Eimi posted:I think you got Chain Shot from your random perk, as that's a grenadier ability normally. Snipers just have Deadeye for extra damage. Probably, I only used one sniper for my entire run of the game so I guess he was just lucky.
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# ? Feb 7, 2016 17:36 |
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# ? Apr 29, 2024 06:20 |
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Guys quick question. Say you have an objective to hack something, can the specialist use their gremlin to do it or do they have to get within touching distance and do it the old fashioned way?
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# ? Feb 7, 2016 17:36 |
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Kitchner posted:Guys quick question. Gremlin can generally do it.
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# ? Feb 7, 2016 17:37 |
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I just completed my first dark extraction mission. Are... are we the baddies?
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# ? Feb 7, 2016 17:37 |
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Vib Rib posted:Hell, this is the most spineless player thing I could probably say, but I like the idea of an XCOM2 that has no hard fail state. That no matter how badly you gently caress up on the larger metagame, you can always claw your way back up. That would be part of the fun of it, if anything. But you'd really have to work for it. The doom tracker isn't quite as hard as it initially seems. I had it hit full before I even had Tier 2 gear, and then got hit by a defense mission and half my best fighters were injured. With one week to spare I got some Tier 2 guns (no armor) and sent a reserve squad into a research base. Pulled it off, knocked it back 3 points. It hit full again later on, but I'd deliberately left the route open to a research base so I could hit that when I needed to.
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# ? Feb 7, 2016 17:38 |
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Is there any way to just deactivate/disable a character from your character pool without deleting them outright, short of making multiple copies of your export files? 15 minutes of rampant googlin' is just turning up the .ini tweaks for how it draws new recruits.
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# ? Feb 7, 2016 17:38 |
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Maybe part of the disconnect I'm having is that you're probably supposed to think of a game of XCOM the way you think of a game of Civilization. You're supposed to do more than one, you're supposed to lose a campaign sometimes. Starting over in XCOM isn't the same thing as starting over in a big RPG or something. But for some reason that's not making its way from "I understand this intellectually" to "I'm playing the game in this fashion" quite yet. I stand by my "alert fatigue" criticism, though. Pop-ups and alerts and "oh god do this right now" missions during the geoscape stuff are just frequent enough that they cross the line between tense and annoying. Harrow fucked around with this message at 17:42 on Feb 7, 2016 |
# ? Feb 7, 2016 17:39 |
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Mejwell posted:Is there any way to just deactivate/disable a character from your character pool without deleting them outright, short of making multiple copies of your export files? 15 minutes of rampant googlin' is just turning up the .ini tweaks for how it draws new recruits. I think if you uncheck all the boxes in the character pool they're not considered for loading? I have 15 guys and 14 of them are hurt, I'm a good commander.
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# ? Feb 7, 2016 17:40 |
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would doubling the doom point decrease from whatever it is you do to decrease doom ease up the geoscape campaign? ive barely touched this game, but i kind of want to turn it into darkest dungeon 2: alium edition, where the missions are harder but the campaign fail state is just sort of there in theory
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# ? Feb 7, 2016 17:42 |
Elliotw2 posted:I think if you uncheck all the boxes in the character pool they're not considered for loading? They're unchecked by default, aren't they? Mine are at least and I still picked up someone out of my pool for a rookie.
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# ? Feb 7, 2016 17:42 |
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Doctor Schnabel posted:would doubling the doom point decrease from whatever it is you do to decrease doom ease up the geoscape campaign? It would - story missions and facilities so far have knocked mostly 1 block off, sometimes 2.
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# ? Feb 7, 2016 17:45 |
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Elliotw2 posted:I think if you uncheck all the boxes in the character pool they're not considered for loading? I think those checkboxes are just for the purposes of the "Delete Selection" and "Export Selection" buttons, 'cuz they're always all unchecked when you load up your character pool. I mean keeping a few "character list" files isn't difficult at all, just would be more convenient if you could turn people on and off at will, rather than having to delete and reload each time.
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# ? Feb 7, 2016 17:46 |
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Eimi posted:Rangers are very good, but I just am not seeing the utility of Phantom. HELLO DO YOU HAVE A MOMENT TO TALK ABOUT BEING INVISIBLE Being invisible is great because ENEMIES CAN'T SEE YOU. This allows you to move around the map like you're a loving spirit haunting ADVENT City Centers like some rear end in a top hat from a Supernatural episode. Just like being a malevolent piece of poo poo ghost, Phantom lets you gently caress with ADVENT constantly in a completely unfair fashion by always starting fights with the initiative. Remember those times you blundered into an enemy patrol because you didn't know they were there, and then they got to shoot at you and poo poo? gently caress THAT. Just be a MOTHERFUCKING ETHEREAL WISP instead and spot them first, every time! Use this valuable recon to then turn your enemies into ghosts! Unlike you, they will be poo poo ghosts that are good at nothing. What's that, you're on a non-timed mission now? HA HA HA HA HA. Spot enemies with your Phantom and then set up perfect uncounterable Overwatch traps with the rest of your corporeal, non-ghost squadmates. These traps can take time to set up, but who gives a poo poo? You're a ghost. Time and mercy are equally meaningless to you. So until someone mods in a goddamn ADVENT Priest unit to exorcise your bullshit, BE A PHANTOM. Because the only thing more hillarious than being permanently invisible is the endless hillarious Overwatch traps you'll pull on enemies who have absoloutely no idea how to protect themselves from the spirit world.
