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Companion question: Does Cait do more damage with a 'Junkie' modified weapon? I can't seem to find an answer for it even if it is an incredibly obtuse question.
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# ? Nov 30, 2015 15:55 |
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# ? Jun 13, 2024 00:23 |
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Concurred posted:Companion question: Does Cait do more damage with a 'Junkie' modified weapon? I can't seem to find an answer for it even if it is an incredibly obtuse question. I don't think Cait actually suffers from withdrawal in terms of gameplay effects, it's just characterization, so my guess is that the increased damage would not take effect since it's based on the character's withdrawal symptoms
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# ? Nov 30, 2015 15:58 |
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Question, I came across an endless two-barreled shotgun (aka never have to reload). Would it be better to upgrade to combat shotgun for the damage or have I just mitigated the two-barreled's biggest weakness
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# ? Nov 30, 2015 16:05 |
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Holy poo poo, I love how some really memorable situations can arise from completely incidental events. Just now, while following Dogmeat for a quest, I randomly saw two Deathclaws just Godzillaing the hell out of each other a ways up the road and decided to hang back and watch. Unfortunately the winner still noticed me and charged over. Luckily I'd looted a Fat Man only three minutes before, but I'd passed it off to Piper to carry. I managed to sprint over to her and trade it back just in time to nuke the Deathclaw at the last second like an action movie hero.
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# ? Nov 30, 2015 16:13 |
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What are the best perks to go if I want to be a melee monster? I'm at around level 15 already but I specced mostly into strength and endurance (thinking I would want to be super strong and tanky) with ~4 points in agility. It's been underwhelming so far since I end up killing one enemy then looking for a bed right away, and I usually switch to a shotgun for any not trash enemy. Am I doing this wrong, or does it just take forever to ramp up? I just got the level 3 melee perk (that increases disarn chance even more) and its finally feeling more consistent, but still pretty weak
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# ? Nov 30, 2015 16:19 |
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Deathclaws seem oddly easy in this game. They are pretty much the only big deal melee enemy and it feels like there is just so much ability to pump so much damage into one before it even gets near that I never have any real feeling of fear from them even though they are graphically the most scary and impressive enemy.
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# ? Nov 30, 2015 16:24 |
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Transistor Rhythm posted:Hi guys, I am finally able to dig into this game (pesky real life getting in the way) in earnest, and I have a few head-scratchers about the interface: 1. You take the stuff from them so that they are not encumbered any more. Then give them the new stuff. 2. If they are your main weapons they should already be <3d because you're using them. If you're not using it but want to keep it for later then put it into a footlocker in your house or some poo poo idk
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# ? Nov 30, 2015 16:26 |
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Earwicker posted:My point is that in F4 the character already has motivations before the player even takes control. In earlier Bethesda games that wasn't the case, you had to choose to start certain quests before those came into play. Can we really say this is true? Outside of Morrowind and Skyrim, the Elder Scrolls series had given you your main story mission with a good sense of urgency attached, and in the case of the first two entries, while malleable, your origins and history as Nobility in the Imperial City are pretty well set. Heck, even in the case of Skyrim you're given a great deal of urgency to work on the main quest during the Helgen sequence, you just have the option to toss it aside by accepting Hadvir/Ralof's invitation to split up on the way to Riverwood and then ditching him. Which is to say nothing of Fallout's traditions. In Fallout 1 and 2 you are given a slightly malleable background, are pre-defined as the champion of a faction and have a MacGuffin to chase with a game over time limit thrown on to boot. Fallout 3 is only different by making you an exile of your Faction of Origin as opposed to their Champion and Only Hope and removing any time limit on finding the MacGuffin (who, by the way, is a person now as opposed to piece of Make-Life-Easier-Tech, but don't worry they bring back the Make-Life-Easier-Tech MacGuffin later). quote:IMO it's not about the endings, it's more that creating motivations and a supposed sense of urgency on behalf of the character is at odds with the openness of the game world. Now you definitely have a point here. The sense of urgency and motivations you are given is entirely at odds with the open world game design they have, and it is something they really need to work on. That said, there is nothing for Bethesda to "go back" to. This is their MO, the flaws have just been exaggerated by the need to refine that backstory further so they can fit in a voiced PC. Morrowind was pretty much the only time they did a good job of reconciling the urgent, world saving main story quest with their open world that you're free to faff about in. i am tim! fucked around with this message at 16:30 on Nov 30, 2015 |
