I just had a 2 stun lancer, 1 sectoid pod wipe my entire squad of 5 dudes in two turns. Mind control + double stun = bad times.
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# ? Feb 5, 2016 13:18 |
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# ? May 27, 2024 03:37 |
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SovietPotatoe posted:Regarding all the RNG talk, the first game did lie to you about hit chances and actively fudged numbers in the background, giving aim bonuses to XCOM after misses and penalties to aliens after hits. When modders removed it the result was huge hit/miss chains where you could frequently spend an entire turn missing high% shots, way beyond anything statistically reasonable. So unless Firaxis changed their design philosophy and made an actually decent RNG this time around you can't just dismiss any complaints as bad luck because for all the know the RNG for the second game might be just as screwed up as the first one. That happened to assist xc on the lower difficulties. It didn't exist on classic up.
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# ? Feb 5, 2016 13:18 |
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I want to urge people to not use Ironman mode at the moment. The game is buggy and it might mean that I have to restart the game from the beginning. I am having a feeling that my current crashing is due to the new AMD drivers not sitting well with my R9 380, because I have been getting similar crashes in other games, just less consistently. I did have a regular crash (XCOM 2 has stopped working) earlier too, so I doubt it is just my PC causing issues.
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# ? Feb 5, 2016 13:19 |
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Adjacency in base building isn't a thing anymore, right?
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# ? Feb 5, 2016 13:24 |
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T.G. Xarbala posted:Adjacency in base building isn't a thing anymore, right? Other than that I haven't noticed anything.
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# ? Feb 5, 2016 13:26 |
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Just played this game with XCOM1 logic and had my rear end handed to me. XCOM as it should be!
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# ? Feb 5, 2016 13:28 |
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Nordick posted:It is a little bit: The Workshop lets you build helper Gremlins that can be used as engineers to staff adjacent buildings. Power relays produce more power when placed next to power coils
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# ? Feb 5, 2016 13:29 |
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Hey, folks, the goon pool has been updated again with various goonishness: https://drive.google.com/folderview?id=0B4vbWbHpBrhqTFNsLTJGcmpVR2c&usp=sharing Heading to work in a minute, so further updates will probably have to wait until this evening.
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# ? Feb 5, 2016 13:29 |
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God dammit I want to attack this black site but every time I get over there, something else crops up What if I end up NEEDING that scientist though
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# ? Feb 5, 2016 13:30 |
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Trip report, no crashes at all yet in I'm embarrassed to say how many hours. Using beta AMD drivers as of yesterday on a 290 the thing runs just fine on 1440 with everything maxed except msaa, which murders the framerates and I can't see a whole amazing amount of difference with it on, or at least not one worth stuttering over. It's not doing the full 96hz but it'll do fine! Won't complain if they optimise but won't lose sleep if they don't. So how'd I get my very own Beagle in my game to murd- uh, to lead my squad to victory? Just putting in soldier names doesn't seem to work.
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# ? Feb 5, 2016 13:32 |
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The only enemy I think is genuinely bullshit at the moment is the Lancer type. Run and Gun for melee would be bearable if they couldn't poke you into permanent unconsciousness for a single point of damage. For some reason I'd be less annoyed if it just did 7 damage and killed the soldier outright.
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# ? Feb 5, 2016 13:38 |
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Well I managed to get past my crash. Changed the game to lowest graphics settings and windowed seemed to do it. Hopefully it keeps going.
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# ? Feb 5, 2016 13:40 |
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So I'm playing Commander difficulty, I only finished my first classic EU game like a month ago and I'm so much better at this game than I was at EU. I guess I'm an over-aggressive moron and this game caters to that style. I wouldn't be surprised at all to hear that the second tutorial mission has under the hood changes to get a few of your guys killed, it's been the only mission so far I had a lot of trouble with. Absolutely loving this game.
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# ? Feb 5, 2016 13:52 |
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Didn't Bradford used to be black?
