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Even Late Korea/Early Vietnam would be something different. Early MiGs, A4s and A6, prop planes and jets. Maybe not the trash as hell missiles of the time though.
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# ? Dec 18, 2015 09:33 |
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# ? May 4, 2024 16:28 |
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Night10194 posted:What. Are you saying there's an Ace Combat that lets you slam a P47 into a satellite? No, but in Infinity you can slam a P-38 into a satellite!
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# ? Dec 18, 2015 15:26 |
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JcDent posted:So it's only natural to question why havent they made a Strangereal War II game yet. Maybe it's because they'd have trouble coming up with original ridiculous superweapons for Belka on account of all of them having actually been tried by the Germans at some point.
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# ? Dec 18, 2015 19:25 |
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YeOldeButchere posted:Maybe it's because they'd have trouble coming up with original ridiculous superweapons for Belka on account of all of them having actually been tried by the Germans at some point. Go with the Weird War Two angle, maybe? I don't know if anyone would be particularly surprised or dismayed to see Strangereal WW2 taking notes from Wolfenstein, Hellboy, and the like.
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# ? Dec 18, 2015 19:27 |
YeOldeButchere posted:Maybe it's because they'd have trouble coming up with original ridiculous superweapons for Belka on account of all of them having actually been tried by the Germans at some point. They could just rip off Crimson Skies. For everything.
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# ? Dec 18, 2015 21:25 |
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Gamerofthegame posted:They could just rip off Crimson Skies. Nathan Zachary's adventures never stopped in our dreams.
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# ? Dec 18, 2015 21:45 |
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YeOldeButchere posted:Maybe it's because they'd have trouble coming up with original ridiculous superweapons for Belka on account of all of them having actually been tried by the Germans at some point. No, the Germans were the ones that got tried. At Nuremberg.
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# ? Dec 19, 2015 00:28 |
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Nanomashoes posted:No, the Germans were the ones that got tried. At Nuremberg. Alright, new idea: Ace Combat/Ace Attorney crossover where you prosecute Belkan war criminals after Strangereal Weird War II.
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# ? Dec 19, 2015 01:43 |
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YeOldeButchere posted:Alright, new idea: Ace Combat/Ace Attorney crossover where you prosecute Belkan war criminals after Strangereal Weird War II. Well I'm sold.
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# ? Dec 19, 2015 01:45 |
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You all joke, but there basically was a World War II analog in the series' backstory. Belka and Osea went to war in the 1940s. The timeline didn't say who won or gave any details, only that it happened. Beyond that, we're probably getting ahead of ourselves here, but this game is gonna turn into WWII in and of itself really loving quickly after this next mission coming up.
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# ? Dec 19, 2015 01:54 |
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Cooked Auto posted:Well I'm sold. We can bust out the JAG theme again!
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# ? Dec 19, 2015 04:14 |
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It's not Strangereal, but if you want a WW2 like game from Project Aces you should try out "Sky Crawlers: Innocent Aces" on the Wii. https://www.youtube.com/watch?v=6CgVA7yOwqo
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# ? Dec 19, 2015 06:49 |
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“Diapason” Mission 6: Operation Constantine – May 13, 1995 Overview: The Galm Team provides air support for the liberation of Directus, capital of the Republic of Ustio, and is confronted by an elite Belkan squadron flying state-of-the-art fighters. Guest Commentator: Lunethex returns for yet another Ace Combat Zero boss battle video. COMMENTARY NOTE: Lune and I misidentify Gelb’s Su-37s as Su-27s, a mistake born from being unable to distinguish their model numbers properly on the low quality commentary video I had running, nor being able to see the 37s distinctive forward-body canards, the major visual element that distinguishes them from the 27s. DIAPASON As noted in the video, the term “diapason” has several meanings, mostly all of them coming from the musical realm. Of the two most prominent uses of the term, the first relates to the “concert pitch,” the typical swelling of the orchestra