|
Loiosh posted:I really don't know about EVE, I don't follow it. I'm kinda thinking that players will complain either way, though there are a couple of systems designed to help with this, especially waiting on the larger ships. Players don't complain about it in EVE because the game has been around for a decade and it is a brutal, unforgiving experience. As for your bits: 1. REC is for Arena Commander, not the actual game universe. 2. There is absolutely no evidence whatsoever that you can do anything to reduce your delivery time. The insurance mechanic is one of the least understood aspects of the game. If you have a source I'd love to hear it. 3. There is no evidence that a dispatch mission would result in a player getting their property soon. Again, if you have a source I'd love to hear it. If a player loses their ship they will have the ability to do other things while they wait. I actually like the insurance mechanic from that perspective. It provides a meaningful penalty of death while not being a crippling loss, especially if that also includes having to return to your "home" system where the ship will be delivered to. The problem is that mechanics that are beneficial to the game don't work when you've sold someone their ship. You think someone who paid $2500 for a Javelin is going to be okay if it takes a month to get a new one? CIG's actions are what's going to harm them more than anything.
|
# ? Nov 19, 2015 18:20 |
|
|
# ? Apr 28, 2024 21:51 |
|
You can't attach the label "innovative" to anything that hasn't been done before. A lot of stuff hasn't been done before because it's a bad idea or not feasible given the constraints of the project. Do you see where I'm going with this? A lot of the time CIG aren't being innovative they're being unrealistic and dumb.
|
# ? Nov 19, 2015 18:22 |
|
Mirificus posted:
lol this is so sad.
|
# ? Nov 19, 2015 18:24 |
|
Madcosby posted:I agree MMO's change. But the problem is they're already selling concepts without a solid design. It's not like an MMO beta where people are playing equal characters. This game has a buy-in power system. They had a solid design idea at the larger level. Aka, the ships would have these kind of systems (CPU, heat generation, power, and signal emission), and bits of the ship would be simulated more like large aircraft (so avionics computers, weapons control, multiple crew members, C&C, etc). So, they were selling ships that were designed. Certainly not finished, as we've seen some of them go through multiple revisions. The Constellation, for example, has had 3 revisions. I've pointed in this past how this kind of thing happens in games in general, but we do not see it that often (using Halo's gameplay as an example). You're correct that not having a clear plan for insurance is concerning for some, though I would disagree that it's a major issue. These are the kinds of things that alphas are good for, figuring out what makes sense and what doesn't. How difficult should a ship hijack be? Will fraud be a major concern or will it be focused to a small group of gamers? Etc. One thing to remember is that on the software side, we have much better tools for digging into big data (tracking fraud as an example) than there was even when I was involved in it. A lot of companies use Deep Learning tools to note and learn how to identify incidents that people would have trouble tracking down. Blizzard, for example, uses a DL system that is trained to track gold selling. Having said that, it's the kind of thing that'll have to be tackled with exposure.
|
# ? Nov 19, 2015 18:26 |
|
Bat Ham posted:So I've been following the SC drama over the last month or so out of the same morbid love of insanity as the rest of you, but there's something I still don't get, especially now that CIG are outright calling the ship purchases 'sales' and not 'pledge rewards' anymore. You'll be able to get any ship in game. The problem is that apparently croberts and crew have never ever played an mmo before, because their ship pricing (which is supposedly currently heavily discounted relative to what they'll cost in game currency) means that even low/mid end ships would require a level of grinding not even seen in Korean MMOs, or players that shelled out hundreds/thousands for pixel ships will feel massively ripped off.
|
# ? Nov 19, 2015 18:27 |
|
FrankieGoes posted:You'll be able to get any ship in game. You're making a pretty serious assumption here friend...
