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victrix
Oct 30, 2007


Haven't played XC1 in a few years so I booted it up to see if my complaints about the music were off base...

... nope, music still owns bones, gamepad controls own. Performance and loading are also miles better, but that's not a big surprise :v:

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A Pleasant Hug
Dec 30, 2007

...It's the thought that counts, right?
I spent half an hour customizing a squaddie that performed well as a Rookie and had just promoted. New identity, name, face, even a backstory. The works. Died on turn 2 of the next mission, after being mind-controlled by a Sectoid and then overwatch-sniped by my own sharpshooter. :smith:

This thread is huge, and it's probably been asked and answered a few times by now, but why can't I get randomized stats for my troops? Not Created Equal and Hidden Potential were the best modifiers in EU, made it feel much more like UFO Defense way back when. Are they unlockable options, or am I going to have to mod the game for it?

Harrow
Jun 30, 2012

What kinds of missions lower the Avatar meter, anyway? It's already up to 5 pips and I don't even have a Psi Operative yet, so I'm starting to get pretty nervous.

Also, is there a time limit on doing the Blacksite mission? I've heard it's hard as gently caress and, well, I'm still rocking kevlar and only have half of the magnetic weapons available.

Underwhelmed
Mar 7, 2004


Nap Ghost

Hammerstein posted:

Hey goons, I built a thing. Please be so kind and have a look at it. At it's core it's a re-creation of Hidden Potential (random stat growth) from Second Wave.

http://steamcommunity.com/sharedfiles/filedetails/?id=618826129&searchtext=

Nice. Very very appreciated.

I would love to see training roulette return, but given that all of the skills are much more specific to class features now, it isn't going to happen.

Mejwell
Jun 5, 2004

Great!

Mejwell posted:

Oh while I'm asking stupid questions, is there to tell whether your sharpshooters have sightlines through squadsight vs. their own line of sight? Is there something that indicates how far a selected unit can see? I don't think I'm interpreting the interface correctly.

Edit: also why can't I name my pistols it is an outrage that this revolver isn't officially "lil' barky" 2/10 stars

This was from a few pages ago, but I thought I'd mention what I've discovered just in case it would help anyone else just starting out:

1. "Mousewheel" is not zoom in and out, it's "shift mouse interaction floor level." Zoom in and out is "g" and "t" by default. You'll want to know this because:
2. The crosshair indicators that indicate you have sightline to an enemy at a location appear near THEIR healthbar, which means if they're relatively far away, you'll need to zoom out to see them. They are not, as I had originally thought:
3. On the "enemies visible" icons above the command bar. Crosshairs down here indicate the enemy is being viewed through squadsight.

it is however still an outrage that I can't name pistols and therefore will be escalating this grievance directly to the highest level of authority within firaxis

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me

splifyphus posted:

Welp, just skulljacked a codex. I managed to win with a squad of 8, including my pet sectoid and his pet advent. I sort of knew something was coming but not what, and ended off being underprepared. It mind controlled my elite heavy and then teleported away, then I had to distract the heavy with 2 mimetic beacons while I chased it down. My gunslinger got the kill with face off, on the last move of the last turn with a 50% chance on each shot.

Friends don't let friends skulljack early. It's a huge trap for first runthroughs. Codecis are so much easier with tons of abilities and T3 gear.


Codices suck, but XCOM 2 is really good.

I knew what was coming because I tried that early on and got my rear end handed to me. This time around I did it with a full squad and and missile launcher. Turns out they can't dodge explosions too well. :v:

victrix
Oct 30, 2007


So since Codices are loving horrendous is unlocking the Skulljacking line and using them worthwhile? What can you use them on and what do you get out of it? After that first experience and the resulting Codex bomb, I didn't use them any more, and now I'm pretty sure I'm not even going to touch the Skulljack until I have a lot of upgrades and research done

Orgophlax
Aug 26, 2002


sicarius posted:

The smug of this post is hilarious.

