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Beet Wagon posted:No no no, those are features, not bugs. It's like Goat Simulator, but you have to pay $1000 to pilot a special goat and it's not meant to be funny.
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# ? Dec 2, 2015 15:48 |
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# ? Apr 27, 2024 23:45 |
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How has no one tried to super cruise from one station to another? the PTU has been out for over a week and the offline hack seems to be really stable. We (I) need an answer to this seamless world discussion.
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# ? Dec 2, 2015 15:49 |
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Justin Tyme posted:I wish an actual programmer would weigh in on this poo poo and give a well-reasoned explanation instead of the community manager with no programming knowledge just shutting down the conversation with stuff he overheard Most open development ever guys
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# ? Dec 2, 2015 15:50 |
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Truga posted:Who gives a poo poo about a glorified cargo boat?? The problem is that the Constellation isn't a glorified cargo boat. It's a hilariously well armed snub-fighter carrying multi-purpose Mary Sue.
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# ? Dec 2, 2015 15:50 |
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That looks utterly awesome. I can't wait for Horizons to be out of beta to try it
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# ? Dec 2, 2015 15:50 |
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D_Smart posted:Oh, there's more. I came across an even longer list yesterday in another forum. Will see if I can dig it up and post. He forgot to mention a few: The upper right missile strut will fail to deploy if the ship is in the 'damaged' state (which happens any time the ship is shot) The global collision for the connie is missing in some areas (not just the airlocks, but in the cabin as well) The zone collision (interior of the connie) has some issues. The first one I noticed (lower airlock not working) was fixed in 2.0.0b, but there's some others in the hangar bay. The following were reported as 2.0 to fix in 2.1 issues: Hangar bay doors don't work P52 does not fly P52 / other snubs cannot dock with the Constellation There's a few other issues with it, like the lower turret not working (I think that was fixed in 2.0.0b - I have not tested it)
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# ? Dec 2, 2015 15:50 |
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alphabettitouretti posted:Isn't the current version limited to something like 12 ships and 15 players? And even with that tiny handful of people it's hugely unreliable. Yeah, but it only feels fair to appraise the thing they're aiming to create rather than the current state of the game. The multi-crew question is pretty interesting though. They say 200 player battles... but with multi crew ships how big actually are those battles? Also what sort of soft caps are these zones going to have to avoid the hilarious situation where your 10 man ship joins a zone but there's only enough room for 3 of the crew and the rest are left floating in space in a different instance? All sorts of fun design issues, many of which I'm sure they've not even begun to think about yet!
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# ? Dec 2, 2015 15:51 |
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Loiosh posted:Only if a player is involved in the mission. To hunt someone you tag them in Mobiglass. (That is, you type the character name) and if you're in the same region it'll join you to their shard so you can hunt them down. That's supposedly the intention. Of course, tracking down where they are in the universe is another issue, I assume that'll be something they'll roll into a gameplay system of some sort, but I honestly have not been paying that much attention to it. When I say piracy I mean just shooting off into the black and finding things to murder. There is no mission to pick to force an NPC to run it. If you have to open an interface and click the "I'd like to go and pirate things in this specific sector!" button thats pretty lame. AP posted:They intend to sell credits and you can buy ships with credits, so. Oh right, the "I'm not selling beer I'm selling tokens" argument.
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# ? Dec 2, 2015 15:51 |
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Beet Wagon posted:I'm confused. Are you saying that Ben is lying because the PTU 2.0 only takes place in Crusader? Literally anything he says is meaningless once you account for the "5 minutes after it came out of his mouth Roberts decided something else and Robert's opinion is the only one that matters" factor.
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# ? Dec 2, 2015 15:52 |
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of course wesha is a furry.
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# ? Dec 2, 2015 15:56 |
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kikkelivelho posted:How has no one tried to super cruise from one station to another? the PTU has been out for over a week and the offline hack seems to be really stable. We (I) need an answer to this seamless world discussion. I just looked this up on reddit, the closest object to the starting station is 54 hours at maximum cruise speed: https://www.reddit.com/r/starcitizen/comments/3ujj7p/can_anyone_calculate_how_long_it_would_take_to/ Would be really cool for someone to try that.
