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Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

RickVoid posted:

Just downloaded Demon, and I've got an issue. This is actually a common issue for me when I try to run games that are built in unity.

The window that opens is too tall, and cannot be adjusted. A chunk of the screen is under my task bar, meaning that text tends to run down where I can't read it, particularly at the start when I'm selecting what I assume is my starting artifact?

I'm running win 7 using a widescreen monitor in 1280 x 720.

Find the image file that goes in the launch window and just delete it. This works for every Unity game with the launcher.

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RickVoid
Oct 21, 2010

Overwined posted:

Find the image file that goes in the launch window and just delete it. This works for every Unity game with the launcher.

This sound like something that would probably work if I had the first idea how to go about doing it. Thanks though.

Scalding Coffee
Jun 26, 2006

You're already dead

Highblood posted:

If nobody else is going for this I will, I love it
Take it.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

RickVoid posted:

This sound like something that would probably work if I had the first idea how to go about doing it. Thanks though.

It's usually not hard, just look in the folder where the game is. If memory serves me there's often a "Unity Launcher" subfolder. Just double-click all the image files until you find the one you're looking for. Delete it.

dis astranagant
Dec 14, 2006

Is there any way to make movement relative to your facing in Flamebreak?

RickVoid
Oct 21, 2010

Overwined posted:

It's usually not hard, just look in the folder where the game is. If memory serves me there's often a "Unity Launcher" subfolder. Just double-click all the image files until you find the one you're looking for. Delete it.

Yeah, there's nothing like that. Pretty sure it's something I'm just going to have to deal with until/unless the dev codes in the ability to adjust the window size/resolution. For now I can just move my task bar to a vertical position on the side of the screen. The bottom of my monitor is now only cutting off a few pixels this way.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

RickVoid posted:

Yeah, there's nothing like that. Pretty sure it's something I'm just going to have to deal with until/unless the dev codes in the ability to adjust the window size/resolution. For now I can just move my task bar to a vertical position on the side of the screen. The bottom of my monitor is now only cutting off a few pixels this way.

Are we talking about the Unity Launcher window being too tall? If so, the image files is there. I just checked 3 installs that used the Unity Launcher and for each of them there's a file in there called ScreenSelector.png. You can delete this with no repercussions and it'll fix the problem.

Highblood
May 20, 2012

Let's talk about tactics.
So I guess I should play Elona+ now, any tips?

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Highblood posted:

So I guess I should play Elona+ now, any tips?

You may think you can play the piano, but let me tell you brother, you can't.

dis astranagant
Dec 14, 2006

Highblood posted:

So I guess I should play Elona+ now, any tips?

Play on overdose if you want to use spells or don't want to do much grinding in the first chapter. If you plan on going into melee you should really consider using a golem because they're still the only way to get dim resistance, dim being a progressively worsening confusion-like status that's basically inevitable in melee. Traveling has been nerfed but it's still a great way to keep lesser used skills up.

Pick up a skill that can earn you money, like gardening or performer. Performer is especially important in South Tyris, where there's a vendor who sells artifacts and RARE consumables for music tickets you get from performer quests. There's a free horn laying on the ground in the graveyard near Lumiest if you need an instrument. Sometimes bards generate with the <Stradivarius> and will drop it if killed. No one cares about the murder of any npc that doesn't have a chat screen. Pickpocket can also make a lot of money but you'll need to read so guide to really get anything out of it.

Get a pair of seven league boots asap. Seriously consider savescumming a wish out of a well to accomplish the former as soon as you enter a town. Now that you have those you can take delivery and escort quests to Noyel and Lumiest for much better cash than you'd otherwise get from questing. You must be wearing them to get the bonus but pets still get the unlisted speed bonus.

Go to the Truce Ground north of Palmia and pick a god as soon as you can. If you can't make up your mind just pick Kumiromi for the stamina regen, since you can't get that elsewhere. Piety is capped by your current faith skill. You get gifts at 15 (a unique pet, several of which have unique and powerful abilities), 25 (a "secret treasure" that gives a god specific feat or a "gemstone" that gives you some stuff every few days when used), and 40 (a unique weapon).

Internet Friend
Jan 1, 2001

Overwined posted:

Are we talking about the Unity Launcher window being too tall? If so, the image files is there. I just checked 3 installs that used the Unity Launcher and for each of them there's a file in there called ScreenSelector.png. You can delete this with no repercussions and it'll fix the problem.

Demon doesn't have a launcher and runs in a fixed 900-ish pixel tall window.

Jordan7hm
Feb 17, 2011




Lipstick Apathy

dis astranagant posted:

Is there any way to make movement relative to your facing in Flamebreak?