I have no real problem in EW/LW on Impossible with creeping and cover. That's fine because I can take 40 turns. When I have three pods all activate at once, 6 turns total, and have to cross the map... that's difficult, if not legitimately impossible. If this is a challenge you do not "suck at the tactical game", it's that the tactical game is significantly different when under the pressure of a timer and there are some scenarios that are either unwinnable outright OR unwinnable without significant cost in manpower.

A main complaint from EU/EW players was that they were able to face roll the game using the same 6/7 maybe 8 soldiers the whole campaign. So the devs decided to actually make the game hard and force consequences on the player. Boo hoo.

victrix
Oct 30, 2007


Key XCOM2 skill: Recognizing when the deck is badly stacked, evaccing before it turns into a bodybag shitshow.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

victrix posted:

So since Codices are loving horrendous is unlocking the Skulljacking line and using them worthwhile? What can you use them on and what do you get out of it? After that first experience and the resulting Codex bomb, I didn't use them any more, and now I'm pretty sure I'm not even going to touch the Skulljack until I have a lot of upgrades and research done

That's a one time thing.

victrix
Oct 30, 2007


Elliotw2 posted:

That's a one time thing.

Then why could I still build them and build upgrades for them?

TacMan
Aug 8, 2002

Vert used Hyperbeam,
It's super effective!


:steam: El Mole :steam:
Bladestorm seems cool and all but when my top fragging ranger missed all 15 times it activated I decided she should use shotguns instead.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf
What's a safe amount to ride the timer? I've done a lot of dicking around and I'm just hitting the first black site and my timers running five pips in. Does the black site mission knock back a fair amount of time? Or did I gently caress myself by waiting too long and researching weapons before the story mission?

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

victrix posted:

Then why could I still build them and build upgrades for them?

If you buy Skullmining, you can brain poke cops to get free intel at a completely different and far more minor risk.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



MarquiseMindfang posted:

I seriously never got a chance to see what those things can do, because I just hit them with overwhelming force every time I encountered one. I think my first one actually decided to spawn in next to my sword Ranger and got Bladestormed for the trouble. Then I shoved a Rapid Fire down its throat.

Well, they can Mind Control. As in straight-up MC, none of this psi-roulette BS that Bufftoids and Eggs do.

First (and only) time I saw one it went straight for my shaken psi trooper with only 5 will and...failed horribly because I'm not an idiot and put a mind-shield on shaken people. It was then immediately met with enough firepower to level half of the city block. :v:

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Orgophlax posted:

A main complaint from EU/EW players was that they were able to face roll the game using the same 6/7 maybe 8 soldiers the whole campaign. So the devs decided to actually make the game hard and force consequences on the player. Boo hoo.

I didn't say that was a bad thing. The gist of my post, which you missed entirely, was that someone doesn't "suck at the tactical game" if they find this challenging. At no point did I insinuate the the increased difficulty was a bad thing.

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me

Elliotw2 posted:

If you buy Skullmining, you can brain poke cops to get free intel at a completely different and far more minor risk.

On top of this, I think equiping one gives you a flat bonus to your hacking skill.

fspades
Jun 3, 2013

by R. Guyovich

MechanicalTomPetty posted:

On top of this, I think equiping one gives you a flat bonus to your hacking skill.

And they also insta-kill the victim, regardless of their hp. Skulljacks are great.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

MechanicalTomPetty posted:

On top of this, I think equiping one gives you a flat bonus to your hacking skill.

Yeah, +25 with skullmining unlocked.

They also act as a free kill on any advent troop with Skullmining unlocked. Otherwise you have two plot skulljacks and only need it to trigger those and move the plot along.

Cnidaria
Apr 10, 2009

It's all politics, Mike.

victrix posted:

Key XCOM2 skill: Recognizing when the deck is badly stacked, evaccing before it turns into a bodybag shitshow.

Yeah this is important. It's also important to realize that your soldiers are way more versatile and and are generally more powerful than their EU equivalents. I've had awful pod activations but have made it out of many of them fine. Just don't panic and use all of the resources available to you. If things start going bad then evac immediately.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


After finishing the game Vet Ironman, the thing I missed most of all is soldiers being downed but not dead. I was really excited about it as a mechanic to balance along with timed missions, but I think I had it happen all of twice in the game.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

raverrn posted:

After finishing the game Vet Ironman, the thing I missed most of all is soldiers being downed but not dead. I was really excited about it as a mechanic to balance along with timed missions, but I think I had it happen all of twice in the game.

