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D_Smart posted:Someone notified me that they closed the thread. By why? Your guess is as good as mine. I wish an actual programmer would weigh in on this poo poo and give a well-reasoned explanation instead of the community manager with no programming knowledge just shutting down the conversation with stuff he overheard
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# ? Dec 2, 2015 02:38 |
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# ? Apr 26, 2024 07:40 |
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I just want Ben to admit that thing around his neck is an emergency can opener
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# ? Dec 2, 2015 02:41 |
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Octopode posted:The Age of Wushu devs were able to refractor their DX11 CryEngine implementation to DX12 in six weeks. It's not anywhere near as hard as the large world implementation was.
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# ? Dec 2, 2015 02:42 |
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I remember updating Direct X when I installed a game a while back, it took a few minutes and was no big deal. Is this just goons over reacting again I wonder?
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# ? Dec 2, 2015 02:45 |
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Ghostlight posted:Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code. I know what you're thinking, and I don't want to play it either.
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# ? Dec 2, 2015 02:50 |
peter gabriel posted:I remember updating Direct X when I installed a game a while back, it took a few minutes and was no big deal. Is this just goons over reacting again I wonder? It actually goes a lot faster if you update it regularly via the blockchain instead of waiting for Steam to have to do it.
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# ? Dec 2, 2015 02:50 |
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Someone should start a completely faux-serious "CIG's office furniture is the best" thread on Reddit and see if anyone catches on.
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# ? Dec 2, 2015 02:51 |
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A Neurotic Jew posted:Lesnick weighs in on the DX12 controversy That statement is full of cholesterol bullshit
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# ? Dec 2, 2015 02:53 |
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Ghostlight posted:Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code. Oh, Octopode tooterfish posted:Google is telling me there's a Chinese freemium MMO called Age of Wushu. There is, but I can't see anything about a dx12 conversion for that game. King of Wushu has alot of hits.
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# ? Dec 2, 2015 02:54 |
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peter gabriel posted:I predicted all this in my latest blog which was a re cap of things already 2 weeks in the past. quote:"I Invented Burrell"
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# ? Dec 2, 2015 02:56 |
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Beet Wagon posted:It actually goes a lot faster if you update it regularly via the blockchain instead of waiting for Steam to have to do it. Look, I have played many games and while I respect your opinion I think I am well versed enough be call myself an expert on Direct X thank you very much
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# ? Dec 2, 2015 03:01 |
peter gabriel posted:Look, I have played many games and while I respect your opinion I think I am well versed enough be call myself an expert on Direct X thank you very much Just go read my blog, all the information is in there! http://tpbit.blogspot.com/
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# ? Dec 2, 2015 03:03 |
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peter gabriel posted:Look, I have played many games and while I respect your opinion I think I am well versed enough be call myself an expert on Direct X thank you very much No one is more "experter" than octo
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# ? Dec 2, 2015 03:04 |
Ghostlight posted:Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code. Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion.
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# ? Dec 2, 2015 03:10 |
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Ghostlight posted:Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code. Hey octopode just to save you some time googling, King of wushu is also coming to the ps4. The game was being developed on low level APIs already on hardware thats specifically tailored to take advantage of things like dx12 and vulkan. Compared to SC, which started development before DX12 was even finalized and where hardware for it didnt even exist yet.
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# ? Dec 2, 2015 03:10 |
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aleksendr posted:My answer would be spirituality This is something I've been agreeing with for quite some time. Ultimately people need something to connect and be a part of, especially when reality isn't terribly fun or immersive. Creating a religion out of the development of a game, particularly one that provides a tangible immediate benefit coupled with an incredibly appealing long term one, is logical for a community of self-entitled man-children. Starships are the new indulgence. 1500 posted:Are we sure that the UEE fleet represents the total number of accounts that have the game, and not the number of ships that have been purchased? If it was the number of ships, then that would explain why on sale's the numbers go down, people melt multiple smaller ships for one big one. If it was the number of ships that were purchased then it would be far, far, far higher than the number of Citizens. Hell I personally still have four ships and I sold most of my packages. Dusty Lens posted:
At this point anyone who believes deserves to be lied to. A Neurotic Jew posted:Lesnick weighs in on the DX12 controversy See above.
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# ? Dec 2, 2015 03:19 |
Cao Ni Ma posted:Hey octopode just to save you some time googling, King of wushu is also coming to the ps4. The game was being developed on low level APIs already on hardware thats specifically tailored to take advantage of things like dx12 and vulkan. The game is being developed with CryEngine, the same as Star Citizen is, and was originally targeting DX11, which didn't have the support for the sort of low level APIs you're describing.
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# ? Dec 2, 2015 03:21 |
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Octopode posted:Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion. I'm no food critic, but this seems like word salad.
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# ? Dec 2, 2015 03:21 |
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tooterfish posted:Google is telling me there's a Chinese freemium MMO called Age of Wushu. Goons playing Age were big contributors to the Griefing thread, and Snail got a lot of press at Microsoft Build this year for the conversion of King in such a short time. Which is how I divined what he was talking about. Octopode posted:Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion.