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# ? Feb 7, 2016 17:46 |
Got a +13 aim stim and a +10 aim scope for my sniper before the first terror mission and boy am I feeling excited. Everyone is healthy and I have 5 squad size. Thing's are really looking up. Post above this one made me decide to make my ranger a phantom.
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# ? Feb 7, 2016 17:47 |
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I don't think I hit a single <60% shot or overwatch shot during my last 5-6 missions last game. I'm fully aware of confirmation biases and such, but that seemed a bit excessive. Fortunately I stacked scopes on all my best operatives, so I could get 90-100% shots regularly.
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# ? Feb 7, 2016 17:50 |
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I've got Tier 3 armor and weapons and I've only gotten 2 PCS things in the whole game haha.
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# ? Feb 7, 2016 17:51 |
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Beagle posted:HELLO DO YOU HAVE A MOMENT TO TALK ABOUT BEING INVISIBLE
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# ? Feb 7, 2016 17:54 |
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So, if I get XCOM Enemy Unknown, is Enemy Within a must-have from the get-go or can I do without it? Is it a sequel expansion or new content expansion similar to Civ V's Brave New World/etc expansion? Is the Bureau expansion the same deal?
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# ? Feb 7, 2016 17:54 |
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Hey, I'm still having trouble using slash on my rangers--the game really wants me to take a dumbass path. If I told move my ranger can I select her after the fact and do a slash? (This assumes the gold move puts me adjacent to an enemy, but in my preferred adjacent position that doesn't leave me exposed to everything else.) E: also, how do you set waypoints while moving so I can avoid overwatch with clever movement?
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# ? Feb 7, 2016 17:56 |
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Your Dunkle Sans posted:So, if I get XCOM Enemy Unknown, is Enemy Within a must-have from the get-go or can I do without it? Is it a sequel expansion or new content expansion similar to Civ V's Brave New World/etc expansion? Enemy Within is a content expansion, so it's not technically required, but it is really drat good and greatly improves the base game. The Bureau is not an expansion but rather a standalone third person cover shooter akin to Mass Effect. Also it's bad.
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# ? Feb 7, 2016 17:57 |
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From tier 1 to plasma, I failed every hack. Every hack. The failure slam in this game are incredible. In one turn I went from full squad to one dead and mind controlled, two panicked, and one pulled and bound, who then revealed another pod.
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# ? Feb 7, 2016 17:59 |
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So how's everyone building their bases? I don't know which buildings needs Engineers so I am a bit reluctant to put another Workshop up until i know how many gremlins i need and where. Also does the enemy pods activate if you're using a stealthed Ranger and shoot one of them with a Squadsight Sniper that is out of view distance from the pod you're shooting at?
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# ? Feb 7, 2016 17:59 |
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Notorious QIG posted:Enemy Within is a content expansion, so it's not technically required, but it is really drat good and greatly improves the base game. It looks like there's two DLC packs as well: Elite Soldier and Slingshot. Any word on those? Also, the XCOM complete edition has Enemy Unknown, Enemy Within, and the 2 DLC for instead of $50 at regular price. Sounds like a good deal!
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# ? Feb 7, 2016 18:00 |
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Your Dunkle Sans posted:So, if I get XCOM Enemy Unknown, is Enemy Within a must-have from the get-go or can I do without it? Is it a sequel expansion or new content expansion similar to Civ V's Brave New World/etc expansion? You should just get EW, it adds a lot of fun stuff including new enemies, classes, maps, mission types, etc. The Bureau is basically Mass Effect set in the XCOM universe. It's actually a pretty good game if that sounds appealing to you. ^^^^ - Slingshot is great, elite soldier pack is just so you can play pretty princess with your soldiers.
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# ? Feb 7, 2016 18:00 |
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Your Dunkle Sans posted:It looks like there's two DLC packs as well: Elite Soldier and Slingshot. Any word on those? Elite Soldier is just customization stuff. Slingshot adds a three-mission mini-campaign, a unique named soldier, and gives you some nice rewards if you complete it. It's fun once but most people turn it off afterwards. for the complete edition is absolutely a great deal.
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# ? Feb 7, 2016 18:01 |
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Your Dunkle Sans posted:So, if I get XCOM Enemy Unknown, is Enemy Within a must-have from the get-go or can I do without it? Is it a sequel expansion or new content expansion similar to Civ V's Brave New World/etc expansion? Absolutely pick up Enemy Within. It adds in cybernetics and gene modding your own troops managed with a new resource called Meld. You can either mod existing troops to make them better (gene mods + psi = supersoldiers!) or take lovely troops and basically turn them into the Cyberdemon from Doom. There's also a new enemy faction (EXALT, basically capitalist collaborators). More missions, maps, etc. No reason not to pick it up since it plugs into the base game.
