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Octuv Once, the Maraviglia had seemed revolutionary. Such a glorious cacophany of madness, enough to strip away the inhibitions of the audience, enough to thin the veil and draw five of the Prince's children to join us in an orgy of violence and sensation. At the time, it seemed so...incredible. We thought we had found the depths of depravity when we had only scratched the surface. How ignorant we were! I can only look back upon that day with shame! Five daemonettes? Slaanesh could not have made Her meaning more clear if He had sent a note saying, 'TOLERABLE.' One short of the Sacred Number, and the least of Her servants! And we thought it was anything but the most pitiful gesture of approval. But of course, at the time we knew little of Chaos, so our ignorance can perhaps be excused. From there, of course, we began to learn. We steeped ourselves in sound and sensation, pulverized the Loyalists to dust to feed our hunger for more. But in time, after that fool Horus's overconfidence cost us victory and forced us to retreat to the Eye, it all became...boring. Trite, predictable. Combat, to put it bluntly, became derivative. We ceased to push the limits. What was holding us back? Many claimed to know the answer, but none wanted to hear mine. The doom sirens, the sonic blasters; all of our weapons which relied solely on sound to shatter our prey? They were what limited us. It had all become so predictable! Sonic weaponry is pure. Sonic weaponry is devastating. But when every single Astartes wields it, it ceases to be avant garde. What was once a tool of depravity becomes a chain of tradition, and how can you call yourself excessive if you only tread paths explored by others!? Sonic weaponry has its place in battle, but what orchestra relies on a single instrument? Perhaps, having once been a Librarian of our chapter, my connection to the Warp has rendered me jaded faster than my brothers, who cannot compare their music to the ultimate madness that is the depths of the Immaterium. Regardless, the Emperor's Children and our Noise Marines were stifling my creativity. Only on my own could I find a personal voice of hedonism. And found it I have. Gaze upon my glory and despair! I have taken a simple heavy bolter and forged it into a daemon-mawed instrument to rival the shrieks of the most intoxicated Noise Marine! It mingles the roar of explosive shells with the howls of a thousand damned souls. As it tears my foes into bloody, mewling gore, it counters the pleasure of their destruction by tearing into my flesh with hungry, saw-toothed thorns. It offers a sensory overload far beyond that of a simple Blastmaster, and its intoxicating effect has only been enhanced ever since Slaanesh saw fit to reward my efforts by intermingling it with my own flesh. Now every salvo is accompanied by the feeling of red-hot internal mechanisms in action, sending waves of agony and ecstasy throughout my entire nervous system. But despite this, I am unsatisfied, and I know why. No true artist can be satisfied until they have created their masterpiece. Slaanesh has granted me patronage; now I must create a work of sensation so extreme that tales of it will be whispered until the very last sentient being is consumed by Chaos at the end of time. Only once my ultimate work is complete will I will be worthy to be raised to Princehood, to stand at the Dark Prince's side for all eternity. pre:Name: Octuv Archetype: Sorceror/Navigator Alignment: Slaanesh Pride: Wealth Disgrace: Regret Motivation: Ascendancy Characteristics: WS: 30 BS: 50 (+20) S: 30 T: 40 (+10) Agi: 40 (+10) Int: 45 (+15) Per: 40 (+10) WP: 52 (+20 -3 Pride +5 Motivation) Fel: 50 (+15 +5 Advance) Wounds: 14 (15 +1 -2 Motivation) Infamy: 52 IP: 5/5 CP: 32 (1+26 Starting +5 Disgrace) Skills: Acrobatics Athletics Awareness Charm Common Lore (War) Deceive Dodge Forbidden Lore (Adeptus Astartes, Daemonology, The Horus Heresy, The Long War) Linguistics (Low Gothic) Navigate (Surface) Navigation (Warp) Operate (Surface) Parry Psyniscience Scholastic Lore (Astromancy, Occult) Scrutiny Talents: Ancient Warrior Ambidextrous Bulging Biceps Excessive Wealth Favoured by the Warp Heightened Senses (All) Legion Weapon Training Lightning Reflexes Meditation Mighty Shot Mimic Nerves of Steel Quick Draw Resistance (Heat, Cold, Poisons) Unarmed Warrior Psychic Powers: PR 4 Thought Sending Delude Mind Probe Precognition Warptime Traits/Mutations/Other: Amphibious Unnatural Strength (+4) Unnatural Toughness (+4) Psyker (Bound) Haunted: +10 to enemy Intimidate Slayer Limb (Heavy Bolter) Mark of Slaanesh Unnatural Fellowship (+2) Gear: Legion Power Armour --Black Legion's Armour -Osmotic Gill Life Sustainer -Recoil Suppression -Bio-Monitor and Injectors GC Legion Power Armour (+5 Deceive) --Scavenged Reconstruction -Sustainable Power Source -Auto-Senses -Enhanced Ceramite Plating Legion Bolter (4 Mags) Legion Combat Knife Legion Bolt Pistol (2 Mags) Force Sword BC Legion Heavy Bolter (Belt Feed, Pain Vents, Cursed Metal, Slayer Limb) GC Shimmering Robes GC Shrieking Soul GC Rapturous Standard Acquisitions: GC Shrieking Soul (-50 Near Unique +10 Single +10 EW +20 Wealth -10 Good) GC Shimmering Robes (-30 Extremely Rare +10 Single +10 EW -10 Good) BC Legion Heavy Bolter w/ Belt Feed, Cursed Metal (-30 Extremely Rare +10 AW +10 EW +10 Single -20 Best +0 Up/Downgrade) Pain Vents (Heavy Bolter) (-30 Extremely Rare +10 Single +10 EW) GC Legion Power Armour (-30 Extremely Rare +10 Single +10 EW -10 Good) GC Rapturous Standard (-30 Extremely Rare +10 Single +10 EW -10 Good) XP Spent 5100/5100 Ancient Warrior-250 (U) Mighty Shot-750 (N) Charm-200 (S) Deceive-200 (S) Acrobatics-200 (S) Mimic-250 (S) Excessive Wealth-250 (S) Lightning Reflexes-250 (S) --------------(Aligns Slaanesh) Fel +5-100 (S) PR 3-750 (U) PR 4-750 (U) Warptime-400 (U) Favoured by the Warp-750 (T) Power Armor Customization: 10 oh what the hell rng Power Armor 2 Customization: 1 Dachshundofdoom fucked around with this message at 06:20 on Dec 21, 2015 |
# ? Dec 20, 2015 02:22 |
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# ? Apr 26, 2024 09:56 |
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Okay, I'll roll your mutations. I'm going to assume your first mutation happened when unaligned, and your second happened after alignment. However, for ease sake, I am going to let you modify your rolls by your full current infamy bonus. First mutation: Option 1: rolled a 05 Addiction, animal hybrid, bestial, blood substitution Option 2: Rolled a 76 warped appearance, mechanoid, nerveless anui, pervasive miasma, projectile attack, grossly fat, slayer limb(!), strange voice, additional limb Second mutation: Roll for Reward vs Infamy of 52: 22! Reward obtained! Reward roll: 81 Mark of Slaanesh!
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# ? Dec 20, 2015 17:19 |
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Oh, there's where my luck was hiding. Literally couldn't have asked for better mutation rolls for what I've got in mind.
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# ? Dec 20, 2015 22:43 |
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Yeah, if you want to slayer limb that heavy bolter I'll allow it. It'll still be a two handed weapon though, so you've have to support it with your other hand.
