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What was the update about?
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# ? Dec 7, 2015 16:41 |
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# ? Jun 13, 2024 00:39 |
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Update seems to have promoted the beta update to a main update. Files are identical to the last beta update.
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# ? Dec 7, 2015 16:43 |
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The beta is just bug fixes, right? Not any balance changes? I might try another character if they release a major balance patch, just to see what it's like and maybe run a different combat style.
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# ? Dec 7, 2015 16:46 |
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Does anyone know of a bug (post main-story completion possibly) where your companions will just start wandering west every time you ask them to come with you?
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# ? Dec 7, 2015 16:47 |
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Beta update changelog is here: http://forums.bethsoft.com/topic/1559898-steam-beta-update-1233-1237/
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# ? Dec 7, 2015 16:48 |
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Looks like it's just bug fixes, then.
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# ? Dec 7, 2015 16:58 |
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khy posted:Trying to pick a companion to stick with in the game. Having difficulty. Piper is fun and cheerful and always offering to carry poo poo for me but is irritating me more and more as I play. Mostly because she's always bugging me about the salvage I grab. "Wow. What's that for?" etc. Every companion does this mackintosh posted:So, trotting along, scratching the surface of Act 2 and this tapestry of poo poo just keeps on unraveling. BOS are literal Nazis, stripped of any moral ambiguity as to their intentions, the Railroad are about as competent and delusional as the French Resistance and the Minutemen have about as much influence as the Home Army. I think the commonwealth is better off with the factions at war than with any of them succeding Azhais fucked around with this message at 17:06 on Dec 7, 2015 |
# ? Dec 7, 2015 17:03 |
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RBA Starblade posted:It comes from that questline too I think. It's mentioned in one of the terminals or tapes there. Still waiting for the mod that lets you scrap corpses in the workshop for bone and leather.
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# ? Dec 7, 2015 17:04 |
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Entropic posted:Still waiting for the mod that lets you scrap corpses in the workshop for bone and leather. Strong LOVED that.
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# ? Dec 7, 2015 17:23 |
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What do super mutants do with those bags if miscellaneous gristle anyways? It's one of of the few things where I'm glad the game's graphics aren't better.
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# ? Dec 7, 2015 17:26 |
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Entropic posted:What do super mutants do with those bags if miscellaneous gristle anyways? It's one of of the few things where I'm glad the game's graphics aren't better. Those are their snack bowls, duh
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# ? Dec 7, 2015 17:27 |
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Entropic posted:What do super mutants do with those bags if miscellaneous gristle anyways? It's one of of the few things where I'm glad the game's graphics aren't better. Post-apocalypse bubble-wrap.
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# ? Dec 7, 2015 17:28 |
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Entropic posted:What do super mutants do with those bags if miscellaneous gristle anyways? It's one of of the few things where I'm glad the game's graphics aren't better. Food. Everyone and everything that wasn't fast enough to get away, goes in the belly.
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# ? Dec 7, 2015 17:30 |
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Zephyrine posted:Food. Everyone and everything that wasn't fast enough to get away, goes in the belly. Yeah, super mutants around here are stupid, convinced of their own superiority, and savage, so they can and do eat whatever they kill. Humans especially.
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# ? Dec 7, 2015 17:46 |
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Favorite thing today: Raider screaming "No, don't you die on me!" at his buddy, whose head I just rendered into thirty-seven separate pieces with the Deliverer. Least favorite thing today: God drat it, my settlers loving love tatos. Every time I go to expand a settlement's agriculture, I've got 90+ mutfruit, corn, melon, gourd, etc in the collective bin to plant but never any goddamn tatos. I always have to run to Abernathy Farm and steal some of their crops.
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# ? Dec 7, 2015 17:57 |
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I'm disappointed that when you finish the Confidence Man quest, Travis's new on-air personality is way less fun to listen to and it feels like there's fewer lines recorded for it.
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# ? Dec 7, 2015 18:05 |
kazmeyer posted:Favorite thing today: Raider screaming "No, don't you die on me!" at his buddy, whose head I just rendered into thirty-seven separate pieces with the Deliverer. I have the exact opposite problem, zero tatos but seemingly endless mutfruit. Its like the only thing they farm.
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# ? Dec 7, 2015 18:08 |
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mackintosh posted:the Railroad are about as competent and delusional as the French Resistance Eh? The actual French Resistance were actually both pretty competent and fully aware of what they were up against?
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# ? Dec 7, 2015 18:18 |
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It's funny, on the one hand the Institute storyline makes you root for humanity. Then settlements make a great case for people who don't eat, sleep, complain, or need shelter.
