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Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

Takoluka posted:

I'm actually playing Vesperia right now and didn't know about this. Is the spear really worth getting, or is it a completionist/achievement thing?

From what I gather the attack power is one of the best but not by a significant amount and the skills are nice to have but nothing major. How far in are you?

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Griefor
Jun 11, 2009
Being locked out of stuff is what I hate the most about it. If I have to do some esoteric bullshit for a little while with a guide, no problem. I can decide when I get there whether it is worth it or not. Having to play with a second screen with a guide on it the entire game because otherwise I will miss it? gently caress that poo poo. When I was a teenager I'd play through the new Final Fantasy without a guide first and then do a second run with a guide, but as an adult with a job (and a massive Steam backlog), I'm not going to do that. Besides, I find playing along with a guide to be much less fun than I used to.

It just seems so much better to me design wise to let the player go back and unlock everything whenever they like. JRPGs are the last genre of which most games keep resisting that design choice.

Aesop Poprock
Oct 21, 2008


Grimey Drawer

Griefor posted:

Being locked out of stuff is what I hate the most about it. If I have to do some esoteric bullshit for a little while with a guide, no problem. I can decide when I get there whether it is worth it or not. Having to play with a second screen with a guide on it the entire game because otherwise I will miss it? gently caress that poo poo. When I was a teenager I'd play through the new Final Fantasy without a guide first and then do a second run with a guide, but as an adult with a job (and a massive Steam backlog), I'm not going to do that. Besides, I find playing along with a guide to be much less fun than I used to.

It just seems so much better to me design wise to let the player go back and unlock everything whenever they like. JRPGs are the last genre of which most games keep resisting that design choice.

Remember when ff13 came out and everyone complained about how linear the first 30+ hours are and how they basically one long tutorial through a hallway? And then the guy behind it was like "Americans are used to choice in their rpgs and they don't have patience for a tightly structured story and character driven game experience" despite the fact that a random npc in an elder scrolls tavern has more personality and intriguing background than anyone or thing in that entire game

Scaly Haylie
Dec 25, 2004

Aesop Poprock posted:

Remember when ff13 came out and everyone complained about how linear the first 30+ hours are and how they basically one long tutorial through a hallway? And then the guy behind it was like "Americans are used to choice in their rpgs and they don't have patience for a tightly structured story and character driven game experience" despite the fact that a random npc in an elder scrolls tavern has more personality and intriguing background than anyone or thing in that entire game

If you're talking about Morrowind and it's endlessly cloned dialog responses I'm gonna slap you silly.

Scaly Haylie has a new favorite as of 19:11 on Jan 19, 2016

social vegan
Nov 7, 2014



elder srolls skyrrm

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lizard Wizard posted:

If you're talking about Morrowind and it's endlessly cloned dialog responses I'm gonna slap you silly.

He's still correct even if he is referring to the famous Morrowind character N'Carta.

social vegan
Nov 7, 2014



in elder scrolls skyrim you can play as a male or a female the team at bethesda have trolled alll the mens righta ctivists

Dabir
Nov 10, 2012

they should have killed this thread instead of the griefing thread

RareAcumen
Dec 28, 2012




Takoluka posted:

I'm actually playing Vesperia right now and didn't know about this. Is the spear really worth getting, or is it a completionist/achievement thing?

If you really like the game and think you might play it again at some point, go ahead and open up a guide to pick up some of the sidequest stuff. Otherwise don't worry about it. I did it and a few more of the sidequests because I wanted all the costumes and stuff but if that doesn't interest you then don't worry about it.

Do note that I'm telling you to try and get the spear on another playthrough, it's too much of a pain in the rear end the first time around.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

RagnarokAngel posted:

Most of the obtuse and byzantine secrets in JRPGs existed to sell strategy guides.

The best strategy guide for a video game was the from Space Quest 4. As in, the one literally inside the game. You travel to the future of Space Quest 10, and buy the Space Quest 4 Strategy guide in a bargain bin.