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# ? Feb 5, 2016 13:58 |
WhiskeyWhiskers posted:So I'm playing Commander difficulty, I only finished my first classic EU game like a month ago and I'm so much better at this game than I was at EU. I guess I'm an over-aggressive moron and this game caters to that style. I had my entire squad wipe on that mission after triggering two pods. One guy got flanked and killed, which set off a panic spiral in which two of my soldiers hunkered down next to a burning car, which promptly exploded the following turn. Then Van Doorn tried to make a heroic last stand even though the objective was basically lost at that point. He died the following turn.
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# ? Feb 5, 2016 13:58 |
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So far so good, I'm on a 560ti and can get a solid 30 fps for cutscenes and 30-60fps in battle. Medium settings with textures on high. The real killer seems to be anti aliasing. If I keep it on mxaa everything is fine and looks good. But proper aa just decimates my framerates. Heres hoping nvidia release a driver update soon to optimise stuff, but aside from that I'm pretty happy with how well it all runs Now time to kill some ayyys!
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# ? Feb 5, 2016 14:00 |
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DStecks posted:Didn't Bradford used to be black? Nope, he also used to sound more like Steve Blum (it wasn't), then Lance Henriksen...but eh can't complain on that too much.
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# ? Feb 5, 2016 14:00 |
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I made Buff "Hunk" Drinklots for when we get our pool going. That was fun.
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# ? Feb 5, 2016 14:02 |
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gently caress I got my specialists confused and picked the wrong skill. Is there a way to retrain perks later on or am I stuck?
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# ? Feb 5, 2016 14:09 |
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Wow, if it wasn't for this thread, I would have realized how awesome Ranger stabby times could be. Run and slash, run and slash, my little ninja.
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# ? Feb 5, 2016 14:12 |
Vib Rib posted:gently caress I got my specialists confused and picked the wrong skill. I think the GTS gets the ability to retrain at some point.
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# ? Feb 5, 2016 14:13 |
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WhiskeyWhiskers posted:I wouldn't be surprised at all to hear that the second tutorial mission has under the hood changes to get a few of your guys killed, it's been the only mission so far I had a lot of trouble with. The one with the power relay? Nah. Just did it on commander. One lady wounded, otherwise aced. Though it was a pretty close thing on the last trooper. If he'd gotten another turn I would have lost someone. XCOM is back!
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# ? Feb 5, 2016 14:13 |
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Taking a brief look at the skill trees, it seems that there is little incentive to mix and match skills, right? Picking one side of the tree and sticking with it looks pretty fool-proof.
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# ? Feb 5, 2016 14:14 |
Every time I come across a berserker I swear that it does more damage to the enemy team than mine. I pop it with my sniper, it goes into blind rage, and every enemy from point a to point B gets a giant fist in their face.Vib Rib posted:gently caress I got my specialists confused and picked the wrong skill. I want to say that you can in the Tactics School
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# ? Feb 5, 2016 14:16 |
pnumoman posted:Wow, if it wasn't for this thread, I would have realized how awesome Ranger stabby times could be. Run and slash, run and slash, my little ninja. The accuracy with the melee weapon makes me a bit nervous. I know there's going to be a clutch moment where I want to slash something and it fails completely. Then the aliens kill half the squad. Fat Samurai posted:Taking a brief look at the skill trees, it seems that there is little incentive to mix and match skills, right? Picking one side of the tree and sticking with it looks pretty fool-proof. For the most-part, yeah. Though I think Shredder on Grenadiers is the better choice than the extra padding or whatever. QuantaStarFire fucked around with this message at 14:19 on Feb 5, 2016 |
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# ? Feb 5, 2016 14:16 |
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When the guy misses a slash it's a pretty bad feeling. And looks ridiculous.
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# ? Feb 5, 2016 14:19 |
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gently caress Faceless and their stupid goopy faces. As if terror missions weren't bad enough, you now have a quota and oh yes, some civvies might actually be a murder machine. Really wish they had given some of the civvies weapons. It IS a resistance camp after all. Vib Rib posted:gently caress I got my specialists confused and picked the wrong skill. Advanced Warfare Centre allows you to reset a soldier's perk points.