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# ? Dec 7, 2015 18:23 |
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feedmegin posted:Eh? The actual French Resistance were actually both pretty competent and fully aware of what they were up against? Because if he meant WWII era, then that's pretty
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# ? Dec 7, 2015 18:25 |
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i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else
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# ? Dec 7, 2015 18:28 |
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dog kisser posted:i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else
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# ? Dec 7, 2015 18:30 |
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Started a Rifleman run, killed my first legendary. Dogmeat knows whats up.
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# ? Dec 7, 2015 18:31 |
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I just got to the USS Constitution last night and it's giving me flashbacks to Fallout 2 where there was a bunch of wacky poo poo they just re-used existing game models as a named NPC, like the talking venus fly trap.
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# ? Dec 7, 2015 18:37 |
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dog kisser posted:i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else Randomly murdering people and constantly breaking apart anything that arises in the Commonwealth for reasons means they're bad dumb buttholes and you should blow them up. Also they should have figured out what the "Super Mutant and kittens" experiment's outcome was going to be without trying it.
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# ? Dec 7, 2015 18:39 |
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RBA Starblade posted:Randomly murdering people and constantly breaking apart anything that arises in the Commonwealth for reasons means they're bad dumb buttholes and you should blow them up. Also they should have figured out what the "Super Mutant and kittens" experiment's outcome was going to be without trying it. Anime Schoolgirl fucked around with this message at 19:01 on Dec 7, 2015 |
# ? Dec 7, 2015 18:40 |
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Not sure I found an easter egg here because the references are combined, but here goes. Possible Forrest Gump and Pulp Fiction easter egg in National Guard Training Yard building. In a 2nd floor back office of some ranking official, behind the desk is a wheelchair (Lieutenant Dan). Underneath the desk where the feet would be is a golden watch (Pulp Fiction). I know. Earth-shattering stuff and probably a stretch but the placement of each was interesting enough to stand out for me.
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# ? Dec 7, 2015 18:52 |
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dog kisser posted:i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else The Commonwealth cities/settlements tried to unite and form an organized government once but the Institute went in and killed all the representatives.
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# ? Dec 7, 2015 18:53 |
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Entropic posted:I'm disappointed that when you finish the Confidence Man quest, Travis's new on-air personality is way less fun to listen to and it feels like there's fewer lines recorded for it. I felt this way too, but still think Travis and that quest are one of the highlights of the game for me (so far). I didn't know whether he was flagged as essential when I did his quest so I was really worried he would die! I really like what the voice actor did with poor scared Travis.
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# ? Dec 7, 2015 19:03 |
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dog kisser posted:i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else The institute has zero interest in helping the people not underground. The commonwealth is just one giant test lab. They're worse than Vault-Tek. Hell, they're worse than the Brotherhood which is the actual wasteland hitler in this game. Then you've got the railroad who is the living embodiment of #SynthLivesMatter
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# ? Dec 7, 2015 19:03 |
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dog kisser posted:i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else It's also really weird slavery where a bunch of the slaves actually are actual automatons and some of them that aren't are brain download things where the questions of morality around brain copies seems to be way more complex than anyone alive today could really answer. It seems like it's only a few individuals that are actually unique sentient people that are enslaved and that seems like a recent thing that mostly is to do with them having upgraded their automatons too much accidently rather than a plan to make slaves.
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# ? Dec 7, 2015 19:04 |
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Delsaber posted:That was exactly what I expected too, before going inside and... nope, just a town with an in-joke at the gate. So that's another missed opportunity for sure. So a second vaguely paranoid but otherwise functioning Vault? I don't see how that would have been any more clever than what we got. At least the whole "synth trap" thing was a surprise that left me guessing what the hell was up with the place til the end. Also pulling an idea out of your rear end and saying "this is something that narrative powerhouse Obsidian would have done" is kind of self-fellating, isn't it? frajaq posted:The Commonwealth cities/settlements tried to unite and form an organized government once but the Institute went in and killed all the representatives. When confronted the Institute says the whole thing was their idea and that it fell to petty in-fighting, which is why they abandoned the idea of working with the Commonwealth. Could be an outright lie, but I haven't found any evidence confirming or denying it.
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# ? Dec 7, 2015 19:14 |
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Azhais posted:I think the commonwealth is better off with the factions at war than with any of them succeding The game desperately needs a Yes Man ending.