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# ? Dec 2, 2015 15:57 |
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kikkelivelho posted:How has no one tried to super cruise from one station to another? the PTU has been out for over a week and the offline hack seems to be really stable. We (I) need an answer to this seamless world discussion. The distance is too high and the game crashes or disconnects after less than an hour of travel. I'll try making myself a simple map with distances and flying between two closest things in the system and see what happens, but I definitely won't have results until at least tomorrow. Beer4TheBeerGod posted:The problem is that the Constellation isn't a glorified cargo boat. It's a hilariously well armed snub-fighter carrying multi-purpose Mary Sue. quote:The Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking. Glorified cargo boat.
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# ? Dec 2, 2015 15:59 |
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Chalks posted:Yeah, but it only feels fair to appraise the thing they're aiming to create rather than the current state of the game. 200 is the ideal number. Sure, some ships will can use up 6 of that in themselves, but that just helps with the balance, 200 allows a manageable army size with about 1/3 being workers (mining, repairing, etc) and the rest focusing purely on combat. Oh wait this isn't about StarCraft...
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# ? Dec 2, 2015 15:59 |
Gwaihir posted:Literally anything he says is meaningless once you account for the "5 minutes after it came out of his mouth Roberts decided something else and Robert's opinion is the only one that matters" factor. I just wasn't sure if Derek didn't understand or was deliberately misinterpreting Ben's post for the sake of stirring poo poo, but as I was just writing that sentence I think I answered my own question. alphabettitouretti posted:It's like Goat Simulator, but you have to pay $1000 to pilot a special goat and it's not meant to be funny. Technically I think that makes it the funniest version of Goat Simulator ever made.
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# ? Dec 2, 2015 16:01 |
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Iglocska posted:200 is the ideal number. Sure, some ships will can use up 6 of that in themselves, but that just helps with the balance, 200 allows a manageable army size with about 1/3 being workers (mining, repairing, etc) and the rest focusing purely on combat. Oh wait this isn't about StarCraft... It's only 100 per side of the battle too. I don't know how many crew you get in the larger ships but that's not a whole lot of ships before the instance caps out. Having a battle across multiple instances would be weird.
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# ? Dec 2, 2015 16:02 |
Loiosh posted:I just looked this up on reddit, the closest object to the starting station is 54 hours at maximum cruise speed: https://www.reddit.com/r/starcitizen/comments/3ujj7p/can_anyone_calculate_how_long_it_would_take_to/ If I can get the offline workaround working this weekend I'd be willing to. Are there any two objects closer together than those two?
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# ? Dec 2, 2015 16:04 |
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That looks extremely badass. I might have to buy Horizons after all. Notice the thrusters firing as you'd logically expect them to for maneuvering the ship. I'm sure it's all faked but it looks spot on. Whereas Chris promised this feature which would actually effect the flight model of you ship. But I didn't see any evidence of it working in between crashes while watching AC2.0 streams. Pretty much encapsulates the difference between Frontier and CIG. The Elite team gets poo poo done without a lot of fanfare whereas SC promises a bunch of overblown crap that they can't deliver.
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# ? Dec 2, 2015 16:05 |
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D_Smart posted:It's about expectations. Most of the features they have promised will never - ever - work in the environment they are building and the way in which they are building it. This has been the one point that I have been trying to get across all this time. Derek we're talked that to death, pretty much everyone here will happily accept that they'll never live up to their promises. What might still be possible is that something will emerge that allows us to bug the poo poo out of people who paid thousands for sperg chariots and is sorta, semi-playable in 2017/18 whenever. I made a long arse post trying to get to the guts of why you think they don't have 64 bit large world in and you ignored it. I think that's an important piece of technology that would have required a lot of effort to produce, so if it's in, it would be nice to know. At the moment it appears to me either you don't have an answer or my understanding of the technology is so poor you can't be bothered to explain. I suppose you could have a source who's told you and you don't want to expose them, but if you can't be bothered explaining further I'm not going to believe you without some evidence.
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# ? Dec 2, 2015 16:08 |
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Octopode posted:
Oh ho ho ho you are getting nothing but coal in your loving stocking you spergy bastard.