It's 90% useless hints unrelated to anything in the game, and one single relevant clue. Half the time travel code, and when only half of it shows up the narrator goes "Whoops! Looks like the hint module was faulty!"

Sure, you were meant to combine the code with the half you already found, but still.

Found by checking the body of a dead man in a birds nest, finding a gum wrapper, and examining the gum wrapper only to find half of the code ruined by the gum. Because of course time cop robots would in fact, chew gum, and use their time travel codes as gum wrappers :shepface:

I wish I knew offhand how many other games pulled the "Hint guide to the game you are playing, that you can find and read inside the game you are playing."

Trolling myself with "I did not grasp the concept of copy protection", SQ5 was my first Sierra game. I beat the first 1/20th of it at least a dozen times only to be stonewalled having no idea how to launch my ship, because I didn't know any of the space coordinates. Eventually, I finally realized the Galactic Enquirer it came with had star codes on the astrology pages... Baby's first case of "What the gently caress, Devs?"

Lunchmeat Larry
Nov 3, 2012

social vegan posted:

in elder scrolls skyrim you can play as a male or a female the team at bethesda have trolled alll the mens righta ctivists
some people get earnestly mad when RPGs let you play as a woman and don't even give her a strength penalty.

also Morrowind gives black people high strength and low intelligence. lol

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Section Z posted:

The best strategy guide for a video game was the from Space Quest 4. As in, the one literally inside the game. You travel to the future of Space Quest 10, and buy the Space Quest 4 Strategy guide in a bargain bin.

It's 90% useless hints unrelated to anything in the game, and one single relevant clue. Half the time travel code, and when only half of it shows up the narrator goes "Whoops! Looks like the hint module was faulty!"

Sure, you were meant to combine the code with the half you already found, but still.

Found by checking the body of a dead man in a birds nest, finding a gum wrapper, and examining the gum wrapper only to find half of the code ruined by the gum. Because of course time cop robots would in fact, chew gum, and use their time travel codes as gum wrappers :shepface:

I wish I knew offhand how many other games pulled the "Hint guide to the game you are playing, that you can find and read inside the game you are playing."

Trolling myself with "I did not grasp the concept of copy protection", SQ5 was my first Sierra game. I beat the first 1/20th of it at least a dozen times only to be stonewalled having no idea how to launch my ship, because I didn't know any of the space coordinates. Eventually, I finally realized the Galactic Enquirer it came with had star codes on the astrology pages... Baby's first case of "What the gently caress, Devs?"

I feel like there's a game or two that either give you the strategy guide for the game you are playing but don't let you look into it because "that wouldn't be fair," or "that would be too easy." I also think there's an example of a game's sequel having the previous game's strategy guide as an item, with the quip "This would have been handy last time/last year."

Or maybe I made them both up! :downs:

Veotax
May 16, 2006


I think you could find the Fallout 2 guide in Fallout 2 in the weird post-game section after you finish the main quest. Reading it says something like "This would have been useful earlier" and bumps all your SPECIAL stats up to 10.

Canemacar
Mar 8, 2008

Lunchmeat Larry posted:

some people get earnestly mad when RPGs let you play as a woman and don't even give her a strength penalty.

also Morrowind gives black people high strength and low intelligence. lol

To be fair, they have the same strength and intelligence level as Nords; the aryan poster children of the series.

Which is to say that everyone sucks compared to elves Argonians. Hist uber alles!

Choco1980
Feb 22, 2013

I fell in love with a Video Nasty

LawfulWaffle posted:

I feel like there's a game or two that either give you the strategy guide for the game you are playing but don't let you look into it because "that wouldn't be fair," or "that would be too easy." I also think there's an example of a game's sequel having the previous game's strategy guide as an item, with the quip "This would have been handy last time/last year."

Or maybe I made them both up! :downs:

I want to say the latter was a Monkey Island gag perhaps?

Son of Thunderbeast
Sep 21, 2002

Canemacar posted:

To be fair, they have the same strength and intelligence level as Nords; the aryan poster children of the series.

