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Oh look no time limits and a gigantic map, who would've guessed.
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# ? Feb 1, 2016 20:07 |
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# ? Apr 27, 2024 19:18 |
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Trying to decide between the normal and deluxe preorders. Is this reinforcement pack just cosmetic goodies or does it touch on gameplay? It's hard to tell from the description.
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# ? Feb 1, 2016 20:07 |
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All cosmetic.
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# ? Feb 1, 2016 20:08 |
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A few days ago I saw a video in Italian with cutscenes from a mission where they rescue the commander. Is that the tutorial?
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# ? Feb 1, 2016 20:08 |
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Fuligin posted:Trying to decide between the normal and deluxe preorders. Is this reinforcement pack just cosmetic goodies or does it touch on gameplay? It's hard to tell from the description. The Digital Deluxe is more or less saving 5 or so bucks on the three first DLCs that'll come out over spring and summer. I went for it because I'm a dork, mostly and I know I'll be buying them when they come out at full price ANYWAY. There's also the thing you get for preordering that is just cosmetics, yeah, that is independent from the Deluxe version.
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# ? Feb 1, 2016 20:10 |
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Guy I know on another forum gifted me XCOM 2 on Steam and I'm over here trying not to My body is ready.
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# ? Feb 1, 2016 20:10 |
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"Stunlancers are balanced" They are probably the most terrifying thing at the start of the game.
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# ? Feb 1, 2016 20:20 |
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Even if he's starting to recover from that huge loss earlier, I just can't seem how Beagle is possibly going to stop the Avatar project in this playthrough.
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# ? Feb 1, 2016 20:21 |
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.
emTme3 fucked around with this message at 02:22 on Mar 31, 2022 |
# ? Feb 1, 2016 20:22 |
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The ship ai kind of sounds like ADA from Zone of the Enders to me.
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# ? Feb 1, 2016 20:26 |
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Fuligin posted:Trying to decide between the normal and deluxe preorders. Is this reinforcement pack just cosmetic goodies or does it touch on gameplay? It's hard to tell from the description. The reinforcement pack is just a season pass for their first three DLC. The first DLC is cosmetic-only, the second and third have new classes and enemies and event maps and poo poo.
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# ? Feb 1, 2016 20:28 |
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Kenshin posted:Even if he's starting to recover from that huge loss earlier, I just can't seem how Beagle is possibly going to stop the Avatar project in this playthrough. He's been really stubborn about avoiding expanding his territory. Maybe that served him well in the demo build but it's really biting him on the rear end here. Without territory you can't attack Dark Events well.
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# ? Feb 1, 2016 20:28 |
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Haha, we'll see what happens when the Avatar project reaches its completion, cause Beagle cannot stop getting distracted by every little thing.
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# ? Feb 1, 2016 20:28 |
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By the way I know rockets are out; do grenade launchers have that same margin of error? I love that.
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# ? Feb 1, 2016 20:30 |
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I'm going to need to figure out how to export the dildobat from Saint's Row and import it in as a sword skin.
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# ? Feb 1, 2016 20:31 |
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Kenshin posted:Even if he's starting to recover from that huge loss earlier, I just can't seem how Beagle is possibly going to stop the Avatar project in this playthrough. It's kind of unfortunate, I'd love to see him turn it around.
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# ? Feb 1, 2016 20:32 |
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RBA Starblade posted:By the way I know rockets are out; do grenade launchers have that same margin of error? I love that. No, grenade launchers work the same way as normal grenades do, but with larger AOE and longer range. By the way, rockets are back as heavy weapons on the exosuits.
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# ? Feb 1, 2016 20:33 |
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Zoran posted:No, grenade launchers work the same way as normal grenades do, but with larger AOE and longer range. I didn't know that. I'm even more excited now.
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# ? Feb 1, 2016 20:34 |
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Wow I love the crappy cheap robot voice the Advent MECs have. Do they have a winding key on their back?
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# ? Feb 1, 2016 20:35 |
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Internet Kraken posted:Wow I love the crappy cheap robot voice the Advent MECs have. Do they have a winding key on their back? They might not even have a human brain in there. It's like the drone suits Whiplash made in Iron Man 2: an exo-armor that has the human brain replaced.