moments before the beginning of a song done as a group tuning calibration. The boot up screen of the Sony PlayStation3, for example, features a diapason. The second most common usage of diapason refers to the official name of the tuning fork. It has a similar function to the orchestral diapason. The fork produces an audible tone when struck in certain places and with certain levels of force. That tone is then used to tune instruments until they match that tone. A third usage of the term pertains to a tonal grouping on pipe organs. The naming of this mission “Diapason” is something that will make sense later in the game once we see most of what is coming down the line. But suffice to say that with the liberation of Ustio, you can regard this moment as the orchestra of the war officially warming up, and the true symphony at the heart of Zero is about to begin as we now push into Belkan territory for the first time after this mission. CONSTANTINE One of the more obscure “HEY GUYS DO YOU KNOW ABOUT KING ARTHUR?!!!”s in the game, but one none the less. While it may seem to be referencing the more well-known Constantine, the controversial Roman emperor who oversaw the merging of early Christianity’s various dissonant faiths into a single church after his conversion, this is not the case. I even did a big write up on OG Constantine for this post, but I was just chasing a rabbit down the wrong hole. The more pertinent Constantine—also known as Constantine III—surfaces in British mythology as an ancillary character to the Arthurian legend, not a part of the original legend itself but either added to or conflated with other characters from the legend by later authors like Sir Thomas Malory or Jorge Ferreira de Vasconcelos. In these later tales, Constatine, one of the Knights of the Roundtable and Arthur’s son-in-law, becomes the King of Britain following Arthur’s death at the hands of his bastard son Sir Mordred. According to these modernized versions of the myth, Constantine oversaw the reformation of the broken Rountable order, and the restoration of Britain to its former glory before Arthur’s decline and fall. In terms of a relevant connection to what’s happening here in Zero, this battle is the start of the restoration of Ustio to its former glory. So what a better thing to name this mission than after the great restorer of Camelot? In just a few short weeks, Belka has managed to do lasting damage to its former southern state, damage that is going to take years to undo. But the rebuilding begins today. DIRECTUS Once we retake Directus, the brass will direct us. To Belka. And glory. And war. CRESCERE The river named in the briefing, the one on which Directus itself is built around is called the Crescere river. Crescere is the Latin present active infinitive of cresco, meaning to grow or swell. It is where we get the term “crescendo” from. And what’s another name for a crescendo, as we now know? Diapason. GELB SQUADRON Belkan Air Force 5th Air Division, 23rd Tactical Fighter Squadron Members:
A two-man flight of Su-37 Terminators. The Gelb team was one of a number of two-plane rapid-reaction flights within the Belkan Air Force. They were usually deployed into already active combat zones as either a cleanup crew or a tide turner force. Stationed out of Dionbill AFB behind Belka’s historic Hydrian Line, the Gelb Team saw continuous, incredibly taxing repeat sorties in the middle days of the Belkan War. Both Jager and Altman, who comprised Gelb flight, were close friends, able to fly with one another in such perfect synch that they were dubbed the “Coupled Cormorants” by their compatriots, after the emblem of their squadron, a long-necked marsh cormorant. Gelb squadron is one of two fighter groups in Zero that you will face no matter what your Ace Style is. There are no unique Mercenary or Soldier squadrons for this mission. Gelb team keeps the “Belkan squadrons have colour names” theme going. In this instance, the colour is yellow, coming from the Middle High Germanic word for the colour, “gel” (pronounced “gehl”). This is also where doing these games in chronological order rather than release order once again whips around to bite the neophytes in the rear end, because Gelb Team is one big giant inside joke that calls back to Ace Combat 04, which we will get to in two games’ time. In 04, the antagonist nation of Erusea also uses colours for the names of their recurring squadrons. There’s a Red Squadron, a Blue Squadron, and more to the point, a Yellow Squadron… which also flies a flight of Su-37 Terminators. They’re not exactly going to be the same kind of pushovers that Gelb wound up being, but that’s just something to keep in mind for later… GELB 2 Real Name: Rainer Altman Callsign(s): Gelb 2, Cormorant Age: 32 (42, frame narrative) Sex: Male Nationality: Ustio, Belkan expat Signature Plane: Su-37 Terminator Voice Actor: Joshua Seth On-Camera Actor: Uncredited “The Fallen”. The former second of Belka’s elite Gelb Squadron. Altman and his wingman, Major Orbert Jager were known informally as the “Errand Boys” of the Belkan Air Force, flying as many as five sorties per day from