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02-6611-0142-1 posted:Legend is the only one with no secret aim bonus, apparently. Like it even matters when Pysops are broken and don't even require a gun. . Let me just mindcontrol/damage/panic this entire pod. You can basically solo some missions.
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# ? Feb 13, 2016 11:30 |
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# ? Apr 26, 2024 20:51 |
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Gentwise posted:It'd be cool if one of the weapon attachments made the weapon immune to the codex's AOE disable. I imagine free reloads work for this?
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# ? Feb 13, 2016 11:31 |
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Basic Chunnel posted:They're basically biomechanical propaganda muppets for ADVENT's fascist regime They're supposed to be improved floaters, but I think the design is weird and doesn't make sense either. Like, why does the noble and elegant face of a super high tech advanced fascist regime carry spears and look like they belong in the archway of a modern-era 1920s skyscraper? Also if they're the face of the regime why aren't they featured in a single propaganda broadcast? Maybe the aliens are just bad at this? That's actually a pretty decent explanation.
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# ? Feb 13, 2016 11:33 |
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jneer posted:Overall I think the late-game enemies are pretty cool, just too many goddamn Archons. The Pinion ability is a nice mechanic, but pods should not be comprised of three or four Archons. Enemies that can't take cover should not be the majority in an X-Com mission. "we can't send floaters out looking like that, the civvies will [untranslatable]" "ah [untranslatable], you're right. what do humans like?" "according to galactipedia they have huge amounts of respect and veneration for these things called angels?" "*shrugs all four shoulders* it's worth a shot right?"
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# ? Feb 13, 2016 11:35 |
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Gentwise posted:It'd be cool if one of the weapon attachments made the weapon immune to the codex's AOE disable. there is, it's called the auto-loader
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# ? Feb 13, 2016 11:46 |
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What is the consequence of ignoring a council mission?
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# ? Feb 13, 2016 12:00 |
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Megasabin posted:What is the consequence of ignoring a council mission? If it's not to counter a Dark Event, the only consequences are not getting any experience or rewards out of it.
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# ? Feb 13, 2016 12:05 |
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BlazetheInferno posted:If it's not to counter a Dark Event, the only consequences are not getting any experience or rewards out of it. Guerilla ops are the dark event ones. Council missions are the ones where the councilman greets you and I think they always have two rewards? There's still no penalty though, besides the councilman being sad.
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# ? Feb 13, 2016 12:08 |
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Do you really want the Councilman to be disappointed at you with his voice? Do you really want that? That's what you're risking here
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# ? Feb 13, 2016 12:13 |
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i lose the loving region i ignored a council mission in?
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# ? Feb 13, 2016 12:13 |
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Pomp posted:i lose the loving region i ignored a council mission in? Pretty sure the only way to lose a region is to ignore or lose a retaliation (terror) mission in it.
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# ? Feb 13, 2016 12:31 |
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Losing a sabotage mission does that too.
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# ? Feb 13, 2016 12:34 |
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So you have to re-establish contact before you can have another crack at the facility? That's harsh but I guess it prevents the player just zerging.
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# ? Feb 13, 2016 12:38 |
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SynthOrange posted:Yeah just dont bother upgrading your tier 2 swords. Stun is way more valuable than setting them on fire. Wait it doesn't set them on fire AND Stun them? That's not an upgrade!
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# ? Feb 13, 2016 12:44 |
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The truth is out there.
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# ? Feb 13, 2016 12:57 |
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Lunethex posted:
I forgot to take a screenshot of it, but the supply barge carrying The Furies is one scan event. It was shot disabled and crashed but the three Furies were liquefied by security personnel before they could be saved.
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# ? Feb 13, 2016 13:00 |
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Space Pussy posted:Like it even matters when Pysops are broken and don't even require a gun. . Let me just mindcontrol/damage/panic this entire pod. You can basically solo some missions.
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# ? Feb 13, 2016 13:04 |
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Just watched some guy finish Legendary Ironman. I'm pretty sure he had 10 Mimic Beacons equipped, haha.
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# ? Feb 13, 2016 13:15 |
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I got Predator and a third beacon. It really is too good but sometimes the game throws such bullshit at you that you need some BS of your own, before Psi becomes your go-to source of OP bullshit.
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# ? Feb 13, 2016 13:19 |
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Broken Cog posted:Just watched some guy finish Legendary Ironman. I'm pretty sure he had 10 Mimic Beacons equipped, haha. Speaking of mimic decoys, I just learnt they can win end-of-battle awards.
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# ? Feb 13, 2016 13:32 |
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Krazyface posted:Speaking of mimic decoys, I just learnt they can win end-of-battle awards. My favorite is when fellow soldiers mourn their deaths "We just lost another one!" I like to think they're mocking the alien who "killed" it.
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# ? Feb 13, 2016 13:38 |
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counterfeitsaint posted:My favorite is when fellow soldiers mourn their deaths "We just lost another one!" I like to think they're mocking the alien who "killed" it.
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# ? Feb 13, 2016 13:54 |
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Completed on Commander, started a new campaign on Legendary with 2 mods toggled - increased squad size (default is 6, upgrade to 8) and doubled enemy pod size. This is glorious in the best way. So many enemies (5 or 6 muton berserkers in 1 pod), so many explosions.