# ? Nov 30, 2015 16:27 |
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Nearly 110 hours played in over slightly more than 2 weeks, and I have barely touched the main game storyline. I don't know if it's the problem of the storyline or what, but just wandering around in this game and making your own way seems more entertaining. Yesterday I spent literally hours just wandering around the city exploring buildings- I had meant to go check on the Constitution after her voyage, and eventually did but I ended up just getting caught up in everything around. I found a junkyard full of supermutants who got the attention of some BoS verts, which attracted raiders when the BoS got stomped, more mutants came, raiders held well enough until another vert, gunner this time, came along and inevitably crashed right into the melee in a hail of minigun fire- afterwards when looting everything I found minutemen and synth bodies too. It feels like a whole play is going on and I get to play a bit part, rather than everything revolving around me. Maybe that's the problem with the theme of the writing- I don't want to be the automatic savior of any faction this time around, just let me explore this world. I miss the writing and mission variety (more in terms of ways to resolve missions) from NV, but that's about it. Oh, and if anyone is debating waiting due to hardware, don't. I'm below spec on pretty much everything bar GPU and most settings are smooth enough on normal, I think you could probably rig a toaster to play this on minimum everything.
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# ? Nov 30, 2015 16:31 |
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double nine posted:Question, I came across an endless two-barreled shotgun (aka never have to reload). Would it be better to upgrade to combat shotgun for the damage or have I just mitigated the two-barreled's biggest weakness Eh, the combat shotty's higher damage combined with a drum mag pretty much makes reloading a non-issue anyway, no fight is gonna last long enough for you to empty the 32 round mag. On the other hand the double barrel looks loving sweet, so hey why not go with that.
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# ? Nov 30, 2015 16:32 |
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i am tim! posted:Can we really say this is true? Outside of Morrowind and Skyrim, the Elder Scrolls series had given you your main story mission with a good sense of urgency attached, and in the case of the first two entries, while malleable, your origins and history as Nobility in the Imperial City are pretty well set. Heck, even in the case of Skyrim you're given a great deal of urgency to work on the main quest during the Helgen sequence, you just have the option to toss it aside by accepting Hadvir/Ralof's invitation to split up on the way to Riverwood and then ditching him. Yeah it's true there was something there in previous titles, but it was a lot looser and in F4 it feels so much more specific. Basically like they just made more of the character for you, complete with a previous family life etc. and your motivations at the outset are so much more personal. In Skyrim if you take off to go do something else after Helgen you'll never hear about being the Dragonborn. Owlofcreamcheese posted:Deathclaws seem oddly easy in this game. They are pretty much the only big deal melee enemy and it feels like there is just so much ability to pump so much damage into one before it even gets near that I never have any real feeling of fear from them even though they are graphically the most scary and impressive enemy. Well they are the first big enemy you confront, usually at a very low level with not much equipment or ammo yet, so to some extent it makes sense that they are easy
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# ? Nov 30, 2015 16:33 |
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The followers will not automatically equip weapons or armor from the inventory, not reliably at least. Press T to equip whatever you need them to use. If you need them to use a ranged weapon, make sure to give them ammo as well. I have Piper the Alien blaster and she used all 400 ammo in like 2 skirmishes. What an rear end in a top hat. A high powered single shot weapon, like a snippet rifle, will make that ammo go a long way. Also, make boxes next to your crafting stations and sort your materials and items. Dumping everything into a work bench is loving stupid. I've over 100k crafting materials in the bench at level 55, that poo poo adds up quick. Wish there was a reliable way to get aluminium tho
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# ? Nov 30, 2015 16:36 |
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The thing you're forgetting is that in skyrim, morrowind et al, you can decide what kind if person your character is and what they're good it. It's immersion breaking to be a retarded lawyer who hits gigantic beasts with baseball bats until they explode because no matter what you're always gonna be a lwayer, a mother, a wife and that limits the role playing options severely. This is magnified by the fact that everyone cries about how harsh the wasteland is...err no it isn't I just ran across it with a pistol after being frozen for 200 years even though I'm literally a white collar worker who up until being thawed thought that nappies were the scariest thing in earth.