their home base at Dionbill AFB. Their routine deployments meant for severely curtailed maintenance turnaround time on their Su-37s. Often times they would fly consecutive sorties with no mechanical work on their planes at all. And as the Belkan frontlines collapsed in the run up to the retaking of Directus, the already tenuous logistics line that kept the Gelb flight in the air snapped completely. On May 13th, 1995, while en route back to Dionbill, Altman and Jager received an emergency re-deployment order to Directus to re-enforce the besieged Belkan contingent still in the city. Low on fuel and ammo, and their planes in already terrible condition, the Gelbs rerouted to Directus in a vain effort to help hold the capital. They arrived in Directus airspace moments after the Belkan Army signaled its surrender and the Allied Forces claimed victory. Despite the dire odds, Jager gave the attack order, determined to at the very least to make this a pyrrhic victory for the allies and down the now-legendary Galm Team. What followed was an expected, but still shockingly one-sided blow out between the two two-man teams. Cipher downed both Altman and Jager in mere moments. Jager died as his Su-37 exploded, while Altman was able to eject and parachute to safety… in now-hostile territory. He was taken in by a local family in the city and hid with them as a refugee for the remainder of the war. Upon the war’s end, he applied for refugee status with the restored Ustio government, and later Ustian citizenship, both of which he was granted. He remained in Directus, never again returning to either Belka, or the skies. In the decade since the armistice, he has married, raised two sons, and published several novels, the first of which he was in the process of writing over the course of the war and subsequently finished in Directus. OBC’s Brett Thompson sat down to interview Altman for the documentary Warriors and the Belkan War in Altman’s home study in Directus, where he recounted his memories of his fallen friend, and of the man who forced him from the skies for good. Aircraft featured in Mission 6: Operation Constantine Su-37 Terminator Manufacturer: Sukhoi Company / KnAAPO Role: High-maneuverability air superiority fighter Manufactured: 1996 Status: Prototype, development ceased Primary Operators: Russia Quick Facts:
Known as the “Terminator,” this variant of the Su-27 was developed as an all-weather multipurpose fighter. Cutting edge electronics, and thrust vectoring nozzles give it unprecedented dogfighting capabilities. AMMO Missiles: 82 XLAA: 16 FAEB: 8 NPB: 18 A-10 Thunderbolt II Manufacturer: Fairchild Republic Aircraft Role: Ground assault / close air support Manufactured: 1972-84 Status: In Service Primary Operators: United States Quick Facts:
Also called the “Warthog,” this ground attack fighter is equipped with tough armor to withstand enemy fire and a large Gatling gun. It is highly mobile at low speeds and is well equipped for its role in suppressing enemy ground forces. AMMO Missiles: 64 XAGM: 18 FAEB: 10 RCL: 16 CH-47 Chinook Manufacturer: Boeing Role: Troop / cargo transport Manufactured: 1962–Present Status: In Service Primary Operators: United States, United Kingdom, Canada, Japan, Netherlands Quick Facts:
Repeat Offenders
Medal: Deliverance Bell Awarded for: Completing Mission 6 “Diapason” Description: Awarded for liberating the capital of Ustio from Belkan forces. 044 Rainer Altman "Gelb 2" 32, Male, Belka 05.13.95 Operation Constantine - Shot Down Su-37 Terminator Difficulty: Any Ace Style: N/A Charged with the duty of preventing the liberation of Directus, he headed in the direction of the capital city, but was intercepted and shot down by Ustio forces. After the war, he married in Directus and is currently pursuing a career there as a writer. 045 Orbert Jager "Gelb 1" 34, Male, Belka 05.13.95 Operation Constantine - Killed In Action Su-37 Terminator Difficulty: Any Ace Style: N/A He served as Commander of an intercept squadron on Belka's southern defense position, the Hydrian Line. Adopting the southern front as a base, he utilized his command of combat aerial tactics as a weapon to strike out at enemy forces in all directions. 046 David Hartmann "Ibis" 29, Male, Belka 05.13.95 Operation Constantine - Shot Down F-15C Eagle Difficulty: Any Ace Style: Mercenary Graduating as a physicist from the 7th Service Academy top of his class, he applied for placement in the Experimental Space Navigation Team, but was denied acceptance. After the war, he moved to Erusea where he received his PhD in Physics from the Usean University of Engineering. He was involved with the development and operation of Stonehenge. 047 Lamar Zimmermann "Wolkenmeer" 28, Male, Belka 05.13.95 Operation Constantine - Shot Down EA-18G Growler Difficulty: Any Ace Style: Soldier As the captain of the 12th Air Division 29th Tactical Fighter Squadron, he destroyed the impenetrable radar defense system around Wesson in the Osean Federation in under four minutes. After the war, he pursed a career researching communication engineering. 048 Gerald Wessels "Wildgans" 28, Male, Belka 05.13.95 Operation Constantine - Shot Down F-14D Super Tomcat Difficulty: Any Ace Style: Knight During the war, he was arrested and convicted for the crime of treason against the government of Belka. After the war, an Allied investigation proved the charges were false and exonerated him. He now works for a security company in Ustio. 049 Darius Hertzsch "Wuerger" 27, Male, Belka 05.13.95 Operation Constantine - Killed In Action F-15S/MTD Difficulty: Ace Ace Style: Any Known as The Guillotine for his tactic of firing at the enemy's cockpit, he was hit over Directus, and was shot and killed after bailing out. Tracks featured in Mission 6. DISC 1 nine-gear crow fucked around with this message at 05:58 on Mar 25, 2016 |
