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Tijuana Bibliophile posted:I think they're monitoring the thread for suggestions Who the hell here came up with the idea of running a car dealership and offering drinks to suckers on the showroom floor? Christ, everyday there is something about this game that is beyond amazing.
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# ? Feb 4, 2016 21:24 |
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# ? Apr 26, 2024 02:30 |
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KiddieGrinder posted:Also about UK people liking Sandi; as an American living in the UK I can confirm that most British people are basically miserable as poo poo. I guess it's the weather or something, or just another British'ism, but that might put a twist on " Uhh excuse- actually no you're right haha I'm sure they all hate her with a passion as well but stranger things have happened.
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# ? Feb 4, 2016 21:24 |
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List of features for next 4 Alpha iterations: - Show Room - Clothing Shop - Weapons Shop - Outlet Mall - Arabian Market - Bank where you can buy store credit* - MoCapped NPC that reminds people that a substantial portion of the game has been released, as voiced by Andy Serkis. *store credit not valid in-game.
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# ? Feb 4, 2016 21:24 |
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So a question for the more development oriented among us: how many of Star Citizen's problems are directly related to or magnified into showstoppers by the insistence on having the interiors of multicrew ships all be part of the same game world? As in, if the basic design document and scope of star citizen (I know, I know) was unchanged other than putting all non-single-seat ship interiors into seperate cells, would they be further along? I mean, the reason I ask is at least party because they seem to be reaping astonishingly little benefit from what seems to be one of the major technical hurdles. Like—if you could dynamically blow a hole in the side of a constellation and have it depressurize and watch stuff get sucked out into space, that would be a legitimate benefit to have everything on the same grid. But... instead we have static models you have to go through a transition animation to board anyway. unless they have plans for an ifv ship with little portholes the fellas can shoot out of
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# ? Feb 4, 2016 21:25 |
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In the next live show someone should ask if the stimpire can be incorporated into the game somehow.
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# ? Feb 4, 2016 21:25 |
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EightAce posted:The games industry is a very different beast. There are not that many jobs and not that many secure companies so when you land a decent gig you eat all the poo poo they throw at you until someone a bit higher up in the firm puts their CV around. I honestly feel so bad for devs who got a job there to make a fun spaceship mans game and are now chained up in some nightmare heironymus bosch painting of a work environment
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# ? Feb 4, 2016 21:26 |
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G0RF posted:5:04 - AN INGAME SPACESHIP SHOW-ROOM!: They are working on animations of NPCs in a spaceship showroom-- using mo-cap animations to have salesman pitching ships, customers reacting, and champagne being served. WTF?! If you want a picture of the Star Citizen, imagine a conman selling you a spaceship forever.
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# ? Feb 4, 2016 21:27 |
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Romes128 posted:Wow dude OPSEC poo poo, sorry. I made the post and then went to lunch and didn't see the bracket typo until I got back. I hope no one screen capped it or Derek is going to be pissed.
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# ? Feb 4, 2016 21:27 |
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BeefThief posted:This isn't shot live and then uploaded is it? Why do they leave in the outtakes? Why does Sandi have to look at the paper every 3 words? Lesnick doesn't have to do that. Honestly this has always amazed me - Ben the non-actor is better at memorizing scripts than Sandi is. I'm sure a lot of this is that Ben genuinely believes in Star Citizen, while Sandi just sees it as a chance to get money from nerds that she wouldn't normally talk to.