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# ? Nov 30, 2015 16:38 |
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I think I've figured out how to prevent the game from ever attacking any settlements. When you first set up Sanctuary, talking to Sturges gives you a bunch of quests about beds, food and water. If you don't do these quests, the game never triggers the raids to start on any of your settlements. The solution is to set up Sanctuary without ever talking to Sturges, which is no great loss, settlements all function just fine regardless. If you ever do want to start raids occurring, just quickly run through the quest dialog with him, and they will start happening.
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# ? Nov 30, 2015 16:41 |
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Owlofcreamcheese posted:Deathclaws seem oddly easy in this game. They are pretty much the only big deal melee enemy and it feels like there is just so much ability to pump so much damage into one before it even gets near that I never have any real feeling of fear from them even though they are graphically the most scary and impressive enemy. High level rad scorpions and glowing blood bugs are very tough melee enemies as well due to their lingering poison attacks that can stack with their normal attacks.
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# ? Nov 30, 2015 16:41 |
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Deathclaws can't go through doorways. Stand in a door and fire your entire stash of .38 garbage at it. I've done it on 1st scripted encounter because I fell off the catwalk and didn't want to go back up to actually get the power armor. Took like 10 min tho
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# ? Nov 30, 2015 16:41 |
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Is there any serious penalty to just ignoring settlement quests? I really don't want to bother with these farms.
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# ? Nov 30, 2015 16:42 |
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Knuc U Kinte posted:The thing you're forgetting is that in skyrim, morrowind et al, you can decide what kind if person your character is and what they're good it. It's immersion breaking to be a retarded lawyer who hits gigantic beasts with baseball bats until they explode because no matter what you're always gonna be a lwayer, a mother, a wife and that limits the role playing options severely. This is magnified by the fact that everyone cries about how harsh the wasteland is...err no it isn't I just ran across it with a pistol after being frozen for 200 years even though I'm literally a white collar worker who up until being thawed thought that nappies were the scariest thing in earth. How often does this lawyer thing come up? I literally had no idea my character was a lawyer until I saw a million people complain about it and realized I didn't notice the degree on the mantelpiece. Why not like...pretend you didn't see that, like I actually did?
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# ? Nov 30, 2015 16:42 |
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If you pick the wife, they should throw in some cheesy lawyer one liners as you kill guys in VATS. "Case...DISMISSED!" etc
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# ? Nov 30, 2015 16:42 |
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double nine posted:Is there any serious penalty to just ignoring settlement quests? I really don't want to bother with these farms. They're just filler for the minecraft audience
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# ? Nov 30, 2015 16:44 |
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Jesus Christ, just use your loving imagination.
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# ? Nov 30, 2015 16:44 |
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Nordick posted:Eh, the combat shotty's higher damage combined with a drum mag pretty much makes reloading a non-issue anyway, no fight is gonna last long enough for you to empty the 32 round mag. a limitless double barrel will outdamage any non-legendary combat shotgun. hell, it's got a faster rate of fire than even an automatic shotgun, it's just not "automatic"
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# ? Nov 30, 2015 16:45 |
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double nine posted:Is there any serious penalty to just ignoring settlement quests? I really don't want to bother with these farms. I actually just pay the ransom, when someone approaches me about the kidnapping. Then talk to Preston for easy 200exp. Money is so easy in this game, why not Nitrox fucked around with this message at 16:47 on Nov 30, 2015 |
# ? Nov 30, 2015 16:45 |
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double nine posted:Is there any serious penalty to just ignoring settlement quests? I really don't want to bother with these farms. Nope. Well, I think you have to do a good amount of them to unlock the Minutemen ending route if you want that one, but other than that there's no penalty at all. I ended up regretting unlocking a lot of settlements because I kept getting bugged to defend them, to the degree that I ended up cheating myself up infinite resources just to surround every settlement with turrets so their Defense is so high I never get bothered again.