Not sure but I doubt it.

Benly
Aug 2, 2011

20% of the time, it works every time.

Dairy Power posted:

I bought Renowned Explorers a couple of days ago, too. Overall, I love the poo poo out of it. I beat it with >3k renown on my third try using Kwame, Pedrinho, and Agatha. The amount of healing and AoE and overall resilience was just so good. All of those characters also cracked me up. Agatha's group lectures and Kwame's buffing teleport dance and Pedrinho's jumping bongo drum friendship nuke were just too great. I did two 3 star missions before attempting a 4 star that time, and it really helped my ability to not get owned by the bosses. Some of those boss fights just feel plain unfair initially. It seems like being friendly is almost necessary for both of the 3 star bosses (Nun + Sakhmet). It also seems like healing + high resilience is much more important than firepower, but maybe that's just true for lower gold runs?

Edit: I'm having more luck with high damage characters on a team that could afford good armor quickly. Also, I didn't realize that the nun fight could be started with a devious mood, so it's not quite as bad as I'd thought for non-friendly teams.

Starting the nun fight friendly and then having high-offense characters hogpile the abbess will end things quickly, but if any of your explorers have religious or moralistic personalities they can get a persistent Guilt debuff from it. Sekhmet can also benefit from the friendly-into-aggressive backstab, and doesn't have any disadvantage to doing this I know of.

I tend to do best with a high-offense team that also has some healing (Emilia is a champ for this; she's sturdy and gets an AoE heal early) but I feel like it's very important to learn how to take advantage of shifting party moods, possibly moreso than individual emotion buffs.

nplus1 elephants
Oct 23, 2010
I say it's perfectly heartless your eating muffins at all, under the circumstances

scuzzy pumper posted:

For the easiest start go Noldor, any house. Stats are 4-3-3-3 or 3-4-4-3. Use your starting XP to bump up melee and evasion the same. You'll need to keep these more or less topped up the whole game. The next most important skills are stealth and perception. The abilities you want are first crowdfighting (evasion) then exchange places (stealth). Exchange places will save your rear end when you need to flee from something that can kill you. Then you can start to work on lore-keeper and lore-master (perception). Keep all unidentified items, when you get loremaster you'll get a bump in XP. Focus on melee and evasion and combat abilities after that, no more than one or two smith abilities and songs, these are harder to get a good return from your XP on.

Racking up as much experience as you can over the course of the game so you can be fully levelled out for the endgame is key, so make sure to map and kill as much as possible and not go downstairs to quick. You'll always need to run from some stuff though. The best bane is rauko-bane.

Thanks for this!

FerretDev
Aug 24, 2015

RickVoid posted:

Just downloaded Demon, and I've got an issue. This is actually a common issue for me when I try to run games that are built in unity.

The window that opens is too tall, and cannot be adjusted. A chunk of the screen is under my task bar, meaning that text tends to run down where I can't read it, particularly at the start when I'm selecting what I assume is my starting artifact?

I'm running win 7 using a widescreen monitor in 1280 x 720.

Thanks for trying Demon out. :) Sorry it's giving you a bit of trouble.

720 vertically is the smallest Demon supports at the moment, resolution wise. If running in windowed mode isn't a requirement, once you're in the dungeon itself (not character creation), you can press F11 to switch into full screen mode, which should then fit on your monitor.

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

FerretDev posted:

Thanks for trying Demon out. :) Sorry it's giving you a bit of trouble.

720 vertically is the smallest Demon supports at the moment, resolution wise. If running in windowed mode isn't a requirement, once you're in the dungeon itself (not character creation), you can press F11 to switch into full screen mode, which should then fit on your monitor.
I want to play Demon!

Highblood posted:

So I guess I should play Elona+ now, any tips?
Shena's rear end is the best.

I'm so glad you like that icon :D

Scalding Coffee
Jun 26, 2006

You're already dead

Overwined posted:

You may think you can play the piano, but let me tell you brother, you can't.
You can play the piano, just not around that one guy at level 100, who carries an actual boulder and power throws it at musicians.

The Hero spell makes so many things easier and makes you hit harder, provided you level it far enough. It is useless if you are lifting and are one turn from picking up stuff.

There are several guides from the English wiki that people are constantly updating.
http://elona.wikia.com/wiki/Elona%2B

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

Overwined posted:

You may think you can play the piano, but let me tell you brother, you can't.

Oh, is that one NPC who's custom-tailored to hate every performance and murder you with powerfully thrown rocks still in? I haven't played Elona in forever but drat that guy got invited to a lot of soirees.

