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Therapist isn't a hack, it's a ui extension pretty much. Do you also only fill your vehicle with leaded gas and use a hand pump to fill the tires?
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# ? Jan 25, 2016 23:30 |
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# ? Jun 8, 2024 09:41 |
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DT is definitely a hack, it reads and writes memory of another process directly.
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# ? Jan 25, 2016 23:48 |
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I think it's fine to use DT if you want to but also I think it's fine to not use it. I'm surprised at the amount of 'I can't play without DT!' posts I see because I myself basically only ever use it to sort by body size to see how the most optimal dwarf for champion would be. I don't bother with finding out whether a dwarf enjoys outdoor work or not; if I need a woodcutter and he's idle and not a miner then by Armok he's getting the woodcutting labor turned on. If I find myself waiting around for something I find idle dwarves and turn the relevant labor on; that's basically my system. Some dwarves (like the doctors) only have their specific labor sets enabled but for the most part I don't care whatsoever if a master brewer or a novice brewer is making drinks as long as they are getting made. I think the only thing I really care about is making sure someone skilled is forging the steel/adamantine stuff but I usually just have a specific forge or two set up so only skilled dwarves can use it and just order the jobs there (or set them all like that and use the manager screen). reading posted:I've never used therapist or any of the other hacks- I just occaisionally give some schmuck every single labor possible, to ensure that no matter what happens a job hanging out for a while will eventually have someone come along who can do it. I do this, too. 'Peasant' = all farming jobs turned on at the very least. e: oh I fire up DT to find dwarves with no preferences that involve things they can order to be built so as to pick nobles. When your duke only likes the color blue and hens then the duke isn't telling you to make useless amulets nonstop. Moridin920 fucked around with this message at 00:08 on Jan 26, 2016 |
# ? Jan 26, 2016 00:01 |
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Kenning posted:I decided to gen up a world because I haven't played in a while and taverns sound fun. I did advanced parameters so I would get good caves, but I think I accidentally selected very long history or whatever the term is for 1000 years of world gen. My computer has been working on this for the last 3 hours and so far there have been almost a million and a half historical events. loving dwarf fortress. Holy poo poo, it didn't crash? Did Toady rework world gen dramatically, or do you just have access to CERN's best hardware? e; ^ Joke's on you, you'll get flooded with demands for millions of microcline chickens.
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# ? Jan 26, 2016 00:14 |
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Mister Adequate posted:Holy poo poo, it didn't crash? Did Toady rework world gen dramatically, or do you just have access to CERN's best hardware? Thousand plus year histories have been possible for a while, if not always. They just take forever and can crash if some unknown bug is encountered. And they take many, many hours to generate.
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# ? Jan 26, 2016 00:19 |
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Letting dwarves chop trees is one thing, but a lot of hatespirals can be preempted by having a small cadre of highly trained craftsmen. At a minimum I want clothes makers, brewers, cooks, masons and carpenters to be as highly skilled as possible. The resulting happy thoughts do a lot to keep everyone under control. Also planters should be specialized just because crop yields depend on planter skill. If you have a ton of idlers, a farm plot twice as big with inexperienced planters will yield about the same yield overall. However, they'll be split into twice as many stacks. That means that stills and kitchens will be less efficient (twice as many smaller stacks means twice as many jobs for the exact same amount of booze and meals).
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# ? Jan 26, 2016 00:27 |
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If we've got people developing custom ASIC hardware to mine Bitcoin, how is it possible that nobody has developed the world's most powerful single-core processor to run DF?
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# ? Jan 26, 2016 00:29 |
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DwarfCoin, the world's first AltCoin mined by genning DF worlds. We'll see the dwarf matrix within a decade.
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# ? Jan 26, 2016 01:28 |
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Moridin920 posted:.... That's a great idea and I will implement it immediately when I get nobles.
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# ? Jan 26, 2016 01:34 |
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I can't help but wonder what not using Therapist is a better indicator of: Autism or only having one monitor?
