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Lynx posted:I never played any of the ME games on consoles, but who the hell thought Select was a good choice for the grenade button?
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# ? Dec 29, 2015 22:21 |
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# ? Apr 28, 2024 20:36 |
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Yeah, I always figured it was "well poo poo, we're out of buttons from mapping things players will actually use" so they put it there.
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# ? Dec 29, 2015 22:30 |
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Keyboard and all the buttons that it has
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# ? Dec 29, 2015 22:32 |
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It was the Back button on the 360.Alexeythegreat posted:Keyboard and all the buttons that it has That's the one thing that's weird about going from ME3 back to ME1, suddenly my interact button throws grenades and oh whoops.
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# ? Dec 29, 2015 22:56 |
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I always liked the Mako, dumb as it was, because it made Mass Effect feel more like Star Control or Starflight. I missed being able to fly around and poke the galaxy with a stick in later games, even if most of the things you could poke were kind of identical mountains and pre-fabs with a few dudes to shoot for a short sidequest.
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# ? Dec 29, 2015 22:58 |
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Night10194 posted:I always liked the Mako, dumb as it was, because it made Mass Effect feel more like Star Control or Starflight. I missed being able to fly around and poke the galaxy with a stick in later games, even if most of the things you could poke were kind of identical mountains and pre-fabs with a few dudes to shoot for a short sidequest. Agreed. The mechanic really creaks on subsequent playthroughs but first time round I felt like I had so much agency. Even the dull planets made the more visually/conceptually interesting ones more memorable, although that might be some residual stockholm syndrome. Years on I can still remember some of them, like the garden planets, the planet on the terminator line and the one with a planet damaged by a massive rail gun. I was one of the nerds that was pretty annoyed with how the trilogy ended and left pretty apathetic with the IP in general but hearing that they're bringing the Mako back has got me excited again. How big did the larger DAI maps get? Was hard to get a sense of scale with the editting.
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# ? Dec 29, 2015 23:42 |
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DAI maps are loving huge for the most part. Like the entire playable area of DAO will fit inside the Hinterlands.
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# ? Dec 30, 2015 00:48 |
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I like how the first time you're probably going to use the mako, they make you go on a map with insta kill lava.
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# ? Dec 30, 2015 01:07 |
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Kurtofan posted:I like how the first time you're probably going to use the mako, they make you go on a map with insta kill lava. Well, it's glowing red and there's a pretty obvious road. It's better than Noveria (which has turrets and lots more geth - though no Colossus), maybe Feros assuming it's as easy to drive off the bridge as it looks. I still fell in the first time though monster on a stick fucked around with this message at 01:31 on Dec 30, 2015 |
# ? Dec 30, 2015 01:12 |
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SubponticatePoster posted:DAI maps are loving huge for the most part. Like the entire playable area of DAO will fit inside the Hinterlands. even the deep roads?
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# ? Dec 30, 2015 01:25 |
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I loving died on Feros to its stupid bottomless pits Multiple times Even when I knew to be careful Never had any trouble with Noveria or the lava planet (the name of which I can't recall due to brain fart), though
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# ? Dec 30, 2015 01:30 |
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monster on a stick posted:Well, it's glowing red and there's a pretty obvious road. It's better than Noveria (which has turrets and lots more geth), maybe Feros assuming it's as easy to drive off the bridge as it looks. Well, it's glowing red as long as you don't have the bugged PC textures which make it look like the rest of the surface and you drive onto it three times before googling it!
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# ? Dec 30, 2015 01:31 |
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Kurtofan posted:I like how the first time you're probably going to use the mako, they make you go on a map with insta kill lava. and yet because it had a hand-built path it's still infinitely superior to the procedurally generated planets
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# ? Dec 30, 2015 01:33 |
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The Mako was fun to use and the real problem with it is the fact that the random planets are composed almost exclusively of 85 degree cliffs.
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# ? Dec 30, 2015 01:38 |
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Shepard is now the commanding officer of the Normandy. Why isn't she referred to as Captain Shepard?
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# ? Dec 30, 2015 05:41 |
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Because being called Captain only while aboard ship and Commander outside would be confusing.
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# ? Dec 30, 2015 06:32 |
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hard counter posted:even the deep roads? NullBlack posted:Shepard is now the commanding officer of the Normandy. Why isn't she referred to as Captain Shepard?