# ? Dec 19, 2015 14:34 |
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I have to admit to love how the citizens of the town ringing the bells of the sectors you liberate. The A-10 is a pretty interesting plane: when not carrying a full payload, it is surprisingly nimble at low altitude, though it lacks the engine power of other planes so it can't sustain its agility, and has a series of reduntant control systems to allow it to fly back to friendly lines if heavily damaged, with one pilot even managing to land his plane in such a mode; aside from its titanium tub protecting the pilot from ground fire, the engine nacelles are positioned in such a way that they are shielded by the wings when approaching a target can take a beating before giving out and the landing gear is designed so that the two wheels under the wings stick out so that it can perform a belly landing much more safely than other planes. Finally the Pentagon has always hated the A-10 and they've tried to phase it out pretty much since it came into service, but every time they seem to get close, something happens where this plane shines: first it was the 1990-1 Gulf War where with the assistance of spotters (both airborne and ground-based) it could bring its considerable armament to bear on the Iraqi forces living up to its design as a tank killer; later on the War on Terror happened and the A-10 (upgraded to the -C model) was again employed extensively in Afghanistan, since it turns out that an aircraft designed to stay in the air for hours, is equipped with a very accurate and terrifying 30mm gatling cannon, can carry large payloads plus an advanced targeting pod and is designed to survive against concentrated small arms fire is perfectly tailored to an asymmetrical warfare scenario. And besides:
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# ? Dec 19, 2015 15:04 |
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I have a love-hate relationship with the A-10 is that it's excellent in many PS2 games early ground/naval-focused stages (it was surprisingly cheap in AC4 and 5) but it, as expected, moves like a rhinoceros made out of bricks. You'll tear through ground forces as it carries a pretty respectable payload of large UGBs and that bigass gun but god help you if you try to do some dogfighting or pull any maneuvers bigger than a slight turn... two things I love doing in any missions.
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# ? Dec 19, 2015 15:53 |
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Hilariously enough, I remember a time from the past when I was playing this mission I took out Gelb's planes in 3 seconds with 2 XMAAs or XLAAs.
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# ? Dec 19, 2015 16:12 |
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something something Altman flies planes
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# ? Dec 19, 2015 16:36 |
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biosterous posted:something something Altman flies planes I was waiting for that one. EDIT: I would have also accepted "Altman Be Plane'd". COME ON PEOPLE, STEP UP YOUR MEME GAME!
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# ? Dec 19, 2015 16:37 |
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Not enough flying tentacles. I also don't think the taser would appreciate people stepping in it's dominion.
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# ? Dec 19, 2015 16:45 |
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Brunom1 posted:I have a love-hate relationship with the A-10 is that it's excellent in many PS2 games early ground/naval-focused stages (it was surprisingly cheap in AC4 and 5) but it, as expected, moves like a rhinoceros made out of bricks. I remember the first time I played an Ace Combat game (I think it was 04 but I could be mistaken) was while visiting a friend; he picked the mode that let you dogfight each other so we could all play, and he was running around in a high-end interceptor. The victory conditions for this Versus mode were 'kill X credits' worth of enemy planes,' and it was expensive enough that taking him out once brought you 75% of the way to victory. I grabbed an A-10, much to everyone's mockery. Joke was on him - not only did he need five kills to my two, but the A-10 was tough enough that I got one kill by ramming him. Then it was just a matter of firing all the missiles because eventually I'd get lucky.