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# ? Jan 26, 2016 03:49 |
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Gibbo posted:I can't help but wonder what not using Therapist is a better indicator of: Autism or only having one monitor? I use manipulator in dfhack, which ads an in-game UI to manage labors. Not having to leave my keyboard every migration wave is great. The profession "management" I added isn't great but it gets the job done.
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# ? Jan 26, 2016 04:23 |
Mister Adequate posted:Holy poo poo, it didn't crash? Did Toady rework world gen dramatically, or do you just have access to CERN's best hardware? I actually had to just kill it. I thought it was going to stop at 1000 years, but it went to 1001 after over 4 hours. There were almost 1.8 million events, almost 200,000 historical figures, and like 150,000 dead. At that point each additional year was taking around 30 seconds to process. Now I'm just doing a regular world generation, medium history, but at the point at which it should wrap it up and allow me to accept the world the game becomes unresponsive. And not just for like a minute, I left it for over an hour while I was finishing up other stuff and again I ended up just closing the non-responsive program. Dwarf Fortress why do you make it so hard to love you
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# ? Jan 26, 2016 06:23 |
I always just do an advanced gen with 299 years. I mostly leave all the other parameters alone except to set bogeymen to 0 because I don't enjoy them. I also do worlds that are 65x129 so they've got half the area of medium worlds but have the same length for temperature variation.
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# ? Jan 26, 2016 06:30 |
necrotic posted:I use manipulator in dfhack, which ads an in-game UI to manage labors. Not having to leave my keyboard every migration wave is great. PublicOpinion posted:I always just do an advanced gen with 299 years. I mostly leave all the other parameters alone except to set bogeymen to 0 because I don't enjoy them. I also do worlds that are 65x129 so they've got half the area of medium worlds but have the same length for temperature variation. These two know what's up
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# ? Jan 26, 2016 07:05 |
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Why did no one post these beautiful stonesense screenshots from way back? Gorgeous!
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# ? Jan 26, 2016 07:15 |
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reading posted:Why did no one post these beautiful stonesense screenshots from way back? Gorgeous! This makes me want to fart around in DF again
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# ? Jan 26, 2016 07:26 |
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Kenning posted:I actually had to just kill it. I thought it was going to stop at 1000 years, but it went to 1001 after over 4 hours. There were almost 1.8 million events, almost 200,000 historical figures, and like 150,000 dead. At that point each additional year was taking around 30 seconds to process. What size world are you genning? I accidentally did a 1000 year medium world (I think it goes to 1050 actually) although I stopped it at 1023. The computer just took ages to register me pressing the cancel button - I think I pressed it at 1000. It took maybe an hour to generate on my laptop that struggles with simple programs.
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# ? Jan 26, 2016 09:46 |
I don't know all the specs actually. Whatever the default is for generating a world with advanced parameters. I think I tried to cancel it first around year 700 and it straight up ignored my button press. Dwarf Fortress feels more like a complicated relationship than a video game.
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# ? Jan 26, 2016 09:55 |
Toady should probably drop the default down from 1050 or whatever it is. It's been several years since a history that long was meaningful or feasible.
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# ? Jan 26, 2016 09:59 |
Oh my word. Anyone else had dwarves hang on to goblets or pots or books or barrels forever? It was an inappropriate outburst of the new claiming-bling system. This green glass pot is the ONLY THING THAT BRINGS ME COMFORT IN THIS PUKE-SOAKED PIT
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# ? Jan 26, 2016 11:59 |
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reading posted:Why did no one post these beautiful stonesense screenshots from way back? Gorgeous! Is that fog in the first screenshot?
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# ? Jan 26, 2016 16:46 |
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Pretty sure it's water.
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# ? Jan 26, 2016 16:49 |
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Spanish Matlock posted:Pretty sure it's water. second is water, first is depth fog.
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# ? Jan 26, 2016 17:02 |
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scamtank posted:Oh my word. Anyone else had dwarves hang on to goblets or pots or books or barrels forever? It was an inappropriate outburst of the new claiming-bling system.
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# ? Jan 26, 2016 17:31 |
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wargames posted:second is water, first is depth fog. Oh ha! I didn't see the first pic. That's pretty amazing.