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# ? Feb 13, 2016 13:55 |
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I hacked a Sectopod, and it slugged it out with another Sectopod and a squad of ADVENT troopers. It then annihilated a reinforcement drop, before I had to put it down. Did I need to do that? Probably, because it was hacked for like 3 turns and could've snapped back in the next. Give me a Memorial Wall where I can put dead hacked robots on. You guys are the real heroes, and XCOM will sing your praises forever Also, turns out hacking the anime that spawns from ADVENT officers spawns ANOTHER anime
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# ? Feb 13, 2016 14:04 |
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Is there any mod or .ini file I can change to increase the character limit in names, or at least nicknames? It's kind of annoying to always be short 1 or 2 characters for nicknames like "Guns & Roses" or "Crazy Diamond" or really any other 2-word nicknames.
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# ? Feb 13, 2016 14:09 |
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Just hit the Ironman Commander end-mission with 6 Maguses in Power Armor. $5 says I gently caress this up.
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# ? Feb 13, 2016 14:27 |
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Sometimes you just kill an MEC so hard it waves you goodbye https://zippy.gfycat.com/FaithfulHighEasteuropeanshepherd.webm
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# ? Feb 13, 2016 14:32 |
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God, I hate Archons so much with their massive HP pools and defenses. They should be pod leaders in mid-late, not pod members.
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# ? Feb 13, 2016 14:37 |
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Finally beat my first run. My specialist was effectively useless, basically did nothing. Dominated a Sectopod early, and a loving psi zombie killed a Codec which was cool. Although I did use up all 3 of my grenades, the grenadier was weaker than my dedicated shooting grenadier (but she was too injured from doing part 1). The 100% shot ability is way too good in the later stages of the game. My Ranger killed all 3 Avatars by just shooting him until it teleported right to my guy who was across the map. Game said I only did 38 missions, which is a lot less than I thought.
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# ? Feb 13, 2016 14:37 |
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toasterwarrior posted:I hacked a Sectopod, and it slugged it out with another Sectopod and a squad of ADVENT troopers. It then annihilated a reinforcement drop, before I had to put it down. Did I need to do that? Probably, because it was hacked for like 3 turns and could've snapped back in the next. If you end a mission with an enemy mind controlled, their body does not show up on your loot list. Where does that body go? HOW DID YOU MISPLACE YOUR SECTOPOD SPECIALIST?
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# ? Feb 13, 2016 14:38 |
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toasterwarrior posted:God, I hate Archons so much with their massive HP pools and defenses. They should be pod leaders in mid-late, not pod members. Void rift and insanity.
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# ? Feb 13, 2016 14:41 |
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Deltasquid posted:Is there any mod or .ini file I can change to increase the character limit in names, or at least nicknames? It's kind of annoying to always be short 1 or 2 characters for nicknames like "Guns & Roses" or "Crazy Diamond" or really any other 2-word nicknames. The max name lengths are defined as constants in the XComCharacterCustomization script. I could try increasing it with a mod. Would be nice if the limits were increased for everyone in an update, though.
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# ? Feb 13, 2016 14:46 |
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Peewi posted:The max name lengths are defined as constants in the XComCharacterCustomization script. I could try increasing it with a mod. That would be very kind of you.
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# ? Feb 13, 2016 14:49 |
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WhiskeyWhiskers posted:Void rift and insanity. That goes for drat near every enemy in the game though
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# ? Feb 13, 2016 14:59 |
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is there a way to restart a mission because on the first mission once you have the base i accidentally wasted a turn trying out key binds and would prefer to restart that wait it out knowing i'm not going to reach the device in time
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# ? Feb 13, 2016 14:59 |
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toasterwarrior posted:God, I hate Archons so much with their massive HP pools and defenses. They should be pod leaders in mid-late, not pod members. Flash bangs make them poo poo or use their useless pinion attack.
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# ? Feb 13, 2016 15:00 |
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toasterwarrior posted:That goes for drat near every enemy in the game though Yes.
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# ? Feb 13, 2016 15:03 |
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Jose posted:is there a way to restart a mission because on the first mission once you have the base i accidentally wasted a turn trying out key binds and would prefer to restart that wait it out knowing i'm not going to reach the device in time Reload a save file. If you're on Ironman, well, I'm not sure you really get ironman.
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# ? Feb 13, 2016 15:20 |
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Tae posted:Flash bangs make them poo poo or use their useless pinion attack. Pinions would be a cool mechanic if they acted as pod leaders and combined it with 2-3 Advent on overwatch at the end of the aliens' turn. Then you'd have to figure out how to move your guys while also avoiding overwatch. Pods made up entirely of Archons are boring as poo poo, though.
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# ? Feb 13, 2016 15:24 |
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# ? Apr 26, 2024 20:51 |
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I've been burning and melting things with the flamethrower and acid grenades but someone just told me you don't get drops if you kill an alien with just those two types of attacks. Regular explosives is apparently okay. Am I not going to run short of Eleirum Cores if this is the case?
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# ? Feb 13, 2016 15:25 |