|
Scintilla posted:Alrighty then. It's got an large x-pulse laser and pilot who can use it, I think we going to see some hard hits.
|
# ? Jan 18, 2016 09:23 |
|
|
# ? May 23, 2024 16:19 |
|
Night10194 posted:Still, if the Emperor of Darkness shows up and asks if Morgan Kell desires power, we are turbofucked. I think, in this metaphor, Morgan Kell is more analogous to Sigurd. Or maybe Josiah Black, but Jesse never protected a royal in exile disguised as a pirate.
|
# ? Jan 18, 2016 10:14 |
|
TheParadigm posted:I think my move is 1913 and shooting the hawk, also spotting it for indirect in case it moves somewhere I can see it and the archer can't, which seems quite likely. I'm not sure you can make it that far, since the Warhammer wreckage in 1510 counts as rough terrain.
|
# ? Jan 18, 2016 14:17 |
|
hooman posted:ASSUMING DIRECT CONTROL If the Shawk starts uttering anything like "YOU WILL KNOW PAIN, STEINER" I recommend ordering the dropship to lift off and nuke the site from orbit. (Also, just as a recollection - PTN has in the past stated that piloting/gunnery skills get normalized to the mission. This thing is not just an 0/1, it's an 0/1 when compared to Morgan Kell and co as 2/3s.)
|
# ? Jan 18, 2016 16:38 |
|
It's probably some crazy Manei Domini / Clan Neural Implants hybrid bullshit thingy. Anyway, here are my orders for this turn: -- Movement I activate my King Cobra's MASC and turn 180 degrees to face hex 1513. I then move three hexes to hex 1712, ending my movement facing 1812. Shooting I target Shadow Hawk 'Quing Long' with all my weaponry, in order: Gauss Rifle, ER Medium Laser, Flamer and both Streak SRM-6 Launchers. -- Not including melee contingency since there's no way the Shawk can get in melee range with me this turn.
|
# ? Jan 18, 2016 16:53 |
|
Just stay away from overheating. It won't do you any good when you need every point of gunnery and movement you can get!
|
# ? Jan 18, 2016 17:04 |
|
Scintilla posted:Not including melee contingency since there's no way the Shawk can get in melee range with me this turn. Why not move to 1713 to encourage it to get into melee range this turn?
|
# ? Jan 18, 2016 17:17 |
|
I'd love to, but destroyed mechs count as rough terrain so I can't make it even with MASC.
|
# ? Jan 18, 2016 17:27 |
|
Surely not ones that have been as thoroughly destroyed as those!!! But even so, you can just back up to 1712 and still be able to hit any of his likely landing spots with a twist. Doesn't risk MASC failure and your shots are easier because walkies.
|
# ? Jan 18, 2016 17:33 |
|
I'm gonna laugh so hard when he's got a battlemech harjel system and starts fixing himself all borglike.
|
# ? Jan 18, 2016 17:37 |
|
Watch out for that new experimental quintuple strength myomer
|
# ? Jan 18, 2016 17:40 |
|
The Merry Marauder posted:Surely not ones that have been as thoroughly destroyed as those!!! Huh. Good catch! Alright, modifying orders. -- Movement I back my King Cobra up to hex 1712, ending my movement facing hex 1612. Shooting I torso twist as needed and target Shadow Hawk 'Quing Long' with all my weaponry, in order: Gauss Rifle, ER Medium Laser, Flamer and both Streak SRM-6 Launchers. --
|
# ? Jan 18, 2016 17:52 |
|
raverrn posted:I'm gonna laugh so hard when he's got a battlemech harjel system and starts fixing himself all borglike. Let's hope the traditional dungeon crawling tactic of "mash the bits with a mace until they stop twitching" has been retained in cultural memory until the 31st century. Though I think I remember from some ancient sourcebook aerospace pilots being stymied by the origins of "6 o'clock," so odds aren't great.
|
# ? Jan 18, 2016 17:54 |
|
Alright, uh... in all honesty I'm actually kind of at a loss as to how I can best save Carlos's bacon here, aside from the obvious of "be a more attractive target". Any advice?
|
# ? Jan 18, 2016 20:36 |
|
Scintilla posted:I'm not sure you can make it that far, since the Warhammer wreckage in 1510 counts as rough terrain. Rough terrain is 1 MP movement tax, yes? I was counting that hex as 2 to cross, in which case 1611 is walk 5 for me.
|
# ? Jan 18, 2016 20:36 |
|
TheParadigm posted:Rough terrain is 1 MP movement tax, yes? So it is. Ignore what I said - must have been a brain fart.