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# ? Dec 2, 2015 03:30 |
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Beer4TheBeerGod posted:This is something I've been agreeing with for quite some time. Ultimately people need something to connect and be a part of, especially when reality isn't terribly fun or immersive. Creating a religion out of the development of a game, particularly one that provides a tangible immediate benefit coupled with an incredibly appealing long term one, is logical for a community of self-entitled man-children. Starships are the new indulgence. Citizen counter = number of accounts registered in RSI forum that has at least bought a $5 skin Fleet counter = number of accounts that have at least one package
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# ? Dec 2, 2015 03:30 |
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Octopode posted:Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion. WTf!? OK, I am convinced you're just trolling us now.
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# ? Dec 2, 2015 03:30 |
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Retrofitting the gamescale to the new dynamic is an embrace of a titular algorithm that is additive, not superlative, to the ultimate archival performance feldspar. So in that sense what Ben is saying is correct.
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# ? Dec 2, 2015 03:35 |
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Octopode posted:The game is being developed with CryEngine, the same as Star Citizen is, and was originally targeting DX11, which didn't have the support for the sort of low level APIs you're describing.
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# ? Dec 2, 2015 03:39 |
Ghostlight posted:Snail are the developers of both. Which is technically exactly what Octopode said but kindly left the possible inference that it was being applied to Age of Wushu the MMO. Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine. And CIG has been explicit that their engine modifications to support large scale spaces do not extend to the engine's rendering pipeline.
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# ? Dec 2, 2015 03:39 |
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Octopode posted:Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine. And CIG has been explicit that their engine modifications to support large scale spaces do not extend to the engine's rendering pipeline. I'm extending my pipeline
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# ? Dec 2, 2015 03:45 |
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peter gabriel posted:I'm extending my pipeline Can I invest?
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# ? Dec 2, 2015 03:47 |
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Mr.Tophat posted:Can I invest? Yes!
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# ? Dec 2, 2015 03:50 |
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peter gabriel posted:I'm extending my pipeline I'm going to need some jpegs of this pipeline to be sure it's legit. What's the dollar:pixel ratio?
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# ? Dec 2, 2015 03:51 |
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Octopode posted:Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine.
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# ? Dec 2, 2015 03:55 |
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Sweet. Uh, Do you accept first born?
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# ? Dec 2, 2015 03:55 |
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peter gabriel posted:I'm extending my pipeline Peter Gabriel is going to put America back to work.
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# ? Dec 2, 2015 03:55 |
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Octopode posted:Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine. And CIG has been explicit that their engine modifications to support large scale spaces do not extend to the engine's rendering pipeline. Datacenter Engineer. Network Engineer. Application Developer. Secret Squirrel. Project Manager. Executive Producer. Civil Adjudicator. API Developer. Corporate Lawyer. Financial Analyst. Octopode.
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# ? Dec 2, 2015 03:56 |
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I'm glad you got your cat avatar back peter. It makes it easier to detect the good posts (which are yours).
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# ? Dec 2, 2015 04:08 |
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McGiggins posted:I'm glad you got your cat avatar back peter. I merely react to the other good posts around me, posts provided by people like you My pipeline is now fully retracted
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# ? Dec 2, 2015 04:09 |
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G0RF posted:Yeah- it's a slight variation of Jef Raskin Syndrome: https://www.youtube.com/watch?v=Me3-r5rsUSI
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# ? Dec 2, 2015 04:14 |
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Considering that losing one programmer to a bicycle accident only set them back weeks I'm sure dedicating additional programmers to rewriting the engine for DX12 will not impact the development of Star Citizen: Matrix Universe Simulator.
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# ? Dec 2, 2015 04:14 |
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The idea that it's completely normal for game devs to perpetually update the tech on a game (as Lesnick ensures us) is a scary prospect for a game that has no release date. Dx12 was released in motherfucking July 2015, way past the initially promised date for this entire game. How long until they have to port from CryEngine in order to stay on the cutting edge?
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# ? Dec 2, 2015 04:16 |
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A Neurotic Jew posted:Lesnick weighs in on the DX12 controversy
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# ? Dec 2, 2015 04:17 |
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OhDearGodNo posted:Datacenter Engineer. You've got me thinking of Solid Snake repeating those names and getting vital information on upcoming bosses. "Snake, be careful. One of the deadly Whales, Octopode, is up ahead." "Octopode?" "Octopode can assume any work history depending on what he needs in an engagement. Remember, this is a sneaking mission. He'll be even better than you at stealth if he chooses to!" "Right. So long as he isn't a box specialist, I'll be okay. They never expect the box strategy." "Snake! What have you done?" "Colonel?" "Octopode just learned everything about boxes and their construction! He's saying...he's saying he's the guy who guides kids around cardboard box factories! He's become a box expert!" "Box expert???" *queue boss battle with empty star citizen boxes for cover, armour and defensive use of airhorns* In other words, gently caress you Octopode.
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# ? Dec 2, 2015 04:21 |
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# ? Apr 26, 2024 07:40 |
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Octopode posted:The Age of Wushu devs were able to refractor their DX11 CryEngine implementation to DX12 in six weeks. It's not anywhere near as hard as the large world implementation was. Refractor? What're you Miles O' Brien?
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# ? Dec 2, 2015 04:32 |