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# ? Dec 20, 2015 23:26 |
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Will it still take a half action to draw it/put it away, or can I do that as a free action since it's pretty much just a matter of raising/lowering one arm? Actually gently caress being a whiny bitch about it, I'm taking slayer limb no matter what your answer is. Dachshundofdoom fucked around with this message at 05:21 on Dec 21, 2015 |
# ? Dec 21, 2015 00:10 |
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Edgar Drozak Lieutenant Drozak has been a member of the arbites for the better part of his life; he can recall that, earlier on, he was part of the scum he eventually decided needed to be managed. Growing up, Edgar was a member of a Hive gang, trying to stay one step ahead of the law while enjoying life as best as he could as fast as he could; in doing so, Edgar tried every drug available on his little shitball of a planet, and he knows now the price he paid for it. Surgeries, medications, and countless precautions to prevent the need for expensive bionics plagued him during his time on the force, but through it all he stayed at the top of his game. But the game is always changing, and unfortunately, Edgar's top didn't stay the top for too long, and after years of being unable to keep up, he found himself handling work intended for only those with tenure. Infuriated by the way his life was going, Edgar pushed himself with his daily routine, feeling his lungs burning every time he reached his limit. Eventually, an Inquisitor, hot on the heels of some heretical warband, decided to enlist the help of the arbites, and selected Edgar for his team. For some time, Edgar performed well with the Inquisitor, becoming a valued member of his retinue, until the ship was shot down over the planet of Messia. The Inquisitor died immediately on impact, as did several of the others in the retinue, but Edgar survived, and crawled free from the wreckage. All of the damage done in his youth and from his time trying to become stronger was aggravated by the caustic atmosphere of the planet, and Drozak would have died had he not been found by one of the locals. Edgar was given a cocktail of drugs, some synthesized from the planet's air itself, to stave off death from his injuries. For weeks, he languished in the care of this individual, praying for release from his torment, and miraculously, relief came. One day, as he slipped in and out of consciousness, Edgar heard a soothing voice calling to him from beyond time and space. A horrific face filled his vision, something great and hideous but strangely benevolent, and the monstrous being filled him with honeyed words, promising him the strength and toughness that he longed to regain from his youth. Without hesitation, the ex-arbites pledged himself to the creature, pleading for succor. When Edgar awoke, he did so with a deep gasp, feeling his lungs fill with air. He could taste the chemical cocktail, could feel his lungs burning pleasantly, rather than feeling as if shards of red hot glass were being shuffled through his body. On his chest, stinking and smoking, was the mark of the fly; he found the very air that had previously destroyed his body seemed to be preserving it, keeping him alive. Name: Edgar Drozak Archetype: Chem-Hunter/Arch-Militant Alignment: Nurgle Pride: Fortitude Disgrace: Regret Motivation: Immortality Characteristics: WS: 20 (25-5) BS: 50 (25+5+20) S: 45 (25+20) T: 60 (25+5+5+5+20) Agi: 42 (25-3+20) Int: 42 (25-3+20) Per: 40 (25+5+10) WP: 35 (25+10) Fel: 25 Wounds: 18 Infamy: 51 IP: CP: 31 Skills: Common Lore (Messia, Tech, Any Two) Linguistics (Low Gothic, Messian) Trade (Any One) Acrobatics or Athletics +10 Athletics Awareness +10 Commerce or Scrutiny Dodge +10 Forbidden Lore (Mutants, Archeotech) Navigation (Surface) Operate (Surface) +10 Operate (Surface) +10 Parry Intimidate Stealth Survival Tech Use +10 Talents: Berserk Charge Cold Hearted Nerves of Steel Hatred (Mutants) Jaded Lightning Reflexes Light Sleeper Quick Draw Rapid Reload Resistance (Poisons) Weapon Training (Bolt, Las, Primary, SP) Marksman Takedown Technical Knock Traits/Mutations/Other: The Quick and the Dead Habitual User: Chem-Hunters encounter toxins so often that their bodies have become quite resilient. When administering a dose of a drug or stimulant, a Chem-Hunter can choose to add +10 to any Skill Test Bonuses gained, +1 to any Characteristic Bonuses gained, or an extra die roll to the Duration of a drug’s effects. However, the required dose is so large that he suffers a –10 penalty to the Willpower