Yeah, the ratio seemed way off compared to EU/EW. People seen to get outright killed like 9/10 times.

Pomp
Apr 3, 2012

by Fluffdaddy

Eimi posted:

I think it's a thing where if you're better at the game, Phantom gets infinitely better. It's not that I don't understand the value of concealment, I love Conceal even though it's a trade off from RnG, it's more that when I'd pick up Phantom I want all hands on deck in a 4 man party so the most it does is let them sneak mission into a flank. Which isn't bad but it's hard to find a flank to is a flank and doesn't expose them in case they find more aliens. By the time I pick up Conceal, my soldiers are better and I have a 5 man party so that leaving someone in concealment isn't as harsh. Maybe I need to try a Solid Snake build with both Phantom and Conceal?

running a shotgun ranger with both and a rifle ranger with just phantom p much trivialized the game from that point on. The only times a pod survived to take shots back at me was when multiple walked into range.

SuicideSnowman
Jul 26, 2003
I'm getting to the point where I'm thinking of just playing the game on Rookie to beat it then go back and play the harder difficulties after I know more about the game. Either that or I just need to accept that some missions are bullshit and nearly impossible to win without putting my soldiers in danger.

I just had one of those "defend this structure" missions, where whatever was shooting at it was taking nearly a 4th of the of the health pips at the end of every turn, so of course I start rushing towards the objective in attempt to stop it and end activating 2 pods and losing a bunch of guys. When it takes 2 to 3 turns to kill one pod without dying I don't see how this mission was remotely possible.

Gervasius
Nov 2, 2010



Grimey Drawer


He really wants to go out in a blaze of glory.

kater
Nov 16, 2010

So I guess I was lucky to get crit ammo and gas grenade the one time I've done experiments each? I've been using both all game and love em. Didn't realize there was a pool, what are the other possibilities?

Sylphosaurus
Sep 6, 2007
Yeah, a lot of players really need to learn when it's time to cut your losses and evacuate but I guess it goes against the whole "must ace all missions :pwn:" mindset that seems to be pretty common.

Steelion
Aug 2, 2009
Enemies with melee attacks just constantly gently caress me over and it sucks :(

Having a stun trooper near the edge of LoS sprint straight through my squad and stab my guys for like 7 damage + stun is hard to prevent, especially when I can shoot them twice with 100% accuracy and graze twice. Archons are just as bad except they have 25% defence and like 20 hp so they're almost impossible for me to kill in one turn, at which point they either sprint up to someone and smack them for 10 damage or fire off a missile barrage that forces me to spend moves relocating instead of shooting them or their support. Codices are obnoxious but at least they're relatively easy to kill.

What am I missing?

Nookovian-Red
Sep 13, 2002
I WILL NOT CLOSE THREAD IN Serious Hardware / Software Crap
Protip: If your EVAC point is on the roof of a building, do not use grenades on said building unless you are 100% sure you can make it to the evac zone before the entire roof collapses from the fire that the grenade will create.

Protip #2: Rooftop cover is great, until your enemies have explosives.

Cnidaria
Apr 10, 2009

It's all politics, Mike.

kater posted:

So I guess I was lucky to get crit ammo and gas grenade the one time I've done experiments each? I've been using both all game and love em. Didn't realize there was a pool, what are the other possibilities?

I got an acid grenade that was very powerful. Activating multiple pods, throwing down a mimic beacon, and then throwing the acid grenade at them when they bunched up was really fun although very overpowered. Some enemies are immune to acid though so that strat is less useful later in the game.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Underwhelmed posted:

Nice. Very very appreciated.

I would love to see training roulette return, but given that all of the skills are much more specific to class features now, it isn't going to happen.

Yes, so many skills are locked into class specific weapon that it makes less sense. Especially since characters now also have a chance at hidden unlocks, there's plenty of customization there already.

But I guess it would be doable, considering how moddable the game now is. I should probably check if specific animations are linked to the weapon or the class, if it's the weapon it would be less work, cause making weapons available to other classes is easy.

