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John Lee posted:I thought this one could actually get pretty hard at times! The bosses seemed a bit easier, but the dungeons themselves could be hell, although you can pick your own difficulty to some extent. actually yeah I have to admit, they really bumped up the difficulty of the dungeons, I'd be hosed if they're weren't such an abundance of tiny reviver seeds. I'm happy they let you buff your health using oran berries like they let you use apples to buff your stomach
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# ? Feb 23, 2016 11:46 |
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# ? May 3, 2024 23:29 |
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New ToME DLC has dropped: http://store.steampowered.com/app/404250/ Anyone played it?
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# ? Feb 23, 2016 21:30 |
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Marcus Garvey posted:Does anyone happen to have any of the old Gearhead 1/2 community mods laying around? I remember one in particular for GH2 that added a huge variety of variants and things, like a tanky combat haiho. The Gearhead forums are almost completely logged on the internet archive. Same with the wiki. You might be able to get the links from there. They're also great for finding out what does what if you're too lazy to read the in-game manual. If you can find it post it here, because I want to try that out. Also I totally forgot to upload an up to date version of the Gearhead 1 roguelike. Whoops. I'll try to get it uploaded later on today. At least I already got a link for the updated version of Gearhead 2 up! Archonex fucked around with this message at 21:46 on Feb 23, 2016 |
# ? Feb 23, 2016 21:40 |
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crossposting a question I had from another thread: why isn't we there an actual genre term for roguelikes? mario clone -> platformer doom clone -> FPS dota clone -> MOBA diablo clone -> ARPG
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# ? Feb 23, 2016 22:10 |
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All of those describe the type of games they are pretty clearly. Like a FPS is a first person shooter. And that is its like big element. Roguelikes have like a few big elements really and there isn't a niffty term to describe all of those elements besides Roguelikes.
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# ? Feb 23, 2016 22:18 |
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Captain Foo posted:crossposting a question I had from another thread: Because "roguelike" works fine? There's no term that singularly encapsulates what that really means and inventing one would be foolish at this point.
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# ? Feb 23, 2016 22:18 |
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PDL, or "Procedural Death Labyrinth"
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# ? Feb 23, 2016 22:21 |
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Captain Foo posted:crossposting a question I had from another thread: Marketing/Commercial reasons. For a while after DOOM came out, fps' where literally called "DOOM-clones". But if you're releasing a new product onto the market, you don't want to be reinforcing a competitor's brand, so you need a more generic name. (MOBA is the absolutely worst of these, it describes literally anything multiplayer, but Riot needed a new name). Rogue itself is small and free, as where all it's successors for a while, so the name stuck. Related: Xeroxing. Xerox was very happy with that adaptation and did nothing to discourage the verb even when using it's competitor's hardware.
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# ? Feb 23, 2016 22:27 |
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Captain Foo posted:crossposting a question I had from another thread: i'd argue that diablo clone is still in use, though possibly i'm out of date on that. anyway, i'd say it's something of a historical accident. The genre lasted for so long 'underground', without big mainstream commercial success (though there've been a few commercial titles here and there) that there was no pressure to come up with a more neutral/marketable term; by the time it finally became even halfway 'mainstream' (with the roguelites of the last few years), the name had stuck. (Whereas FPSes and platformers became popular much faster.) e: or, exactly what serephina said also funny that none of the games named were actually the progenitors of their respective genres, with the arguable exception of rogue itself.
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# ? Feb 23, 2016 22:28 |
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Roguelike is pretty awful, but I'll take it over 'shmup', since 'shooter' came to mean fps, not japanese arcade 2d flying shootgame.
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# ? Feb 23, 2016 22:30 |
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BTW, thanks to whoever brought up Pathos. Been having some fun, and that interface works amazingly well!
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# ? Feb 23, 2016 22:33 |
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Captain Foo posted:crossposting a question I had from another thread: Because 1SPTRPG would be too tedious to write.
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# ? Feb 23, 2016 22:40 |
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2nding that, the Pathos for Windows PC works really nicely after you press Alt+Enter to run it in a window to access all the options on the left. I still can't figure out how to [d]rink a fountain though.