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# ? Feb 4, 2016 21:28 |
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G0RF posted:5:04 - AN INGAME SPACESHIP SHOW-ROOM!: They are working on animations of NPCs in a spaceship showroom-- using mo-cap animations to have salesman pitching ships, customers reacting, and champagne being served. WTF?! Commando, this would be called immersive realism, a term you're obviously not familiar with. Get educated or you won't last long in the 'Universe. (making stuff like that is relatively easy, making actualy gameplay mechanics is apparently beyond them)
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# ? Feb 4, 2016 21:28 |
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HookedOnChthonics posted:So a question for the more development oriented among us: how many of Star Citizen's problems are directly related to or magnified into showstoppers by the insistence on having the interiors of multicrew ships all be part of the same game world? It boils down to two things. 1) Chris hasn't made a game for eons and the initial pitch was a few turbo squid models drifting around with his stupid face everywhere 2) The phenomena of un approval. He will ask the impossible, the impossible will just about get functional ....Then the c*nt changes his mind and gets distracted with farming or birds or whatever the gently caress ... I believe Mr Jennison outlined this very succinctly in his departure missive.....that is fake of course
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# ? Feb 4, 2016 21:29 |
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G0RF posted:5:04 - AN INGAME SPACESHIP SHOW-ROOM!: They are working on animations of NPCs in a spaceship showroom-- using mo-cap animations to have salesman pitching ships, customers reacting, and champagne being served. WTF?! I .. I just can't. This is loving with my head. The game is in a shambles, it barely runs, you can barely call it a game and they're spending time and energy building an in game showroom to squeeze more money out of people. The size of their balls is incredible.
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# ? Feb 4, 2016 21:29 |
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We should start a pool on how much clothes will cost in real dollars, since you know they are going to be selling them for real dollars. I'm going to go with: T-shirt: 10 USD Pants: 10 USD Hoodie or Jacket: 25 USD Hats and Shoes 7.50 USD Military version of anything above add 10 USD I'll buy the winner an avatar of Sandi with an evil mustache mspainted on.
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# ? Feb 4, 2016 21:29 |
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The ATV Interview with Luke Pressley is interesting, if you listen between the lines
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# ? Feb 4, 2016 21:31 |
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G0RF posted:5:04 - AN INGAME SPACESHIP SHOW-ROOM!: They are working on animations of NPCs in a spaceship showroom-- using mo-cap animations to have salesman pitching ships, customers reacting, and champagne being served. WTF?! I have seen more dignified professionals in better call Saul.
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# ? Feb 4, 2016 21:31 |
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Illegal Move posted:Chris Roberts steals EVERYTHING, not just ship designs! Proof: This thread has shown me many things, some I never imagined, and some I wish I hadn't seen, but this, this...She-paaaaaaarp...will be with me...Always.
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# ? Feb 4, 2016 21:31 |
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Wafflz posted:We should start a pool on how much clothes will cost in real dollars, since you know they are going to be selling them for real dollars. I bet it is subscription based somehow and you get a new set every month. New set being a new t-shirt and possibly shoes.* *can't use store credit for subs either.
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# ? Feb 4, 2016 21:31 |
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BeefThief posted:This isn't shot live and then uploaded is it? Why do they leave in the outtakes? Why does Sandi have to look at the paper every 3 words? Lesnick doesn't have to do that. Huckaby gave an interview once and talked about how when he took over AtV, he found that "everything was so stiff and professional, I thought the spontaneous stuff going on between takes was more interesting, so I started putting that in the show!" Unfortunately Ben and Sandi have anti-chemistry, so what this amounts to is Ben making a pun or awkward hand gesture and Sandi laughing at him for being dumb. Over and over and over again.
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# ? Feb 4, 2016 21:32 |
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Wait, so they're developing the in-game ship show-room, right? Meaning the game-currency shop? They don't even have any loving gameplay yet. Their ships don't always fly. Why would anyone spend dev or artist time on the showroom? I am increasingly convinced there are parts of their team that are habitually underutilized and somebody keeps making up busy projects to keep the team of artists employed.
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# ? Feb 4, 2016 21:32 |
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Mendrian posted:Wait, so they're developing the in-game ship show-room, right? Meaning the game-currency shop? to quote myself ' What they are working on now is unbelievable' I thankyou ....