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# ? Dec 19, 2015 17:11 |
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I have some conflicted feelings about Diapason. The bulk of the mission is fun; a mix of A-A and A-G, and you're low enough you can hear those bells start to ring as you singlehandedly liberate the city. This mission is one of the first in the game to really push the "you're making a difference" angle. And then Gelb shows up, and they're just... not what they could be. The Su-37 is a monster in Ace Combat. It really is an endgame plane, it's deserving of its nickname. It's got more missiles than God, locks up targets quicker than blinking, can fly directly up its own tailpipe, and its SP loadout is quite useful. And yet Gelb always seems to go down so easy. What's really annoying to me is that they're another special ability squadron: they can fire missiles backwards as well as forwards, to gently caress with you if you're on their six, so they ought to be a fun challenge. But again, they pretty much seem to go down boom, boom. What the heck, guys. In a first playthrough, you're not going to be able to afford the Terminator for a while. But as soon as you can, it has the potential to trivialize the rest of the playthrough. Especially since first games are locked to easy or normal, IIRC. I do really like both the music tracks for this mission. You've got an upbeat, triumphant version of the title track, and Gelb promises you tension and a fast-paced fight. Finally, the part of Directus itself in the game is portrayed by Bern, Switzerland.
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# ? Dec 19, 2015 19:03 |
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On the A-10 in Ace Combat games: Joint Assault allows you to tack a special part onto it called the Sniper OS. What does this do exactly? It essentially puts the gun on a swivel, so that it automatically moves from target to target whenever you're in range. Sadly this is of limited use in dogfights as the speed at which it moves is based on the anti air and anti ground stats, but it allows you to fly in a straight line as your gun sweeps side to side across enemy lines. It is as fun as you'd imagine.
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# ? Dec 19, 2015 20:05 |
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biosterous posted:something something Altman flies planes Personally, I think he should use his hand grenades.
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# ? Dec 19, 2015 22:17 |
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Nanomashoes posted:Personally, I think he should use his hand grenades. Why use grenades when you can harness the power of the black marker?
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# ? Dec 19, 2015 22:20 |
I'd like to think that the A-10's development went less along the lines of "we need a plane" and more of "how can we get this gun airborne?"
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# ? Dec 19, 2015 22:25 |
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It was part of aviation design doctrine at the time. see also: The F-4
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# ? Dec 19, 2015 23:13 |
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I have a theory that Altman survived being shot down, but was forced to retire due to his injuries. Altman be maimed.
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# ? Dec 20, 2015 00:12 |
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radintorov posted:I have to admit to love how the citizens of the town ringing the bells of the sectors you liberate. The A-10 is great and anyone who thinks otherwise can go BBBBBBBBBBRRRRRRRRRRRRRRRRRRRRRRTTTTTTTTTTTTTTTTTTTTTT themselves.
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# ? Dec 20, 2015 00:29 |
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Ashsaber posted:On the A-10 in Ace Combat games: Joint Assault allows you to tack a special part onto it called the Sniper OS. What does this do exactly? It essentially puts the gun on a swivel, so that it automatically moves from target to target whenever you're in range. Sadly this is of limited use in dogfights as the speed at which it moves is based on the anti air and anti ground stats, but it allows you to fly in a straight line as your gun sweeps side to side across enemy lines. It is as fun as you'd imagine. I remember that one, it's amazingly useful if you want to get close and personal. That game is also famous for having the only time in AC history where you fly a freaking personal 747 passenger jet, through a loving canyon, while carrying a whiny plot relevant character on board. I actually played both the PSP AC games and it was glorious to put on some parts, there was one plane (XR-45 Cariburn) where you could actually put on so many preformance increasing parts that it's speed went past 2800mph and was the most agile thing ever.