MMD3
May 16, 2006

Montmartre -> Portland
can someone point me to a list of corpse uses so I can tell when it's safe to start emptying out my warehouse of death here on the blackmarket weirdos?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

This game is rough and the timed missions really encourage dice-rolling. My favourite breakthrough was when I was two turns down to hack an objective and the only way to do it was to use my specialist to grenade the truck wall CAREFULLY one turn in the open while two rookies landed 40% shots on a sectoid and stun lancer, then using the GREMLIN on the final turn to disable the explosives. Goddamn, this game.

Of course the next mission I have a VIP extraction and a grenade blew up the only access to the EVAC roof. loving hell. I wish the game recognized when your goal is unreachable and moves it or drops to ground floor or something.

My only gripe is that my PC can only run this at minimal settings despite being able to run poo poo like Battlefield 4 at max settings. It also keeps reverting to lower resolutions when I go to the main menu, which is strange. I even made changes to the XComEngine.ini and everything.

Olive Branch fucked around with this message at 23:12 on Feb 7, 2016

Vengarr
Jun 17, 2010

Smashed before noon
The doom clock was ticking down. There was a region next to me with an ADVENT facility, but I was making GBS threads my pants hard since I had to make contact with the region first. Of course I get the longest possible timer. Five days to make contact, five days left on the clock.

Ended up raiding the facility with a full hour to spare :cool:...although I did have to skip a Retaliation mission and a Guerilla Ops mission. The Spokesman was not super pleased with me, but gently caress him.

My first campaign is in cruise control right now, but I had to reload quite a bit because of bad bugs. I've only lost three soldiers "legit", the rest were all LOS bugs or weird poo poo like randomly falling through floors when there was no fire/acid or enemies active.

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Steelion posted:

Enemies with melee attacks just constantly gently caress me over and it sucks :(

Having a stun trooper near the edge of LoS sprint straight through my squad and stab my guys for like 7 damage + stun is hard to prevent, especially when I can shoot them twice with 100% accuracy and graze twice. Archons are just as bad except they have 25% defence and like 20 hp so they're almost impossible for me to kill in one turn, at which point they either sprint up to someone and smack them for 10 damage or fire off a missile barrage that forces me to spend moves relocating instead of shooting them or their support. Codices are obnoxious but at least they're relatively easy to kill.

What am I missing?

Mimic Beacons, characters that are (essentially) immune to melee attacks positioned to draw those attacks, attacks that disorient.

There are way ways to cope with melee attackers. It just requires using items that don't explicitly let you kill them first.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


raverrn posted:

After finishing the game Vet Ironman, the thing I missed most of all is soldiers being downed but not dead. I was really excited about it as a mechanic to balance along with timed missions, but I think I had it happen all of twice in the game.

Just grab the upgrade that increases the likelyhood of downings instead of deaths.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Aaaaarg

I didn't preorder and now I can't get the preorder bonus >_<. For some pointless reason this really aggravates me.

thebardyspoon
Jun 30, 2005

kater posted:

So I guess I was lucky to get crit ammo and gas grenade the one time I've done experiments each? I've been using both all game and love em. Didn't realize there was a pool, what are the other possibilities?

I've gotten ap ammo that ignores some amount of armour per shot, dragon rounds that have a chance to set enemies on fire and also do a little extra damage (great for the gunslinger), poison rounds that are pretty similar, tracer rounds that give +10 to aim and the crit rounds you mention. Grenades are pretty similar, got an acid one that shreds armour and does great damage, incendiary one and the gas one. Not sure how many others there are, I stopped doing those projects when I started getting repeats.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



I love Psi-Soldiers, holy poo poo. Hit a pair of Archons with the vortex ability and both hist procced Insanity, which both procced Mind Control (and damage because I have the skill that makes Insanity do damage).

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Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Hieronymous Alloy posted:

Aaaaarg

I didn't preorder and now I can't get the preorder bonus >_<. For some pointless reason this really aggravates me.

They'll probably sell it in a month or two like they did with the Elite Soldier one for EU.

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