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On principle I don't pre-order or play early access games but this game looks awesome and I'll definitely pick it up on release.
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# ? Nov 28, 2015 14:12 |
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# ? Apr 27, 2024 13:50 |
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Amarcarts posted:On principle I don't pre-order or play early access games but this game looks awesome and I'll definitely pick it up on release. Just so you're aware, with regards to the dev (and I mean this in the best way possible) he's pretty much Toady One with a love for space, but with a lot less . This game's been in development for at least 5 years and it's still in Alpha. Still lots to experience in the game, but you'll be waiting a while if you're looking for a complete game. SHAOLIN FUCKFIEND posted:Faction mods that are now 0.7 playable: I don't see Blackrock in this list.
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# ? Nov 28, 2015 14:50 |
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VStraken posted:Just so you're aware, with regards to the dev (and I mean this in the best way possible) he's pretty much Toady One with a love for space, but with a lot less . And with a compulsion to bug checking and internal testing that makes every release not only a massive update, but super stable from the get-go. There was only one rare CTD bug in the last major release that occurred in the a really difficult to replicate circumstance and that a and it was fixed within about...ten hours
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# ? Nov 28, 2015 15:00 |
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VStraken posted:I don't see Blackrock in this list. Soon When this guy finishes smoking it will be released. (note: release not actually being held up by new portraits)
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# ? Nov 28, 2015 15:10 |
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I picked this up last night and whooooo boy its more than I bargained for. I played Escape Velocity to death back when I was a kid, and am always looking for stuff in the genre. This was going to be my latest try. Imagine my suprise when I download it and it seems to do most of what EV does, with gorgeous art, tons of fluff text (I adore that stuff), loving fleet actions using their own interface (reminds me of the game Ares, of the same generation as the first EV), hugely customizable ships, characters, moving economies and I don't even know what else. However, how the gently caress do I avoid pirate fleets when I'm just starting out? Because they kick my rear end even in the starting system.
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# ? Nov 28, 2015 15:54 |
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Count Roland posted:I picked this up last night and whooooo boy its more than I bargained for. If you're doing bounties early on you can trail faction patrols and join in on their battles. If you're traveling between systems turn off the transponder so pirates don't see you from a billion miles away, just make sure you keep clear off faction patrols then because they get mad if they catch you with the transponder off. And even if you do get caught depending on your starting ship you should be able to just disengage, a Wolf can easily outrun just about anything in a pirate fleet, especially if you have some points in helmsmanship.
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# ? Nov 28, 2015 16:00 |
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Instead of avoiding them, stay close to the big Hegemony fleets and fight along side them. You'll get a couple grand for every kill you manage to steal and access to Hegemony military markets on Jangala after a few fights. If you're hell bent on playing keepaway, go to a system without a Hegemony presence and leave your transponder off, that'll generally make people leave you alone.
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# ? Nov 28, 2015 16:01 |
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Thanks you two.
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# ? Nov 28, 2015 17:11 |
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Count Roland posted:However, how the gently caress do I avoid pirate fleets when I'm just starting out? Because they kick my rear end even in the starting system. Take the Bounty Hunter, Heavy Weapon start to get a Wolf and a Heavy Blaster. Then swap out your middle PD laser for an Ion Cannon, you might have to get that off the black market. Put your Ion Cannon in its own weapons group but don't set it to autofire. Then in battle once you get the enemy's shields down or if you're facing a shieldless enemy, press Ctrl plus the number of the Ion Cannon's weapons group to toggle it on autofire. This will utterly wreck the unshielded Hounds and Cerberuses that make up 90% of your enemies in the early game and give you a decent chance to survive when the Safety Override Cerberuses that the Luddic Path uses come out of nowhere and ambush you.
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# ? Nov 28, 2015 17:24 |
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Any idea if a mod is causing this error or just a random bug?code:
code:
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# ? Nov 28, 2015 18:29 |
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What's the current recommended skill build? I keep going full science +op skills since it affects the whole fleet, but I never get far enough to get a full fleet.
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# ? Nov 28, 2015 19:42 |
Dodoman posted:Any idea if a mod is causing this error or just a random bug? Did you disable the Investigation checks mentioned on the last page?
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# ? Nov 28, 2015 19:48 |
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No I haven't. Just a few basic mods + Shadowyards: Lazylib, Shaderlib, Common Radar, Version Checker, Target Pip, Console commands, Version checker.