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# ? Dec 20, 2015 00:38 |
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IronSaber posted:The A-10 is great and anyone who thinks otherwise can go BBBBBBBBBBRRRRRRRRRRRRRRRRRRRRRRTTTTTTTTTTTTTTTTTTTTTT themselves. Someone in the TFR Cold War thread described the sound as "a roaring zipper-fart at ten billion decibels" and I couldn't agree more.
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# ? Dec 20, 2015 01:53 |
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I can only imagine how loving terrified I'd be if I heard that sound and I was already familiar with it. "We gotta take cover, Shinjobi!" "WHERE THE gently caress DO YOU THINK WE CAN GO???"
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# ? Dec 20, 2015 02:37 |
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Okay, finally back after doing things! Time for another wall of text regarding the video and planes and poo poo.anilEhilated posted:I'd like to think that the A-10's development went less along the lines of "we need a plane" and more of "how can we get this gun airborne?" My one regret about doing research on the various planes in this game (and I guess about watching Lazyfire's LP of Battlefield 3, since he mentions it in the posts for a video halfway through) is that I learned that this is not the case, and that makes me sad. It's at best a half-truth. The A-X was meant from the beginning to carry a 30mm cannon, but the Avenger's design was finalized after that of the Warthog's. The prototypes that competed in the project, the YA-10 and the losing YA-9, both carried an interim M61 Vulcan. Also, what hasn't really been brought up yet is that the plane is insanely hardy. According to Wikipedia half of the plane can fall off and you'll still be good; it can stay in the air after losing one tail, one engine, and even one of its wings. Also, there's a story about how it didn't have FLIR systems during the first Gulf War, but it didn't matter since the pilots just used a repeater image from their Mavericks' seeker sent to a tiny screen in the cockpit. Its future I'm not sure about, some sources say the F-16 and later the F-35 will take over its role following development of better close-air support tactics for the former and actual deployment of the latter, others say wing replacements and avionics upgrades are in order to keep it flying until 2040 where the surviving fleet (which will probably be the vast majority of them) will be converted into UAVs as the UA-10D. The Su-37 is, as mentioned, going to be our first real introduction to the series' love of taking tech demonstrators that weren't armed or mass-produced, and giving them weapons and handing a million of them out to everyone. The gist of it is that there were 15 Su-27s converted into tech demonstrators for a possible upgrade, the Su-35 Super Flanker (we'll be seeing that a lot later on), and then the Su-37 was born when two of those were modified to utilize thrust-vectoring engines. And, as a note, one of those two prototypes crashed in 2002. Phy posted:The Su-37 is a monster in Ace Combat. It really is an endgame plane, it's deserving of its nickname. It's got more missiles than God, locks up targets quicker than blinking, can fly directly up its own tailpipe, and its SP loadout is quite useful. And yet Gelb always seems to go down so easy. What's really annoying to me is that they're another special ability squadron: they can fire missiles backwards as well as forwards, to gently caress with you if you're on their six, so they ought to be a fun challenge. But again, they pretty much seem to go down boom, boom. What the heck, guys. I took them down in two salvos in my most recent playthrough while using the loving F-1. They really are easy as poo poo. There's an in-universe reason for it we'll hear later. But I'll leave it up to you if it makes sense. Also, dialogue changes! Pixy's first line changes depending on ace style, which I'm sure people could guess based on his use of the word "pride". As a Soldier he instead notes "the battle's going in our favor", and as a Merc he claims "I know you've got what it takes". Also, that line from the clockmaker guy at the end is another change - as a Mercenary the line is from a florist saying she'll fill the town with flowers, and as a Soldier it's a bread-maker who's glad he doesn't have to make bread for the Belkans anymore.
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# ? Dec 20, 2015 05:49 |
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The only time Gelb ever killed me was because Gelb 1 did a Cobra right into my aircraft. Even on Ace mode, where you die in 1 hit and they constantly poo poo rear-firing missiles, they're trivial compared to other "boss fight" squadrons.