Scalding Coffee posted:

You can play the piano, just not around that one guy at level 100, who carries an actual boulder and power throws it at musicians.

Ahahaha.

RickVoid
Oct 21, 2010

FerretDev posted:

Thanks for trying Demon out. :) Sorry it's giving you a bit of trouble.

720 vertically is the smallest Demon supports at the moment, resolution wise. If running in windowed mode isn't a requirement, once you're in the dungeon itself (not character creation), you can press F11 to switch into full screen mode, which should then fit on your monitor.

I will give that a shot tonight! Thanks.

MadJack, I don't have the URL but throw Demon Roguelike in google and the page for it is one of the first options. He doesn't appear to be running a closed beta (which is awesome, BTW Ferret).

In regards to what I've so far, I'm digging it. It's very SMT with the numbers filed off, and also as others have said I'm getting the Nocturne vibe from learning abilities from Demons. I'm really digging the originality with the Tower, and your abilities being partially based on your artifact, but mostly on what abilities you choose after, of which holy crap that's a lot of options. Out of curiosity, do we gather more artifacts as we go, or is it all Poke'Demon?

Highblood
May 20, 2012

Let's talk about tactics.
So how many roguelike devs aren't on SA :psyduck:

Are we the coolest RL hangout or what

Speaking of RL development, where would a retard with no previous experience in game dev start? It's always been a small interest of mine to gently caress around making a roguelike but the task seems rather daunting to me. I know the C language (not how to use it mind you) and that's pretty much it. Do people even still use C or am I lost in the 80s?

Helical Nightmares
Apr 30, 2009
I think someone documented their experience over several posts when they were following a guide to make a roguelike.

Don't remember more than that. Could be in the game dev thread or in archives.

RickVoid
Oct 21, 2010
I'm pretty sure the DoomRL dev Kornel doesn't post here, and I suspect we don't have the ADOM dev either. But yeah, we've got Crawl and (I think) Nethack contributors, Unormal and Hand of Luke for Sproggi and CoQ, Madjack for Dungeonmans, Ferret for Demon, and the Dev for the robot one (I forget both your name and the name of your game. The shame.). I'm sure I missed several.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
Are there any RLs for professional posting in GBS?

alarumklok
Jun 30, 2012

Highblood posted:

So how many roguelike devs aren't on SA :psyduck:

Are we the coolest RL hangout or what

Speaking of RL development, where would a retard with no previous experience in game dev start? It's always been a small interest of mine to gently caress around making a roguelike but the task seems rather daunting to me. I know the C language (not how to use it mind you) and that's pretty much it. Do people even still use C or am I lost in the 80s?

There's this http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod which I used to start my first aborted attempt at making one. It taught me the fundamentals, but I have IRL altitis in literally everything I do, including making games. Someday I'll get around to completing a project!!!

FerretDev
Aug 24, 2015

madjackmcmad posted:

I want to play Demon!

Well go get it. :D http://demon.ferretdev.org/

RickVoid posted:

I will give that a shot tonight! Thanks.

MadJack, I don't have the URL but throw Demon Roguelike in google and the page for it is one of the first options. He doesn't appear to be running a closed beta (which is awesome, BTW Ferret).

In regards to what I've so far, I'm digging it. It's very SMT with the numbers filed off, and also as others have said I'm getting the Nocturne vibe from learning abilities from Demons. I'm really digging the originality with the Tower, and your abilities being partially based on your artifact, but mostly on what abilities you choose after, of which holy crap that's a lot of options. Out of curiosity, do we gather more artifacts as we go, or is it all Poke'Demon?

No problem!

Demon's only mid/late-alpha at the moment, not beta, but it'll never be closed or require $ to play. (For my projects, finished alpha = all systems complete, finished beta = all main content complete, so I'm basically saying that many but not all of the systems are in, and definitely nowhere near all the content.)

I'm glad you like what you've seen so far. :) At least for now, all the main characters are summoners. There will probably be more variance in the exact mechanics they use as development continues, but I admit that's more than a little down the road at the moment. As for non-summoner main characters... I'm not shutting the door on it entirely, but given how much of Demon revolves around summoning and the related mechanics, I don't know if those could be made to fit well.

andrew smash
Jun 26, 2006

smooth soul
What sort of content are you hoping to put in? I have played demon a few times and every time i load it up i can't help but think it would benefit a ton from some flavor, even if you just rip nocturne off wholesale.