Which is to say that everyone sucks compared to elves Argonians. Hist uber alles!

asians > *

foobardog
Apr 19, 2007

There, now I can tell when you're posting.

-- A friend :)

Choco1980 posted:

I want to say the latter was a Monkey Island gag perhaps?

I don't know about Monkey Island, but the first Telltale Sam & Max season had that as their gag. Sam and Max had been pestering the shop keep for all sorts of stupid poo poo he didn't have throughout the season. In the last episodes in the season, they ask about things that would have been useful in the earlier episodes, and he has them all and they just never asked, to their chagrin.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

LawfulWaffle posted:

I feel like there's a game or two that either give you the strategy guide for the game you are playing but don't let you look into it because "that wouldn't be fair," or "that would be too easy." I also think there's an example of a game's sequel having the previous game's strategy guide as an item, with the quip "This would have been handy last time/last year."

Or maybe I made them both up! :downs:

Veotax posted:

I think you could find the Fallout 2 guide in Fallout 2 in the weird post-game section after you finish the main quest. Reading it says something like "This would have been useful earlier" and bumps all your SPECIAL stats up to 10.

Yeah, them laying around as a joke is common enough. Like the above already mentioned for Sam and Max.

But one where the actual solution to an in game puzzle requires you to read the thing in the first place? That's much harder to think of.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

If the Asians are so good, why did they all get eaten by vampire snake people???

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

LawfulWaffle posted:

I also think there's an example of a game's sequel having the previous game's strategy guide as an item, with the quip "This would have been handy last time/last year."

Or maybe I made them both up! :downs:

Ultima IV had a talking horse called Smith that was supposed to give you some hint for a quest but due to the developers completely forgetting to add it to the conversation tree, he doesn't say very much at all. Cue Ultima V where they put him back in but instead of giving a hint for the current game, he would provide the information he was supposed to from the previous game. It became a running joke because players loved the character and so Smith kept showing up with late information up until Ultima VII Part 2.

ScreamingNinja
Oct 2, 2004
An Awesome Dude

Section Z posted:

The best strategy guide for a video game was the from Space Quest 4. As in, the one literally inside the game. You travel to the future of Space Quest 10, and buy the Space Quest 4 Strategy guide in a bargain bin.

It's 90% useless hints unrelated to anything in the game, and one single relevant clue. Half the time travel code, and when only half of it shows up the narrator goes "Whoops! Looks like the hint module was faulty!"

Sure, you were meant to combine the code with the half you already found, but still.

Found by checking the body of a dead man in a birds nest, finding a gum wrapper, and examining the gum wrapper only to find half of the code ruined by the gum. Because of course time cop robots would in fact, chew gum, and use their time travel codes as gum wrappers :shepface:

I wish I knew offhand how many other games pulled the "Hint guide to the game you are playing, that you can find and read inside the game you are playing."

Trolling myself with "I did not grasp the concept of copy protection", SQ5 was my first Sierra game. I beat the first 1/20th of it at least a dozen times only to be stonewalled having no idea how to launch my ship, because I didn't know any of the space coordinates. Eventually, I finally realized the Galactic Enquirer it came with had star codes on the astrology pages... Baby's first case of "What the gently caress, Devs?"

Ugh. I still remember as a child opening dos shell and finding the install folder for sq5 and somehow being able to decipher one of the files enough to find the coordinates. My father chucked that enquirerer shortly after I got the game. No internet and I had to murder me some snot people or vomit people or whatever they were.

Time to gog up some space quest collections now...

bewilderment
Nov 22, 2007
man what



In Dragon's Dogma , the early flow of main quests has a flow somewhat like the following:

1. Good job killing that hydra attacking us in our main camp!
2. Come with us on an escort quest to deliver this hydra head to the main city (you can't enter the main city at all without doing this quest)!
3. Hey, welcome to the main city. You should probably go check out this place, the Pawn Guild, that's right nearby.
4. Hey, the Pawn Guild has a weird dungeon underneath it that they want checked out, you should do that now that you've checked in.