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# ? Dec 20, 2015 06:03 |
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radintorov posted:Finally the Pentagon has always hated the A-10 and they've tried to phase it out pretty much since it came into service, but every time they seem to get close, something happens where this plane shines: first it was the 1990-1 Gulf War where with the assistance of spotters (both airborne and ground-based) it could bring its considerable armament to bear on the Iraqi forces living up to its design as a tank killer; later on the War on Terror happened and the A-10 (upgraded to the -C model) was again employed extensively in Afghanistan, since it turns out that an aircraft designed to stay in the air for hours, is equipped with a very accurate and terrifying 30mm gatling cannon, can carry large payloads plus an advanced targeting pod and is designed to survive against concentrated small arms fire is perfectly tailored to an asymmetrical warfare scenario. The Air Force has been looking seriously at replacing the A-10 ever since its vulnerabilities were made evident during Operation Allied Force. Due to the threat of enemy SHORAD, the A-10s were forced to operate above an altitude restriction which kept them from utilizing their guns and preferred tactics. They still lack on-board sensors like FLIR or strike RADAR, and had extremely limited adverse weather capability until the -C upgrades in 2007. Their engines are still under-powered. The fact is, it's an aircraft designed when the ZSU-23-4 and SA-7 ruled the roost, both of which are now outdated even by former Soviet client state standards. Low, slow-moving, non-stealthy aircraft are no longer considered survivable against any enemy with an integrated air defense more advanced than "shoot RPGs and DShKs at the same time." The Air Force doesn't have the luxury of operating a single-mission aircraft that can only operate in permissive environments when it has to weigh that against things like keeping the KC-10 fleet flying, and the Reaper offers far greater endurance in the same mission set. Kadorhal posted:According to Wikipedia half of the plane can fall off and you'll still be good; it can stay in the air after losing one tail, one engine, and even one of its wings. Kadorhal posted:Its future I'm not sure about, some sources say the F-16 and later the F-35 will take over its role following development of better close-air support tactics for the former and actual deployment of the latter, others say wing replacements and avionics upgrades are in order to keep it flying until 2040 where the surviving fleet (which will probably be the vast majority of them) will be converted into UAVs as the UA-10D.
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# ? Dec 20, 2015 07:09 |
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Dead Reckoning posted:The A-10 will keep flying until congress lets the Air Force retire them, probably shortly before the heat death of the universe. so if you see a USAF guy say anything involving "budget" and "retire the A-10" you know he doesn't mean it, he just wants more money
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# ? Dec 20, 2015 07:31 |
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Concerning Ace Combat 3, I've gotten the first four episodes recorded. I'll be uploading in bulk because the game contains 52 missions and a metric fuckton of story to go over. I am tentatively deciding while putting them together in a presentable fashion not to have co-commentary, mostly because of 4 points: I am running Most of what is different from the other AC games I can easily just post about or add a subtitle here or there. I mean, for example, AC3 actually tries to apply realistic physics to the planes. You can't just loop around like it's nothing, you will glide towards the ground even as you're leveling out (this is very prevalent in the fourth video when I take on a bunch of ground targets) and so forth. As for the bulk uploading I have always enjoyed uploading videos that people can sit back to and just watch & eat a snack or something. AC3 is definitely a game you'll be able to do that with, I find, because the Japanese version has this entire story that was gutted to hell for the western releases. And for those who will ask, I may or may not play the Western version of the game. If I do, it would be streamed after the Japanese version is complete. edit: I actually just remembered Kadorhal would do something with AC3. Maybe he can play the Western version for the thread! edit2: Also I forgot how Vegas worked. I can just add my own solo commentary with a built in recording function in certain places. I'll probably do that. Is most of this fine? Lunethex fucked around with this message at 10:19 on Dec 20, 2015 |
# ? Dec 20, 2015 10:12 |
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?
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# ? Dec 20, 2015 10:25 |
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Just texture a faint repeating "infinity" in the background while you're at it
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# ? Dec 20, 2015 10:53 |
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Shinjobi posted:Just texture a faint repeating "infinity" in the background while you're at it It doesn't seem to be showing up in this version, but if you look really closely at the one on the OP, you'll see that Assault Horizon's on there too
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# ? Dec 20, 2015 11:08 |
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# ? May 4, 2024 16:28 |
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Dead Reckoning posted:This is untrue. The "Pentagon hates the A-10" thing is a myth promulgated by certain army partisans and congressmen, particularly John McCain, whose state is host to a large A-10 contingent at Davis-Monthan. Quelle surprise. Did you know the current Chief of Staff of the Air Force is an A-10 pilot?
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# ? Dec 20, 2015 11:13 |