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# ? Nov 28, 2015 19:53 |
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given the name of the function where it crashed, my guess is that it's a mod faction without a market that is either investigating your or your ties to them being investigated by another faction my suggestion is to either disable factions without markets or just mod the game to disable the investigations due to good relations
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# ? Nov 28, 2015 20:29 |
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Danke, will give that a shot and report back.
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# ? Nov 28, 2015 20:31 |
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Geburan posted:What's the current recommended skill build? I keep going full science +op skills since it affects the whole fleet, but I never get far enough to get a full fleet. Probably should dig deep into combat before splitting off science/leadership. The difference in performance between a no combat ship and max rank is quite noticeable and fleet building is apparently significantly slower. Id recommend rushing the leadership skill that reduces min crew after pumping combat a bit. If it still exists.
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# ? Nov 28, 2015 20:37 |
I usually pump 5 into Science for Applied Physics and the one that at 5 gives extra non-missile weapon range. I also fill out some of the other ship buffing science skills, then start dropping points into combat.
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# ? Nov 28, 2015 20:40 |
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More questions: How do I retreat from combat? I've seen an enemy do it, and the default key for "Initiate travel drive to retreat" is Enter. But how is this done? e: Also, as the Wolf, how do I use the teleport function?
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# ? Nov 28, 2015 21:07 |
Count Roland posted:More questions: In a fighting retreat battle you must be at the Northern/top edge of the battle map to initiate a retreat. In a normal engagement I think its the bottom, where you come in from. Once you're close enough to the border the tooltip will pop up. e: The Wolf's teleport and all ships abilities are bound to 'F' by default. Teleport protip: It will automatically face you towards your target, if you have one selected. Useful for not blinking behind someone only to present your own engines to them.
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# ? Nov 28, 2015 21:09 |
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If you plan on using non-laser based PD getting Gunnery up is really important to deal with missiles and fighters (unless you're using Flak). If you plan on ignoring missiles, shield tanking them or using laser PD, you can focus on Combat to get speedy, nimble and powerful.
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# ? Nov 28, 2015 21:45 |
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Is there any Independent colony anywhere that has a military page to buy more ships and weapons? They're the only ones I have at friendly and can't find anything to buy from them that isnt open market.
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# ? Nov 29, 2015 00:12 |
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BitterAvatar posted:Is there any Independent colony anywhere that has a military page to buy more ships and weapons? They're the only ones I have at friendly and can't find anything to buy from them that isnt open market. IIRC it's in the Askonia system
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# ? Nov 29, 2015 00:19 |
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BitterAvatar posted:Is there any Independent colony anywhere that has a military page to buy more ships and weapons? They're the only ones I have at friendly and can't find anything to buy from them that isnt open market. Nortia in the Askonia system has a Military tab. It's a barren planet that's surrounded by a cloud of asteroids.
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# ? Nov 29, 2015 00:41 |
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AirborneNinja posted:Probably should dig deep into combat before splitting off science/leadership. I'd recommend the opposite, actually. One of the fun things I'm hoping isn't a bug is that if you transfer during combat to a ship which already has a captain, you get the benefits of their combat skills, and they get experience as if they did all the face-wrecking you did. So at level 12 you can have someone with maxed missiles, maneuverability, and combat aptitude piloting your actual flagship, and you fly a mudskipper you never actually deploy to combat. I'm not 100% sure you get all the benefits, I'd need to do some more testing, but you definitely get things like the extra missile in the rack and reduced deployment cost.
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# ? Nov 29, 2015 00:51 |
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Geburan posted:What's the current recommended skill build? I keep going full science +op skills since it affects the whole fleet, but I never get far enough to get a full fleet. I'm a fan of maximizing the science skills so that I can get as many points as possible in my entire fleet. I then finish the trifecta by going combat and getting the skill that reduces weapon costs.
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# ? Nov 29, 2015 01:25 |
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Being a huge Reynolds fan, I do hope Fractal finds a way to tell us more of the world. Don't get me wrong, the flavour texts on stations and planets are really great and paint a picture of a world where stuff has happened, but as it stands there isn't really anything but a pretty picture to it. Starsector is just ripe for a kind of Dark Soulsian storytelling if they can just figure out how to make engaging storyline missions. The mechanics are a bit of a limiting factor, since there isn't anything in the game except space battles and text prompts.