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# ? Feb 7, 2016 18:02 |
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Neddy Seagoon posted:Gremlin can generally do it. Is this like a distance or line of sight thing?
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# ? Feb 7, 2016 18:02 |
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LightWarden posted:Yeah, there's a +20% good angle bonus when you almost have a flank on a dude in high cover. I can't play this game myself for several days and I'm starving for data, precious data, and your posts are manna from heaven. Keep it up dude, you're making it worthwhile to sift through the white noise.
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# ? Feb 7, 2016 18:02 |
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Your Dunkle Sans posted:It looks like there's two DLC packs as well: Elite Soldier and Slingshot. Any word on those? Elite soldier is a bunch of cosmetic items for your expendable dudes. If playing dress-up is your jam, it's worth grabbing. Slingshot is (in my opinion) a lousy scripted mission pack that introduces an insufferable character who joins your squad. Enemy Within comes with a similar mission pack that I thought was better designed.
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# ? Feb 7, 2016 18:02 |
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Notorious QIG posted:Enemy Within is a content expansion, so it's not technically required, but it is really drat good and greatly improves the base game. Had the Bureau kept on the path is was originally it could have been a pretty psychadelic Bioshock-alike instead of the sort of meh Mass effect combat that it is today. Too bad they revealed it before XCOM:EU, had they waited they might have avoided the pure unadulterated RAGE that the X-com Community threw at them because most of the time FPS versions of old games are kind of poo poo. e:^ the only thing good about slingshot is the fact that it gave you an absolute TON of valuable poo poo like Alloys, Elerium and the Fusion Cores.
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# ? Feb 7, 2016 18:03 |
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Great, thanks for all the helpful advice, peeps! E: Oh, it looks like the Bureau is an actual third-person shooter versus the turn-based combat of XCOM: EU. That's... totally different!
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# ? Feb 7, 2016 18:03 |
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Koorisch posted:Had the Bureau kept on the path is was originally it could have been a pretty psychadelic Bioshock-alike instead of the sort of meh Mass effect combat that it is today. The Bureau is like 90% of a good game, mixed with 10% complete and total poo poo. The story makes no loving sense, the character customization is basically non-existent, the gameplay is solid but repetitive, and the level design is absolutely dreadful. It was a game that needed good creative direction, but it didn't have any so it just ends up being completely forgettable.
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# ? Feb 7, 2016 18:05 |
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It's interesting that both XCom revives were basically started as soon as Microprose fell, but only one of them shows it.
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# ? Feb 7, 2016 18:07 |
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Notorious QIG posted:The Bureau is like 90% of a good game, mixed with 10% complete and total poo poo. The story makes no loving sense, the character customization is basically non-existent, the gameplay is solid but repetitive, and the level design is absolutely dreadful. It was a game that needed good creative direction, but it didn't have any so it just ends up being completely forgettable. Well, yeah, they kind of threw out the first version out the window when the community's response was "no turnbased? gently caress YOU!". I'd wager that'd gently caress up their original design a bit.
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# ? Feb 7, 2016 18:07 |
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Also found the optimal way to deal with the base sabotage missions. Beeline into wraith armor, get yourself a ninja ranger, give him mindshield. One man drop. Cover whore your way up to building until you're within 1 movement increment of objective. Wraith in. Drop the bomb. Call EVAC outside. Wraith out into EVAC.
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# ? Feb 7, 2016 18:07 |
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If you get the bureau remember that your squaddies are kind of bad so keep abreast of their skill usage.
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# ? Feb 7, 2016 18:09 |
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Koorisch posted:Well, yeah, they kind of threw out the first version out the window when the community's response was "no turnbased? gently caress YOU!". Well sure, I don't doubt that the extreme reaction to the game's announcement affected its development. That doesn't somehow change the fact that the game is completely lacking in direction and interesting bits.
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# ? Feb 7, 2016 18:09 |
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Notorious QIG posted:I just completed my first dark extraction mission. https://www.youtube.com/watch?v=s5A5Mb__fiA Beagle posted:HELLO DO YOU HAVE A MOMENT TO TALK ABOUT BEING INVISIBLE I blame you for my speccing my Rangers as Phantoms instead of cutting up some fuckers. So, uh, screw you and also thanks.
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# ? Feb 7, 2016 18:10 |
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Do people typically save-scum heavily in XCOM or do you just roll with the punches and hope for the best (from the RNG)?
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# ? Feb 7, 2016 18:12 |
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# ? Apr 29, 2024 06:20 |
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Oh while I'm asking stupid questions, is there to tell whether your sharpshooters have sightlines through squadsight vs. their own line of sight? Is there something that indicates how far a selected unit can see? I don't think I'm interpreting the interface correctly. Edit: also why can't I name my pistols it is an outrage that this revolver isn't officially "lil' barky" 2/10 stars
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# ? Feb 7, 2016 18:14 |