There's a sidequest involving two semi-major NPCs that only shows up after completing 1, and you have to backtrack to your starting town to acquire it. You do get a hint - after completing 1, a guy right outside the camp will mention it.
If you do go back and do it during the day, then on your way you'll probably run into a group of higher-level bandits that will wreck you. Despite the game saying "the night is dangerous!" it's actually much easier to do it at night, where the bandits are replaced with a large wolf pack. But if you didn't know that, you might say, "Oh, I guess I should just do this quest later when I've levelled up a bit".

Except as soon as you complete step 4, the quest autofails, one of the mentioned NPCs disappears from the game entirely, and you're completely locked out of any story-relevant sidequests regarding the second NPC.

haveblue
Aug 15, 2005



Toilet Rascal

Section Z posted:

Yeah, them laying around as a joke is common enough. Like the above already mentioned for Sam and Max.

But one where the actual solution to an in game puzzle requires you to read the thing in the first place? That's much harder to think of.

The closest you may get is Singularity. The good guys ordering you around are basing their plans on a mysterious journal they found that explains what's going on and how to fight it. At the end, it's revealed that it had been written by one character who witnesses the events of the game and then gets sent back in time.

Somebody has a new favorite as of 20:43 on Jan 20, 2016

social vegan
Nov 7, 2014



so mario gets to the castle and then princess peach isn't princess peach she's the crabman (wop wopwop the crab sfx on the gameboy pierce the tense silence) the princess is in another castle miyamoto? more like miyamototroll

Hyperlynx
Sep 13, 2015

social vegan posted:

so mario gets to the castle and then princess peach isn't princess peach she's the crabman (wop wopwop the crab sfx on the gameboy pierce the tense silence) the princess is in another castle miyamoto? more like miyamototroll

Your gimmick is poo poo.

social vegan
Nov 7, 2014



Hyperlynx posted:

Your gimmick is poo poo.

im sorry super mario is my favourite video game troll i guess

Dr_Amazing
Apr 15, 2006

It's a long story

Veotax posted:

I think you could find the Fallout 2 guide in Fallout 2 in the weird post-game section after you finish the main quest. Reading it says something like "This would have been useful earlier" and bumps all your SPECIAL stats up to 10.

In the earlier Ultima games, there was a talking horse (I think) who gave you hints to the hardest puzzles in previous games, but nothing useful abut the game you are actually playing.

Memento
Aug 25, 2009


Bleak Gremlin

Dr_Amazing posted:

In the earlier Ultima games, there was a talking horse (I think) who gave you hints to the hardest puzzles in previous games, but nothing useful abut the game you are actually playing.

Did he give you any hints about reading the thread, specifically the post seven above yours?

FactsAreUseless
Feb 16, 2011

social vegan posted:

so mario gets to the castle and then princess peach isn't princess peach she's the crabman (wop wopwop the crab sfx on the gameboy pierce the tense silence) the princess is in another castle miyamoto? more like miyamototroll
That was Daisy, not Peach, who turned into a monster through deception.

FactsAreUseless
Feb 16, 2011

Memento posted:

Did he give you any hints about reading the thread, specifically the post seven above yours?
Yes, but not until after this one.

social vegan
Nov 7, 2014



FactsAreUseless posted:

That was Daisy, not Peach, who turned into a monster through deception.

alas it was me being trolled all along

Aesop Poprock
Oct 21, 2008


Grimey Drawer

Lizard Wizard posted:

If you're talking about Morrowind and it's endlessly cloned dialog responses I'm gonna slap you silly.

I was mostly joking that a cloned dialogue no-name npc in an ES game offers more depth wise than a main character in a FF game

TheKennedys
Sep 23, 2006

By my hand, I will take you from this godforsaken internet

ScreamingNinja posted:

Ugh. I still remember as a child opening dos shell and finding the install folder for sq5 and somehow being able to decipher one of the files enough to find the coordinates. My father chucked that enquirerer shortly after I got the game. No internet and I had to murder me some snot people or vomit people or whatever they were.