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# ? Nov 30, 2015 16:46 |
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Knuc U Kinte posted:The thing you're forgetting is that in skyrim, morrowind et al, you can decide what kind if person your character is and what they're good it. It's immersion breaking to be a retarded lawyer who hits gigantic beasts with baseball bats until they explode because no matter what you're always gonna be a lwayer, a mother, a wife and that limits the role playing options severely. This is magnified by the fact that everyone cries about how harsh the wasteland is...err no it isn't I just ran across it with a pistol after being frozen for 200 years even though I'm literally a white collar worker who up until being thawed thought that nappies were the scariest thing in earth. Even Military Man seems way too capable of taking down giant ogre-y super mutants and deathclaws with knives and dispatching entire armies of paramilitary guys in combat armor while wearing leather chaps and bedsprings. If he was in "the army" he must've been a serious John Rambo motherfucker. To make him "realistic" you'd have to just give him modest gun skills and maybe charisma for the whole town leadership Eagle Scout thing, maybe above-average strength and agility. But yeah, Lawyer Mom is even more limited given her backstory. I just sucked it up and made the character I wanted to make and ignored the backstory, just like 90% of the people who play the game. If the vast majority of people completely ignore your backstory then your backstory probably isn't good and probably should've been taken out or changed drastically.
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# ? Nov 30, 2015 16:47 |
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Primetime posted:How often does this lawyer thing come up? I literally had no idea my character was a lawyer until I saw a million people complain about it and realized I didn't notice the degree on the mantelpiece. It comes up in at least 1 quest...but that doesn't matter...if I'm not interested in their pre fab background that's their failing, not mine. I know I'm a lawyer who recently gave birth, and that's not only uninteresting to me, it doesn't make any sense in the world they've made/ripped off and wildly misinterpreted.
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# ? Nov 30, 2015 16:49 |
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King Vidiot posted:I just sucked it up and made the character I wanted to make and ignored the backstory, just like 90% of the people who play the game. If the vast majority of people completely ignore your backstory then your backstory probably isn't good and probably should've been taken out or changed drastically. IMO they should just give you a basic "choose your background" kind of thing to give you some starting stats and then just plop you out into the wasteland. Personally, I really like the Settlements aspect of the game. I think one of the biggest flaws in Bethesda's style of open world games is the inability of the player to make a real impact on the gameworld, not just in terms of story but in terms of the physical world itself. The sort of "homestead" things they added on as a DLC for Skryim were a good incremental step towards changing that and the Settlements take it even further. Yes there are of course problems with the way it was implemented but I'd rather see them fix those problems and develop this kind of thing further rather than pull it back. I'd like to see it evolve to a point where the player can create their own faction in a meaningful way.
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# ? Nov 30, 2015 16:52 |
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King Vidiot posted:Even Military Man seems way too capable of taking down giant ogre-y super mutants and deathclaws with knives and dispatching entire armies of paramilitary guys in combat armor while wearing leather chaps and bedsprings. If he was in "the army" he must've been a serious John Rambo motherfucker. To make him "realistic" you'd have to just give him modest gun skills and maybe charisma for the whole town leadership Eagle Scout thing, maybe above-average strength and agility. But yeah, Lawyer Mom is even more limited given her backstory. For someone who never left the vault or used anything that wasn't a 10mm handgun, the fast-talking charismatic Vault 13 Vault Dweller sure was good at mass murdering invisible super mutants with turbo plasma rifles and power armor.