Test to resist addiction. When determining Availability, treat the dose of the drug as standard size. Taste of Home: Chem-Hunters are permanently addicted to a unique combination of pollutants that they have learned to combine or synthesize through necessity and trial and error. A dose of these chemicals is treated as Common for the purposes of Acquisition Tests and require one hour for the Heretic to combine and manufacture. Once administered, each dose of the drug grants the Chem-Hunter the Unnatural Strength (+1) and Unnatural Toughness (+1) Traits for 2d10 minutes. Two doses at once also grants the Frenzy Talent but requires a Routine (+20) Toughness Check to avoid taking 1d10 E Damage. Each subsequent dose imposes a cumulative –10 Penalty to this Check. This drug is dangerous to others and causes 2d10 Energy Damage with the Toxic (3) Quality if they consume it. Haunted: Opponents always receive a +10 Situational Modifier when attempting to use Intimidation against the character. Gear: Good Craftsmanship assault shotgun w/Fire Selector and Extended Magazines 30m S/3/- 1d10+4 I 0 Pen 16/16/16 (max 16) Rnd 2 Full Scatter, Reliable Best Craftsmanship stub revolver 30m S/-/- 1d10+3 I 0 Pen 6/6 Rnd 2 Full Reliable Good Craftsmanship Bolter w/ Extended Magazine, Silencer, and Fire Selector 100m S/3/- 1d10+5 X 4 Pen 30/30/30 (max 30) Rnds 1 Full Tearing, Reliable Good Craftsmanship chainaxe Good Craftsmanship knife magnoculars injector Common Craftsmanship respirator/gas mask 12 Barbed shotgun shells 12 Inferno shotgun shells 6 Tox rounds for the revolver 6 Man-Stopper rounds for the revolver Vac-Sealed Heavy Carapace 3 clips of Metal Storm rounds 3 clips of Stalker Rounds 3 clips of Hellfire rounds XP Spent 5600/5600 Chem-Hunter 4600 T+5 250 Sound Constitution 250 Bulging Biceps 500 John Dyne fucked around with this message at 22:05 on Dec 30, 2015 |
# ? Dec 21, 2015 04:10 |
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Dyne, I want to get this updated Monday night and introduce you and dachshund. I would appreciate some fluff from you by then. I'll also be giving out exp at that point, so your first posts will be spending more exp!
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# ? Dec 25, 2015 15:15 |
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Werix posted:Dyne, I want to get this updated Monday night and introduce you and dachshund. I would appreciate some fluff from you by then. I got stranded in my home town thanks to flooding rains and my brakes going out so I didn't catch this message until pretty recently. I drove from about 6 AM to 12 PM CST after getting to bed at 12 AM CST (hooray for my friend's five year old son) so I may be able to get some more substantial fluff up later on tonight, but if that's too long then go ahead and keep on with just Dachsund. I won't sigh post you.
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# ? Dec 29, 2015 19:36 |
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I'll just throw you in, but your first post in game better be amazing.
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# ? Dec 29, 2015 22:47 |
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a previewJohn Dyne posted:
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# ? Dec 29, 2015 23:44 |
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Dyne, Dachshund, get in the game!
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# ? Dec 30, 2015 01:23 |
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Bought Int+5, Wp+5, Deceive+10, Dodge+10, Inquiry, and sprint. Will have an actual rp post up tomm.
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# ? Dec 31, 2015 04:31 |
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Oh, just so we're clear, the Drop pod is going to be an asset for use from this point on, either to drop yourselves, or supplies. Thankfully the dreadclaws are not only chaos as gently caress, but also can take off again, solving the problem of not having an infinite supply of drop pods.
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# ? Dec 31, 2015 04:40 |
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Pfft, Pierre died before it was popular. Sorry for dropping the ball on this one, guys. I miss you already.
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# ? Dec 31, 2015 13:10 |
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Werix, what is your opinion on a minion horde of servo skulls carrying hand flamers?
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# ? Jan 2, 2016 22:22 |
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Depends on the stats I guess.