|
# ? Nov 19, 2015 18:29 |
|
Loiosh posted:Snarky answer: I guess it's good most goons are looking to get out of SC then If SC does get released (It won't) then goons can just pay their $30 or whatever and signup to an infinite grief engine. You should check out the Pathfinder MMO if you want to learn about stealable assets and why it's a bad idea. Loiosh posted:But honest answer: If there was no innovation than why is Derek saying SC is impossible? You'd think those two would be conflicting. A game that is based on an existing gameplay would not be impossible to build, I mean, E:D and EVE are already out, right? (The snarky answer here is hey, Chris sucks at game dev he couldn't even make an E:D, which I guess if you think that's the case, I don't have much useful input). It's the ship Hijacking part, with multicrew disabling an enemy ship, boarding it and fighting in an FPS style to steal it. That in itself is a $100 million dollar game. But say we treat that as window dressing, what's the fundamental mechanics of the game. You fly about in a space ship, doing glorified fetch quests and making money to buy the next biggest spaceship. There's nothing new in that at all. Getting your ship hijacked is pretty much the same as having it destroyed for you, you're dead and your ship is gone, all pretty standard stuff. All hijacking ships does is break the economy when you have ship replacement insurance. Though they don't have an economy to break so who cares right? Loiosh posted:There's a lot that has not been tried before, above the basic systemic design of the ships and how complexly stimulated they are, the intent of an open world with a large simulated economy like this is something I'm not aware of in other games. EVE has the closest setup, which is entirely player driven and based on, am I correct on this Beer, a tiered build? EVE has an NPC backed economy to some degree but it's mostly player run. Lots of games have simulated economies, that's a lot easier to manage than an actual player driven economy where you actually have to care about fraud and forced scarcity being abused by players. I'm nost sure why you think simulated economy is a good thing, it's the lazy option and ruins any kind of immersion in an MMO as a trader or manufacturer.
|
# ? Nov 19, 2015 18:30 |
|
blueberrysmith posted:You're making a pretty serious assumption here friend... code:
|
# ? Nov 19, 2015 18:31 |
|
Beer4TheBeerGod posted:Players don't complain about it in EVE because the game has been around for a decade and it is a brutal, unforgiving experience. As for your bits: I'll have to dig through when I'm home. I've been watching the chat to keep up on the changes that kinda slip through, so I'll take a look and source those for you. I could be incorrect on my memory and those could just be ideas I was thinking of as ways to solve it. To your latter point: I think it really depends on the player. I know I'm not going to be too upset if someone takes one of my ships. My hope is to play well enough to not encourage that kind of problem, but I'm not going to cry about losing a 890j, as an example. It'll get replaced eventually. In the mean time, I can hang out with my buds and do mining with my husband or fly people around in a Connie. I'm not saying all players will be that way, but I think there's a pretty good chance that someone throwing down $2,500 3 years before a game comes out knows that it is a donation for development, not a promise that all life in the game will be easy because they have a 15 person crew ship at the start.
|
# ? Nov 19, 2015 18:31 |
|
A Neurotic Jew posted:lol this is so sad. That's pathetic. We already gave Karl the link to Bootcha's podcast interview where he talks about it. Sooner or later it will be obvious to him that's it's not deniable, and then the narrative will shift instantly to "It doesn't matter that that idiot wanted out-- he always wanted it to fail and CIG is better off without having a hater goon owning shares and causing embarrassment for them!" As if anyone could cause more embarrassment for Star Citizen than Chris and Sandi already have...
|
# ? Nov 19, 2015 18:32 |
|
Aramoro posted:It's the ship Hijacking part, with multicrew disabling an enemy ship, boarding it and fighting in an FPS style to steal it. That in itself is a $100 million dollar game. But say we treat that as window dressing, what's the fundamental mechanics of the game. You fly about in a space ship, doing glorified fetch quests and making money to buy the next biggest spaceship. There's nothing new in that at all. Getting your ship hijacked is pretty much the same as having it destroyed for you, you're dead and your ship is gone, all pretty standard stuff. All hijacking ships does is break the economy when you have ship replacement insurance. Though they don't have an economy to break so who cares right? There is much else to do, assuming the game ever comes out. Just as an example, you haven't even mentioned the primary reason I'm interested, which is doing commercial transport. There's also mining (which my husband is a huge fan of) and player economic activities like building components (another favorite of his). For me, I like the idea of doing scavenging/salvage missions when I'm tired of dealing with people. There's a lot of proposed activities that are in there.
|
# ? Nov 19, 2015 18:35 |
|
Loiosh posted:There is much else to do, assuming the game ever comes out. Just as an example, you haven't even mentioned the primary reason I'm interested, which is doing commercial transport. There's also mining (which my husband is a huge fan of) and player economic activities like building components (another favorite of his). For me, I like the idea of doing scavenging/salvage missions when I'm tired of dealing with people. You can do this in Euro Truck Simulator
|
# ? Nov 19, 2015 18:36 |
|
Loiosh posted:I'll have to dig through when I'm home. I've been watching the chat to keep up on the changes that kinda slip through, so I'll take a look and source those for you. I could be incorrect on my memory and those could just be ideas I was thinking of as ways to solve it. You're assuming a level of maturity and reason that, in my opinion, is utterly and completely unwarranted for this community. You seem like a pretty chill person who articulates an opinion in a respectful and thoughtful manner. Using your behavior as a rubric for how the average backer will respond is like basing the behavior of a kindergarten class on the actions of the teacher.