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# ? Dec 2, 2015 16:15 |
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Chalks posted:It's only 100 per side of the battle too. I don't know how many crew you get in the larger ships but that's not a whole lot of ships before the instance caps out. Having a battle across multiple instances would be weird. Sorry, was a joke about the 200 army size in StarCraft (with 6 supply being the largest unit)...
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# ? Dec 2, 2015 16:21 |
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# ? Dec 2, 2015 16:21 |
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FatherChristmas posted:Oh ho ho ho you are getting nothing but coal in your loving stocking you spergy bastard. There is always more Octopode and it is always worse
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# ? Dec 2, 2015 16:22 |
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kikkelivelho posted:How has no one tried to super cruise from one station to another? the PTU has been out for over a week and the offline hack seems to be really stable. We (I) need an answer to this seamless world discussion. It would take hundreds of hours and the game hasn't been stable enough to try (though maybe offline). I will give it a shot tonight. Ship leaving contrails on a planet with no atmosphere, my immersion is ruined. 0/10.
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# ? Dec 2, 2015 16:32 |
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Iglocska posted:Sorry, was a joke about the 200 army size in StarCraft (with 6 supply being the largest unit)... I like the cut of your jib.
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# ? Dec 2, 2015 16:32 |
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Sarsapariller posted:Ship leaving contrails on a planet with no atmosphere, my immersion is ruined. 0/10. Stop ruining my immersion.
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# ? Dec 2, 2015 16:37 |
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Sarsapariller posted:It would take hundreds of hours and the game hasn't been stable enough to try (though maybe offline). This is one of the great mysteries of our time. Sacrifices must be made in the name of the truth.
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# ? Dec 2, 2015 16:43 |
People are already complaining about griefing in PTU 2.0 Shocking.
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# ? Dec 2, 2015 16:45 |
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Truga posted:Glorified cargo boat. I'd like to introduce you to the Drake Cutlass, an agile dogfighter with unparalleled maneuverability.
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# ? Dec 2, 2015 16:48 |
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# ? Dec 2, 2015 16:50 |
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peter gabriel posted:I imagine this guy hanging from a tree in a years time You have a responsibility to save these people. You can be the hero that they need.
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# ? Dec 2, 2015 16:52 |
I'm catching up on octopode being a libertarian shill last night I'll catch up shortly
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# ? Dec 2, 2015 16:52 |
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lmao octopode slipping further down the karl scale
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# ? Dec 2, 2015 17:06 |
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Bedshaped posted:You have a responsibility to save these people. You can be the hero that they need. Save them and let them breed? No thanks but if you will say that saving them includes castration then I'm good with it
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# ? Dec 2, 2015 17:08 |
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Beet Wagon posted:People are already complaining about griefing in PTU 2.0 Really? Ha ha. Oh dear, people are going to be pissy in this game if it ever comes out.
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# ? Dec 2, 2015 17:11 |
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Scott Manley tried to play both EliteDangerous horizon and SC PTU 2.0 with a rule that of a game crash he will switch to the other game and vice versa.. Which game do you think in his 2 hours of gaming ended up playing around 95% of the time. Remember the rule is if it crashes he will switch to the other game
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# ? Dec 2, 2015 17:12 |
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Matlock Birthmark posted:Really? Ha ha. It is impossible at this point to ever satisfy the all people who have backed this game. I think that's pretty much true the moment 2 people back a game
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# ? Dec 2, 2015 17:12 |
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Beet Wagon posted:People are already complaining about griefing in PTU 2.0 Good.
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# ? Dec 2, 2015 17:12 |
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Iglocska posted:I think that's pretty much true the moment 2 people back a game Ya, changed the line upon reflection.
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# ? Dec 2, 2015 17:13 |
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alphabettitouretti posted:Careful what you say, Octopode might be friends with the head of the CIA and I heard he has the nuclear launch codes and knows how to pilot a submarine and fly a drone and ... dude, I had the nuclear launch codes. It was a pretty well known secret what they were through the 70s-90s.
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# ? Dec 2, 2015 17:14 |
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# ? Apr 27, 2024 23:45 |
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Warcabbit posted:... dude, I had the nuclear launch codes. It was a pretty well known secret what they were through the 70s-90s. 12345?
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# ? Dec 2, 2015 17:16 |