Princey
Mar 22, 2013
Is there a good Elona+ LP or something floating around the internet somewhere? I've messed around with it a little and it's good fun, but there's so much to keep track of, and just reading the advice from a few posts up made my eyes glaze over a little. It's a lot easier for me to pick up a game like that when I can watch/read somebody who knows what they're doing play it first.

victrix
Oct 30, 2007


Highblood posted:

Speaking of RL development, where would a retard with no previous experience in game dev start? It's always been a small interest of mine to gently caress around making a roguelike but the task seems rather daunting to me. I know the C language (not how to use it mind you) and that's pretty much it. Do people even still use C or am I lost in the 80s?

http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod

Paint by numbers, see how far you go.

I think there's a version of that tutorial with some flavor of C.

There are a metric asston of programming resources out there, and a good number of game engines (Unity!) you can get for free or cheap.

FerretDev
Aug 24, 2015

andrew smash posted:

What sort of content are you hoping to put in? I have played demon a few times and every time i load it up i can't help but think it would benefit a ton from some flavor, even if you just rip nocturne off wholesale.

I'm not planning on going as far as ripping off SMT, but I'll definitely be borrowing heavily from it. "Sci-fi with demons/mythology" is pretty interesting to me as a sub-genre, and that will definitely be reflected in the content as things progress.

You can expect to see content flavor develop on two fronts:

1) Exploration of the very high technology level powering the Tower and the summoning relics. (This is already under way with the recent addition of the new side-dungeon, the Anomaly, that appears on Tower:5 or Tower:6 in builds dated on or later than 1/1/2016.)

2) Visiting all sorts of mythological places, the more obscure and less trodden the better. Time and location are no restrictions here: the Tower is capable of opening portals to pretty much anywhere and anywhen (probably how it ended up with all those disparate demons inside it to begin with), so pretty much anything I would want is on the table.

I'm only just now finally getting around to adding new settings, so unfortunately, there aren't many *currently* in yet, but these are the directions I plan on heading with things as I go forward.

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.

Highblood posted:

So how many roguelike devs aren't on SA :psyduck:

Are we the coolest RL hangout or what

Speaking of RL development, where would a retard with no previous experience in game dev start? It's always been a small interest of mine to gently caress around making a roguelike but the task seems rather daunting to me. I know the C language (not how to use it mind you) and that's pretty much it. Do people even still use C or am I lost in the 80s?

I asked a similar question some time ago and Unormal gave me a very helpful answer:

Unormal posted:

There's a bunch of possibilities. Really it just comes down to personal preference. Here's a rundown of a few:

C# - Caves of Qud is in this, but probably don't use a raw programming language these days. Due to/causing the huge indie game boom, there are now a flood of free/cheap engines with enormous power that give you most of the grunt work. The amount of grunt work is enormous and easily underestimated even by very experienced developers. Pick an existing engine and focus on making your game, not gruntwork.

In rough and very arguable friendliness order:
Game Maker (https://www.yoyogames.com/studio) - 'no programming' engine (i.e. graphical program CAD), simple to get started quickly.
Construct - (https://www.scirra.com/) - Another soild 'no programming' environment.
Pygame - (http://www.pygame.org/news.html) - Make games if you like python.
Monogame - (http://www.monogame.net/) - Make games if you like C# but are intimidated by Unity. (probably just pick Unity)
Cocos2D - (http://www.cocos2d-x.org/) - Has a few language possibilities.
Unity3D (http://unity3d.com/) - Sproggiwood is in this. Uses C#/mono and gives you an IDE. Hell of a learning curve, but you can ship real stuff with this.
Unreal Engine (https://www.unrealengine.com/) - C++ - Arguably an even bigger learning curve than Unity. Hell of an engine.

There's also the game development threads, which are full of good stuff:
http://forums.somethingawful.com/showthread.php?threadid=2692947
http://forums.somethingawful.com/showthread.php?threadid=3506853

Actually I was looking for this anyway. My design notes for an FTL-esque squad based game with programming combat are getting interesting enough that I want to try to prototype it.

hito fucked around with this message at 00:47 on Jan 5, 2016

Kyzrati
Jun 27, 2015

MAIN.C

RickVoid posted:

the Dev for the robot one (I forget both your name and the name of your game. The shame.)
:colbert: It's the one that now supports 480p. Because someone probably has an ancient CRT lying around, right?

It's actually a crisp look, but you might have to click here to see that. In more serious endeavors, I'm currently investigating the feasibility of offering a reduced-information-for-bigger-font mode for those on laptops, but no guarantees.

About roguelike dev, the libtcod-python tutorial is the best way to get something off the ground.