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# ? Nov 29, 2015 01:31 |
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At three years in, the Inhibitors start to home in on the galactic south-west and begin to spread.
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# ? Nov 29, 2015 01:35 |
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They'll fight each other for the right of extinguishing.
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# ? Nov 29, 2015 01:36 |
One thing I notice on mod talk, the templar ships that self destruct after being disabled? Well if catches allied ships the game will blame you for 'friendly fire'. (I assume something about it being your shot that disabled the ship and started the self destruct)
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# ? Nov 29, 2015 10:10 |
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Nexerelin just updated.
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# ? Nov 29, 2015 10:23 |
No response, cause everyone ran to go play it.
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# ? Nov 29, 2015 21:08 |
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I just picked this up on friday and it is truly and amazing game holy poo poo am I a terrible pilot.
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# ? Nov 30, 2015 01:48 |
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Watch your flux and remember to use shift to face to cursor.
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# ? Nov 30, 2015 02:38 |
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And dont be afraid to lower shields and take some damage if it means getting the kill, your armor is just another resource. Less so in frigates though.
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# ? Nov 30, 2015 03:06 |
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Amarcarts posted:On principle I don't pre-order or play early access games but this game looks awesome and I'll definitely pick it up on release. For what it's worth, this was in early access before early access was properly a thing, like Minecraft and Mount & Blade. I get the distinct impression that the dev doesn't actually fund development via sales, either - it seems more like something he plugs away at in-between his real job, with the sales being a handy bonus rather than the only thing keeping the game afloat.
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# ? Nov 30, 2015 03:14 |
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Tomn posted:For what it's worth, this was in early access before early access was properly a thing, like Minecraft and Mount & Blade. I get the distinct impression that the dev doesn't actually fund development via sales, either - it seems more like something he plugs away at in-between his real job, with the sales being a handy bonus rather than the only thing keeping the game afloat. Alex quit his day job in 2011 to work full time on Starfarer and has publicly stated pre-release sales have secured its future for years to come. That was in 2011 and it appears sales have steadily continued/increased and in no financial danger. Someone else probably has more up to date information but I doubt it's changed. Relevant blog post.
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# ? Nov 30, 2015 04:06 |
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Strumpie posted:Alex quit his day job in 2011 to work full time on Starfarer and has publicly stated pre-release sales have secured its future for years to come. That was in 2011 and it appears sales have steadily continued/increased and in no financial danger. Really? Goddamn, I wouldn't have expected that, if only because of how long development has been taking. How many pre-release sales did he get, anyways?
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# ? Nov 30, 2015 04:17 |
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Sales have steadily increased because this game is ballin'. He makes a good thing, makes no promises whatsoever, and then delivers the things he never promised, and people are like "Dayum". It's the exact opposite of the current massive trend in crowd funding where you promise the whole goddamn world up front and beg for cash, then deliver whatever you feel like/can manage as the realities of what you promised chip away at your sanity and time/cash reserves. Alex for super-dev.
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# ? Nov 30, 2015 04:35 |
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Tarezax posted:Watch your flux and remember to use shift to face to cursor. Yes I am bad at both of these things, also using the Wolf's phase shift to any real use. It does however serve to make no combat trivial- it makes me really watch my step everywhere I go, because even inferior enemies sometimes kick my rear end. The Wolf feels like a rapier of a ship, while I'm using it as more of a baseball bat. I'm actually making money now that I figured out trading, so I might get myself a heaftier ship that can haul cargo. Mules are slow as gently caress though. Do I need good rep with a faction to get decent ships, or are there some on the market somewhere? I'm curious as to why this game isn't on steam. It is very polished for a so-called alpha build, I only had a single crash and everything in the game seems to work beautifully. There is also an absurd amount of content; there's a god drat library of ships and guns and cargo and flavour text, all of which I really like. Being a huge fan of Escape Velocity, but also being interested in trading games like Patrician, as well as tactics/strategy games, this game ticks an incredible number of boxes for me. I'm extremely impressed.
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# ? Nov 30, 2015 04:49 |
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# ? Apr 27, 2024 13:50 |
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To get more or less guaranteed access to good ships and weapons you have to build faction rep, but occasionally you may get lucky on the black market. I always check the black market when I come into port for that reason.
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# ? Nov 30, 2015 05:11 |