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# ? Dec 7, 2015 19:24 |
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homullus posted:I felt this way too, but still think Travis and that quest are one of the highlights of the game for me (so far). I didn't know whether he was flagged as essential when I did his quest so I was really worried he would die! I really like what the voice actor did with poor scared Travis. When I did that quest the last part of the mission I had to rescue vadim from literally himself. For I had killed all the raiders in the place where he had (somehow) tied himself up. Also more hilarity insued after I rescue him and Travis miraculously becomes as smooth as a baby seal melting in butter on the air. Maybe he finally found out that he could manipulate the people around him to do what he wanted based on being strictly awkward.
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# ? Dec 7, 2015 19:27 |
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Zodium posted:Started a Rifleman run Sounds cool, but quite apropos, I really dislike the +dmg perks. They're so BORING! I know they're probably supposed to incite you to run through the game multiple times, but being able to switch between weapons as my ADD dictates is so much more appealing to me than is going through ANOTHER 70 hours, but this time with guns! I guess what I'm saying is, with drugs and Science! perks, but nothing weapon type specific, would you think it'd be realistic to switch over from knives to plasma as preferred method of super mutant deliverance? Hm, it's probably gonna be less effective than the power armored blitz ninja, but that's a tough act to follow in any case.
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# ? Dec 7, 2015 19:28 |
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dog kisser posted:i still haven't played yet but I can't imagine doing anything other than root for Institute. Slavery is bad, but so is living in dying slums with no technological advancement after 200 years. The Institute are even more advanced than pre-war society, they're just living underground for some dumb reason - even if they're literally wasteland hitler in this game I have no idea how you could justify anything else That's how I've thought for my first run through the game. Let's compare faction introductions. Minutemen: "Hey we're too incompetent to take care of ourselves, can you do it? Please let this junkie, two whiny cunts, and me - a man too stupid and cowardly to resurrect or lead my faction by myself - live in your old neighborhood!" Railroad: "Who are you?! Why are you here?! You killed a Courser? Bullshit! Hey, you're gonna give us that poo poo you got off him, got it?! Okay we'll help but give it to us right now or we don't help you! RIGHT NOW!" Brotherhood: "Stand down civilian what are you doing here? My cronies are too dumb to help me clear this building of robots, you do it. Also you're gonna get ordered around by an airhead and a giant oval office of a man until I decide to take you to our tiny, stupid blimp where you'll be bossed around by an even bigger pompous rear end, got it?!" Institute: "Hello, mother/father. Listen, I'm really sorry about all this poo poo that's been happening. My mind's been on other things what with me working on borrowed time these days. Wanna walk around our super-clean facility and meet our staff members - a dude super hype about gorillas, Dr. Li for some inane reason, a few tightly wound people, and Professor Snape?" I actually railroaded the Railroad with a missile launcher the first time I got there, they were so intolerable. After being bossed around by Danse and his douchebag underlings immediately prior, I was like 'yup gently caress all of these assholes I'm hanging with my old kid because even though the Institute is also full of assholes, at least they're mostly polite assholes.' Besides, I figured my lady was one to talk. She's killed a couple thousand people on her rampaging search for her kid. Might as well keep the hell train on its tracks to whatever end the Institute will bring.
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# ? Dec 7, 2015 19:32 |
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Deified Data posted:I don't see how that would have been any more clever than what we got. It would have contextualized why they had access to Fallout 3's GOAT. The mandatory first thing they do before you enter the town is also a major part of FO3's start - it's a weird distraction and a pointless reference.
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# ? Dec 7, 2015 19:32 |
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moths posted:It would have contextualized why they had access to Fallout 3's GOAT. The mandatory first thing they do before you enter the town is also a major part of FO3's start - it's a weird distraction and a pointless reference. It's not supposed to literally be the GOAT, it's just a cute nod. They apparently came up with the questions from scratch.
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# ? Dec 7, 2015 19:35 |
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Layers upon layers, everything needs to be explained, like what do Brahmin eat? It's important otherwise my immersion is lost and I cannot roleplay no more.
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# ? Dec 7, 2015 19:37 |
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# ? Jun 13, 2024 00:39 |
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ChibiSoma posted:
These were pretty much my problems with all the starting factions, but I have a huge beef against The Institute too. Hell, the Legion from New Vegas at least had some bearing on the world around it alongside a clear vision for humanity. These guys never leave their secret underground clubhouse while making robot gorrilas so we can experience Terminator and Planet of the Apes in one convenient bundle. I'm sure they won't escape because synths don't escape. The railroad is insane and pompous. The brotherhood is the brotherhood. The minutemen cant build a well in Sanctuary and require me to do literally everything for them. Everyone is an idiot. I need a Yes Man equivalent path.
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# ? Dec 7, 2015 19:46 |