|
# ? Jan 18, 2016 20:48 |
|
TheParadigm posted:Are Carlos and Jeanna actually dead, or just in a bad spot having their rides shot out? Yeah, that seems to be the case. Both Carlos and Jeana Clay as the Red Corsair seem to have little more than minor injuries plus some wounded pride at being shot out of their mechs, I think. More worrying is that chance that Morgan Kell might eat a headshot, since all the Head armor of his Archer is gone now... And with the Azure Dragon going all Sole Survivor 0/1, that might make things a bit tricky if he decides to target Kell and a shot winds up finding his head, but I take it that Qing Long has more pressing targets this turn, and wants to complete its mission... You guys are doing so well in keeping plot-relevant characters alive this mission, don't screw it up in the closing turns of it, or else you'd never hear the end of it from the peanut gallery. If any shot finds his leg in the next turn, it's pretty much all over but the coup de grace and recovery of downed pilots. With the amount of firepower you guys will be able to direct at it, it shouldn't be too long before you take him out, the only question is how much damage a 0/1 perma-Ace super fast and jumpy bastard is gonna do to you guys with your already battered machines (save for the pristine King Cobra) before you end him... TheParadigm posted:Also, holy poo poo that turn. I'm kinda pleased to see that er small hunger for more torsos and engines. I guess it shut down in order to give the Azure Dragon the Sole Survivor operation mode, with the (assumed) remote pilot focusing only on driving Qing Long to give it those absurd skill levels. Gong gong couldn't really do anything more from where it was at, so it shut down. Also, Guan Yu becomes the second Sworn Brother of the Peach Garden Oath to get his face smashed in by Caesar's Assault Mace. Too bad you couldn't get the trifecta by taking out Liu Bei as well, but I guess Lu Bu counts enough as one. GhostStalker fucked around with this message at 21:19 on Jan 18, 2016 |
# ? Jan 18, 2016 21:16 |
|
If it makes you guys feel better, you've turned your bigger risk into a likely bigger reward if you pull it off. If you clear the field you might be able to sneak away with some neat toys and/or capture some high quality prisoners. And if nothing else, you'll have dealt a major blow to the technical programs of the Cappellans.
|
# ? Jan 18, 2016 21:32 |
|
Yeah, at the very least we've trashed some hideously expensive machines here today.GhostStalker posted:Also, Guan Yu becomes the second Sworn Brother of the Peach Garden Oath to get his face smashed in by Caesar's Assault Mace. Too bad you couldn't get the trifecta by taking out Liu Bei as well, but I guess Lu Bu counts enough as one. Would have been nice, but I'm happy with my three Marauder kills. I think my SRMs also dealt the crippling blow to Golden Boy after the turn was revised, but that one was definitely a team effort. Scintilla fucked around with this message at 21:48 on Jan 18, 2016 |
# ? Jan 18, 2016 21:46 |
|
Can someone please explain to me why Warhammer Gong Gong just decided to shut down?
|
# ? Jan 18, 2016 22:05 |
|
Scintilla posted:Yeah, at the very least we've trashed some hideously expensive machines here today. Nobody finer. Respect.
|
# ? Jan 18, 2016 22:07 |
|
Volmarias posted:Can someone please explain to me why Warhammer Gong Gong just decided to shut down? GhostStalker posted:I guess it shut down in order to give the Azure Dragon the Sole Survivor operation mode, with the (assumed) remote pilot focusing only on driving Qing Long to give it those absurd skill levels. Gong gong couldn't really do anything more from where it was at, so it shut down. I think this is the most likely. The implications are incredible: remotely piloted 'mechs could revolutionize warfare.
|
# ? Jan 18, 2016 22:14 |
|
What if that remaining mech is actually being piloted by several remote operators simultaneously?
|
# ? Jan 18, 2016 23:44 |
|
Slight update: thinking of parking my fat rear end right next to Carlos (wherever he is - the wreckage is making it difficult to figure out his location). Good idea? Bad idea? What are the alternatives?
|
# ? Jan 18, 2016 23:47 |
|
It depends on whether he's chilling in the cockpit in some semblance of safety (in exchange for the enemy knowing where he is), or if he bailed and is on foot. If he's on foot he's more likely to die, but would be harder to find and you could park your mech on top of him to body block for him in the same hex. In one of the past missions we were able to have a mech spend a full turn to pull the cockpit out of a downed mech to save the pilot. Do we have anybody heavy enough with hands to rip the cockpit out of Carlos' ride and head for the hills? Though I guess that would just make him exposed as the Anime Hawk would then have a clear idea of who to shoot. I dunno. With it being a mobile mech with long range firepower, he might be able to peek and poke you forever if you tried to just circle the wagons and defend Carlos. You guys have been doing a good job so far. Trust your gut instinct and bring home one more glistening Project Phoenix skull for your trophy rack.