Other pretty good tutorials in different languages (though still not as in-depth as libtcod):
Roguesharp (C#)
rot.js (Javascript)
HTML5

Ghost of Reagan Past
Oct 7, 2003

rock and roll fun

Highblood posted:

So how many roguelike devs aren't on SA :psyduck:

Are we the coolest RL hangout or what

Speaking of RL development, where would a retard with no previous experience in game dev start? It's always been a small interest of mine to gently caress around making a roguelike but the task seems rather daunting to me. I know the C language (not how to use it mind you) and that's pretty much it. Do people even still use C or am I lost in the 80s?
It took me probably three hours to go from "I know C# and know that Unity is a thing" to having the basics for a roguelike built and going, even if loving gnarly and in need of serious refactoring before I start implementing the gameplay I'm after (waiting until I get home with a real sized monitor and not on a tiny laptop).

Word of advice about libtcod is that it only supports Python 2.7, and not 3.4/5, which was a deal-breaker for me (mostly because I can't be bothered to figure out which Python 3 features aren't supported in 2.7...though I've had some of the same problems with Unity not supporting tuples :argh: ).

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Attention madjackmd: thank you for making every boss in the entire game do a hilariously dramatic :supaburn: fiery doom explosion when it dies. It somehow gets progressively funnier and more gratifying every time I see it :allears:

megane
Jun 20, 2008



For the new OP, it might be cool to have a little section on developing them. Put in these links people are linking, etc.

I started doing the libtcod tutorial C++ version, it seems pretty cool. Covers a lot of important Programming Concepts in the process, like how inheritance and pointers work. Highly recommended.

Jordan7hm
Feb 17, 2011




Lipstick Apathy

megane posted:

For the new OP, it might be cool to have a little section on developing them. Put in these links people are linking, etc.

I started doing the libtcod tutorial C++ version, it seems pretty cool. Covers a lot of important Programming Concepts in the process, like how inheritance and pointers work. Highly recommended.

yes this was kind of in my plan. these links are good.

roguelike links in general are good. there's the subreddit, ascii dreams, temple of the roguelike... are there other decently sized communities out there not dedicated to a single game?

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
roguebasin? I don't actually know much about it but it gets linked a lot.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I find it very, very amusing that so many people (myself included) decide that rogue-likes are a great place to jump into game development, when they are in fact one of the most challenging things to actually get right, both technically and design-wise, ever. Don't let this stop you from jumping in, but don't feel discouraged if you don't get it right the first time.

Kyzrati
Jun 27, 2015

MAIN.C

Unormal posted:

I find it very, very amusing that so many people (myself included) decide that rogue-likes are a great place to jump into game development, when they are in fact one of the most challenging things to actually get right, both technically and design-wise, ever.
Agreed, but that's what makes them so rewarding to work on.

Jordan7hm posted:

roguelike links in general are good. there's the subreddit, ascii dreams, temple of the roguelike... are there other decently sized communities out there not dedicated to a single game?
In addition to the regular subreddit, there's the dev subreddit, too.* Literally hundreds of people there making roguelikes... (though the number occasionally sharing progress is more in the "many dozens") Lots of overlap in readership with the main sub, though, reflecting the heavy overlap between players and devs in the roguelike community in general.

*Disclaimer: I am the mod, so I can vouch for it being an awesome place full of useful information. Nope, no biases here.

Scalding Coffee
Jun 26, 2006

You're already dead

Princey posted:

Is there a good Elona+ LP or something floating around the internet somewhere? I've messed around with it a little and it's good fun, but there's so much to keep track of, and just reading the advice from a few posts up made my eyes glaze over a little. It's a lot easier for me to pick up a game like that when I can watch/read somebody who knows what they're doing play it first.
You could look at all the videos of it and get the different playstyles down.
I find it best to just do the tutorial stuff, get the girl, head to Yowyn, do farming quests for plat, decide what you want to spend them on. Branch out from there.

I didn't want to deal with the hassle of magic and after the price drop on spending plat, I was the Overlord with lots of minions doing the killing for me. Fires spreading everywhere and getting them all equipped with blankets and fire gear.

Scalding Coffee fucked around with this message at 05:15 on Jan 5, 2016

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Ghost of Reagan Past
Oct 7, 2003

rock and roll fun

Angry Diplomat posted:

Attention madjackmd: thank you for making every boss in the entire game do a hilariously dramatic :supaburn: fiery doom explosion when it dies. It somehow gets progressively funnier and more gratifying every time I see it :allears:
It's absolutely great, because a challenging boss might have me on the edge of death and then BOOM.

I do a little fistpump.

I'm so bad at Dungeonmans, but I've played a lot since it's one of the few things that runs on my laptop (though even then the effects are sometimes a bit much)

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