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# ? Feb 23, 2016 22:42 |
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PBS Newshour posted:All of those describe the type of games they are pretty clearly. Like a FPS is a first person shooter. And that is its like big element. Roguelikes have like a few big elements really and there isn't a niffty term to describe all of those elements besides Roguelikes. FPS is the only one of those three that unambigiously describes the genre it's supposed to represent, though. Nearly every multiplayer game involves online battle in an arena, and there are plenty of actiony rpgs that play nothing like Diablo. (Plus there are games where you play a role that aren't "RPGs".)
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# ? Feb 23, 2016 23:27 |
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RDM randomly death matters
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# ? Feb 23, 2016 23:32 |
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I've tried to categorize my Steam games by genre a couple times before giving up. What category does something like Skyrim fall into? It's more of an action game than an RPG, but on the other hand its not an ARPG because that describes stuff like Diablo and Path Of Exile. And Dota is fairly similar to ARPG games despite being a completely different genre.
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# ? Feb 23, 2016 23:38 |
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TOOT BOOT posted:I've tried to categorize my Steam games by genre a couple times before giving up. What category does something like Skyrim fall into? It's more of an action game than an RPG, but on the other hand its not an ARPG because that describes stuff like Diablo and Path Of Exile. And Dota is fairly similar to ARPG games despite being a completely different genre. Skyrim would be an open-world game or a first person brawler (i.e. Dark Messiah, Chivalry, etc), right? Also, I think PGRPG (or Procedurally Generated Role Playing Game) could work as a generic term for roguelikes, though it's a little clunkier than "roguelike."
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# ? Feb 23, 2016 23:42 |
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I said it as a joke but I actually do like Procedural Death Labyrinth
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# ? Feb 23, 2016 23:43 |
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Nostalgia4Ass posted:TOME looks much better with the OldRPG tileset and UI installed. Thanks for the suggestion. Now I am off to go die another needless death because I have to open every door and explore every cave. Whoa, this is a sweet tile set. I've always disliked tome's tiles but I never looks for alternates!
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# ? Feb 23, 2016 23:51 |
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IronicDongz posted:PDL, or "Procedural Death Labyrinth" It's this. This is the appropriate genre name
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# ? Feb 23, 2016 23:55 |
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I just bought ToME. What should I know going into it that lots of Crawl/DoD/Shiren hasn't taught me?
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# ? Feb 23, 2016 23:56 |
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Captain Foo posted:crossposting a question I had from another thread: Funny thing is, Diablo 1 was originally a graphical Rogue-Like! They switched it to real time at some point in development, but it was originally entirly turn based. I think they we're going for a Dungeons Of Dredmor kind of idea, make Rogue-likes more accessible. As for a generic term for Rogue-likes, I donno it depends on how general you want to be. You could just say "turn based tile games", but that's longer than Rogue-Like
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# ? Feb 24, 2016 00:11 |
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Notorious QIG posted:I just bought ToME. What should I know going into it that lots of Crawl/DoD/Shiren hasn't taught me? check the goon thread: http://forums.somethingawful.com/showthread.php?threadid=3604865 also, edit the file that unlocks all the classes/whatever for you, there's literally no reason to have them blocked off the way they are
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# ? Feb 24, 2016 00:15 |
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Serephina posted:
That said, Diablo-like and Dota-like were commonly used for awhile.
