 |
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Jarogue posted:Always the Uncle never the Aunt. Boyz rule and girls drool.
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# ? Nov 18, 2015 21:54 |
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My aunt is a amiibo.
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# ? Nov 18, 2015 22:02 |
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Fremry posted:is Jivjov the "uncle who works at Nintendo" that everyone knew from childhood?
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# ? Nov 18, 2015 22:37 |
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Spacebump posted:I just saw they are going to charge $10 each for Pokemon Red, Blue, and Yellow on 3ds vs. That's ridiculous. My bad. I shouldn't have said I would pay upwards of 50 bucks for them in the several club nintendo surveys that I asked for RBY on the 3ds.
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# ? Nov 18, 2015 22:50 |
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They should have gone the whole way and given the rest of the world the physical package like they're doing in Japan... people might alk at $10 for a code but they won't think twice about $15 for a code and a fridge magnet that looks like a GB cart.
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# ? Nov 18, 2015 22:54 |
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PaletteSwappedNinja posted:They should have gone the whole way and given the rest of the world the physical package like they're doing in Japan... people might alk at $10 for a code but they won't think twice about $15 for a code and a fridge magnet that looks like a GB cart. I'm totally gonna import at least one of the Japanese ones, just for the box.
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# ? Nov 18, 2015 23:09 |
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Of course you are, jivjov.
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# ? Nov 18, 2015 23:10 |
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Saoshyant posted:Of course you are, jivjov. I'm not gonna get all 4 and build a display unit for them or anything.
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# ? Nov 18, 2015 23:14 |
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# ? Apr 26, 2024 09:51 |
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Dementium Remastered is finally done and will be released on the NA 3DS eShop on December 3 for $14.99; changes from the original include manual saves instead of checkpoints, no more respawning enemies, new difficulty settings, different control configs with support for the c-stick/Circle Pad Pro, plus redone graphics/audio and the like (and 60FPS 3D).
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# ? Nov 19, 2015 01:50 |