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# ? Jan 2, 2016 22:49 |
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Hey, it's fairer than a horde of servo-skulls with frag grenades. e: Oh, incidentally, once we finish up with faking our own deaths, can I start trying to elevate my slayer limb heavy bolter to a Legacy Weapon? Not like I can put a daemon in the thing (safely). Dachshundofdoom fucked around with this message at 22:57 on Jan 2, 2016 |
# ? Jan 2, 2016 22:54 |
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How about this: Camael, the Necron(?) Reaper "Good, isn't it? A classic aesthetic. Paid for it with a bit of my soul I wasn't using. Not sure what it is, fellow I bought it from - DarkMech, probably working for an Oblit but wouldn't say - claims it's a man of iron. Cranial structure and neurolinguistic programming style suggests some sort of Necron to me, but if it is he's lost almost his entire consciousness. Seems to be an elite variety from the capabilities of the frame. The power scythe is an obvious recent addition, but he's pretty good with it." pre:16 wounds WS (40) [8] BS (10) S (30) T (40) [8] A (40) I (20) P (35) WP (20) F (15) Skills: 9 Acrobatics +10 Dodge +20 Parry +10 Pilot (Personal) Stealth Talents: 11 Assassin Strike Crushing Blow Double Team True Grit Swift Attack Counter Attack Sure Strike Precise Blow Whirlwind of Death Weapon Training (Power) Traits: 7 Unnatural Toughness (4) Unnatural Weapon Skill (4) Dark Sight From Beyond Machine (6) The Stuff of Nightmares Regeneration (4) Acquisitions: 3 V. Rare weapon 1: Power Scythe V. Rare not weapon 2: Cameleoline Cloak E. Rare Armour: Flip Belt pre:WS BS S T Ag Int Per WP Fel Loyalty 40(8) 10 30 40(8) 40 20 35 20 15 70 Wounds: 16/16 Movement: 6 (Hover) Armour: 6 All (Machine) Toughness Bonus: 8 Dodge: 60 Parry: 40 Stealth: 60 Immunity: Poisons, Disease, Suffocation, Bleeding, Stunning, Fear, Insanity, Pinning, Mind Control, non-destroying-criticals not caused by Holy/force/psychic Crit damage after armour and toughness reduced by 8 (min 1) Weapon Range Fire Damage Pen Ammo Clips Reload Special Pwr Scythe --- --- 1d10+14E 7 -/- -/- -/- Unbalanced, Power Field
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# ? Jan 3, 2016 17:14 |
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My undead robot waifu is better than yours Speaking of which, whatever happened to whats-her-face, racoon-eyes, that Corvax was toting around? Ronwayne fucked around with this message at 18:50 on Jan 3, 2016 |
# ? Jan 3, 2016 18:46 |
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Ronwayne posted:My undead robot waifu is better than yours She's still around. She was last used at the big party the government threw when the rogue trader landed. I think she's been out of the loop, since it would have looked odd for her to suddenly be assisting the bad guys. Believe me, it isn't my intention to leave any of your minions out. Indeed, I like having them as something to shoot and kill. RIP Ron.
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# ? Jan 3, 2016 20:50 |
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Really really close to house ruling that minions cannot have incorporeal or phase. Either that or you're never entering the Imperium again so I can throw daemons at you.
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# ? Jan 13, 2016 06:57 |
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He's completely vulnerable to anyone vaguely psychic or holy, and he only knows how to target one thing at a time with attacks that will miss most of the time. He's fine. I mostly just wanted him to float around and mope at people while annoying admech. I did have yet another option. It's an eldar support weapon grav platform with a reaper autocannon sponson from a broken tank stuck on it. It's called SecRon.
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# ? Jan 13, 2016 20:17 |
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Yeah, I just need to be a better GM and just figure out how to throw stuff at you that can handle those things. Just thematically you're not going to run into psykers that much with the imperium, though thankfully the Deathwatch librarian is still alive as is the inquisition psyker that tried to mind probe you. A lot of other factions lack psykers and daemons. If i put you up against necron or dark eldar, they don't really have any psykers or daemons that could touch those things. There is probably a reason that nothing I am aware of gives PCs those traits.