|
# ? Nov 19, 2015 18:37 |
|
Madcosby posted:You can do this in Euro Truck Simulator Sorry, I wasn't clear. I'm referring to flying passengers. If you read back in my history you can see some details, but I was big into the FSX+PMDG+VATSIM side of doing simulated commercial transport. It's something that is entirely not covered in modern games, especially the crew/passenger management portion, which is what I most enjoy. And yes, I'm well aware I'm a pretty far outlier in terms of my interests Having said that, ETS is good fun, though not my kind of thing.
|
# ? Nov 19, 2015 18:38 |
|
Madcosby posted:You can do this in Euro Truck Simulator You can stick big horns on the top of your rig for PAAAAAAAAAAAAAAAAARP in ETS2 too
|
# ? Nov 19, 2015 18:40 |
|
Beer4TheBeerGod posted:You're assuming a level of maturity and reason that, in my opinion, is utterly and completely unwarranted for this community. You seem like a pretty chill person who articulates an opinion in a respectful and thoughtful manner. Using your behavior as a rubric for how the average backer will respond is like basing the behavior of a kindergarten class on the actions of the teacher. If Karl's anything to go by, SC's doomed. In general though, Concierge people tend to be pretty laid back. Life gets... unfairly easier (hello privilege) when you have enough income to make it so. The person you really want to look out for is the 24-year-old who put $1,000 on a credit card to buy an Idris. That's the kind where the real problems will come from (entitled gamers!).
|
# ? Nov 19, 2015 18:41 |
|
i wish star citizens never learned the term disposable income if it's disposable I can throw it away
|
# ? Nov 19, 2015 18:44 |
|
Loiosh posted:If Karl's anything to go by, SC's doomed. In general though, Concierge people tend to be pretty laid back. Life gets... unfairly easier (hello privilege) when you have enough income to make it so. The Wuldge is the obvious counter to your assertion about sperg whales, but then again I never bothered with concierge. We do agree on Karl though. My latest theory is that SQ42 is going to come out and it's going to be okay, but not particularly amazing, and everything that Chris emphasizes will be overblown and overworked. SC will be a disaster.
|
# ? Nov 19, 2015 18:45 |
|
Let's say it takes even an hour to get your new ship. How are you supposed to dogfight? How many players would sit around playing Battlefield if you only spawned once an hour? Is the pvp stuff going to be completely separate with its own respawn mechanic or do they intend to systematically depopulate the game every few hours?
|
# ? Nov 19, 2015 18:46 |
|
Loiosh posted:The person you really want to look out for is the 24-year-old who put $1,000 on a credit card to buy an Idris. That's the kind where the real problems will come from (entitled gamers!). In my day ships were three for a quarter, shaped like triangles, and shot one pixel pewpews and when you died, you died and we loved it!
|
# ? Nov 19, 2015 18:50 |
|
frozenpeas posted:Let's say it takes even an hour to get your new ship. How are you supposed to dogfight? How many players would sit around playing Battlefield if you only spawned once an hour? We seriously have no idea. The carebears and self proclaimed hardcore "ace" pilots are demanding that replacement times be very long on the assumption that their ship will never get destroyed. Meanwhile CIG actually wants a populated game server, which means fast replacement times. So of course CIG has not said a word about it.
|
# ? Nov 19, 2015 18:51 |
|
frozenpeas posted:Let's say it takes even an hour to get your new ship. How are you supposed to dogfight? How many players would sit around playing Battlefield if you only spawned once an hour? You're not. If you lose your ship you're going to respawn in a medical bay. If the medical bay is on a planet then you get to figure out how to get to your hangar in order to either get another ship from there, or to wait until your reimbursement arrives. Alternatively you can do odd jobs from ship to ship while you try to fly home.
|
# ? Nov 19, 2015 18:52 |
|
Just curious, with regards to ship rebuilding times and the effect of insurance: Do you think CGI hasn't said much because they haven't fleshed it out, or because they're aware that making any declaration now may affect ship sales?
|
# ? Nov 19, 2015 18:53 |
|
Madcosby posted:Just curious, with regards to ship rebuilding times and the effect of insurance: Both. They probably plan on figuring out the replacement times later, but won't even say THAT because it may affect ship sales.
|
# ? Nov 19, 2015 18:55 |
|
Madcosby posted:
code:
|
# ? Nov 19, 2015 18:57 |
|
frozenpeas posted:Let's say it takes even an hour to get your new ship. How are you supposed to dogfight? How many players would sit around playing Battlefield if you only spawned once an hour? What Eldragon says, but for people who want to JUST PVP without loss, that's what Arena Commander will be. It's basically (supposed to be) a multiplayer game within the SC universe that pilots practice on. So in addition to having the large MMO where you do your MMO thing, there's also Arena Commander where you can gently caress around in the quicker PVP gameplay.