|
# ? Jan 18, 2016 23:53 |
|
Chronojam posted:What if that remaining mech is actually being piloted by several remote operators simultaneously? Sitting on each others shoulders.
|
# ? Jan 18, 2016 23:55 |
|
Zaodai posted:It depends on whether he's chilling in the cockpit in some semblance of safety (in exchange for the enemy knowing where he is), or if he bailed and is on foot. If he's on foot he's more likely to die, but would be harder to find and you could park your mech on top of him to body block for him in the same hex. Good advice. Shooting off questions to PTN now. If it looks like I'll miss the deadline, I give any of the other players full permission to enter emergency substitute orders.
|
# ? Jan 19, 2016 01:21 |
|
Zaodai posted:It depends on whether he's chilling in the cockpit in some semblance of safety (in exchange for the enemy knowing where he is), or if he bailed and is on foot. If he's on foot he's more likely to die, but would be harder to find and you could park your mech on top of him to body block for him in the same hex. The enemy hasn't made any clear signs of knowing just how important Carlos is, so for the mean time it might be better not to do anything that would tip your hand too hard, and instead just keep the last enemy too busy to start having clever thoughts.
|
# ? Jan 19, 2016 04:20 |
|
Wolverine II I'm thinking either jumping to 0915 and saying if I get a shot to take it OR jumping to 1412 to be able to go either way around the mountain. Not sure which would make more sense this time, possible shot vs maybe more options later?
|
# ? Jan 19, 2016 07:10 |
|
Gallowglass I'm really debating just staying put and taking shots if he's in LOS at the end of his move. I'm kind of in an overwatch spot already. Edit: Yea I'm staying put... also I'll spot for the Timberwolf since I'll have a 0 move mod shalafi4 fucked around with this message at 07:17 on Jan 19, 2016 |
# ? Jan 19, 2016 07:14 |
|
shalafi4 posted:Gallowglass I'm going to have good fields of vision - its the archer who might need it. You sure you're not going to at least take cover? That jump 2 is pretty useful from where you're at. If we wanted to cover all our bases, we'd want someone on the left side of the map to spot in case the ace goes that way.. The wolverine's spot is good, but numbers are bad if it jumps.
|
# ? Jan 19, 2016 20:43 |
|
Still stumped on what to do with my Guillotine... I might just stay put.
|
# ? Jan 19, 2016 21:51 |
|
Soup Inspector posted:Still stumped on what to do with my Guillotine... I might just stay put. You could jump to 1813, although your damaged Gyro might make landing a bit of a gamble.
|
# ? Jan 19, 2016 21:55 |
|
Scintilla posted:You could jump to 1813, although your damaged Gyro might make landing a bit of a gamble. I'd be willing to give it a shot.
|
# ? Jan 19, 2016 22:46 |
|
Scintilla posted:You could jump to 1813, although your damaged Gyro might make landing a bit of a gamble. Who cares where they come down? That's not my department.
|
# ? Jan 19, 2016 22:54 |
|
Orders sent. I'm recording my orders here for posterity, feel free to mock me for my hubris in the face of PTN's dice. - Movement: My Guillotine jumps to 1813, facing 1814. - Shooting and Shooting Contingencies: If the Shadowhawk comes into range, I fire all of my weapons at it. - Physical attacks and Physical Contingencies: If the Shadowhawk comes into range, I kick it.
|
# ? Jan 20, 2016 00:27 |
|
Unless all your weapons have the same range bracket you might want to change that order.
|
# ? Jan 20, 2016 00:47 |
|
Affi posted:Unless all your weapons have the same range bracket you might want to change that order. I've only got one ERLL and two ERMLs left; what should I change it to?
|
# ? Jan 20, 2016 00:48 |
|
"Fire all weapons that have range and can bear" is a good habit to develop, I guess, if you don't care about critseekers. Though this is largely directed at future players, I suppose.
|
# ? Jan 20, 2016 00:51 |
|
|
# ? May 23, 2024 16:19 |
|
The Merry Marauder posted:"Fire all weapons that have range and can bear" is a good habit to develop, I guess, if you don't care about critseekers. Admittedly my knowledge of how to play Battletech can be summed up as "make the other guy's giant shooty robots deader than your giant shooty robots", so any advice would be helpful.
|
# ? Jan 20, 2016 00:54 |