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# ? Dec 30, 2015 06:48 |
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NullBlack posted:Shepard is now the commanding officer of the Normandy. Why isn't she referred to as Captain Shepard? I believe the way it works is that she's acting captain, but her rank is still Commander. So her subordinates refer to her as captain or commander, but to her superiors and those outside of the chain of command she's still a Commander.
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# ? Dec 30, 2015 07:17 |
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actually (and this is not how Bioware did it, their rank structure in the codex is loving retarded) Shepard doesn't need to be promoted to be given command, the Normandy is a Frigate which is a TINY ship in comparison to the Cruisers and the Dreadnoughts. Because there are not as many of those bigger ships as there are Frigates and other smaller supply ships and whatnot you have ranks like Commander, where you have been in service long enough that you should know what you are doing so you are given command of a small ship. As they mentioned earlier in the game (and they will mention many times over the trilogy) Captain Anderson was placed in charge of the Normandy because it was a new ship and he had political clout, this is also the reason why Shepard was chosen as the XO since she is a big deal in the Alliance. Under normal circumstances a ship like the Normandy would have been placed under a Commander as their first command, because smaller ships have smaller crews and fewer capabilities. Thus for this reason Commander Shepard did not need a promotion to be given command of the Normandy, it would have been a natural placement anyway. For other examples of things like this, this is why Majors are in charge of a company in the army, and Colonels are in charge of regiments, the more senior your rank the more responsibility you have in terms of manpower. The manpower of the Normandy is pretty small at the end of the day, there's like 50 people on that ship tops
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# ? Dec 30, 2015 07:37 |
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SubponticatePoster posted:DAI maps are loving huge for the most part. Like the entire playable area of DAO will fit inside the Hinterlands. Wow, with this and the hissing wastes comment you really did us a service with your editting. Good news for ME4 though.
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# ? Dec 30, 2015 09:07 |
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I've always liked Garrus's backstory as a contrast to Shepard's, in terms of where they wound up and why. Both Garrus and Shepard have things in common in their past, but are in radically different positions by the time the game begins. Regardless of what background the player chooses for Shepard, she joined the Navy at a young age and had remarkable talent as a soldier, but was still just another soldier. Then, something happened that made Shepard mildly famous, depending on what psych profile is chosen by the player:
After one of the above happened, Shepard became a known name and something of a living legend in the Alliance Navy, allowing her to rise quickly through the ranks. At the start of the game, she's commander on the Normandy, a wildly expensive prototype frigate crewed by some of the best people in the Alliance. Now, consider Garrus, who's very similar to Shepard in key ways. Garrus joined the military at a young age, displayed remarkable ability, had a respectable reputation as a soldier. If Elysium/Akuze/Torfan had happened to Garrus, he could have very well risen to the occasion as well and proven himself to be a badass worthy of a high rank, but nothing ever happened to Garrus, so he never got anywhere. When Mass Effect starts, Garrus is just another nobody in C-Sec, doing a mediocre job like every other officer due to the suffocating bureaucracy and politics of the Citadel. Garrus could have become a legendary figure like Shepard, but it all came down to the hand that he was dealt. If not for being suddenly approached by a group of angry humans wanting everything Garrus had learned during his failed investigation of Saren, Garrus would have lived and died alone, forgotten as soon as the Keepers showed up to cart his body away to the reprocessing vats. At the same time, had Shepard not suddenly wound up at the center of some disaster, she would have had a quiet tour of duty and vanished from history like every other rank-and-file. What mattered was that she got lucky at the right time. Pittsburgh Lambic fucked around with this message at 10:36 on Dec 30, 2015 |
# ? Dec 30, 2015 10:32 |
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Commaner Shepherd is a boy.
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# ? Dec 30, 2015 10:48 |
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Commander Shepard is, in the most literal sense, genderfluid.
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# ? Dec 30, 2015 10:58 |
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NullBlack posted:Shepard is now the commanding officer of the Normandy. Why isn't she referred to as Captain Shepard? I think being a Spectre supersedes rank in the command chain but doesn't actually replace it in anyone's paperwork.
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# ? Dec 30, 2015 11:27 |
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I always thought that being a Spectre doesn's supercede anything, it just puts the Spectre him/herself outside of the chain of command
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# ? Dec 30, 2015 13:17 |
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The best comparison of Spectres is that they're like Warhammer 40k's Inquisitors. They have a job to do and theoretically unlimited authority to accomplish that job, but unlike Inquisitors Spectres seem to operate in a 'procure on site/in route' manner to equipment and manpower. Heck, you still have to buy equipment out of the C-Sec's special stocks.