|
# ? Nov 19, 2015 18:57 |
|
peter gabriel posted:My company is mad, not in a OMG WHACKY way but just in the diversity of the work done, example, this couple of weeks or so I have been involved in: I think I've heard of you guys. https://www.youtube.com/watch?v=zbKaPN-0NcM
|
# ? Nov 19, 2015 18:59 |
|
Loiosh posted:What Eldragon says, but for people who want to JUST PVP without loss, that's what Arena Commander will be. It's basically (supposed to be) a multiplayer game within the SC universe that pilots practice on. I suspect AC will be a depopulated ghost town as soon as the PU starts up. Why play in practice mode when you can play the real thing. Players have zero incentive to just gently caress about in AC with the exception that they want to try an expensive ship before they buy it. And if CIG tells players waiting for their ship to be replaced "go play AC" players are going to be pissed.
|
# ? Nov 19, 2015 19:00 |
|
Tank Boy Ken posted:
im an ideas guy
|
# ? Nov 19, 2015 19:04 |
|
Eldragon posted:I suspect AC will be a depopulated ghost town as soon as the PU starts up. Why play in practice mode when you can play the real thing. Players have zero incentive to just gently caress about in AC with the exception that they want to try an expensive ship before they buy it. And if CIG tells players waiting for their ship to be replaced "go play AC" players are going to be pissed. It'll be depend. It'll be great for Orgs/Corps to practice tactics in. I could totally see (assuming SC comes out) tournaments running in it as well. I'd see people playing it like World of Warships. It's kinda fun sometime to just run around and shooty shoot. It's certainly the only way I'll ever PVP. I'm going to totally be a little merchant running bitch.
|
# ? Nov 19, 2015 19:06 |
|
hmm Im leaving soon for the weekend..Ill miss the stream and when I come back I guess Ill have to catch up on 1000 pages. (I not going to read this stupid thread when Im away, of course).
|
# ? Nov 19, 2015 19:07 |
|
1500 posted:Its a copy, What's the difference between a legal and an illegal ship, in practice? Also, loling if in a world were such things as the legality of your ship ownership make a practical a difference the authorities would be willing to recognize your theft... for a price.
|
# ? Nov 19, 2015 19:08 |
|
I am so HYPED for the sale!
|
# ? Nov 19, 2015 19:09 |
|
A Citizen posted:Lets throw down some bets on 2.0 announcement on the live stream. If there is no date confirmation I might kick a baby. I'm betting on Friday. CIG PLS... (Also I'm drunk and in Asia, CIG please make my life better when I wake up) Another Citizen posted:They will continue to imply that it is right around the corner, as they have been doing since Gamescom. Prior to that, they spent the whole year implying that FPS was right around the corner. It never materialized- it is a safe bet that 2.0 will not materialize either. When you lay it all out like that, it's kind of nuts.
|
# ? Nov 19, 2015 19:12 |
|
Imagine having the intention to buy literally anything during this sale. Just imagine.
|
# ? Nov 19, 2015 19:14 |
|
G0RF posted:Peter I really hope you are going to be shitposting all throughout this... loving hell! That is awesome
|
# ? Nov 19, 2015 19:14 |
|
MeLKoR posted:What's the difference between a legal and an illegal ship, in practice? Also, loling if in a world were such things as the legality of your ship ownership make a practical a difference the authorities would be willing to recognize your theft... for a price. Basically if it's flagged as stolen or not to the UEE. If it's flagged as stolen and you get scanned, they'll attack (supposedly) to try to kill you and recover the ship. And yes, that will happen, not so much bribing (Rebel Galaxy style), but more about getting a clean registration and all that. It'll cost, but the option will be there.
|
# ? Nov 19, 2015 19:15 |
|
Loiosh posted:They expect ships to be hijacked and stolen and have gameplay ideas for how to reward and punish those activities. It doesn't matter if it's your buddy. He's still having a ship that cannot be used in UEE space (which is great for pirates/mercs). He'll also have to replace the avionics and computer systems since those modules are locked to the owner.
|
# ? Nov 19, 2015 19:18 |
she is a cat of significant dancing
|
|
# ? Nov 19, 2015 19:18 |
|
|
# ? Apr 28, 2024 21:51 |
|
Sarsapariller posted:When you lay it all out like that, it's kind of nuts. ...bu...but this time when they say soon they'll really mean it! I literally have no idea what it will take for the faithful to question Christ Roberts. Logically you would think that it would have happened by now, but plenty of them keep on believing.
|
# ? Nov 19, 2015 19:19 |