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# ? Jan 13, 2016 20:43 |
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Werix posted:Yeah, I just need to be a better GM and just figure out how to throw stuff at you that can handle those things. Imperial clerics and adepta sororitas can get a lot of stuff that will wreck them, and by extension so can the inquisition and high enough local authorities. Necrons will also gently caress up the warp very well.
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# ? Jan 13, 2016 21:05 |
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You can reject him if you want, I will not be offended. I might replace him with one punch man though.
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# ? Jan 13, 2016 21:06 |
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Werix posted:If i put you up against necron or dark eldar, they don't really have any psykers or daemons that could touch those things. Necrons have Canoptek Wraiths in the Tome of Fate.
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# ? Jan 14, 2016 00:24 |
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Also Jolinaxas, sorry for having spaced on rolling your legacy weapon trait. I remembered last night when I was working on my own legacy weapon for dyne's new game, and when I went to roll it I saw you did already, and that's fine the way you did it. Will try to get next post up before the weekend. I want to pick up my post schedule to be more often than my normal once a week rate.
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# ? Jan 14, 2016 01:23 |
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On a completely unrelated note, there seems to be no way to get a pen score for your fists without using the Hammer Blow talent or the Warp Weapons trait (power fists don't count, obv.) That makes it really hard to reliably hurt anyone with a damage soak of more than twelve. Scares the crap out of Guardsmen though.
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# ? Jan 14, 2016 02:22 |
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Olan, any objection to me trying to stealth it? Between the agility and cham cloak and whatnot I've got tn 70+1dos on success. I'll hold off on posting until the 20th, barring an earlier reply.
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# ? Jan 19, 2016 04:10 |
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Olan's on my team, yo. Team Purple: Corvax (jolinaxas)(has detonator and lascutter) Dash (ronwayne)(Has two satchel charges) Boli (goatface) Team Blue: Octuv (dachshund) Vincent (onlanphonia) (has two satchel charges) Edgar (John dyne) You're asking Joli and Goatface. I'm assuming Olan is A-Okay with me shooting a guy in the head with a sniper bolter so WOOP WOOP
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# ? Jan 19, 2016 06:42 |
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Yeah, I'm fine with that. Was ready to offer Corvax's camo-cloak, actually, until I saw that Dash had his own.
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# ? Jan 19, 2016 07:15 |
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Go for it.
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# ? Jan 19, 2016 13:13 |
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I'm all for it.
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# ? Jan 19, 2016 14:39 |
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Welp 90,92 with a reroll.
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# ? Jan 19, 2016 15:25 |
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Good thing I brought the Krak grenades.
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# ? Jan 19, 2016 15:29 |
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Ronwayne posted:Welp 90,92 with a reroll. It's an opposed check and you only failed by, what, one or two DoF? Just hope they fail by more than that.
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# ? Jan 19, 2016 16:27 |
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Dyne, with your shot at the poor waiting driver, any shots not to the head are going to have some armor from the car door. If at least one damage goes past armor and toughness he'll die; this isn't combat so I'm willing to go a little more narrative. Just want to let you know that in case it might make you change from semi auto to called shot to the face.
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# ? Jan 19, 2016 21:49 |
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Werix posted:Dyne, with your shot at the poor waiting driver, any shots not to the head are going to have some armor from the car door. If at least one damage goes past armor and toughness he'll die; this isn't combat so I'm willing to go a little more narrative. Yeah do that. It's a hit either way I cut it; it's vs 60 with a single shot due to red-dot, and with aim cancelling the called shot.
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# ? Jan 19, 2016 22:06 |
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John Dyne posted:Yeah do that. It's a hit either way I cut it; it's vs 60 with a single shot due to red-dot, and with aim cancelling the called shot. Good deal. Saves you on ammo, and I can write about a guy's head silently detonating. Win - win all around.
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# ? Jan 19, 2016 22:53 |
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# ? Apr 26, 2024 09:56 |
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John Dyne posted:It's an opposed check and you only failed by, what, one or two DoF? This reminds me, I always forget to give out the RT bonus... In the future, if Corvax is around and only one person's doing something important, they should probably go ahead and assume they get it.
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# ? Jan 19, 2016 23:46 |