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# ? Jan 26, 2016 17:40 |
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Does the new version address the super bad lag that the previous version had (trees, leaves, fruit, etc.)?
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# ? Jan 26, 2016 22:36 |
It seems better, but don't take my word for it. I switched to a better processor right as the versions tipped over.
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# ? Jan 26, 2016 22:56 |
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Anybody elses dwarves not breeding? Not that I particularly WANT children but I've got 101 dwarves and only 2 are children which came with a migration wave. There are a few married couples that also came with a wave and they aren't reproducing. No dwarves have gotten married in fort either.
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# ? Jan 27, 2016 00:24 |
What's your population cap? It's down d_init.txt.
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# ? Jan 27, 2016 00:34 |
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scamtank posted:What's your population cap? It's down d_init.txt. I didn't mess with the defaults there so it's: [POPULATION_CAP:120] [STRICT_POPULATION_CAP:220] And this problem has been on-going ever since embark.
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# ? Jan 27, 2016 00:46 |
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My military dwarves still go into battle wielding MUGS AND POTS They're getting attached to these things! Someone killed a forgotten beast with a masterwork gneiss mug (gneiss job, I say) but why? And would it kill them to name a mug that killed a forgotten beast?!
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# ? Jan 27, 2016 01:46 |
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RedTonic posted:My military dwarves still go into battle wielding MUGS AND POTS Someone posted a screen shot of a scroll roller that had a kill in its history. That mug should have a history now too.
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# ? Jan 27, 2016 02:15 |
I've been enjoying my game, designing a sweet entrance to my fort, doing pretty well. No fuel ores yet, but lots and lots of trees, so I was ready to start on smelting. And then a fire started in the corner of the map. I sent my woodcutter out to cut a firebreak, which succeeded, but one of the collapsing trees fell on him and he burned to death. In the middle of the wildfire, migrants arrive. This game is ridiculous.
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# ? Jan 27, 2016 02:59 |
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Kenning posted:I've been enjoying my game, designing a sweet entrance to my fort, doing pretty well. No fuel ores yet, but lots and lots of trees, so I was ready to start on smelting. And then a fire started in the corner of the map. I sent my woodcutter out to cut a firebreak, which succeeded, but one of the collapsing trees fell on him and he burned to death. In the middle of the wildfire, migrants arrive. This game is ridiculous. That's a volunteer fire crew, not a migrant wave
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# ? Jan 27, 2016 03:02 |
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reading posted:Someone posted a screen shot of a scroll roller that had a kill in its history. That mug should have a history now too. If a military mom swings her baby and the blow kills whatever she was attacking... does the baby get a kill history?
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# ? Jan 27, 2016 03:08 |
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SynthOrange posted:If a military mom swings her baby and the blow kills whatever she was attacking... does the baby get a kill history? Or for that matter, if one combatant is knocked into another by a strong blow and the impact kills one of them, who gets credit for that kill?
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# ? Jan 27, 2016 06:12 |
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A titan picks up a dwarf and throws him at another dwarf. The spinning dwarf is embedded in the wound. Who dies and who gets the kill?
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# ? Jan 27, 2016 06:21 |
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I just activate all non-skill based jobs on most idle nobodies. Crafting jobs are the only ones I cherry pick for, and miners shouldn't be flimsy, but otherwise I can't be assed.
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# ? Jan 27, 2016 09:57 |
My lazy strategy is to try and have all my bases covered in the first couple migrant waves and then just let new arrivals do whatever. If I notice something is taking too long to happen I activate the relevant labor on the first idle dwarf I see.
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# ? Jan 27, 2016 10:09 |
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# ? Jun 8, 2024 09:41 |
PublicOpinion posted:My lazy strategy is to try and have all my bases covered in the first couple migrant waves and then just let new arrivals do whatever. If I notice something is taking too long to happen I activate the relevant labor on the first idle dwarf I see. I bet you also have unread emails in your inbox you goddamn monster
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# ? Jan 27, 2016 15:48 |