Time to gog up some space quest collections now...

A couple of the later old-school King's Quest games did this too - one of them (5 or 6 I think?) had a "here's the cool runic language of the bird people!" section of the manual that you had to look at to do a climbing puzzle like 2/3 of the way through the game. Seems like that was a pretty common thing back in the old adventure-game days before the internet, as a particularly annoying form of DRM designed to irritate people who can't keep track of manuals.

Takoluka
Jun 26, 2009

Don't look at me!



Overminty posted:

From what I gather the attack power is one of the best but not by a significant amount and the skills are nice to have but nothing major. How far in are you?

I believe the last thing I did was get reprimanded by Flynn for being an unapologetic murderer, but I put it down for a bit to jump on some PS4 stuff. I'm a good bit into the game, though.

RareAcumen posted:

If you really like the game and think you might play it again at some point, go ahead and open up a guide to pick up some of the sidequest stuff. Otherwise don't worry about it. I did it and a few more of the sidequests because I wanted all the costumes and stuff but if that doesn't interest you then don't worry about it.

Do note that I'm telling you to try and get the spear on another playthrough, it's too much of a pain in the rear end the first time around.

I might try giving that a shot. I don't really care too much about 100%ing it, if only because I'm more of a PS person, so having all my achievements in one spot is a thing to me. Still, good to know that it's not majorly important to the experience.

many johnnys
May 17, 2015

Tales of Vesperia has some optional cameo bosses that are really rad, but they're ridiculously hard to meet, requiring doing a bunch of side stuff, one of which is permanently missable Before you go to a place called Zaude, return to a place called Phaeroh's Crag in the desert.

Even if you do that part, you have to beat the game before you're allowed to meet them.

If you do all THAT and continue your endgame save, you have to run through the optional dungeon. The optional dungeon rarely gives you little tokens called "Fake Gald" as you run through it and you need to grind out fifteen of them to fight a special boss (otherwise it just ejects you at the end). Only THEN, after doing that (and a bunch of other sidequests), are you finally allowed to fight the cameo bosses in the arena.

By this point you've run the optional dungeon so many times and you're so strong that they aren't even a little bit of a challenge.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Then you reload and try on unknown difficulty.
And then you curse the gods of creation.


Unknown mode is where you have to play 100% correctly 100% of the time, exploiting every trick and move you have and you might just, just not get full party wiped in the middle of a 20 minute boss fight of an ostensibly combo driven action RPG.
You also have to have the most broken skills on the most broken weapons to stand a chance.

Fried Watermelon
Dec 29, 2008


I believe Oblivion gave Redguards(black people) a higher Athletic skill as well. Letting the player run faster and jump higher.

Son of Thunderbeast
Sep 21, 2002

Schubalts posted:

If the Asians are so good, why did they all get eaten by vampire snake people???

The vampires are also asians
https://en.wikipedia.org/wiki/Second_Sino-Japanese_War

Scaly Haylie
Dec 25, 2004

Fried Watermelon posted:

I believe Oblivion gave Redguards(black people) a higher Athletic skill as well. Letting the player run faster and jump higher.

Nope, just run faster. Acrobatics lets you jump higher, but Redguards don't naturally have that.

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Owl Inspector
Sep 14, 2011

TheKennedys posted:

A couple of the later old-school King's Quest games did this too - one of them (5 or 6 I think?) had a "here's the cool runic language of the bird people!" section of the manual that you had to look at to do a climbing puzzle like 2/3 of the way through the game. Seems like that was a pretty common thing back in the old adventure-game days before the internet, as a particularly annoying form of DRM designed to irritate people who can't keep track of manuals.

Of course, after the internet we just got new forms of DRM designed to specifically inconvenience those players that bought games legitimately, so the problem didn't really go away although at least secuROM isn't baked into game design itself the way having to look at the manual to get past a puzzle is.

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