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# ? Feb 4, 2016 21:33 |
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Mendrian posted:Wait, so they're developing the in-game ship show-room, right? Meaning the game-currency shop? The game hasn't hit on the possibility of role playing a ship salesman in space yet, they gave the people newsvans and such, don't ruin the immersion.
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# ? Feb 4, 2016 21:34 |
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A Neurotic Jew posted:Huckaby gave an interview once and talked about how when he took over AtV, he found that "everything was so stiff and professional, I thought the spontaneous stuff going on between takes was more interesting, so I started putting that in the show!" Their whole relationship can be summarized thusly: "Oh you." :eye-roll:
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# ? Feb 4, 2016 21:34 |
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A Neurotic Jew posted:List of features for next 4 Alpha iterations:
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# ? Feb 4, 2016 21:35 |
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I hope I can run my own space car wash I mean spacehip space wash
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# ? Feb 4, 2016 21:35 |
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EightAce found this last year
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# ? Feb 4, 2016 21:36 |
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lol that guy just talked about the ship showroom they didn't actually show anything. then he talked about some internal tool that lets them prevent super secret sq42 stuff from being included in PU builds lest they spoil the story lol
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# ? Feb 4, 2016 21:36 |
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looks like 2016 will be a good year for people interested in buying remaindered restoration hardware furniture
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# ? Feb 4, 2016 21:37 |
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lmao
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# ? Feb 4, 2016 21:37 |
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Like idiots already buy ships anyway, people used things to make sure they had the fastest click first to buy a javelin when there was a limited sale and there was only concept art, why waste time making an in game showroom when they could be making a game
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# ? Feb 4, 2016 21:37 |
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14:11:Sandi is not amused with her characterization as the LineReader, guys. G0RF fucked around with this message at 21:52 on Feb 4, 2016 |
# ? Feb 4, 2016 21:38 |
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Mendrian posted:Their whole relationship can be summarized thusly: how you know that early simpsons is a classic worthy of the western canon.
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# ? Feb 4, 2016 21:38 |
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I hate CIG so much and am continually delighted by them
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# ? Feb 4, 2016 21:38 |
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Mendrian posted:Wait, so they're developing the in-game ship show-room, right? Meaning the game-currency shop? It make perfect corporate sense. So far CIG only area of expertise is merchandising, so they focus on core competences. SC is all about buying things.
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# ? Feb 4, 2016 21:39 |
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G0RF posted:5:04 - AN INGAME SPACESHIP SHOW-ROOM!: They are working on animations of NPCs in a spaceship showroom-- using mo-cap animations to have salesman pitching ships, customers reacting, and champagne being served. WTF?! LOL its all about the ship sales.
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# ? Feb 4, 2016 21:39 |
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EightAce posted:to quote myself I was wondering if this was that
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# ? Feb 4, 2016 21:39 |
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EightAce posted:to quote myself I was wondering if that's what you were talking about! dozens of ships and variants, 99 more star systems, hundreds of locations and thousands of npcs left to create and they're doing THAT? ahahahahahahahahahahahahahaaaaaaaa
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# ? Feb 4, 2016 21:40 |
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https://www.youtube.com/watch?v=33ToZW4o9AE&t=810s At around 13 minutes in, the only gameplay footage so far is this circus themed festival of jank.
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# ? Feb 4, 2016 21:40 |
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EightAce posted:to quote myself Yep, first thought I had. We put in our best guesses. Getting bottled water, champagne and mo-capped hotdogs while we sign loans in the showroom and get stuck with clear coat protection was outside out of our meager minds.
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# ? Feb 4, 2016 21:40 |
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EightAce posted:to quote myself Will it be in 2.2???
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# ? Feb 4, 2016 21:40 |
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# ? Apr 26, 2024 02:30 |
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G0RF posted:14:11:Sandi is not amused with her characterization as the LineReader, guys. : "I have to admit: I can't read." I don't think he's joking. Glaucoma getting worse
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# ? Feb 4, 2016 21:41 |