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# ? Feb 5, 2016 14:20 |
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MadJackMcJack posted:Really wish they had given some of the civvies weapons. It IS a resistance camp after all. Xenonauts did this. Some missions would have a random cop/shotgun farmer/taliban running around getting in firefights with aliens.
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# ? Feb 5, 2016 14:24 |
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Trip report: i5 4570 and a GTX 760 runs the game alright. Had to drop it from 1080 as I was getting under 30 on the menu. This game is gonna super fun, I can tell already.
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# ? Feb 5, 2016 14:25 |
MadJackMcJack posted:gently caress Faceless and their stupid goopy faces. As if terror missions weren't bad enough, you now have a quota and oh yes, some civvies might actually be a murder machine. One mod I'd like to see/make is having a pod of aliens fighting a pod of resistance members, and if you rescue them in time they'll assist you in saving everyone else. Of course, since they count towards your rescue goal, getting them killed can cause you to fail if you didn't rescue enough civilians already, so no using them to scout or ferret out Faceless.
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# ? Feb 5, 2016 14:26 |
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I've imported a goon pool, another pool, and the two pools that come with the game. I now have plenty of rookies to die for
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# ? Feb 5, 2016 14:26 |
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QuantaStarFire posted:The accuracy with the melee weapon makes me a bit nervous. I know there's going to be a clutch moment where I want to slash something and it fails completely. Then the aliens kill half the squad. Hasn't happened to me yet, but I know it's just a matter of time. I shudder to think of my star Ranger whiffing a slash when she's utterly overextended because I got too greedy. But damnit, humanity's on the brink! We need bold tactics!
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# ? Feb 5, 2016 14:30 |
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Why did I pick the one key store that is being lazy? Well at least it's paypal so it's easy to fix. Still not playing or even downloading the game though.
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# ? Feb 5, 2016 14:31 |
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Fintilgin posted:Xenonauts did this. Some missions would have a random cop/shotgun farmer/taliban running around getting in firefights with aliens. That's pretty much where I got the idea. Nothing like hearing an alien death scream during Hidden Movement and coming across Farmer Giles and a dead alien who didn't get off his land.
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# ? Feb 5, 2016 14:33 |
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Jesus christ gently caress the faceless, you're going to transform on your turn and slash my dude next to the car. Oh its ok he's alive still. OH NO THE loving CAR BLEW UP gently caress YOU, gently caress YOU AND YOUR STUPID loving FACE. I love this game. MadJackMcJack posted:That's pretty much where I got the idea. Nothing like hearing an alien death scream during Hidden Movement and coming across Farmer Giles and a dead alien who didn't get off his land. This was my fave xenonauts feature
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# ? Feb 5, 2016 14:33 |
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I've been getting lucky with melee accuracy, in that ADVENT stun troopers keep whiffing when they try to whap my dudes. Either that or all my dudes have mad reflexes.
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# ? Feb 5, 2016 14:34 |
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Is there a way to improve Slash accuracy? edit: It feels def. easier to recover from failed missions than in XCOM1. In completely unrelated news i hate stun lancers.
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# ? Feb 5, 2016 14:34 |
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dogstile posted:Jesus christ gently caress the faceless
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# ? Feb 5, 2016 14:34 |
QuantaStarFire posted:One mod I'd like to see/make is having a pod of aliens fighting a pod of resistance members, and if you rescue them in time they'll assist you in saving everyone else. Of course, since they count towards your rescue goal, getting them killed can cause you to fail if you didn't rescue enough civilians already, so no using them to scout or ferret out Faceless. I had the impression from the mission intro video that these people aren't members of the Resistance as much as peaceful people off the grid that sometimes communicates with them and gives them supplies.
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# ? Feb 5, 2016 14:35 |
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# ? May 27, 2024 03:37 |
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Running on a poo poo integrated video laptop but it is running OK at minimum settings. The only really annoying part is there is like 20 seconds between the last alien move and when I can go again every turn. Don't know if it is just the tutorial or if it will always be this bad, but it doesn't seem to be a graphics card issue as the graphics stay responsive during the whole time, it is just like there is this giant pause in scripting.
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# ? Feb 5, 2016 14:39 |