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# ? Dec 30, 2015 15:05 |
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Fwoderwick posted:Wow, with this and the hissing wastes comment you really did us a service with your editting. Yeah, Hissing Wastes is loving huge on top of having absolutely nothing in large portions of the map. But yes, DAI does have me curious how Andromeda is going to turn out. I can't wait.
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# ? Dec 30, 2015 15:50 |
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EponymousMrYar posted:The best comparison of Spectres is that they're like Warhammer 40k's Inquisitors. They have a job to do and theoretically unlimited authority to accomplish that job, but unlike Inquisitors Spectres seem to operate in a 'procure on site/in route' manner to equipment and manpower. Yeah but after you get your foot in the door with the medical industry money ceases to be a concern.
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# ? Dec 30, 2015 16:25 |
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I like using the Mako. I would probably have liked it even more if I hadn't played half of the game without realizing the cannon had a zoom function. Makes sniping dudes with the Mako much easier.
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# ? Dec 30, 2015 17:25 |
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The vendor mechanic always bugged the gently caress out of me in these games. Like I know why it's there but it makes no narrative sense. "Hey Shepard, sentient metal cuttlefish are about to destroy all civilization as we know it, but go scrounge up a few bucks to buy a new gun because reasons."
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# ? Dec 30, 2015 17:26 |
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That's a problem with pretty much every RPG.
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# ? Dec 30, 2015 17:29 |
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SubponticatePoster posted:The vendor mechanic always bugged the gently caress out of me in these games. Like I know why it's there but it makes no narrative sense. "Hey Shepard, sentient metal cuttlefish are about to destroy all civilization as we know it, but go scrounge up a few bucks to buy a new gun because reasons." Too much trouble to write up either "We need the resources to get these new plans for the upgrades to your equipment since the Reapers are in system" or "Well, if we can't keep charging money like civilized folk, then we might as go hop up on one of those Dragon's Teeth, coz that means the
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# ? Dec 30, 2015 17:46 |
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AllisonByProxy posted:That's a problem with pretty much every RPG. It makes sense in 1&2. 2 especially since TIM did like 99.9% of the financial footwork for you re: acquiring a ship and personnel and sends small procurement funds after successful missions on top of sending guns & equipment if In 3 it does get real silly though what with the reapers actually attacking and Shepard being the last explicit hope.
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# ? Dec 30, 2015 18:15 |
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EponymousMrYar posted:The best comparison of Spectres is that they're like Warhammer 40k's Inquisitors. They have a job to do and theoretically unlimited authority to accomplish that job, but unlike Inquisitors Spectres seem to operate in a 'procure on site/in route' manner to equipment and manpower. Also like Inquisitors, most of your time as an actual Spectre is spent solving the problems that come from Spectres being a *terrible idea*. Hello, Saren and your giant underground support network that you built before you decided to betray a council that had almost no way of actually following what you were doing.
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# ? Dec 30, 2015 19:26 |
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Spectres were a necessary conceit otherwise how could we make the player feel like a special forces elite tactical snowflake.
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# ? Dec 30, 2015 21:22 |
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Well, yes, I just also appreciate that the story is also about 'Yes we know these are the open world tactical operatives who can be good and evil and whose profession is being PCs. Now look at what a terrible idea they are.' It feels like a nice bit of self awareness and willingness to poke fun at their own premise some, basically.
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# ? Dec 30, 2015 21:24 |
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It's true
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# ? Dec 30, 2015 22:21 |
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Night10194 posted:It feels like a nice bit of self awareness and willingness to poke fun at their own premise some, basically. I think you're giving them too much credit.
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# ? Dec 30, 2015 22:47 |
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Bobfly posted:I think you're giving them too much credit. True, considering 2 and 3. Though weren't those by a different writing team? ME2 was a great game but it was also kinda the start of 'Oooo, look how Dark and Gritty we'll make the galaxy.'
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# ? Dec 30, 2015 22:57 |
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# ? Apr 28, 2024 20:36 |
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Night10194 posted:Well, yes, I just also appreciate that the story is also about 'Yes we know these are the open world tactical operatives who can be good and evil and whose profession is being PCs. Now look at what a terrible idea they are.' Saren was just taking an early stab at the synthesis ending Cut her some slack
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# ? Dec 30, 2015 23:28 |