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# ? Feb 24, 2016 00:21 |
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Notorious QIG posted:I just bought ToME. What should I know going into it that lots of Crawl/DoD/Shiren hasn't taught me? First, lots of classes and features in ToME are hidden behind unlocks. Use a mod http://te4.org/games/addons/tome/ignore-raceclass-locks or .ini file edit (check my post history) to bypass them. For broad, philosophical differences: compared to the games you mentioned, ToME's philosophy is to give the player outrageously powerful tools, hordes of weak enemies to use them on, and occasional rare or boss monsters that use (many of) the same skills and abilities available to players. Dying to attrition is much more unlikely than in Crawl, but instead what usually kills you are bursts of massive damage (compensated for early game by stacking +life items, and lategame with resists and class-specific damage mitigation abilities) and status effects (compensated for with wild infusions, which remove a single status effect with some limited control over what kind gets removed, and later on by achieving 100% immunity to the worst ones via gear.) There's no food clock, no identification game, no consumables, and abilities are all governed by cooldowns (and also by resource management, but for most classes this just prevents you from fighting indefinitely without needing to teleport away and/or recharge yourself somehow). The starter quest for most classes sends you to two of the tier 1 / starter areas and then sends you straight to the tier 2 dungeons. However, there are a total of six starter dungeons, and if you don't feel totally confident against the threats you're facing already, you may wish to do all of them. Even if you don't do every single one it's a good idea to start with Trollmire and Norgos's Lair because they usually only have melee enemies. (The exception is if they spawn with their alternate layouts -- Trollmire can be a swamp instead of a forest, and Norgos's Lair sometimes has ice elementals which means it's the alternate.)
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# ? Feb 24, 2016 00:21 |
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Johnny Joestar posted:check the goon thread: http://forums.somethingawful.com/showthread.php?threadid=3604865 Tuxedo Catfish posted:First, lots of classes and features in ToME are hidden behind unlocks. Use a mod http://te4.org/games/addons/tome/ignore-raceclass-locks or .ini file edit (check my post history) to bypass them. Oh hey didn't realize there was a thread for this, thanks. Also that's a lot of useful info. I probably won't bother to unlock the .ini file, at least not yet, but it's good to know that it's easy to do. Also no food clock? Yessssss
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# ? Feb 24, 2016 00:47 |
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tome has A LOT of classes and races locked away until arbitrary unlock conditions are met, and the unfortunate part of that is that the ones unlocked from the start tend to be super boring. and, really, the wide variety of classes/whatever is one of the draws of the game.
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# ? Feb 24, 2016 00:50 |
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Archonex posted:The Gearhead forums are almost completely logged on the internet archive. Same with the wiki. You might be able to get the links from there. They're also great for finding out what does what if you're too lazy to read the in-game manual. If you can find it post it here, because I want to try that out. I managed to track it down, but it was hosted on rapidshare. http://web.archive.org/web/20101225141047/http://www.gearheadrpg.com/forum/index.php/topic,1200.15.html Marcus Garvey fucked around with this message at 01:40 on Feb 24, 2016 |
# ? Feb 24, 2016 01:24 |
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Look what is coming to Steam
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# ? Feb 24, 2016 03:40 |
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I've bought that game so many times when I've lost my info over the years, so having it on steam would be nice.
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# ? Feb 24, 2016 03:50 |
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I can't wait to see the Steam reviews this game spawns.
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# ? Feb 24, 2016 03:56 |
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Cool, it passed greenlight a while ago. I was wondering when it would actually hit the store.
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# ? Feb 24, 2016 04:08 |
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Fell out of a tree and broke my legs and got ate by a bear
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# ? Feb 24, 2016 04:11 |
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Isaac posted:Fell out of a tree and broke my legs and got ate by a bear My least glamorous death was getting waylaid by bandits, trying to run away and getting shot in the back because one of them had a bow.
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# ? Feb 24, 2016 04:18 |
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Paid for it when I was just out of high school, and I'm 35 now. He sent me a steam beta key last week.
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# ? Feb 24, 2016 04:34 |
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Galaga Galaxian posted:My least glamorous death was getting waylaid by bandits, trying to run away and getting shot in the back because one of them had a bow. Ive got a few hundred deaths in the first 5 turns of the slave start by something in my back i recko
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# ? Feb 24, 2016 04:39 |
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Looks like Armoured Commander 2 may end up playing rather differently...
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# ? Feb 24, 2016 05:13 |
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Armored Qudmander
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# ? Feb 24, 2016 10:08 |
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What the hevk do i do in gearhead if i have a mech with no weapons. Where do you get mech weapons outside killing mechs
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# ? Feb 24, 2016 10:09 |
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# ? May 3, 2024 23:29 |
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Galaga Galaxian posted:Looks like Armoured Commander 2 may end up playing rather differently...
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# ? Feb 24, 2016 10:59 |