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# ? Nov 30, 2015 16:53 |
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Fallout 3 isn't canon
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# ? Nov 30, 2015 16:55 |
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RBA Starblade posted:For someone who never left the vault or used anything that wasn't a 10mm handgun, the fast-talking charismatic Vault 13 Vault Dweller sure was good at mass murdering invisible super mutants with turbo plasma rifles and power armor. Yeah Fallout 3's backstory sucked too, no argument there.
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# ? Nov 30, 2015 16:55 |
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I need romance help. Well, video game romance help. I am hopeless with real life romance. I am trying to get with Piper. I've reached max friendshipability with her, I have her perk. I've failed every flirt option I've gotten with her, even though I have 5 or 6 CHA. Yesterday, when I went to talk with her, instead of getting the normal options, she revisited our last discussion, essentially just wanting to reconfirm what I said before. The original [Relationship] option came up; this time it was dark green instead of red, meaning I had already chosen it before. I tried save-scumming to get it, and each time I failed. I put on Agatha's dress, popped Day Tripper pills, got up to 13 CHA, and I was still getting rejected by the love of my life. Where do I go from here?
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# ? Nov 30, 2015 16:55 |
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Urrggh how can my 1cha 1 int murderball mom ever get a law degree!? This is bullshit!
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# ? Nov 30, 2015 16:56 |
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strong bird posted:Fallout 3 isn't canon Neither is fallout 4.
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# ? Nov 30, 2015 16:57 |
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RBA Starblade posted:For someone who never left the vault or used anything that wasn't a 10mm handgun, the fast-talking charismatic Vault 13 Vault Dweller sure was good at mass murdering invisible super mutants with turbo plasma rifles and power armor. Not necessarily, the Vault 13 vault dweller also was just a great smooth talker or very sneaky depending on who you talked to. It's the Bethesda and later vault dwellers who were all unstoppable murder machines.
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# ? Nov 30, 2015 16:57 |
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Lot of people who never played FO1 itt.quote:Not necessarily, the Vault 13 vault dweller also was just a great smooth talker or very sneaky depending on who you talked to. It's the Bethesda and later vault dwellers who were all unstoppable murder machines. The point was you're remarkably proficient at using alien, plasma, and other weaponry that nobody in your vault has seen or heard of for their entire lives. The only thing that could stop me was my good friend Ian getting behind me with an automatic weapon.
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# ? Nov 30, 2015 16:57 |
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Cao Ni Ma posted:Urrggh how can my 1cha 1 int murderball mom ever get a law degree!? This is bullshit! This, but without the gbs style sarcasm and humourless faux rage.
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# ? Nov 30, 2015 16:58 |
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Revol posted:I need romance help. Well, video game romance help. I am hopeless with real life romance. I am trying to get with Piper. I've reached max friendshipability with her, I have her perk. I've failed every flirt option I've gotten with her, even though I have 5 or 6 CHA. Yesterday, when I went to talk with her, instead of getting the normal options, she revisited our last discussion, essentially just wanting to reconfirm what I said before. The original [Relationship] option came up; this time it was dark green instead of red, meaning I had already chosen it before. I tried save-scumming to get it, and each time I failed. I put on Agatha's dress, popped Day Tripper pills, got up to 13 CHA, and I was still getting rejected by the love of my life. Where do I go from here? You've been friend zoned, sorry
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# ? Nov 30, 2015 16:58 |
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Cao Ni Ma posted:Urrggh how can my 1cha 1 int murderball mom ever get a law degree!? you clearly haven't met many lawyers.
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# ? Nov 30, 2015 16:58 |
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strong bird posted:Fallout 3 isn't canon Fallout 1, 2, and New Vegas aren't canon. Fallout: BoS is also canon.
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# ? Nov 30, 2015 16:59 |
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# ? Jun 13, 2024 00:23 |
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Fallout: Deseret will be canon.
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# ? Nov 30, 2015 17:01 |