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# ? Feb 1, 2016 20:36 |
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Man it really bugs me the more I think about it. I hope they just run with it and have the intro be you losing all your rookies to a sectoid in month 1, then smash cutting to 20 years later.
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# ? Feb 1, 2016 20:38 |
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RBA Starblade posted:Man it really bugs me the more I think about it. I hope they just run with it and have the intro be you losing all your rookies to a sectoid in month 1, then smash cutting to 20 years later. I'm going with my "mental time travel" fanon theory. Ethereals let humans in in game 1, come back earlier with foreknowledge of everything in game 2, kill XCOM before it even gets off the ground.
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# ? Feb 1, 2016 20:40 |
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Hey guys, late to the thread and also slightly off topic, but I have any of you heard for sure whether the mac release will be on the same day as the PC release? I have a windows desktop that can probably play this thing on lowish settings but it's not in the state where I spend most of my time. The lack of mac system reqs on steam concerns me, because it makes me think the mac release date will slip, and I loving love XCOM perhaps more than anything else in existence, and the thought of having to wait longer fills me with an indescribable pain.
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# ? Feb 1, 2016 20:40 |
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Cathode Raymond posted:Hey guys, late to the thread and also slightly off topic, but I have any of you heard for sure whether the mac release will be on the same day as the PC release? I would also like to know this. Every source I can find says same-day release but still... I bet if Beagle had more Blademaster rangers instead of Phantoms he'd be better equipped to deal with the Stun Lancers. Get some Bladestorm going to counter those assholes when they get in melee range. Speedball fucked around with this message at 20:42 on Feb 1, 2016 |
# ? Feb 1, 2016 20:40 |
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It's just not Beagle's day.
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# ? Feb 1, 2016 20:42 |
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campaign ahahahahaha. Edit: Though this is Beagle we're talking about so he's more or less got this covered. Crosspeice fucked around with this message at 20:45 on Feb 1, 2016 |
# ? Feb 1, 2016 20:42 |
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drat, he might actually pull this off. Edit: Oh my god, the mimic beacon is amazing. AegisP fucked around with this message at 20:47 on Feb 1, 2016 |
# ? Feb 1, 2016 20:45 |
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That seems completely broken.
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# ? Feb 1, 2016 20:47 |
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...Holy poo poo Mimic beacons are amazing.
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# ? Feb 1, 2016 20:47 |
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mimic beacon is amazing holy poo poo
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# ? Feb 1, 2016 20:47 |
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the mimic beacon owns, drat
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# ? Feb 1, 2016 20:48 |
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Internet Kraken posted:That seems completely broken. It's balanced by only lasting one turn and having limited health. But it's clearly great for getting alien death squads off your rear end, yeah. WAY better than XCOM 1's mimic beacon.
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# ? Feb 1, 2016 20:48 |
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Well holy poo poo.
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# ? Feb 1, 2016 20:48 |
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"You're pretty good!"
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# ? Feb 1, 2016 20:49 |
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So, uh, this game seems really easy guys. Might have to mod in some difficulty, because pfffffffffffft
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# ? Feb 1, 2016 20:51 |
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The Mimic Beacon can appear on the MVP list for most under fire, beautiful.
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# ? Feb 1, 2016 20:51 |
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Chin Strap posted:Really disappointed that controller support isn't in at launch. Wait what the gently caress? Seriously?
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# ? Feb 1, 2016 20:54 |
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"Everyone, stop freaking out about the blacksite!" *is two pips from campaign failure with one imminent Dark Event guaranteed to add an extra pip*
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# ? Feb 1, 2016 20:55 |
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I was a little concerned about the Avatar Project until I realized it's just the Doom Meter. I'll miss interceptors though. They were rad as hell.
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# ? Feb 1, 2016 20:57 |
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# ? Apr 27, 2024 19:18 |
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RBA Starblade posted:I was a little concerned about the Avatar Project until I realized it's just the Doom Meter. I'll miss interceptors though. They were rad as hell. Instead you have to dodge enemy UFOs chasing YOU.
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# ? Feb 1, 2016 20:58 |